Posted on February 15, 2005 by Monica Valentinelli
The first fiction novel for Vampire: The Requiem, a game line produced by White Wolf, A Hunger Like Fire sets the tone for some colorful characters and intriguing plot twists.
Written by Greg Stolze, the novel begins with a character narration by Bruce, a newly-changed vampire. New to being an undead, but not authorized by the Prince of Chicago, Prince Maxwell. After reading the first two pages, I felt compelled to read further. While first person narration can get tricky, Stolze handles it well by adding some interesting character quirks. For example, the undead Bruce Miner has an attachment to his dog, Peaches. Of course, he has to use his special vampiric ability to get close to animals, but nonetheless it’s a good tie-in between game mechanics and a fictional character.
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Posted on February 10, 2005 by Flames
I’ll be honest; this book snared me as an impulse buy for 2 reasons. First, I needed something to read on the bus ride home from the mall; second, well, I love werewolves and it’s so painfully rare to find a half-decent werewolf story. I’m not sure why it is, but nobody seems to be able to really nail the heart and soul of the werewolf story. The original Howling did it; An American Werewolf in London was a classic, despite its camp, and An American Werewolf in Paris to this reviewer’s mind was a very underrated werewolf film. But other than those three films, good werewolf stories seem to be slim pickin’s. I didn’t expect much better from Bitten, but I picked it up simply because I love werewolves.
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Posted on February 8, 2005 by Flames
Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness.
The end of the line for Vampire: the Masquerade and the Kindred characters of that part of the World of Darkness. Several signature characters, such as Lucita and Theo Bell and make a final appearance in this book. As Ari Marmell’s first novel, this is quite an undertaking. How do you sum up all those years of books, characters and events in the plot of Vampire: the Masquerade? Quite simply, you can’t. There is simply too much. So many characters and plots have been introduced over the years that it would take volumes to cover them all. What Ari Marmell does with this book is tell a great story of a select few of the characters we’ve known over the years.
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Posted on January 12, 2005 by Flames
The cover is beautiful, the main figure is of a night caste called Harmonious Jade, in the background you might be able to see the faces or other exalted, each one of them as a life and a personality of it’s own.
White wolf’s favorite theme is transformation, and here is not the exception, but the world of exalted is much more than that.
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Posted on December 29, 2004 by Flames
In recent years a host of post-apocalyptic games have flung themselves at the mercy of the gaming market. Rapture: The Second Coming is a setting created by William Spencer-Hale. Its post-apocalyptic echoes have strong religious overtones. While some games with a religious feel have lent themselves to popular Christian theology, Rapture flies in the face of such traditions through its conspiracy and depiction of the Vatican as the basis for all evil. The writers of Rapture are aware of its controversy, “Rapture does not attempt to embrace a religious ideal or promote one form of theology over another. On the contrary, in the context of the game, all religions have their truth, no matter what their view of God may be.” (Page 24) The game is no less controversial for having the explanation, however. Its character classes span the realm of modern-day religion and stereotypes.
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Posted on December 22, 2004 by Flames
Normally I’m not one who likes many D20 products on the market, as I am not a regular user of that system. Also due to the fact that many of the products out there are not of the highest quality that they should be, more of an attempt to make a few dollars off of the D20 logo with a halfway thought out ideas done with shoddy writing.
However this particular book does not fall among the ranks of those.
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Posted on December 18, 2004 by Flames
Without even reading a word of text, this book is gorgeous. Crimson red cover, portraying a hand dipping into blood, with red rose petals drifting atop; it’s easily one of White Wolf’s best. Internally, the art is the usual Gothic fair. Some of the art is more mature in nature, which is becoming a trend, even in mainstream Wizards of the Coast books.
The book is mostly black and white, with a touch of red here and there, which technically makes this a full-color book. That being the case, $34.95 for 302 color pages is not a bad deal. The presentation for this book is great, and I could recommend it on a completely separate aesthetic level.
Review by David Akers
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Posted on December 15, 2004 by Flames
Public synopsis: A powerful virus escapes from a British research facility. Transmitted in a drop of blood and devastating within seconds, the virus locks those infected into a permanent state of murderous rage. Within 28 days the country is overwhelmed and a handful of survivors begin their attempts to salvage a future, little realizing that the deadly virus is not the only thing that threatens them.
Well that’s just the blurb that is given to the general audience via the back of the video box. But this movie amounts to so much more than most people could have anticipated. A very finely crafted movie with a cast that delivers some top-notch performances and a story that’s sure to keep you in your seat. I’ll try not to give away too much in the way of spoilers but I’m sure a few will leak their way in.
Review by Peter Amthor
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Posted on December 12, 2004 by Flames
If you are looking for tens of new rotes and tons of cool rules for initiates you are looking for the wrong place. Initiates of the art consist of stories and dialogs as if It has been written by a group of mage. You can also trace two characters from Initiates of The Art to Masters of The Art, Lee Ann and the kid called Kyle. Other character of notice is Sir Lawrence.
