Posted on September 20, 2012 by Michael Holland
Every gamer loves game night. We all gather around the game table with snacks and our beverage of choice ready to roll some dice and tell a story together. There is something magical about the tale that unfolds from a collaborative storytelling experience (also known as playing a roleplaying game) and the game master is the lynch pin to that process. It seems so effortless on the player’s side of the game screen but good game preparations are necessary to create that effect at the game table.
Game prep is not an intuitive process for most of us and there are very few resources out there for game masters wishing to learn it. Fortunately Phil Vecchione has come to our rescue with Never Unprepared: The Complete Game Master’s Guide to Session Prep his newest book published by Engine Publishing.
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Posted on September 18, 2012 by DecapitatedDan
Holy $*!+! That about sums up what just happened at the end of this GORE-Geous and ARGH-Mazing book. Collecting the mini series, that was showcased during Deadworld Month in August from IDW, this book captures the same spirit as what came before, and leads readers into the future of this Dead’verse.
The artwork by Makkonen is beautiful. I said it when I read Slaughterhouse, and I will say it again, Sami’s style is so perfect for this series. His character designs have a very creepy edge to them, placed into his dark backgrounds and my eyes just melt with joy.
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Posted on September 17, 2012 by Michael Holland
Encounters ~ Plots ~ Places: Creatures, NPCs, Items, Places and Adventure Hooks for any fantasy system is not only an impressively long title it is also the creation of writer Benjamin Gerber, egg-lobbing world traveler, lover of zombies and game writer. Throw in some bits about IT, sock puppets and cats on fire and you have a writer’s bio that makes me grin from ear to ear.
EPP (for short) is a system independent sourcebook of inspirational material for game masters running fantasy roleplaying games.
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Posted on September 14, 2012 by DecapitatedDan
The Horsemen are back, and you better be strapped in for what is about to go down. Book 2 is a balls to the wall non-stop thrill ride that is going to punch you in the face and not look back. Following the events of the first book, Helldiver, The Chosen shows the rest of the formation of the group that will save Earth from its impending doom. You would think that the visuals could not get any better than they were before, but they did. Each page is alive with such vibrant color. The art by Bisley is so GORE-Geous. His character designs are flat-out jaw dropping, and the amount of detail in each panel is stunning. There is no way in Hell (pun intended) that this book could look any better. His designs for the Horsemen alone, left a craving in this decapitated head for posters, t-shirts and so much more.
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Posted on September 7, 2012 by spikexan
The Book of the Smoke is an oddity. The intentional use would be as an in-game prop for any setting where an occult London would be researched; however, it is best suited for Trail of Cthulhu, particularly the Bookhounds of London (a great read, by the way).
My initial impression of the book was lackluster. The cover is not eye-catching and doesn’t look right for a book from the intended era. The artwork, maps, and photography inside do seem to belong with such a tome though. The layout (single column) strikes the look of a journal. While the end result is fitting, it still proves dull upon examination.
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Posted on September 6, 2012 by Monica Valentinelli
A Discovery of Witches is the first book in the All Souls Trilogy and was written by Deborah Harkness. The premise is centered upon Diana Bishop, a historian with a secret past, who stumbles upon an ancient text that is *also* a palimpset. After her accidental discovery of Ashmole 782, Diana’s life begins to change — and not necessarily for the better.
What drew me to this story was the promise of mysteries and ancient texts. I immediately identified with Diana and her more rational side and, as the book’s secrets took a strange turn, felt even more drawn into the story.
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Posted on September 5, 2012 by DecapitatedDan
Well now we got ourselves a bit of a situation here pardner. You see ol’ Decap he is not to big on Western Comics, but he does love his Horror Comics, so what on Earth could he even like about Horror in the West? How about everything! This is one great looking, great reading, hootenanny of a good time! The artwork in this entire collection is GORE-Geous. I will admit that they set the bar high starting with sam Agro’s style, but no story in this ever let me down. Personally I prefered the art styles of Agro, Brian Evinou, Chris McFann and Dan Simon the most, but again they were all great.
