Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on January 12, 2006 by Flames
Available on Amazon.com Released in September 2005 to a North American audience, Final Fantasy VII: Advent Children has been heralded as the stunning animé sequel to the Final Fantasy VII video game. I have not played Final Fantasy VII, but I have played other games within the Final Fantasy series. Watching this animé was like […]
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Posted on December 25, 2005 by Flames
In this interview we talk about the band URN, its influences, adventures and upcoming releases.
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Posted on December 13, 2005 by Flames
Caitlin tells us about some of her novels To Charles Fort and The Five of Cups. She also takes a trip down memory lane by telling us about her time in the band Death’s Little Sister.
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Posted on November 30, 2005 by Flames
Mad Max – what a trilogy. Dustbowl landscapes, battered old sedans, Australian accents and stubble. It had them all. Plenty of RPG’s have attempted to capture the post-apocalyptic genre in all its glory and few have fully succeeded. Introducing the latest contender: octaNe. Will it roar off into the healthy radioactive glow of sunset on wheels of fire, or will it get a razor-edged boomerang in the forehead?
By the way, the capital N is all part of the product identity. I thought it was going to stand for Nitro or something similar, but according to the introduction it just looks cool. Go figure. It kinda makes me want to pronounce the word oc-tay-NEH. Given the content of the game though, the odd grammar is well in-theme.
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Posted on November 11, 2005 by Flames
The basic premise of Saw II is the same as Saw. I know, you’re shocked. Put people in a messed up situation, see if they can survive, and possibly…learn their lesson. Also, like its predecessor, the movie really only revolves around one of these messed up situations. That is, eight seemingly innocent people wake up to find themselves players in one of Jigsaw’s games. They’re all trapped in a room where deadly gas is being vented in. If they cannot find the various antidotes hidden throughout their surroundings they will die. Donnie Wahlberg is Eric Matthews, a washed up old cop, whose son, Daniel, is one of the players in Jigsaw’s latest game. It’s a game of survival, who will win?
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Posted on November 5, 2005 by Flames
I’ve read a few reviews of this book that make statements like “Kiernan has finally found her voice,” or “this set of stories flow together so much better than [insert title of short story collection here].” I’m not completely sure that I agree. Granted, the lines that bind some of these stories together, or with her other novels like Threshold or Low Red Moon are a lot more sturdy, but to say that these stories are where Caitlin finally found her author’s voice just strikes me as a little misinformed. Caitlin’s had her voice for several years now, and while it may not be a shout, it is most certainly distinct and it carries.
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Posted on November 4, 2005 by Flames
Written by Pamela Collins, Aaron Dembski-Bowden, Jonathan McFarland and Morgan A. McLaughlin with artwork provided by Sam Araya, Durwin Talon, Avery Butterworth, Michael Gaydos, Travis Ingram and James Cole, World of Darkness: Antagonists is a sleek, thin hardcover that offers both players and Storytellers a good look at three “generic” types of foils – the walking dead, mortal hunters, and organized (or not so organized) religious threats – as well as a toolbox for the generation of home-cooked antagonists to fit the needs of any chronicle, limited entirely by the imagination of the ST. While World of Darkness: Antagonists is written in a voice that speaks very directly to the ST, the book is most certainly a boon for the player who wants to give their character a nice, solid history and “flesh out” some of their Merits… in the case that you’ve got an Ally out there who happens to be a freelance witch-hunter, that is… and therefore works out a place for itself on both ST and player bookshelves.
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Posted on November 3, 2005 by Flames
The author of the Women of the Otherworld series tells about her writing, tells us why she likes werewolves and hands out a little advice for other authors.
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Posted on November 1, 2005 by Flames
For those unaware, this is the “alternate” version of the Exorcist prequel, directed by Paul Schraeder. It marks the first time in history that two entirely different versions of a film have been commissioned by a studio, and that both have seen major release (though Dominion’s theatrical release was far more limited than that of The Beginning.) Naturally, watching the films inevitably breeds comparison between the two. So which is a better film? Which is a better prequel? Are the two mutually exclusive or do they go hand-in-hand? Let’s see, shall we?
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Posted on November 1, 2005 by Flames
It was getting cold. He looked forward to starting a good fire to warm his aging bones. Almost the oldest of dragon hunters, he’d earned his experience the hard way, and his body bore the brunt of his hunts with the monsters he’d fought. Every ache, every scar, told a tale, and he had many of both.
