The Pack includes new roles (expressive artist, martial artist, and new age monk), new character and creature gimmicks, a new pursuit (meditation/mystics), new horror classifications (brownies, liches, lost souls, skin walkers, and trolls), a full-length adventure, and six sample characters.
Publisher: Precis Intermedia Authors: Brett M. Bernstein, Peter C. Spahn and Matt McElroy
The Ghostories Enhancement Pack is available at RPGNow.com.
Chicago Workings is a World of Darkness adventure released under the Storytelling Adventure System from White Wolf Publishing. Written by Will Hindmarch (with a little help from Ken Hite and Bill Bridges) this adventure puts the player characters in the middle of an ongoing conflict between rival architects. At first that doesn’t sound like such a big deal, but what if these two designers had access to mystical writings? These writings allowed them to build geometric grids of power within the city, forever altering the flow of magic and power.
I had high hopes for this book. The author is a pal of one of my favorites, Mr Mark Henry. And he’s an MRI tech. That latter factor particularly perked me because I love medical thrillers, and people with medical qualifications are smart, and I like to associate with those more intelligent than I. I was thinking Mr Schreiber would be my kind of writer, a male Tess Gerritsen – and it certainly helped that the aforementioned Ms Gerritsen had a blurb right on the front cover.
So what happens when you die: become a vampire, zombie or ghost? Or do you get reincarnated, no matter how many years later?
A novel that’s been years in the making, the author takes us to contemporary Italy, where photojournalist Josh Ryder – who works for the Phoenix Foundation, which researches children’s past life regressions – visits an archaeological dig. Josh has regressed before, but now the memory lurches are happening more often and in more detail. In Ancient Rome, he was Julius, who had an affair with Vestal Virgin Sabina, whose punishment was to be buried alive.
In Dead to Me, reformed petty-crime naughty boy and psychometrist Simon Canderous (whose surname probably means something, but I haven’t checked the dictionary yet) works for New York’s Department of Extraordinary Affairs. Psychometry made me think of Kim Wilkins’s Gina Champion series, and the government made me think of Shane Maloney’s Murray Whelan series. But Anton Strout’s Simon Canderous is neither a teenage girl nor a political adviser (and not Australian, for that matter).
The Tower is a supernatural horror story that reworks the traditional haunted house fable. In true demonic fashion Simon Clark takes a fledgling band to a secluded house in Yorkshire and proceeds to terrorize them. This is the kind of book where you don’t think of the participants as characters but a group of victims shuffling along to their demise.
The protagonist is Fisher, the bass player, who at first is only concerned with Fabian, the disruptive presence in the band. Fabian has ambitious plans and it seems nothing will put him off pushing the group towards stardom. It’s decided that the band need a quiet place to rehearse some new songs and a month long house sitting job is secured. However, The Tower has plans of it’s own and Fisher’s concerns suddenly become more tangible than just keeping the band together.
The Road Guide is well written and it shows that some research went into each of the locations featured throughout each chapter. A typical entry will feature a photo of the location, brief driving directions, a bit of ghost lore (i.e. what sort of ghostly activity is rumored to haunt the place), some local history and lastly, details about the investigation into the haunting. Not every entry follows this exact format; some of them have section switched around a bit or include extra notes on the topic. Generally, however, the book is easy to read and the information is offered in a useful format.
A Japanese terror movie remake is frequently a bad idea, but an American horror movie that looks like one is worst. “Wind chill” tries to tell a declared true story in a Japanese way. That means to use a claustrophobic atmosphere, an aesthetic style and especially a plot based on spirits that want revenge. But in the end, it’s just a nothing-happens movie with bad acting and lazy direction.
Welcome to the second installment of the Flash Fire Mini-Reviews series on Flames Rising!
This week we’re talking about ghosts, werewolves, alien slugs and fantasy kingdoms in a mix of books, games and even a movie. Some of these are brand-new releases and others are items that caught my eye for one reason or another this week.
Upon watching the unrated DVD version of Jaume Balaguero’s Darkness (2002/2005), I experienced a first. It was the first time that I would rather have been watching a safely edited PG-13 version of a horror movie (U.S. 2004 theatrical release). It’s not because the unrated version of Darkness is too frightening, gory, or disturbing, but rather it’s longer and given this movie’s lack of originality or anything entertaining at all, length in this case is a negative attribute.
