Posted on February 4, 2014 by Flames
Dreams of the Red Wizards
Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.
Dreams of the Red Wizards: Scourge of the Sword Coast, by Tito Leati, Matt Sernett, and Chris Sims, is the adventure for Season 17 of Encounters.
Posted on January 28, 2014 by Flames
Tear down the tyrants!
Paint the streets with the blood of Princes and Archbishops!
With Anarch domains increasing their hold over new territories every night, the vampiric Kindred can no longer afford to consider the Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires and their weak blooded lackeys.
Anarchs Unbound takes the bomb-tossing, rabble-rousing vampire revolutionaries of the Anarch Movement and updates them as one of the most energetic and fast-growing sects, gaining ground as they use technologies and mortal agents to advance their agendas in the modern nights. With the Movement revitalized, the time is right to tell the stories of the Anarchs as they topple the old regimes and seize praxis with a promise of egalitarian rule and an end to the oppression of centuries best forgotten.
Posted on January 22, 2014 by Flames
You’ve got a time machine, high-powered weapons and a whole lot of history to save. Welcome to TimeWatch!
The air smells like death, and 100,000 rotted skulls are piled up in a mountain before you. “I think this is where 13th century Paris used to be,” you say. “The mongols never stopped at the gates of Vienna. No wonder history changed; they’re still riding across Europe and pretty much destroying every city who doesn’t submit.”
Your partner draws her pistol, checks the historical record on her holographic tether, and frowns. “Looks like the Khan never died of alcoholism,” she says, “Let’s find whoever decided to save his life. We head back five years to Karakorum, in 1241?” You nod and fire up your autochron. Purple chronal energy snaps into shape around you, and once again you’re whirling through time, headed back to save history and the future of humanity.
Posted on January 3, 2014 by Flames
A is for Azathoth, Who listens to flutes
B is for Blighted, Gardner’s farm, leaf to root
C’s for Cthulhu, Mile-high and squishy
D is for Deep Ones, Who smell mildly fishy…
An artist and lifelong fan of Lovecraftian literature, Ben Mund teaches the alphabet and important concepts of the Mythos in one fell swoop. From Azathoth to Zhan you’ll experience the ABCs in a maddening new way!
The Lovecraftian ABC’s features full-color illustrations by Ben Mund in the style of The Very Hungry Cthulhupillar, for adults to enjoy themselves or to read to their children*.
Posted on December 30, 2013 by Flames
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest jungles, or seek out hidden truths, using the secrets they uncover in the battle against the Wyrm. Shapeshifting spiders spin webs as deftly as they manipulate those around them. Bloody-handed serpents kill swiftly, and then vanish into shadow and myth. The Changing Breeds have their own crucial parts to play in these End these End Times, and must work together or Gaia will surely fall.
A Menagerie of Gaia’s Children
This book brings the Changing Breeds right up to date, giving both players and Storytellers all of the tools needed to integrate shapeshifters other than werewolves into the World of Darkness. Eleven extant Changing Breeds are described in detail, along with three long-extinct Lost Breeds.
Posted on December 29, 2013 by Flames
With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.
Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.
Night’s Black Agents: Double Tap is available now in PDF format at the Flames Rising RPGNow Shop!
Posted on December 20, 2013 by Flames
Windows into the fantastic, from crypts to cobras, swords to submarines, rubies to railroads, heaven to hell and places stranger still. Heroes, horrors, and hijinks–both original to this collection and reprinted from a variety of sources–from the mind of Ari Marmell, author of The Conqueror’s Shadow, The Goblin Corps, Darksiders: the Abomination Vault, the Widdershins Adventures series, and more.
In Strange New Words, let Ari Marmell guide you through over a dozen windows into the fantastic.
Posted on December 18, 2013 by Flames
It’s a new night!
Mind’s Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades’ worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you’re a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle.
All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats. A streamlined character creation system that is quick, yet comprehensive.
Posted on December 16, 2013 by Flames
The new Chronicle Core book for Vampire: The Requiem.
Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters.
But the sharks you swim with aren’t the only ones out there. Your Kindred are the smart, sexy vampires of pop culture, but you are haunted by the Strix — the grisly, demon-possessed corpses of folklore. They slaughtered the Night-Senate of Rome, drowned the tombs of the Princes of Alexandria, and warred with the Plague Lords of Transylvania.
Posted on November 30, 2013 by Flames
A stand-alone roleplaying game by Robin D Laws
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists 2nd Edition introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.
Incorporating years of advice, actual play experience, and design evolution, The Esoterrorists Enhanced Edition includes all the rules you need to play the game that revolutionized investigative roleplaying. Dripping with ichor and jammed with content, this is the heftier, meatier, definitive tome gamers have been crying out for ever since they laid their paws on the original.
Posted on November 15, 2013 by Flames
Angels are everywhere. They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. And you were one of those angels…
But not anymore.
In Demon: The Descent, you play one of the fallen agents of the God-Machine, a former angel who defected to the human race. Now you are Unchained, and search for a place that you can be free, all the while avoiding the notice of the still-loyal agents. You cannot go back to the shining, sterile Heaven.
All you can do is reign in Hell.
Posted on October 26, 2013 by Flames
In the land of Eranon, the Reach is a desolate place where people journey to forget who they are. Now, a menace rises from this wasteland, and he is hunting for someone. To keep the madman and his chaos behind the Reach, four adventurers with haunted pasts must rise to the challenge. But how can failed heroes bring hope to others when they doubt themselves?
