Posted on December 8, 2009 by spikexan
Say what you will about the Savage Worlds setting, but I find it possesses one of the more engaging mass combat systems. I’ve been guilty of not using it to its highest potential in some of my campaigns; however, that’s another story altogether. Blood of the Innocent links directly to the Tour of Darkness (‘Nam setting) for Savage Worlds (though only the core book is required to play this adventure).
This deadly little jungle romp comes in two flavors, which are “War is Hell” and “Life is Good.”
Posted on July 22, 2008 by Flames
“Donar’s Hammer” is the first of the smaller supplements for “Godlike” RPG, and provides an introductory scenarios as well as optional rules for your “Godlike” game.
Set in Sicily in 1943, players take on the role of a group of Allied Talents that come face to face with a group of Axis Overmen protecting a talent called Mjollnir, the name of the norse god Thor’s mythic hammer. What begins as a simple seek-and-destroy mission instead becomes a fight for survival and the soul of a small town.
Review by Michale Erb
Posted on June 30, 2008 by Flames
“Godlike” is a role-playing game about super heroes during World War II. But “Godlike” isn’t your normal super-powered game. The heroes, called Talents, are normal people with extraordinary powers, but who ultimately are still very human.
The Talents in “Godlike” don’t dress in spandex and capes while soaring into war. That’s like wearing a giant target on your back. Instead Talents tend to work in small groups, just like a regular military unit, and conceal their extraordinary abilities when possible. The Talents have great power, but ultimately are tools in the war, and a player character’s ability to affect the course of the war is limited and dependant more upon the success of missions rather than just on personal actions.
Review by Michael Erb