Nox Arcana’s newest CD in their collection is devoted to the grim, grotesque and the macabre all found within a dark carnival. The CD opens with an introduction; the ringmaster, voiced by Joseph Vargo, welcomes one and all to the “circus of the strange.” Indeed, this CD is “strange” for on it you will hear a blend of organ music, children’s voices and haunting melodies.
There is a lot to like about The Creep Chronicle — indeed, in many ways, it’s the PG-rated successor of Little Fears that several people were hungering for back in 2001. If you’re looking for a “kid friendly” horror RPG that still has some teeth, you need look no further than The Creep Chronicle.
The intro track had set a wonderful feeling for the soundtrack, giving a nice intro and everything. As the CD got going though, I found my self increasingly tuning it out. Not because the music was boring, but because besides the first intro track, every track is well over 5 minutes a piece, most being 7-9 minutes in length. Now, this isn’t some mainstream CD, so track lengths aren’t really applicable here. But over 7 minutes of non-developed musical ideas makes for a very boring CD to listen to.
Once again a horror movie was on tap for the evening. When in doubt, should you always go to the movies and see a horror film? Based on the title alone, We picked An American Haunting.
The introduction explained the film was based on actual events in Tennessee around 1820, but the action opens in 2006. The modern frame is a weak connection geared at today’s teens. I was not surprised to find out the movie is PG-13. Unfortunately, I don’t think you can make a quality horror movie today without an R rating.
Director Christophe Gans (Brotherhood of the Wolf) has once again tackled a visually rich project and taken a challenge. Anytime a film is derived from a video game, skeptical thoughts cross my mind. Gans delivers with a mind-blowing product, but contacts a few aspects, which caused me to ask questions.
Ghosts of Albion: Accursed is the first full length novel in the Ghosts of Albion series by Amber Benson and Christopher Golden. Ghosts of Albion had been a wildly successful animation series appearing on the BBC Cult website, with Benson and Golden writing and Benson directing. While the animations set up the story at large, one does not need to be familiar with them to enjoy this story. The authors take great care to make sure that new readers are clued into the backstory. What one might miss out on is the internal voices you give the characters from the tale; it is difficult to imagine anyone else as the voice of Horatio Nelson other than Anthony Daniels (C-3P0 of Star Wars).
When I was running my Mage: The Ascension games back in “the day,” I used to describe Reality as a living, breathing organism. It was as alive and as vital as each and every player character and NPC in the chronicle. Reality was, in many cases, the biggest and baddest NPC there was. The tapestry of the world around our characters, the worlds we create for our players, is incredibly important to every single aspect of our game; mood and feeling are painted in words that we use to describe the world around our players’ characters. Simply put, the stage is as every bit as important as the actors, and it should be treated as such.
The overwhelming majority of my tenure within the World of Darkness has been spent among werewolves. Players and Storytellers of Werewolf: The Apocalypse and its predecessor, Werewolf: The Forsaken are pretty much expecting of a world where the ground walked upon is sacred and every object is, in some manner or other, alive to some degree. Places and things are as alive and as aware as people in a lot of Werewolf games… but why should that device be limited to a single line? Why should the “Living Reality” be relegated only to the philosophy of witches and warlocks? It shouldn’t. I say this with confidence not just because I’ve always believed it personally as a Storyteller, but because of a book like World of Darkness: Mysterious Places.
Available at Amazon.com Fear is the oldest emotion possessed by humanity. Death and what might or might not lie beyond the mortal coil is, quite possibly, the origin of fear in and of itself. As mortals, death is inevitable. We don’t have the luxury of actually knowing what happens when we die, therefore we have […]
Not only did she play Tara on the Buffy: the Vampire Slayer series, she has also directed, written and created a variety of other products that range from comic books to role-playing games.
Bloodlines is a handy pdf for d20 Modern from the folks at 12 to Midnight. This adventure is written with 5th Level characters in mind, but is not a requirement. With a little prep, a GM can do just about anything with this material. Bloodlines uses the OGL Horror magic system from Mongoose Publishing, but has everything you need included. Coming in both “Printer-Friendly” and “Full versions as a set. The Full version is packed with handouts, bookmarks and is one of the best looking pdfs I’ve seen on the market.