Savage Suzerain RPG Review
Posted on by spikexan
Have you ever discovered a game, but wish you found it earlier? Maybe your gaming group has changed and you miss a key player. Perhaps your group wished for a game about X, but no such game existed. Once the desire passed, out came game X. To a degree, that is how I feel about Suzerain. About five years ago, I started a campaign for two friends. They were excited about the premise; however, they were less than excited about the game engine–Savage Worlds in this case. Their problem (and mine too really) rested squarely on the advancement piece of the game. Characters in Savage Worlds feel pretty damn powerful after a few sessions.
Playing once a month for five years creates some incredibly potent characters with this system. I wrapped up that campaign last weekend, mere weeks after discovering this unique little game.
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