Author | Flames

Flames

Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.

Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.


Flames

Expand the Chronicles of Darkness with Enemy Action and the Beast Players Guide!

Posted on March 8, 2018 by

“Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.”

—Mr. Bliss, Guardian Inquisitor

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Flames

Celebrate GM’s Day on March 4th with a New Game!

Posted on March 1, 2018 by

Here at FlamesRising.com, we’re celebrating GM’s Day by getting a group together to play a little Dungeons and Dragons. Our GM is plotting and planning to throw a little (Okay, a lot…) of chaos our way. Ixnay on the iamatTay? Thankfully, we’ve figured out how to butter him up with snacks and a wishlist of […]

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Flames

A Land Divided for Shadow of the Demon Lord

Posted on February 26, 2018 by

Long before the Empire, created by the Kalasans after they stormed Rûl and wrested it from the clutches of the dread Witch-King, whose wicked legions had overwhelmed and plunged the continent into darkness, an ancient people known as the Edene ruled over the land. Like the Kalasans so many centuries after them, the Edene were also bold conquerors who arrived on the shores of the continent, fleeing the destruction of their homeland far across the Auroral Ocean, They arrived in Rûl, handily defeating the First People and their faerie allies who had called the continent home for centuries, and founded a new civilization in the ruins of the one that came before. The Edene claimed their empire would last a thousand years, but like so many fledgling empires since the dawn of time who believed the same, the Edene themselves were drowned in the ebbing and flowing tides of history, yet another civilization of grand ambition lost and mostly forgotten.

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Flames

Arkham Horror: The Dirge of Reason from Fantasy Flight Games

Posted on February 23, 2018 by

LAKE HOUSE DESTROYED. 38 DEAD. CAUSE UNKNOWN. Federal Agent Roland Banks has always done things by the book. It was the only way to avoid being dragged into the mire of corruption and quid pro quo that is government in Prohibition America. But when Agent Banks busts the wrong bootlegging operation in backwoods Virginia, his […]

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Flames

Delta Green: Agent Dossiers from Arc Dream

Posted on February 17, 2018 by

This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent’s Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes:

– Stats as recommended in the rulebook for each profession
– Professional skills
– A summary of bonus skill options for each profession
– A brief description of the profession’s core function
– All the necessary equipment for professions that require specialized gear, such as special forces and federal agents
– Just fill in your Agent’s name, the names of your Agent’s Bonds, and your Agent’s motivations, and you’re ready to play. But most importantly, every detail is editable so you can fully customize your Agent.

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Flames

Kung Fu Animals (Save the World) by Jason L Blair

Posted on February 15, 2018 by

KUNG FU ANIMALS (SAVE THE WORLD) is a setting for the hugely-popular and immensely-fun Savage Worlds roleplaying system. It’s a book that gives players the tools to create their own wild universes where semi-human characters become the world’s greatest heroes. We start with your character’s Origin–did they come to being by accident? Experiment? Are they an alien? A machine?–and then build from there. Each step, you get Edges, Hindrances, and Skills that help shape your unique character.

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Flames

Onyx Path and Eschaton Media Announces Dystopia Rising: Evolution

Posted on February 1, 2018 by

Rich Thomas, founder and creative director of Onyx Path Publishing, in conjunction with Eschaton Media announced a new partnership at Midwinter Gaming Convention. Onyx Path will develop a tabletop RPG called Dystopia Rising: Evolution based on Eschaton Media’s popular post-zombie apocalypse themed Dystopia Rising live-action scenarios.

“I’m really looking forward to working on Dystopia Rising: Evolution,” stated Eddy Webb, developer for the tabletop RPG. “The DR community has been very supportive so far, and I can’t wait to use this rich background to create a great post-apocalyptic tabletop experience.”

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Flames

Beckett’s Jyhad Diary exposes the secrets of the Masquerade

Posted on January 10, 2018 by

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages.

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Flames

Magic: The Gathering Volume 1 Comic Review

Posted on December 29, 2017 by

It’s been a while since I really played Magic. Back when I played I don’t recall there being Planeswalkers. I don’t see myself getting back into the game after reading this first volume either. With that being said I do see myself intrigued by the world of Magic: The Gathering.

The art here is nice and crisp. Each of the different planes has it’s own feel and they pop off the page. Innistrad especially was beautifully colored. Many kudos to Martin Coccolo for the art and J. Edwin Stevens for the colors. For plot it’s okay.

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Flames

The Changing Ways of Werewolves from Onyx Path

Posted on December 21, 2017 by

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

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Flames

Legacy of Lies V20 Dark Ages Jumpstart Preview

Posted on November 22, 2017 by

Legacy of Lies is a jumpstart for the Vampire The Masquerade 20th Anniversary Dark Ages Edition corebook. This standalone jumpstart is a taste to whet your vampiric appetite. It includes: • Basic rules for players and Storytellers • Introduction to the V20 Dark Ages setting • Introductory adventure • Characters for players and Storytellers Though […]

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Flames

GURPS Horror Now Available at DriveThruRPG.com

Posted on November 19, 2017 by

Did you know that Steve Jackson Games GURPS corebooks and supplements are now available on DriveThruRPG.com? The publisher has recently uploaded several new titles, and there’s one supplement in particular we were happy to see: GURPS Horror Fourth Edition. GURPS Horror Fourth Edition is the latest incarnation of one of the most popular GURPS supplements […]

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Flames

Onyx Path gets Lost with Changeling 2nd Edition

Posted on November 14, 2017 by

There will be dragons and there will be sirens and there will be all the armies of the otherworld sent to bring you back. But you will slay them and you will shun them and you will stand on the battlements of your fortress as they break against your walls of thorn and iron.

