Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on May 2, 2005 by Flames
Ignotus is Sacred Wolf’s game of modern horror, in which potent conspiracies exist to render miserable the lives of the ordinary people and dark secrets are revealed to show that man is not alone. In the Ignotus Player’s Guide, all of the information required for players to take part in this darkly present world is provided. From formative experiences to feats and skills, prestige classes to starting occupations, the book lays out in plain terms what is what. The emphasis is primarily on the nitty gritty of gameplay rather than the flavour of the setting and it is sometimes difficult to envisage exactly how characters can be made to come alive.
[...more]
Posted on May 2, 2005 by Flames
Throughout known history, mankind has been threatened by the malevolent plane known as the Ignotus. How the Ignotus came into being is not clear – some believe it was a remnant of the destruction of Sodom and Gomorrah, while others consider it to be a punishment from God. What is known, though, is that the Ignotus is the source of numerous trials and tribulations, including manifestations of evil spirits, ghosts and all manner of frightful things. As the Ignotus moves closer to the earth, its effects multiply and inevitably it is the innocent who suffer the most.
Review by John Walsh
[...more]
Posted on May 2, 2005 by Flames
Many sequels have a hard time living up to the original. “The Ring 2” is no exception. However, it depends if you’re comparing it to the American version of the film, “The Ring” by Gore Verbinski, or the Japanese version, “Ringu” by Hideo Nakata. So, in this comparison the failure of “The Ring 2” makes sense. Let’s face it, “Ringu” was bad, therefore it’s not shocking that “The Ring 2” was bad as well. Maybe if more people had seen “Ringu” and compared it the “The Ring” they may not have been so eager to have Hideo Nakata direct it.
[...more]
Posted on May 2, 2005 by Flames
Imagine everything is quiet. You’re a foreign exchange student from American in Japan subbing for a nurse who disappeared. You enter the house of a woman who is mentally unstable in the middle of Tokyo. Of course something isn’t right. All that is going on in your mind is summed up in one thought: “The whole time I was in that house, I knew something was wrong.” You are now in the world of “The Grudge”.
[...more]
Posted on April 29, 2005 by Flames
Risla twisted and turned as she slept on the hard ground, her thoughts hunting for answers to Malik’s words. How could she convince anyone that she was the one that would fulfill prophecies? And even if she had the second sight, she wasn’t sure she could speak false about foreseeing the future. Truly, she was anything but blessed. When she told Malik this, he not only reminded her how many people were relying on this belief, but that some people would lay their lives down for such a person.
Part of an ongoing tale in the world of Conspiracy of Shadows.
[...more]
Posted on April 1, 2005 by Flames
If zombies took over, would you fight? One of the Living is a supplement for All Flesh Must be Eaten that focuses on the survivors.
The opening fiction sets the tone for this dark, survivalist supplement. While there were a few grammatical errors, the language is vibrant and photographic. You feel as if you are right behind Jack, with a hand on his shoulder, as he struggles to retell his story. When you realize that Jack’s hope orbits around the impending daybreak, you understand that this is not your typical All Flesh supplement. Overall, the flavor text is well-written and does a good job of enhancing the desperate setting.
[...more]
Posted on April 1, 2005 by Flames
Oft times in horror role-playing, characters endure deadly consequences to the blood, guts and gore that bleeds through so many games. Every once in a while a horror rpg strives to create the mood and theme of horror through fear, manipulation, and growth of character. Dead Inside: The Roleplaying Game of Loss and Redemption, is a game that steps away from combat and mechanics and focuses on “the reasons for and the manner in which tasks are attempted.”
[...more]
Posted on March 27, 2005 by Flames
The War of the Flowers is written in such a way that you forget the fae archetypes that run amuck in this novel. Williams’ quality of writing gives a visual feel to the book that lets you revel in the myriad of faerie types he describes. Sprites, pixies, hobgoblins, tommy-knockers, ferishers, selkies, goblins, trolls, poleviks and nixies are just a small part of this tale. Each type of faerie has been distinguished from its archetype in such a way you feel that Williams collected several as if they were fragile butterflies. Not so breakable are the trolls. While ugly and useful for their strength, their endearing quality is that they are named after their favorite childhood “toy.”
[...more]
Posted on March 20, 2005 by Flames
Grimm is a d20 setting part of Fantasy Flight Games’ Horizon line. It’s self-contained and only needs the 3 Core books. It’s designed with 3.5 in mind but I imagine the 3.0 Core books could be used without difficulty. The premise is that you play children who have been drawn into the lands where the Grimm fairy tales took place. It was the setting that caught my attention and is the reason I decided to buy it. Grimm definitely gets points for uniqueness.
