Posted on October 16, 2013 by Flames
An anthology of Military SF, exploring how warfare might affect the soldiers and civilians of tomorrow.
War has been speculated about in science fiction literature from the earliest days of the genre. From George Tomkyns Chesney’s The Battle of Dorking and H.G. Well’s War of the Worlds & War In the Air to Robert Heinlein’s Starship Troopers to Karin Traviss’s Wess’har Wars series and Dan Abnett’s Embedded, science fiction literature has long had something to say about war. Now, it’s time to tell some new stories. War Stories is an anthology that looks to the modern state and the future of war through the words of some of the best short fiction authors writing today.
Posted on October 9, 2013 by Flames
DriveThruFiction.com to Offer Charity eBook Bundle for its Read and Feed America Drive
DriveThruFiction.com has partnered with over 30 publishers to offer a $20 charity bundle of eBooks. Proceeds of the Read and Feed America charity bundle, which has a retail value of over $150, will be donated to the nationally-recognized Feeding America organization.
“I’m happy that we are able to partner with some great publishers like Margaret Weis Productions, Apex Book Company, and Renegade Arts, just to name a few.” Matt M McElroy, DriveThruFiction’s Director of Marketing said. “Not only will readers get a great deal on some excellent fiction, they’ll be contributing to a very worthy cause while they scoop up this great deal.”
Since June 2011, DriveThruFiction.com has offered customers the chance to make a $5 direct donation to Feeding America. This new $20 DriveThruFiction Charity Bundle offers participating publishers an opportunity to provide customers with an excellent selection of eBooks and raise money for this well-respected charity.
Posted on October 1, 2013 by Flames
When you come to this guildhall, you come to learn the value of value.
We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world.
We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable greatness that is our birthright, burden, and ultimate borne.
To this guildhall, one comes not to learn the oldest rites of burial, nor the latest sacred scrawl, but to learn and then embody the great lesson of greatness—to live inside the reality that binds all things, great or small, of value:
Greatness is worth.
Posted on September 13, 2013 by Flames
Discover the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo! This bookmarked PDF gives you everything you need to play epic adventures in a world where mighty Icons war and scheme in a tense balance of power. Here, a small band of adventurers could be heroes that save the ancient Dragon Empire—or set in motion the catastrophe that ends the Age.
Designed for experienced GMs and any type of player, 13th Age offers a fresh take on a familiar tabletop experience. Pelgrane Press gave Rob and Jonathan total freedom to create the game they most wanted to play. They brought the best parts of the great d20-rolling fantasy tradition together with innovative new rules, resulting in a game that EN World readers named “2013’s Most Anticipated RPG”.
Posted on September 4, 2013 by Flames
“We few, we rotting few, we band of zombies;
For he today that eats his flesh with me
Shall be a zombie; be he e’er so vile…”
…a grayish blur launched from the shadows. Alexei went down quickly, his throat torn out in one swipe of a black claw. He clawed at the gaping wound in his throat, gurgled, and lay still.
Yuri fired a shot, point-blank range, into the thing’s head. It hit the ground and twitched, then lay still. A low growl came from the shadows and three more of the monsters lumbered forth. Movement to Yuri’s left drew his gaze; the creature he’d shot was sitting up, black blood pouring down between its eyes. The four creatures closed in just as the booming roar of a renewed German shelling attack sounded in the distance.
Yuri began to scream.
Band of Zombies is the new World War II sourcebook for All Flesh Must Be Eaten, and it is positively packed with new surprises.
Posted on August 28, 2013 by Flames
Hey, you got Zombies in my Frankenstein!
In the midst of an undead apocalypse, one scientist tries to sustain the human race by cloning himself (again.) Unfortunately, things don’t work out exactly as planned. But then, do they ever?
In Last Man Standing, writer Monica Valentinelli and artist Josie Pi Grant do a modern twist on the first, great literary zombie. The digital download includes a BONUS page from “Monsters and the Monsters Who Make Them,” a mini-series written by James McGee and illustrated by Alex Cormack.
