Tag Archive | "demons"

Hell to Pay Review

Posted on June 4, 2007 by

The Nightside novels are Simon Green’s homage to the classic “hardboiled” detective fiction of the late 1920’s and early 1930’s. The strengths of these novels are the endlessly-varied settings and characters. In Hell to Pay, Simon’s signature Nightside hero, John Taylor, tackles a missing-persons case. Taylor finds himself at odds with militant nuns; cross-dressers with a strong sense of solidarity; and the usual array of angels, devils, and demigods.


Seraphs Review

Posted on May 7, 2007 by

Within the realm of post-apocalyptic novels and settings, there are books that inject religion into fire and brimstone and then there are those that fast-forward into a totalitarian, bleak, hungry future where hope is a luxury. In the realm of Seraphs, the main character, Thorn St. Croix, lives in a world that is somewhere in between. Angels, demons, neo-mages (advanced humans that lack souls), and biology are all at play in an ice age following a biblically-inspired apocalypse.


Little Fears RPG Review

Posted on March 13, 2007 by

It is not often that a role playing game makes you think. It is also a rare occurrence when a role playing game tackles a controversial subject, with grace and understanding. Upon reading Little Fears I was happy to have my first impressions of the game shattered. At first glance Little Fears is a game simply about childhood fears, which it is, but it is also about much more.


End of Heroes Review

Posted on February 16, 2007 by

Prophecies, magic, and a powerful darkness come to life in the novel End of Heroes, written by an up and coming author. Although this is a fantasy novel, there are many elements that do not follow the mainstream cutouts you might find in your local bookstore hidden away on the shelf. First and foremost, it is strongly apparent that there is an intelligent author behind the planning of this book. Herbst has created a very, well-detailed setting with a complex wizard society and magical rules.

Review by Monica Valentinelli


Interview with Game Designer Brett M. Bernstein

Posted on May 13, 2006 by

Unbidden, Iron Gauntlets and game design are just a few of the topics we talk to Brett about in this interview…


Interview with artist Cathy Wilkins

Posted on March 13, 2006 by

Cathy tells us about her work on Vampire: the Requiem and Demon: the Fallen. She also offers up a little advice for new artists…


Dominion vs. Excorcist: the Beginning

Posted on November 1, 2005 by

For those unaware, this is the “alternate” version of the Exorcist prequel, directed by Paul Schraeder. It marks the first time in history that two entirely different versions of a film have been commissioned by a studio, and that both have seen major release (though Dominion’s theatrical release was far more limited than that of The Beginning.) Naturally, watching the films inevitably breeds comparison between the two. So which is a better film? Which is a better prequel? Are the two mutually exclusive or do they go hand-in-hand? Let’s see, shall we?


Kakurenbo Review

Posted on October 30, 2005 by

Looking for a creepy anime to watch this Halloween? Give “Kakurenbo” a try. “Kakurenbo”, or “Hide and Seek,” is short, visually stunning movie. And I mean short. It’s only 25 minutes long. Yeah, that is pretty short, but instead of a movie think of it as an episode of “Tales From the Crypt.” Short and sweet, well more like short and scary. And something you can definitely fit into your busy schedule.


Interview with Wil Upchurch

Posted on February 24, 2005 by

In this interview Wil talks to us about working on the Midnight RPG from Fantasy Flight Games. He also tells us a little about Dawnforge and other projects he has been working on.


Rapture: The Second Coming Review

Posted on December 29, 2004 by

In recent years a host of post-apocalyptic games have flung themselves at the mercy of the gaming market. Rapture: The Second Coming is a setting created by William Spencer-Hale. Its post-apocalyptic echoes have strong religious overtones. While some games with a religious feel have lent themselves to popular Christian theology, Rapture flies in the face of such traditions through its conspiracy and depiction of the Vatican as the basis for all evil. The writers of Rapture are aware of its controversy, “Rapture does not attempt to embrace a religious ideal or promote one form of theology over another. On the contrary, in the context of the game, all religions have their truth, no matter what their view of God may be.” (Page 24) The game is no less controversial for having the explanation, however. Its character classes span the realm of modern-day religion and stereotypes.


Inside the Zone Supplement Review

Posted on September 25, 2004 by

To play within the Zone, players must first understand the design of the setting. Inside the Zone does a great job of describing its highly efficient structure. But the book does more than describe its physical setting. Layers of religions, Kults and politics intertwine with one another throughout the book. It is almost as if you are a god watching the inner workings of Zone society. The book is a must-read for anyone who wishes to play in the Zone.


Obsidian: the Age of Judgement Review

Posted on September 24, 2004 by

So Obsidian begins its underlying premise, written as if it were a great, literary work. The philosophy is blunt and unrepentant. Humans are born as parasites in the universe of “The Sheol.” Daemons, pre-humanity, originate as harmless creatures. Greed, perversion, hate and corruption, all byproducts of human evolution, warp a delicate balance of co-existence within the “The Sheol.” These negative energies turn the daemons into the archetypes we think of today. God, or “The Divinity” in Obsidian’s universe, then separates the warped plane from Earth into nine Circles in an attempt to prevent the darkness from spreading.


Unbidden Game Review

Posted on September 20, 2004 by

Written by Mark Bruno and Brett M. Bernstein, Unbidden interweaves the supernatural with modern-day life. It forces its players to create characters that are as real as your neighbor next door. Your character, whether it be a member of your local clergy or an average executive, is then transformed as their awareness of the world around them increases. Seeing with new eyes, your character will play in a world dominated by the quintessential fight between good and evil. While the war between the forces of light and darkness is not new to gaming, the idea that you, as a gamer, are forced to play an everyday citizen without the trappings of magic, powers, and other items is refreshing. As you play “Unbidden,” you will find that your character will soon become an extension of yourself.


Thousand Hells Review

Posted on September 20, 2004 by

The Thousand Hells is a supplement for White Wolf’s World of Darkness Kindred of the East (KOTE) role playing game of horror set in modern East Asia. KOTE is a companion to the more familiar Vampire: the Masquerade (VtM) line of games and products. This supplement provides details of the many hells that exist within the mythology underpinning the KOTE setting and includes some details on what it is like to visit or be condemned to some of those hells, denizens that might be found there, methods of entrapping players in adventures in which their characters must visit hell and a variety of additional ideas, including new powers and abilities for vampires and their inevitable assailants. As the name suggests, the supplement is not sufficient to play the game in itself and players will need the KOTE book in order to play, as well as the usual variety of stationery and polyhedral dice.


Sentinels Bible RPG Review

Posted on September 17, 2004 by

I recently ran across The Seventh Seal: Roleplaying Game of Prophetic Revelations at a local game convention. With all the other games about the end of the world out, or coming out, I wanted to know what made this game stand apart. Initially it appeared that the setting was the major difference. This game did not take place after the apocalypse, or even during the final epic battle between good and evil. Instead this game takes place during the events that lead up to that war. The result is a game that has more in common with our own world, and, therefore, places it firmly in the Modern Horror genre.


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