You will be free.

You know the stories. The hero leaves his village on a terrifying journey, or the waif finds her way through the cold, dark woods. In the end, they kill the giant or shove the witch in an oven.

But what happens next?

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Flames

The Tipping Point of the Zombie Craze

Posted on October 22, 2017 by

The Tipping Point of the Zombie Craze

The zombie genre, like all trends, waxes and wanes as excellent titles by talented people are drowned out by the cascading wave of others merely attempting to capitalize on the trend. It isn’t exactly difficult to understand why the undead find themselves coming and going through our collective consciousness, the themes and moods lend themselves to horrors and fears that have become all but ingrained into our very being. From the panic of diseases to the mutually assured annihilation of the species, the premise plays on the primal fears of the human experience.

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Flames

Live, fight, and love on Mars, talking about Cavaliers of Mars with Rose Bailey

Posted on October 18, 2017 by

The Cavaliers of Mars Kickstarter is hurtling toward its final hours and we had the chance to catch up with developer Rose Bailey for a few quick questions about this new project as part of Onyx Path Publishing’s Many Worlds. One Path. line-up of excellent RPGs.

Cavaliers of Mars Kickstarter is a swashbuckling adventure setting from Rose Bailey, longtime developer of Vampire: The Requiem and other World of Darkness titles. Cavaliers draws inspiration from pulp fantasy and historical fiction, adding a modern edge and an exotic setting.

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Flames

Understanding the Undead

Posted on October 15, 2017 by

As we (that is, Michelle Lyons-McFarland, co-owner of Growling Door Games, and I) started to plan out our proposed sourcebooks for Chill 3rd Edition, I noticed that one thing the 2nd Edition had promised but never produced was a book called The Living Dead. We started thinking about how that might work with our vision of Chill, and we realized that, if you’ll pardon a bit of metaphor, grave dirt is fertile soil for horror.

In planning out the book, though, I realized a couple of very important things, and they both stemmed from the same thought: the undead are ghosts with bodies. Before I get to the two epiphanies I had about outlining and writing the book, let’s unpack that thought a little.

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Flames

A Haunting Classic and an Amazon Original

Posted on September 28, 2017 by

Picnic at Hanging RockWritten in 1967 by Joan Lindsay, Picnic at Hanging Rock is a historical fiction novel and ghost story set in a girls’ boarding school located in Australia. A critically-acclaimed movie based on the book was made in 1975 by Peter Weir. Now, this literary classic slated to be a reimagining of Picnic at Hanging Rock. In 2018, it will be released as an Amazon mini-series starring Natalie Dormer from HBO’s Game of Thrones.

Penguin Classics has just released a new edition of Picnic at Hanging Rock, with an introduction by novelist Maile Meloy. The story was Joan Lindsay’s debut as a novelist at age 70, and is considered to be one of Australia’s greatest literary works. Set in a Victorian 1900, the plot circles around the disappearance of three girls who attended Appleyard College for Young Ladies. The mystery, deftly told, is only the beginning of the story behind this book, however. Lindsay, who wrote the novel in less than two weeks, blurs the line between fantasy and reality, never revealing whether or not these young ladies were real people who disappeared or if they were figments of her imagination.

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Flames

Face Madness and Corruption… Alone! Cthulhu Confidential from Pelgrane Press

Posted on September 23, 2017 by

Face Madness and Corruption… Alone!

Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s NYC. And Dex Raymond is a hard-boiled private detective with a nose for trouble in 1930s Los Angeles.

Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their town’s secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evil—the malign, cosmic indifference of HP Lovecraft’s Cthulhu Mythos?

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Flames

Canals on Mars? Check out the Cavaliers of Mars Kickstarter!

Posted on September 20, 2017 by

Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities.

Mars, where fortune and heartbreak are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. Where the First Martians, the monument-builders, are but a haunted memory. Where the Red Martians become decadent and reckless in their last days. Where the Pale Martians rule the wastes, remembering a history whose weight would crush a lesser people.

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Flames

Creators Content Program Launched for Vampire: The Masquerade

Posted on August 11, 2017 by

For over twenty-five years, World of Darkness fans have aspired to bring their own unique creations to the masses. Today, White Wolf Entertainment announced, in conjunction with DriveThruRPG, the debut of a new creator content program called Storytellers Vault. Beginning with Vampire: The Masquerade, writers, artists, and game designers can publish their non-canonical tabletop RPG […]

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11 Tales of Ghostly Horror

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