[...more]
Posted on March 17, 2005 by Flames
This game won’t win any awards, oh sorry, it’s hard to not blurt that out while playing this game. This commercial on TV for this “treadclimber” says it’s fast, easy, and makes me feel good. Evil Dead doesn’t make me feel any of these, it makes me feel bored, annoyed, and sick. First the CG’s, the pre-rendered’s are pretty good, not OddWorld good, but good none the less. But there are only like 3 of them. Speaking of 3’s, that’s how many bosses are in the whole game, 3, and that’s including the end boss. The game has 5 levels which are massive though.
[...more]
Posted on March 11, 2005 by Flames
How did you get into gaming? Many years ago, before my voice changed, I got the green box D&D set from… man, somewhere. I think I was in fourth or fifth grade. I think it had an Errol Otis cover and the sample characters had names like Morgan Ironwolf and Gutboy Barrelhouse. I also recall […]
[...more]
Posted on March 2, 2005 by Flames
The cover continues the usage of a stark white background, which stands out on the FLGS shelving. On which the picture of the back of a rough looking sort with his back covered in tattoos stands. The cover is made of (and I don’t know the technical term) Shiny thick paper or thin cardboard. (I’m sure someone will inform me).
[...more]
Posted on February 28, 2005 by Flames
Aiken watched the gun. The muzzle was drifting to and fro, but always covering him, cutting down his options. He was trying hard to sober up. The little man was talking away in his fast, clipped voice, but Aiken was having difficulty concentrating on the words. Before the pair had arrived he had been busy drinking himself unconscious, but now that was a distant memory. The big one had come in first, the muscle, waving his vicious-looking sparklock languidly about, indicating to the clientele of this particular dive that they would be better off not getting involved.
A tale for the a/state setting from Contested Ground Studios, written by Greg Saunders.
[...more]
Posted on February 24, 2005 by Flames
In this interview Wil talks to us about working on the Midnight RPG from Fantasy Flight Games. He also tells us a little about Dawnforge and other projects he has been working on.
[...more]
Posted on February 24, 2005 by Flames
At first glance, Cursed Empire is a lot of information. I would even go so far as to say that this book holds more information and mechanics than a lot of the D20 products out there on the market. Steven Preston, a fan who’s played Cursed Empire writes, “The system is much more in depth than your standard d20 types. It is very realistic.” Realism is the core of this game. The mechanics, while not D20, are based on percentages. For someone who plays games that are not mechanics-intensive, Cursed Empire can appear intimidating. The rules system covers everything you can imagine, from the weight of your satchel to the effects of weather (p. 167). However, the percentage mechanics has an appeal to many D20 players. James Holden, another fan who’s played Cursed Empire writes, “As far as the percentile system goes it is superb. We had no probs as d20 gamers getting into this and have picked it up really easily.”
[...more]
Posted on February 10, 2005 by Flames
I’ll be honest; this book snared me as an impulse buy for 2 reasons. First, I needed something to read on the bus ride home from the mall; second, well, I love werewolves and it’s so painfully rare to find a half-decent werewolf story. I’m not sure why it is, but nobody seems to be able to really nail the heart and soul of the werewolf story. The original Howling did it; An American Werewolf in London was a classic, despite its camp, and An American Werewolf in Paris to this reviewer’s mind was a very underrated werewolf film. But other than those three films, good werewolf stories seem to be slim pickin’s. I didn’t expect much better from Bitten, but I picked it up simply because I love werewolves.
[...more]
Posted on February 8, 2005 by Flames
Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness.
The end of the line for Vampire: the Masquerade and the Kindred characters of that part of the World of Darkness. Several signature characters, such as Lucita and Theo Bell and make a final appearance in this book. As Ari Marmell’s first novel, this is quite an undertaking. How do you sum up all those years of books, characters and events in the plot of Vampire: the Masquerade? Quite simply, you can’t. There is simply too much. So many characters and plots have been introduced over the years that it would take volumes to cover them all. What Ari Marmell does with this book is tell a great story of a select few of the characters we’ve known over the years.
[...more]
Posted on February 4, 2005 by Flames
How did you get into gaming? Well my first experience was with a choose your own adventure type book which had a character sheet and everything. All I remember about it was that it had a crazy looking snake-man on the cover with a scimitar and a black cover. Then in high school I met […]
[...more]
Posted on January 18, 2005 by Flames
How did you get into gaming? Well, when I graduated from college in late 2000 I wanted to do concept art for the movie industry, but I quickly came to realize that my abilities were far too underdeveloped for that to occur; so I began searching the internet for companies that hired freelance artists hoping […]
[...more]
Posted on January 12, 2005 by Flames
The cover is beautiful, the main figure is of a night caste called Harmonious Jade, in the background you might be able to see the faces or other exalted, each one of them as a life and a personality of it’s own.
White wolf’s favorite theme is transformation, and here is not the exception, but the world of exalted is much more than that.
[...more]