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Posted on September 4, 2012 by spikexan
I have to make a confession: I’m not overly familiar with the original Hell on Earth setting. A friend who had both it and Deadlands offered our gaming group at the time the promise of a storyline that would stretch from characters in Deadlands all the way to the far flung future of Hell on Earth. We never made it to the second-tier of his story; other games came a’knockin’. That said, I had a faint overview of the setting, strong familiarity with the system, and powerful motivation for the revised material.
Hell on Earth (HoE from now on) is a large (209 pages) full-color bear with tons o’ teeth.
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Posted on September 3, 2012 by DecapitatedDan
I ask myself, just based on this title alone, what is there not to like? Nothing, I like trench coats, cigarettes and shotguns, so how on Earth could this book not entertain me? The artwork by Neudorf is great, and it was all summed up at the very end in a GORE-Geous decapitation scene. Of course I am going to point that out, why wouldn’t I. What I liked most about this art style was that it all seemed to be done on wood, using paint. I really enjoyed his technique. There were some panels where I found things to be a little to jumbled, but if you stare at it, you can figure it out just fine.
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Posted on August 31, 2012 by Michael Holland
Thanks to the efforts of the numerous backers who helped with funding the Vampire the Masquerade 20th Anniversary Companion (V20 Companion) has been completed. PDFs of the book have been distributed to backers and the leather bound copy is being shipped. The book is a companion to the V20 core book and it includes a lot of interesting additions to the core mechanics as well as a few tidbits which were left out of the first book.
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Posted on August 30, 2012 by DecapitatedDan
I don’t even know how to start this review without just saying, Book of the Year front-runner. I was so blown away with what happened on these 280+ pages that I feel like trying to sum it up will only come across as a gushing love letter to the creators. So let’s do just that. I went into this book not knowing what to expect, well I expected to read about a little girl and her new Monster friend, but instead I was introduced to a world that was so imaginative and original. If I even try to compare this to anything, and keep in mind that I am just basing this off of the overall feel I had when I was done reading this, I would have to say Spirited Away.
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Posted on August 28, 2012 by Michael Holland

When DC decided to reboot their entire universe there was a great deal of cheering and moaning heard around the world. Whether you consider the reboot to be a success or otherwise there are two things that most readers consider to be positive angles on the issue. One, the reboot has provided a decent place at which to introduce newcomers to the DC universe. Two, it is nice to see little used characters brought to the forefront with their own titles.
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Posted on August 17, 2012 by Megan
A short piece of fiction depicts a fragment of a ‘run: the forcible extraction of, of all targets, an opera singer! Then some recent history, beginning with an earthquake in 2005 that caused many people and companies to leave, and others to offer to cover the costs of rebuilding in return for deregulation, freeing the city to grow in its own sweet way. Whilst bodies like the New York Stock Exchange and the United Nations left, a new body – the Corporate Court – established its headquarters there, paving the way for a new role for the city as massive extra-national corporations developed. Much of Manhatten – the primary focus of this book – was paved over and new corporate skyscrapers built on top. Much of the subway and other below-ground areas, if not destroyed in the ‘quake, remain as the domain of the dispossessed and those who nibble around the fringes… and, of course, shadowrunners and their contacts!
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Posted on August 16, 2012 by Flames
The V20 Companion is the companion book to the more crunchy Vampire: The Masquerade 20th Anniversary rulebook. The V20 Companion has lots of fluff and little crunch, but as alluded to just now that is a contrast to the V20 rulebook, and, I think, a good one. I’ve only seen the pdf, but it is well laid out and easy to navigate.
First after the maybe a little too sexy cover we get pages of dedications from the Kickstarter. There are a lot of names here, folks. Ancille were the bulk of these. I know I am in there somewhere. The Introduction begins with the classic Bradstreet picture of the man feeding submissively from a woman’s wrist. The section gives us an idea how the book was put together, and a little history of it’s development,
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Posted on August 15, 2012 by Flames
Nightglass is an anthropological study of two cultures and a great story. Both of the elements are nicely intertwined.
