Tag Archive | "horror games"

From the Developer’s Desk: Creating Space in Hunter The Vigil Second Edition

Posted on November 12, 2021 by

Hunter: The Vigil Second Edition is now available for pre-order on BackerKit, and is nearing its debut. As fans review the text one section that has gotten a lot of questions is the Native compact, SWORN. Fans wanted to know whether or not that was written by an indigenous designer, and the answer is “Yes.” […]


Play Dirty: Happy Halloween

Posted on October 30, 2010 by

Just in time for Halloween, FlamesRising.com is pleased to present you with advice on terrifying your players from veteran game designer John Wick. Games that John has designed recently include the Lovecraft-inspired CURSE OF THE YELLOW SIGN and HOUSES OF THE BLOODED. For more about John, visit his website located at John Wick Presents

Play Dirty: Happy Halloween

Every Halloween, I run Call of Cthulhu.

It’s a tradition. Something I’ve rarely broken. Every year, I dress up in my “Man in Black” outfit (black pants, black shirt, black vest, black jacket, black tie, black hat and Yellow Sign pin) and I tell a story of man’s futile attempts to understand the universe.


The Bogeyman is Coming!

Posted on April 11, 2010 by

We all have our little secrets.

Some are big, others small. They may be dirty, shameful or dire, soaked in the blood of the victims they claimed, burning in the embarrassment of their memory or the raging madness that can lurk behind even the kindest eyes. For some secrets, their keepers would die if they should be revealed. For others…

Would you kill to keep your secrets, or would your secrets kill for you?

Bogeyman is a role-playing game of personal horror, where ordinary folk struggle against fearsome creatures born of the dark recesses of their own minds. This 164 page book contains a complete role-playing system specially designed with horror in mind.


Postmortem Studios – 100 Dark Places

Posted on May 3, 2008 by

Postmortem Studios is proud to present the latest in the ‘100’ series of generic sourcebooks, ‘100 Dark Places‘.

Following on from 100 Planets, 100 Dark Places details a hundred different horror locations, the terrible things that dwell within each one of them and a handful of adventure seeds to get the Gamesmaster’s mind ticking over. Just what you need to kickstart your imagination or to come up with an adventure or campaign for modern horror on short notice.


MEGA SALE at Noble Knight Games!

Posted on April 23, 2008 by

A message from Aaron Leader at Noble Knight Games:

This week I’m pleased to announce our MEGA MOVING SALE!!!

Thanks to you our valued customers we have outgrown our current facility and will be moving to a better location here in Janesville when our lease is up in a couple of months. Its been almost 2 years since our last sale and with our warehouse move coming up in a couple of months, it?s a great excuse to move out some good, but older, stuff at super low pricing! To put it plainly, we have lowered the prices on literally THOUSANDS of older items and for the next 10 days (or so) you can take an additional 10% off these already lowered prices and ALL items including clearance items, rare items, new releases, etc!!!


Favorite Horror Game Contest Ends Today!

Posted on March 15, 2008 by

Today is your last chance to get your entry posted in the Flames Rising Favorite Horror Game Contest! In one paragraph (250 words) or less, tell us what your favorite horror game is and “why.” By “game” we mean role-playing game, card game, computer/video game, or board game. It may also be alternative platforms like […]


Horror Plot Devices

Posted on November 29, 2004 by

Plenty of articles deal with setting the mood for a horror RPG. As a result, I’m not going to tackle that topic. Instead, I’d like to talk about plot devices that, when in operation at a level of generality above specific mood elements, set the stage for creating a truly horrific RPG.


Deeper: Getting More from your Character

Posted on August 7, 2002 by

Have you ever noticed how some types of characters seem to lend themselves naturally to stereotype? In Vampire you can easily find multiple-personality Malkavians, limp-wristed über-goth Toreador, street-punk Brujah, and so on; in Changeling (which I play the most often) there’s big, dumb trolls and horny satyrs, and so on. Every clan or kith or tradition or group has a stereotype.


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11 Tales of Ghostly Horror

    Reviews Wanted!

    The new Review Guidelines have been posted on the Flames Rising website. We are currently seeking a few good reviewers to help us expand our collection of horror and dark fantasy reviews. RPGs, fiction, movies, video games and more are all welcome on the site...

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