Posted on August 13, 2013 by Flames
Pinnacle Entertainment Group’s Kickstarter, Weird Wars Rome for Savage Worlds, quickly surpassed funding. Digital rewards thus far include an original soundtrack, short adventures, and interior overlays for the poster maps. Most recently, all backers unlocked an 8 page supplement by Jack Emmert (of Cryptic Studios) on the role of class and race, the gods, and myths and legends of ancient Rome.
Weird Wars Rome is the latest in a series of tabletop roleplaying game books for the Weird Wars line by Pinnacle Entertainment Group. Weird Wars imagines military campaigns in history twisted by the supernatural for adventures both horrific and violent. In Weird Wars Rome, players are legionaries for the vast Roman Empire encountering the terror of war and far darker things.
Posted on August 6, 2013 by Flames
The most popular setting in the Dungeons & Dragons universe, The Forgotten Realms, is about to be completely reshaped by an epic event announced today by Wizards of the Coast. The Sundering is an extensive story spanning multiple expressions of the contemporary fantasy entertainment franchise that offers fans the opportunity to impact the fate of the world along the way.
Key milestones in the year-long Sundering storyline will take place in iconic locations like Baldur’s Gate, Neverwinter and Icewind Dale, to name a few. The changes to the Forgotten Realms can be experienced through a series of novels, in-store play experiences, digital offerings, comics, accessories and tabletop RPG adventures. Through these expressions, Dungeons & Dragons (D&D) fans will be able to engage and impact the fate of the Forgotten Realms forever.
Posted on July 28, 2013 by Flames
While communities across the United States mourn the state of education, the non-profit Seekers Unlimited is changing the very nature of education for the better with Live Action Role Playing games or LARPs. Seekers Unlimited has been testing its educational LARPs in classrooms in Los Angeles for over a year. Now Seekers wants to bring six of its “edu-LARPs” to the nation through a game changing Kickstarter campaign. People who believe that kids should love learning and succeed in school are helping Seekers to reach its goal of raising $8,000 by August 30, 2013.
Posted on July 26, 2013 by Flames
Tears of a Machine is a tabletop story game (or RPG) of giant robots and teenage pilots inspired by the mecha anime shows that I love: Neon Genesis Evangelion, Fafner: Dead Aggressor, Gunparade March and others. Playing the character of a young pilot, you’ll be connected to the brain of a SAInt, a robot crusader with a dangerous will of its own, and sent to fight the alien raiders and their monstrous war machines.
A game of Tears of a Machine is about the characters first. The rules and situations of the game are tuned to create stories about the pilot’s hopes, dreams, and fears. A pilot’s ego can turn failure into success or mire a pilot in depression. What happens in the classroom or at the diner is just as important for a pilot as what happens on the battlefield.
Posted on July 23, 2013 by Monica Valentinelli
After Margaret Weis Productions announced they had acquired the Firefly RPG license at the end of February, we looked at the calendar. GenCon. Wow, what a show. Could we do it? Could we develop the system, launch a digital line of adventures, and put together a full corebook in time for the show? Our answer was: “No, there isn’t enough time.”
Personally, I think Plan B — even though it’s been a little crazy for all of us — has turned out pretty damn good. As I sit here typing this, I’m waiting for page proofs for Gaming In The ‘Verse: GenCon 2013 Exclusive, our first limited edition release.
The Exclusive announcement was met first with trepidation. What is this crazy thing? A beta? (No, it’s not.) Then, as we revealed more and more information about this 272 page game book — the more excited folks have been getting.
Posted on July 19, 2013 by Flames
Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana.
Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps. Fight in the past, present and future, from the birth of the shotgun to the end of the world. Escape by car, carriage, and hot air balloon. Above all, remember to count your bullets…you may need the last one for yourself.
Shotgun v. Cthulhu is now available in multiple eBook formats at DriveThruFiction.com!
Posted on June 29, 2013 by Flames
The werewolves are not the only changing creatures to stalk the world.
The Changing Breeds hunt places where wolves do not tread, from the storm-tossed skies and sun-lost seas, to the jungle depths and broad deserts. Spiders spin their webs, each silken strand reflecting how the world should be.Bloody-handed serpents kill swiftly and vanish into shadow and myth. Hyenas choose the slain and call down the rain as they fight a desperate war for their homeland.
The Changing Breeds will take their rightful place in the world, and woe betide anyone who stands in their way.