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Posted on December 12, 2004 by Flames
Beyond the Veil is the second English book released from Seventh Circle for the Kult RPG line. The first was a players guide called Rumours that came out over a year ago. Originally this book was to be the GMs guide but with the delay of its release it appears that they have instead turned it into a core rulebook for the game. Which is fine by me.
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Posted on November 29, 2004 by Flames
The Haunting House: a Twisted Strategy Board Game for 2 to 6 players is just one of several products offered from Twilight Creations, Inc. The object of this game, to get to the exit, sounds easy enough. Trap doors and sneaky opponents stand in your way from winning the game.
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Posted on November 29, 2004 by Monica Valentinelli
The .pdf is written extremely well, Tresca’s experiences within the gaming industry definitely shine through in his writing. The language has a conversational tone, and is written in the second person. While the intended audience is “zombie hunter,” the .pdf’s focus shifts back and forth from player to GM back to player again. Writing for a dual audience is no doubt challenging, however some information would have been easier to read only if it was organized differently.
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Posted on October 23, 2004 by Flames
On the surface it’s pretty interesting. Thirteen novels, each exploring one of the clans in detail. A few plotlines streaming from book to book, some great characters – hell this could have been something really special. Heck, the Dark Ages clan novel series is everything this series should have been. Each novel features an in-depth exploration into a different clan, along with well-written characters. And while there are plots that go from book to book and connect the series, each book stands on its own.
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Posted on October 23, 2004 by Monica Valentinelli
What is “LARP?” How do I design a “LARP?” As a GM, how is this different from tabletop gaming? The book of LARP, written by a team of writers, sets out to answer those and several other questions. Written for the novice or beginner LARPer, the book sets out to direct interested players on all aspects of a LARP game.
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Posted on October 23, 2004 by Flames
Give me the brain, my pants are on fire! Your pants burning up is just one of the many reasons why you, a fast-food zombie worker, need a brain. Sadly enough, there is only one brain for you and your three to eight friends to share. The “brain”, represented by a six-sided die, can get tossed around faster than yesterday’s side salad.
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Posted on October 17, 2004 by Flames
The plot of this game revolves around a pretty little English schoolgirl named Alyssa. During a stay at boarding school she receives an unsettling message from her mother, which prompts her to run home only to discover a creepy old man and a challenging destiny. Alyssa soon finds herself traveling through different decades in time to solve various mysteries, confront deranged serial killers, and eventually discover the truth behind her family’s unique history.
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Posted on October 14, 2004 by Flames
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Available at Noble Knight Games
The Orion Corporation had only good intentions. However, when it sent the relays into the wastelands to explore and record the hostile territories, unspeakable horrors were uncovered and legendary secrets revealed…
Legends: the Orion Project is a supplement fiction to Obsidian: Age of Judgment. It introduces several new characters, as well as showing ways to have characters be multiple Ethos. Further then character information, they also have several new Daemon types, abilities, and convocations, new Mystic Rituals, and Kultist Convokations and weapons. The story itself is the first of a promised series of supplements about the Orion Corporation and of Callarius Montague, a Spiritual Essence Kultist.
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Posted on October 10, 2004 by Flames
Available at Lulu.com Conspiracy of Shadows Written by Keith Senkowski How far are you willing to go to learn the truth? Combining elements of horror and fantasy, Conspiracy of Shadows is a game with a lot of possibility. It delves deep into a medieval world full of intrigue, corruption and mystery. This medieval world is […]
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Posted on October 10, 2004 by Flames
Starring: Fountain Yount, William Sanderson, Kurt Hargan, Marco St. John, Rachel Mellendorf, Rick Dial and Tom Savini. Directed/Written by: Barret J. Leigh and Thom Maurer,. Based on original short story by: H.P. Lovecraft., Music Composed by: Kaveh Cohen. Columbia Picture, 2004, 84 min. Rated R., Reviewed by Jeff Jacobs
As an adaptation of H.P. Lovecraft’s short story, “Beyond the Wall of Sleep” is riveting horror film, filled with a deep, dark emphasis of mystery. The film emphasizes on early 20th century psychiatric research, combined with inexplicable evidence of the occult.
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Posted on October 4, 2004 by Flames
Waking up Screaming is an anthology of tales written by H.P. Lovecraft. Lovecraft today is considered to be the father of modern horror. Before picking up the work, I read some accounts of his background through the Flames Rising links. Entranced with the trappings of a colonial life, Lovecraft lived in the early 1900s casting out all things modern. He frequently wore older styles of clothing, and made his home in Providence. Upon his death, his work was posthumously published by two of his friends. Lovecraft enjoyed some success during his lifetime, however, it wasn’t until World War II that his work gained in popularity.
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