Originally published in 2006 as a tie-in novel to the Chronicles of Ramlar role playing game, Into the Reach is now re-released in a newly edited e-book edition.
Flames Rising is pleased to present the first chapter of this new edition by Alana Abbott.
Posted on October 22, 2013 by Flames
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon’s lair. The dracolich is a powerful foe – too great for even several parties to conquer – so it’s going to take all of the heroes’ courage, cunning, and speed to survive the dracolich’s deadly vault.
Vault of the Dracolich is a Dungeons & Dragons Roleplaying Game adventure designed for the June 2013 D&D Game Day. The challenge draws inspiration from the interactive format used at some gaming conventions.
Vault of the Dracolich is available in PDF format at the Flames Rising RPGNow Shop!
Posted on October 16, 2013 by Flames
An anthology of Military SF, exploring how warfare might affect the soldiers and civilians of tomorrow.
War has been speculated about in science fiction literature from the earliest days of the genre. From George Tomkyns Chesney’s The Battle of Dorking and H.G. Well’s War of the Worlds & War In the Air to Robert Heinlein’s Starship Troopers to Karin Traviss’s Wess’har Wars series and Dan Abnett’s Embedded, science fiction literature has long had something to say about war. Now, it’s time to tell some new stories. War Stories is an anthology that looks to the modern state and the future of war through the words of some of the best short fiction authors writing today.
Posted on October 9, 2013 by Flames
DriveThruFiction.com to Offer Charity eBook Bundle for its Read and Feed America Drive
DriveThruFiction.com has partnered with over 30 publishers to offer a $20 charity bundle of eBooks. Proceeds of the Read and Feed America charity bundle, which has a retail value of over $150, will be donated to the nationally-recognized Feeding America organization.
“I’m happy that we are able to partner with some great publishers like Margaret Weis Productions, Apex Book Company, and Renegade Arts, just to name a few.” Matt M McElroy, DriveThruFiction’s Director of Marketing said. “Not only will readers get a great deal on some excellent fiction, they’ll be contributing to a very worthy cause while they scoop up this great deal.”
Since June 2011, DriveThruFiction.com has offered customers the chance to make a $5 direct donation to Feeding America. This new $20 DriveThruFiction Charity Bundle offers participating publishers an opportunity to provide customers with an excellent selection of eBooks and raise money for this well-respected charity.
Posted on October 1, 2013 by Flames
When you come to this guildhall, you come to learn the value of value.
We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world.
We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable greatness that is our birthright, burden, and ultimate borne.
To this guildhall, one comes not to learn the oldest rites of burial, nor the latest sacred scrawl, but to learn and then embody the great lesson of greatness—to live inside the reality that binds all things, great or small, of value:
Greatness is worth.
Posted on September 13, 2013 by Flames
Discover the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo! This bookmarked PDF gives you everything you need to play epic adventures in a world where mighty Icons war and scheme in a tense balance of power. Here, a small band of adventurers could be heroes that save the ancient Dragon Empire—or set in motion the catastrophe that ends the Age.
Designed for experienced GMs and any type of player, 13th Age offers a fresh take on a familiar tabletop experience. Pelgrane Press gave Rob and Jonathan total freedom to create the game they most wanted to play. They brought the best parts of the great d20-rolling fantasy tradition together with innovative new rules, resulting in a game that EN World readers named “2013’s Most Anticipated RPG”.
Posted on September 4, 2013 by Flames
“We few, we rotting few, we band of zombies;
For he today that eats his flesh with me
Shall be a zombie; be he e’er so vile…”
…a grayish blur launched from the shadows. Alexei went down quickly, his throat torn out in one swipe of a black claw. He clawed at the gaping wound in his throat, gurgled, and lay still.
Yuri fired a shot, point-blank range, into the thing’s head. It hit the ground and twitched, then lay still. A low growl came from the shadows and three more of the monsters lumbered forth. Movement to Yuri’s left drew his gaze; the creature he’d shot was sitting up, black blood pouring down between its eyes. The four creatures closed in just as the booming roar of a renewed German shelling attack sounded in the distance.
Yuri began to scream.
Band of Zombies is the new World War II sourcebook for All Flesh Must Be Eaten, and it is positively packed with new surprises.
Posted on August 28, 2013 by Flames
Hey, you got Zombies in my Frankenstein!
In the midst of an undead apocalypse, one scientist tries to sustain the human race by cloning himself (again.) Unfortunately, things don’t work out exactly as planned. But then, do they ever?
In Last Man Standing, writer Monica Valentinelli and artist Josie Pi Grant do a modern twist on the first, great literary zombie. The digital download includes a BONUS page from “Monsters and the Monsters Who Make Them,” a mini-series written by James McGee and illustrated by Alex Cormack.
Posted on August 13, 2013 by Flames
Pinnacle Entertainment Group’s Kickstarter, Weird Wars Rome for Savage Worlds, quickly surpassed funding. Digital rewards thus far include an original soundtrack, short adventures, and interior overlays for the poster maps. Most recently, all backers unlocked an 8 page supplement by Jack Emmert (of Cryptic Studios) on the role of class and race, the gods, and myths and legends of ancient Rome.
Weird Wars Rome is the latest in a series of tabletop roleplaying game books for the Weird Wars line by Pinnacle Entertainment Group. Weird Wars imagines military campaigns in history twisted by the supernatural for adventures both horrific and violent. In Weird Wars Rome, players are legionaries for the vast Roman Empire encountering the terror of war and far darker things.