The first half of the book follows the training of a boy named Isiem as a follower of Zon-Kuthon in Nidal. The second half is about his escape from this oppressive culture as a man and his living with the Strix around Devil’s Perch in western Cheliax. Sort of a lawful evil Harry Potter and then a flying Dances With Wolves.
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Posted on August 14, 2012 by Monica Valentinelli
I picked up The Iron Wyrm Affair when I first learned about it to support the author. I had the chance to connect with the extraordinarily prolific Lilith Saintcrow on Twitter and, while I’ve never met her in person, I’ve always been inspired by the passion she has for her craft. I had no idea what to expect when I dove into this, but I had read some of her other books. I have a lot to say about this particular tome and its characters so I hope you enjoy the review.
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Posted on August 13, 2012 by Megan
Many years ago, in a scene that came straight out of these pages, a car drew up outside my house and the driver handed me a copy of this book before whizzing off again! Unfortunately, it was a loan, but the release of a PDF version gives me the urge and wherewithall to sit down and review it.
It opens with a facsimile letter, the rant of an aging veteran steeped in disgust at the modern world and in the urban myths of conspiracy theories about Roswell aliens and military-industrial complexes… or is it a clear-headed look at what many do not, cannot see? This is followed by the Introduction, blending the real reasons for general public mistrust of government seamlessly into the alternate reality of Call of Cthulhu where the Cthulhu Mythos is all too terribly real and ready to drive those who investigate it insane. This book brings the whole Mythos bang up to date, bringing forth a group, Delta Green, dedicated to combating it wherever it dares raise a slimy tentacle, keeping the world, unknowingly, safe one day at a time.
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Posted on August 9, 2012 by mazecontroller
Each of the previous editions of Legend of the Five Rings was connected to a specific time period. The first edition was set before the events of the CCG. The second edition bumped the timeline to the Time of the Void. The third edition came out current with the CCG story at the time. The fourth edition opted to be timeless to allow fans to use whatever time period they wanted. This left a lot of the game’s history out of the core book. This makes the fourth edition versatile, but left out a lot of the player created history and backstory. Imperial Histories was created to fill that void.
Imperial Histories is a guide to various points in the history of Rokugan. Many of the periods have been seen in other sourcebooks or editions. Some have been referred to in historical accounts. And a few are brand new to the book. Each of these is set ups as a campaign possibility with new rules, new schools and, in some cases, modifications to the existing rules for different eras of the Empire. This book is aimed at GMs looking for campaign ideas or fans wanting historical information in one place.
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Posted on August 9, 2012 by Michael Holland
Denver was not such a great city after all. You’re out on the town one night and you get mixed up with some nightmare straight out of Filipino folklore. Then a cult which called itself the Unmasked “recruits” you and that doesn’t work out so well. They end up trying to kill you and get you into all kinds of trouble. In the end you were forced to kick their sorry butts to the curb. Well, at least it’s over now, right? No, not so much. Welcome to Falling Scales chapter two!
Four months have passed since the dark events which took place in Denver and your lives have become a living hell. Apparently Anna Christopher had friends in high places, the kind of friends who know how to screw with you in the worst possible way. Just when you think it can’t get any worse there appears a glimmer of hope, a light at the end of the tunnel. Freedom from this nightmare can be found in Washington D.C. if you can find it.
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Posted on August 7, 2012 by Steven Dawes
Due to being a full time student for the last 18 months, I’ve not been very active in writing reviews for Flames Rising. I’d also retired from gaming for more than a year due to said schooling, but recently I’ve come to realize that gaming is too much a part of my being; it’s far too hard wired in me as a creative outlet to be able to give it up forever, much less for years at a stretch. So for the last few months I’ve been trying to make it work again, taking up the gauntlet as a weekly Game Master. But I couldn’t do it like I used to; changes in how I managed my Game Master duties needed to be made, and so I’ve been trying different things to varying results.
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