Posted on April 3, 2014 by Flames
DriveThruComics.com, the first digital comics retailer, announced today that it has teamed up with Rebellion and Mongoose to offer an amazing deal on Judge Dredd titles including comics, eBooks, and an RPG in support of the Hero Initiative charity.
“We’re happy to have this chance to help out a great cause like Hero Initiative,” said Matt M McElroy, Director of Publishing for DriveThruComics.com. “The Judge Dredd titles that Rebellion and Mongoose have in this Bundle are a must-have for fans new and old.”
Posted on April 2, 2014 by Flames
The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em in for justice. Explore your ‘Verse to find a crew, find a job, and keep flyin’!
Posted on March 24, 2014 by Flames
The Flames Rising RPG Design series continues with Eric Staggs from Spectacle Publishing.
The Darkest Age is a Horror RPG set in a grim, alternate history. Enter the gritty and dangerous world of Europe in 1350, as an unusual strain of the bubonic plague ravages the countryside and those afflicted don’t just die. Faced with extinction, the people of Europe are forced to survive in any way they can. Characters face death, disease and the myriad undead, as well as cannibals, xenophobic city-states, and religious strife in an unending battle for the resources that mean survival.
Eric tells us about his process of creating the game.
Posted on March 17, 2014 by Flames
Valiant Entertainment is proud to announce that it has partnered with Catalyst Game Labs to produce role-playing and tabletop games featuring Valiant’s award-winning library of comic book superheroes. The partnership will lead off in mid-2014 with the release of the Valiant Universe RPG—Valiant’s first-ever role-playing game, designed for the Cue System (the Origins and ENnie awards-nominated system first published in Catalyst’s 1950s Rockets/Rayguns/Robots RPG, Cosmic Patrol). Subsequent releases, spotlighting a wide array of Valiant properties, will follow in 2015 and beyond.
The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves in a dark and gritty world where every mission and every battle has deadly consequences. Whether playing X-O Manowar, Bloodshot, Shadowman or even the all-powerful Toyo Harada—or any of dozens of characters—Valiant’s most fearless heroes will unite for the first time in a roleplaying game, allowing you to join their stories and create new ones! Whether you’re a longtime fan or brand new to the Valiant Universe, this is the only source you’ll need to bring Valiant’s leading characters to life in a fantastic superheroes setting!
Posted on March 5, 2014 by Flames
In 1974, something came out of the sea during the invasion of Cyprus, killing Greeks and Turks indiscriminately until it was bombed into dormancy and entombed.
In 1988 a rock band disappeared while filming on an abandoned island-town off the coast of Japan. In 1991, a squad of US infantry was attacked in Iraq by a bulletproof, invisible entity.
“Mask of the Other” connects these disparate events, as a group of soldiers plunders the remnants of Saddam’s occult weapons program and attempts to engage with creatures of an inhuman mythos… as equals.
It does not go well for them.
Mask of the Other is a horror novel by Greg Stolze. Flames Rising is pleased to present this excerpt from the book.
Posted on February 19, 2014 by Flames
Don’t embrace the darkness. Fear it.
The Gothic is the most enduring literary tradition in history, but in recent years friendly ghosts and vegetarian vampires threaten its foundations. The New Gothic is a collection of short stories which revisits the core archetypes of the Gothic – the rambling, secret-filled building, the stranger seeking answers, the black-hearted tyrant – and reminds us not to embrace, but to fear the darkness. A dozen tales of terror fill this anthology including an original, never-before-seen story from the godfather of modern horror, Ramsey Campbell.
Flames Rising is pleased to present a selection of excerpts from this collection.
Posted on February 8, 2014 by Flames
R.A. Salvatore’s New York Times best-selling saga continues as Drizzt Do’Urden and the Companions of the Hall join forces in an adventure filled with drow intrigue, the likes of which have not been seen in Salvatore’s work since the hugely successful the War of the Spider Queen series.
With faithful friends by his side once again, Drizzt Do’Urden returns to Gauntlgrym, to find and turn Pwent, Bruenor’s loyal shield dwarf, from vampire back to mortal once again. But not only do he and his cohorts face a perilous journey through the Underdark and the dangers of the undead that lie within, but in order to do so, they must face a colony of drow and their leader, who would like nothing better than to see Drizzt Do’Urden dead.
Flames Rising is pleased to offer a short excerpt from this new Forgotten Realms novel from Wizards of the Coast.
Posted on February 4, 2014 by Flames
Dreams of the Red Wizards
Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.
Dreams of the Red Wizards: Scourge of the Sword Coast, by Tito Leati, Matt Sernett, and Chris Sims, is the adventure for Season 17 of Encounters.
Posted on January 28, 2014 by Flames
Tear down the tyrants!
Paint the streets with the blood of Princes and Archbishops!
With Anarch domains increasing their hold over new territories every night, the vampiric Kindred can no longer afford to consider the Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires and their weak blooded lackeys.
Anarchs Unbound takes the bomb-tossing, rabble-rousing vampire revolutionaries of the Anarch Movement and updates them as one of the most energetic and fast-growing sects, gaining ground as they use technologies and mortal agents to advance their agendas in the modern nights. With the Movement revitalized, the time is right to tell the stories of the Anarchs as they topple the old regimes and seize praxis with a promise of egalitarian rule and an end to the oppression of centuries best forgotten.