Posted on June 20, 2013 by Flames
THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways.
Each left behind remnants.
The people of the new world—the Ninth World—sometimes call these remnants magic, and who are we to say they’re wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them…
Tales from the Ninth World is available now in multiple eBook formats at DriveThruFiction.com!
Posted on May 31, 2013 by Flames
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the same jolt of mythic bisociation that the gods and titans receive in the TRAIL OF CTHULHU corebook. Hite traces these foul things through their legendary history, and provides further clues for any Investigator to follow. Horrific scenario seeds burst and bloom, story spines protrude and deform, in a blasphemous garden any Keeper can harvest.
Hounds of Tindalos is the third installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone product.
Hideous Creatures: Hounds of Tindalos is available now at DriveThruRPG.com!
Posted on May 25, 2013 by Flames
Twenty years ago, White Wolf unveiled Mind’s Eye Theatre. It ushered in an entirely new era of immersive and interactive entertainment, and added a vibrant new dimension to roleplaying games. Even though it has been years since a new MET book has been published, legions of dedicated Mind’s Eye Theatre fans around the world are still playing. They have been waiting patiently for an updated version of their favorite Live Action Roleplaying game – and with your help, now they’ll get it!
Modern Design, Classic Feel
Mind’s Eye Theatre: Vampire The Masquerade draws on more than two decades’ worth of material from the iconic World of Darkness game setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Modern design methods meet classic feel in our new expression of the game!
Posted on May 13, 2013 by Flames
Old School Rules, New Age Technology!
Return to the classic days of fantasy RPGs! DriveThruRPG has collected 12 of their top selling OSR gaming PDFs as part of a special spotlight promotion for the OSR movement in the RPG community! This special collection features titles like Wizards of the Coast’s D&D Basic Set Rulebook, the Swords & Wizardry Complete Rulebook from Frog God Games, Goodman Games’ Dungeon Crawl Classics RPG, and several more fan favorites.
You can check out the special collection of OSR titles today at DriveThruRPG.com!
Posted on May 2, 2013 by Flames
Scarlet Huntress battles werewolves and fights for revenge in a new exciting comic with 3 stories and tons of new art by Sean Forney!
Scarlet Huntress has been a passion and a long journey for us. We have worked hard to develop the characters, back stories, and story arcs to keep readers interested. The original book, Scarlet Huntress #1, came out in 2006 but Scarlet first appeared in two other anthology books called Portal. After seeing great reviews and success with #1 we took our time developing the next phase of the story and published Scarlet Huntress #2 in 2011. Soon after came the ancillary books Scarlet’s Guide to Cryptids and a children’s book version Little Red Riding Hood: Origins of a Huntress. People have been asking for more stories and more books so we’ve come up with this kickstarter to help fund our and everyone else’s dreams of seeing more Scarlet Huntress hitting the shelves.
Posted on April 30, 2013 by Flames
“Here’s the question:Do you really want to know? Because it’s not like it’s a secret. It’s just like your car it doesn’t run by magic but it might as well, for all you know when you look under the hood.”
– Wesley Cote, AKA The Key
What Has Risen May Fall
What is the God-Machine? That question doesn’t have a single, easy answer, but that doesn’t stop people from asking. The World of Darkness is layer upon layer of mystery, but what is the mechanism that keeps it all moving? Is there a design in play? And what happens to those who think to use the Machine for their own ends?
What Has Fallen May Rise Again
World of Darkness: The God Machine Chronicle is available now in PDF and Hardcover editions at DriveThruRPG.com!
Posted on April 30, 2013 by Flames
Out of Space contains five adventures that will take Investigators from the mountains of northern Mexico to the skies above Germany, to the smog and disease of gaslight London and the raging tides of the Atlantic Ocean. It will even take you to a world that could only exist in your worst nightmares.
Created by GUMSHOE designer and gaming luminary, Robin D. Laws, Trail of Cthulhu veteran Adam Gauntlett, and Jason Morningstar, award-winning creator of Fiasco and the Shab-al-Hiri Roach.
Out of Space also features extensive handouts, pregenerated characters and exclusive new essays from the authors.
Trail of Cthulhu: Out of Space is available now in PDF format at DriveThruRPG.com!