Written by Rob Stratman
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Posted on November 1, 2005 by Flames
When I was running my Mage: The Ascension games back in “the day,” I used to describe Reality as a living, breathing organism. It was as alive and as vital as each and every player character and NPC in the chronicle. Reality was, in many cases, the biggest and baddest NPC there was. The tapestry of the world around our characters, the worlds we create for our players, is incredibly important to every single aspect of our game; mood and feeling are painted in words that we use to describe the world around our players’ characters. Simply put, the stage is as every bit as important as the actors, and it should be treated as such.
The overwhelming majority of my tenure within the World of Darkness has been spent among werewolves. Players and Storytellers of Werewolf: The Apocalypse and its predecessor, Werewolf: The Forsaken are pretty much expecting of a world where the ground walked upon is sacred and every object is, in some manner or other, alive to some degree. Places and things are as alive and as aware as people in a lot of Werewolf games… but why should that device be limited to a single line? Why should the “Living Reality” be relegated only to the philosophy of witches and warlocks? It shouldn’t. I say this with confidence not just because I’ve always believed it personally as a Storyteller, but because of a book like World of Darkness: Mysterious Places.
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Posted on November 1, 2005 by Flames
Available at Amazon.com Fear is the oldest emotion possessed by humanity. Death and what might or might not lie beyond the mortal coil is, quite possibly, the origin of fear in and of itself. As mortals, death is inevitable. We don’t have the luxury of actually knowing what happens when we die, therefore we have […]
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Posted on October 31, 2005 by Flames
“Are you still insisting on hunting him down? This isn’t what your father would have wanted. He would have wanted you to continue helping humanity defend itself against hell.” Hal knew Ayden wanted her fighting with them. After all, they grew up together, even was in schooling together. When Ayden went off with the Spiritual Essence trainers, she was scared, and sad. That’s when Hal’s father started training her as a Mystic. He was very talented, and she was to carry on his knowledge.
Written by Crystal Mazur
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Posted on October 30, 2005 by Flames
Looking for a creepy anime to watch this Halloween? Give “Kakurenbo” a try. “Kakurenbo”, or “Hide and Seek,” is short, visually stunning movie. And I mean short. It’s only 25 minutes long. Yeah, that is pretty short, but instead of a movie think of it as an episode of “Tales From the Crypt.” Short and sweet, well more like short and scary. And something you can definitely fit into your busy schedule.
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Posted on October 25, 2005 by Flames
Danel’s blood spilled out of the ragged gash in his arm in great gouts across the floor of the main hall of the Bascillica de San Zago. Rounding a brazier, trying to concentrate on holding the wound tight, he almost plunged headlong into Brother Artemus.
Written by Mike Holmes
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Posted on October 17, 2005 by Flames
When I was a kid I wanted to play pro tennis.
I had it all mapped out. I’d train hard at school, get noticed, get a coach, start playing nationally. By the time I was eighteen I’d already be world seeded; I’d win my first Grand Slam when I was twenty, nail the US Open a year later. I’d even got an investment plan worked out.
Then Stan came along.
Written by 2005 Fiction Contest Winner, Matt Harvey
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Posted on October 11, 2005 by Flames
It was too late for tracking. This close to nightfall it would be tired of running. If he gave it an opening it would charge into the open. Abram made himself sound as panicked as possible, he broke branches, stumbled over roots and force himself to pant. It went against every instinct he had developed over the years of the hunt. Pam was right behind him, mimicking his actions but she wasn’t pretending. Whatever façade of strength she had summoned up to come with him tonight was gone now. There wasn’t time for a pep talk. “In a few minutes it won’t matter anyway,” thought a particularly bitter piece of Abram.
Written for the Blood Games setting by Daniel Potter
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Posted on October 10, 2005 by Flames
Delta Green is a new take on H.P. Lovecraft’s Mythos, bringing the fight against darkness and horror to the 90’s and beyond. Delta Green is made up of government agents secretly working against a larger conspiracy of horror and madness. This anthology offers us eight tales from around the world of various agents and the missions that bring them into conflict with creatures of terror.
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Posted on October 7, 2005 by Flames
The creator of a|state and Cold City breaks down some of his game design ideas, explore The City and gives us a few hints on some upcoming products.
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Posted on October 5, 2005 by Flames
Not only did she play Tara on the Buffy: the Vampire Slayer series, she has also directed, written and created a variety of other products that range from comic books to role-playing games.
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