Posted on January 22, 2014 by Flames
You’ve got a time machine, high-powered weapons and a whole lot of history to save. Welcome to TimeWatch!
The air smells like death, and 100,000 rotted skulls are piled up in a mountain before you. “I think this is where 13th century Paris used to be,” you say. “The mongols never stopped at the gates of Vienna. No wonder history changed; they’re still riding across Europe and pretty much destroying every city who doesn’t submit.”
Your partner draws her pistol, checks the historical record on her holographic tether, and frowns. “Looks like the Khan never died of alcoholism,” she says, “Let’s find whoever decided to save his life. We head back five years to Karakorum, in 1241?” You nod and fire up your autochron. Purple chronal energy snaps into shape around you, and once again you’re whirling through time, headed back to save history and the future of humanity.
Posted on January 3, 2014 by Flames
A is for Azathoth, Who listens to flutes
B is for Blighted, Gardner’s farm, leaf to root
C’s for Cthulhu, Mile-high and squishy
D is for Deep Ones, Who smell mildly fishy…
An artist and lifelong fan of Lovecraftian literature, Ben Mund teaches the alphabet and important concepts of the Mythos in one fell swoop. From Azathoth to Zhan you’ll experience the ABCs in a maddening new way!
The Lovecraftian ABC’s features full-color illustrations by Ben Mund in the style of The Very Hungry Cthulhupillar, for adults to enjoy themselves or to read to their children*.
Posted on December 30, 2013 by Flames
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest jungles, or seek out hidden truths, using the secrets they uncover in the battle against the Wyrm. Shapeshifting spiders spin webs as deftly as they manipulate those around them. Bloody-handed serpents kill swiftly, and then vanish into shadow and myth. The Changing Breeds have their own crucial parts to play in these End these End Times, and must work together or Gaia will surely fall.
A Menagerie of Gaia’s Children
This book brings the Changing Breeds right up to date, giving both players and Storytellers all of the tools needed to integrate shapeshifters other than werewolves into the World of Darkness. Eleven extant Changing Breeds are described in detail, along with three long-extinct Lost Breeds.
Posted on December 29, 2013 by Flames
With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.
Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.
Night’s Black Agents: Double Tap is available now in PDF format at the Flames Rising RPGNow Shop!
Posted on December 20, 2013 by Flames
Windows into the fantastic, from crypts to cobras, swords to submarines, rubies to railroads, heaven to hell and places stranger still. Heroes, horrors, and hijinks–both original to this collection and reprinted from a variety of sources–from the mind of Ari Marmell, author of The Conqueror’s Shadow, The Goblin Corps, Darksiders: the Abomination Vault, the Widdershins Adventures series, and more.
In Strange New Words, let Ari Marmell guide you through over a dozen windows into the fantastic.
Posted on December 18, 2013 by Flames
It’s a new night!
Mind’s Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades’ worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you’re a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle.
All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats. A streamlined character creation system that is quick, yet comprehensive.
Posted on December 16, 2013 by Flames
The new Chronicle Core book for Vampire: The Requiem.
Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters.
But the sharks you swim with aren’t the only ones out there. Your Kindred are the smart, sexy vampires of pop culture, but you are haunted by the Strix — the grisly, demon-possessed corpses of folklore. They slaughtered the Night-Senate of Rome, drowned the tombs of the Princes of Alexandria, and warred with the Plague Lords of Transylvania.
Posted on November 30, 2013 by Flames
A stand-alone roleplaying game by Robin D Laws
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists 2nd Edition introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.
Incorporating years of advice, actual play experience, and design evolution, The Esoterrorists Enhanced Edition includes all the rules you need to play the game that revolutionized investigative roleplaying. Dripping with ichor and jammed with content, this is the heftier, meatier, definitive tome gamers have been crying out for ever since they laid their paws on the original.
Posted on November 15, 2013 by Flames
Angels are everywhere. They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. And you were one of those angels…
But not anymore.
In Demon: The Descent, you play one of the fallen agents of the God-Machine, a former angel who defected to the human race. Now you are Unchained, and search for a place that you can be free, all the while avoiding the notice of the still-loyal agents. You cannot go back to the shining, sterile Heaven.
All you can do is reign in Hell.
Posted on October 26, 2013 by Flames
In the land of Eranon, the Reach is a desolate place where people journey to forget who they are. Now, a menace rises from this wasteland, and he is hunting for someone. To keep the madman and his chaos behind the Reach, four adventurers with haunted pasts must rise to the challenge. But how can failed heroes bring hope to others when they doubt themselves?
Originally published in 2006 as a tie-in novel to the Chronicles of Ramlar role playing game, Into the Reach is now re-released in a newly edited e-book edition.
Flames Rising is pleased to present the first chapter of this new edition by Alana Abbott.
Posted on October 22, 2013 by Flames
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon’s lair. The dracolich is a powerful foe – too great for even several parties to conquer – so it’s going to take all of the heroes’ courage, cunning, and speed to survive the dracolich’s deadly vault.
Vault of the Dracolich is a Dungeons & Dragons Roleplaying Game adventure designed for the June 2013 D&D Game Day. The challenge draws inspiration from the interactive format used at some gaming conventions.
Vault of the Dracolich is available in PDF format at the Flames Rising RPGNow Shop!