Posted on November 2, 2014 by Flames
Three acclaimed Dredd writers – Carroll, Ewing and Smith – take you back to Judge Dredd’s first year on street in this collected edition of novellas, which marks the start of a brand new series from Abaddon Books that follows the beginning of the infamous Judge’s career: Judge Dredd: Year One
Mega-City One, 2080. Judge Joe Dredd’s first year as a full-eagle Judge. Bred for justice, trained in law, Dredd’s no helpless rookie, but he’s not the seasoned veteran we know either. Three tales follow the first adventures of the future city’s greatest lawman. With an introduction by the Mighty Tharg!
Posted on October 27, 2014 by Flames
There Was A Dark, Dark House is a Halloween adventure for the FirstFable RPG published by OneBookShelf.
This tale is inspired by ghost stories told around a campfire. It can be as scary or funny as you want.
Your children will love playing an active part in this spooky tale!
The FirstFable core book is needed to run There Was A Dark, Dark House.
A portion of the proceeds of every sale of There Was A Dark, Dark House will automatically be donated to the RPG Creators Relief Fund.
Posted on October 8, 2014 by Flames
Award-winning author, Erin M. Evans, continues the riveting tale of her Sundering character, Farideh, as she becomes embroiled in a Forgotten Realms-flavored game of thrones.
In a direct follow-up to the third book in the Sundering series, The Adversary, young warlock Farideh falls into the midst of a battle for the throne of Cormyr. As the war brought on by the Sundering rages across Faerûn, princes and princesses, wizards and rogues scheme to capture the seat of power of the Land of the Purple Dragon—with Farideh and her allies caught squarely in the middle.
Flames Rising is pleased to present a guest post from Erin M. Evans as she tells us a bit about this new Forgotten Realms novel.
Posted on October 7, 2014 by Flames
The year is 1242. The Mongol army crushed Baghdad and then Russia under its heel, and then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.
The vampire War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets. When they look down, they see humanity. They see a power that could change everything. They see mortals organizing into universities and empires.
In the mortal world of 1242, power shifted at the rate an army marched. For the undead, power shifts faster than a fire overtakes a haven. To the Damned, power flows as fast as blood from an ancient heart.
Vampire 20th Anniversary: The Dark Ages is a storytelling game of horrific power.
Posted on October 6, 2014 by Flames
In the 1980s, a moral panic swept the United States. Rumors swirled of a vast underground network of devil worshippers, and claims of Satanic Ritual Abuse flooded the airwaves. Role-playing games were gateways to black magic, and backwards messages, hidden in heavy metal music, spurred teenagers to Satanism or suicide. The devil was everywhere and something needed to be done. In response to growing public fears, the FBI assembled a taskforce to investigate occult activity.
Posted on September 30, 2014 by Flames
When Will You Rage?
Presenting: an early preview of the new Mind’s Eye Theatre: Werewolf The Apocalypse
Download the free Alpha Slice Playtest Rules and participate in developing the next World of Darkness LARP game from By Night Studios.
What Is This?
This PDF contains a vertical slice of the first build of the Mind’s Eye Theatre: Werewolf the Apocalypse rules set.
Posted on September 8, 2014 by Flames
“It is an early American horror story…And that’s why people know it. Because it’s got the kind of symbolism that good fairy tales or horror stories have.” —Tim Burton
Perhaps the marker of a true mythos is when the stories themselves overshadow their creator. Originally published under a pseudonym as The Sketch Book of Geoffrey Crayon, Gent., The Legend of Sleepy Hollow and Other Stories gave America its own haunted mythology. This new collection of larger-than-life tales contains Washington Irving’s best-known literary inventions—Ichabod Crane, the Headless Horseman, and Rip Van Winkle—that continue to capture our imaginations today, and features an introduction and notes by Elizabeth L. Bradley, author of Knickerbocker: The Myth Behind New York and literary consultant to Historic Hudson Valley, the caretakers of Irving’s Tarrytown, New York home.
Posted on August 30, 2014 by Flames
Today at PAX Prime in Seattle Wizards of the Coast provided a glimpse of what Dungeons & Dragons will offer in 2015, with new digital offerings set in the Forgotten Realms from partners including Backflip Studios, Beamdog and Cryptic Studios with Perfect World Entertainment.
Throughout 2014, D&D has ignited excitement in the game industry with a celebration of the brand’s 40th anniversary, the launch of new rules for the tabletop RPG, and the exciting and engaging Tyranny of Dragons storyline.
Digital plans for next year were revealed at PAX Prime today during the “2015 Videogames in the Forgotten Realms” panel hosted by Wizards of the Coast and partners.
Posted on August 21, 2014 by Flames
The biggest and most exciting year for Dungeons & Dragons hits a pivotal moment today as the Tyranny of Dragons storyline kicks-off. This rich new narrative challenges players around the world to rise up against hoards of evil dragons, including Tiamat, the most fearsome dragon in D&D’s history! With a full suite of entertainment offerings already starting to roll-out, and many more exciting launches slated for later this year, Tyranny of Dragons offers action-packed play experiences for digital and tabletop RPG players alike.
Posted on August 8, 2014 by Flames
The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters. It includes the fun and flexible mechanics you expect from 13th Age – and it makes every monster an adventure in its own right, with story hooks, icon relationships, customisable campaign elements and more advice on building exciting battles.
Because we made it so easy to create your own monsters in 13th Age, we had to make the creatures in this book truly amazing; so we designed cool and unexpected mechanics for each creature that bring something truly new to the game, and story options that can serve as the starting point for a single adventure or an entire campaign.
Posted on August 6, 2014 by Flames
Designers & Dragons is a four volume book series of RPG industry awesomeness, meticulously researched and prettily packaged. Author Shannon Appelcline guides you company by company through the history of tabletop starting in the 1970s all the way up to present day. This series is chock full of fascinating insider tidbits, company profiles, and yes—enough drama to fuel a hundred campaigns.
Evil Hat Productions is incredibly proud to produce this updated edition of Designers & Dragons. You may remember the first edition that came out from the lovely people at Mongoose Publishing—we’d wanted to publish it then, but missed the chance! So we leapt at the opportunity to take it on once their one-volume version went out of print.
Posted on July 23, 2014 by Flames
A full-length, 10-adventure campaign for BETTER ANGELS, the tabletop RPG of demon-possessed supervillainy.
Better Angels is a tabletop roleplaying game where you play a supervillain who got powers from being possessed by a demon — and you play the demon who’s possessing the supervillain of the player to your right.
As a supervillain, you use your superpowers to do … well, whatever you want. You’re a supervillain. As the other player’s demon, you tempt that supervillain with more power in exchange for greater and greater acts of evil. But beware! If you’re TOO evil, your demon can drag you kicking and screaming right to Hell. It’s sort of like the Legion of Doom crossed with the Lucifer-centric parts of Sandman. (And maybe The Exorcist if you’re not careful.)
Better Angels was published in 2013 after a great Kickstarter campaign. A standalone adventure is available, too, plus a ton of free online resources.
Now we have the first full-size campaign book for it: No Soul Left Behind.
Posted on July 16, 2014 by Flames
As revealed exclusively at the Hollywood Reporter, New York-based comic book publisher Valiant Entertainment today announced that they are adapting their award-winning comic book series, ARCHER & ARMSTRONG, into a feature film. Valiant has partnered with the Sean Daniel Company (THE MUMMY, BEST MAN HOLIDAY, MGM’s upcoming BEN-HUR) for the production and has funded a script from writer BenDavid Grabinski. The film will be produced by Sean Daniel, Jason Brown, and Dinesh Shamdasani.
ARCHER & ARMSTRONG is an action-adventure/buddy comedy colliding a drunk, delinquent immortal who has given up on saving the world and the idealistic young man who needs him for a globetrotting quest to stop history’s oldest conspiracy from toppling modern civilization.
Posted on July 15, 2014 by Flames
Improvisation is key to running any roleplaying game. It’s an essential skill for every game master and player, and can mean the difference between a good gaming session and a great one. Until now, there hasn’t been a system-neutral book that covers improvisation for game masters from every angle.
Unframed: The Art of Improvisation for Game Masters is that book. An anthology of 23 essays by a diverse group of award-winning authors, designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, “wing it” without hesitation, and get killer results.
Posted on July 9, 2014 by Flames
In an exciting worldwide exclusive, Wizards of the Coast today announced the release of Magic 2015 – Duels of the Planeswalkers on iPad®. The launch signifies the first in the Magic 2015 product line-up and will be followed by releases on other platforms starting on July 16th.
Magic 2015 – Duels of the Planeswalkers challenges players to “Hunt Bigger Game” and confront the deadliest hunter in the Magic Multiverse – Garruk Wildspeaker. Players must attempt to stop Garruk as he turns his instincts away from beasts of the wild to a new quarry – you, his fellow Planeswalker.
Posted on June 23, 2014 by Flames
Tear down the tyrants!
Paint the streets with the blood of Princes and Archbishops!
With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires and their weak-blooded lackeys.
Posted on June 9, 2014 by Flames
The World of Darkness is in a downward spiral.
Ecological change is killing off entire species. Wars and atrocities kill of thousands of people every day. Celebrities use their media presence to abuse and violate people who don’t feel safe to come forward for decades afterwards. Corporations pay their employees so little that people with jobs need government assistance just to have enough money to stay alive. In the World of Darkness, all of this feeds the Wyrm.
W20 Book of the Wyrm is a companion volume to Werewolf: The Apocalypse 20th Anniversary Edition and W20 Changing Breeds that details the nature and forces of the Wyrm, enemy of all creation. It provides information on everything from Wyrm-worshipping cults to the twisted realm of Malfeas.
Posted on May 22, 2014 by Flames
Students at East Texas University have a few more challenges than other students–balancing parties, studies, and saving the world!
They say ETU is a great place to earn a quality education without the big city distractions and dangers. This is the 21st century and no one wants to admit they’ve helplessly watched a classmate get sucked into the pages of a library book, come face-to-face with an angry ghost, or glimpsed a creature prowling the campus by the light of the full moon.
Posted on May 15, 2014 by Flames
Can Rori unlock the secret to her powers in time to fight mythological monsters?
Writer Jim Zub (SKULLKICKERS, Samurai Jack) teams up with penciler Steve Cummings (Legends of the Dark Knight, Deadshot) and color artist John Rauch (INVINCIBLE) to create a Buffy the Vampire Slayer for a new generation in WAYWARD, coming from Image Comics in August.
Rori Lane is an outsider by nature, but moving to Tokyo to live with her single Mom has only exacerbated her weirdness. She’s feeling out of sorts, worried about fitting in and, as if that wasn’t enough, strange things are begining to happen. Glowing symbols and patterns are starting to appear before her eyes… and she’s the only one who seems to notice.
Posted on April 30, 2014 by Flames
As the Prey Evolves…
Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities.
But what about the stranger aspects of the World of Darkness?
Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders, and Slashers. In Mortal Remains, we explore the Vigil as it pertains to mummies, changelings, prometheans, demons, and sin-eaters.
So Too Must the Hunter…