Posted on January 28, 2010 by GRIM
The story is a bit of a casualty to the mission structure and game play to start with, though threads emerge and little plot arcs with the various ‘quest givers’ do emerge. The information about Pandora is there to understand its background but you really have to pay attention as you whisk through the missions to really get an idea of what happened.
Pandora was a mining world run by one of the big interstellar corporations until they decided to pull out. In so doing they left behind a bunch of convict workers and everyone who couldn’t afford to get off world. The injured, the perverse and those who simply enjoyed exploiting a frontier planet. Stories about the vault have brought other mercenaries here, along with members of larger mercenary forces, ostensibly there to keep the peace. A job they fail at.
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Posted on December 18, 2009 by GRIM
This review is unlikely to be of a great deal of use to most people who will have seen the word ‘Bioware’ associated with it, ignored the EA also associated with it, had a happy accident in their pants and bought it anyway. For those of you who’ve been a little bit slower off the mark or have hung back unsure whether to buy it, without having the money spare or who are curious without being curious enough to spend money, hopefully this will offer something useful.
In case you’ve been living under a rock, Dragon Age: Origins is the kick off of a new CRPG franchise for Bioware, divorced from their D&D associations (Baldur’s Gate) and that of their old game engine. Dragon’s Age has been sold as a glorious, sexy, blood-spattered romp that tears down preconceptions about fantasy games and worlds, plays about with them and offers a more mature and visceral entertainment ’sausage’ at the end of it all.
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Posted on June 29, 2009 by Flames
What do you get when you take one of the most popular comedy franchises ever, bring back the original writers and actors who made it so great, and have the original writers come up with a new script tying it all together?
You get Ghostbusters: the Video Game, of course.
Ghostbusters: TVG had been plagued from developmental issues from the start. Passing from publisher to publisher, the game faced cancellation several times despite promising trailers. Eventually managing to be released by Atari, this game features voice acting from the original cast. Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson reprise their roles as the classic supernatural investigators and eliminators.
Review by John D. Kennedy
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Posted on March 24, 2009 by Flames
Blue Dragon Plus for the Nintendo DS is a sequel to Mistwalker’s console RPG Blue Dragon. This time around, the straight-up RPG action has been replaced with a real-time strategy mechanic but everything else, from the Dragon Ball-esque graphics to the big bad Shadows, has returned.
The original Blue Dragon was a hotly-anticipated title for the Xbox 360. Not only did it have an esteemed pedigree with the creator and composer of the Final Fantasy series onboard but the 360 was going through a bit of an RPG drought. Its release helped scratch an itch a lot of Xboxers had and was a decided “hand across the aisle” to the Japanese market who regarded the 360 as an American machine with American games.
Review by Jason Blair
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Posted on February 23, 2008 by Flames
Unless you’ve been living under a rock for the past year you’ve probably heard of Mass Effect and, since I’m always late doing these reviews odds are you’ve already played it, or – lacking the luxury I have of spending more time playing games – are still playing it. A brief summation then at the start of this review is ‘buy it, it is good’. Above and beyond Bioware’s existing reputation for creating good computer game RPGs this shows they’re masters of it and, until they perfect freeform AI for running roleplaying games this is about as good as the genre gets.
Review by James ‘Grim’ Desborough
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Posted on February 13, 2008 by Flames
We’re suckers, so we bought the collector’s edition. In this edition you get a nice tall box that you feel bad about throwing away, a six inch or so plastic figurine and… that’s it. *rattles the box, turns it upside down* yes… that’s all you get. No art book, no strategy guide or hint booklet. Just the plastic figurine. They didn’t exactly go all out. To make matters even more annoying they’ve plastered a ‘not for resale’ tag across the front of the game box so you can’t even trade in the game. After the wonderfulness of the Bioshock collector’s edition this was… a little aggravating. If you’re going to have a special edition and charge that much more for it you should really push the boat out a little and this just wasn’t the case with Assassin’s Creed.
Review by James ‘Grim’ Desborough
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Posted on January 30, 2008 by Flames
Bioshock tells the tale of a fallen utopia, I’ll try not to give too much away but you play jack, a survivor of a plane wreck in the mid-atlantic (actually the North Atlantic near Greenland and Iceland where the main plane route is if the coordinates given for Rapture’s location are right) who discovers this rotting vision and plays a key role in breaking a stalemate between two opposing forces there.
Review by James ‘Grim’ Desborough
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Posted on September 18, 2006 by Flames
Rule of Rose tells the eerie and disturbing story of Jennifer, an apprehensive protagonist who must face the fantastic evil of a child’s imagination. Set in an English orphanage of the 1930’s, the game is a story of social outcasts, cruel violence, strained relationships and prepubescent sexuality. Since the cast of the game are almost entirely children, Sony was hesitant to release the game in America. Atlus, a company with a history of importing niche titles, stepped up and took the risk of bringing a game of challenging issues to the market.
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Posted on May 6, 2005 by Flames
There were parts that I loved, terribly, which were almost all thematic and setting/scene based. There were parts that I very very much hated, and that was all gameplay-based.
Here’s what I loved:
The sanity system. If you look at stuff closely (the priest crucified on the cross, for example) you get More out of the game, but you also lose more sanity points (which gradually recover over time). When you’re low on sanity, you start talking to yourself and hearing things. Apparently when you run out of sanity, you take whatever gun you’re holding and kill yourself.
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Posted on March 17, 2005 by Flames
This game won’t win any awards, oh sorry, it’s hard to not blurt that out while playing this game. This commercial on TV for this “treadclimber” says it’s fast, easy, and makes me feel good. Evil Dead doesn’t make me feel any of these, it makes me feel bored, annoyed, and sick. First the CG’s, the pre-rendered’s are pretty good, not OddWorld good, but good none the less. But there are only like 3 of them. Speaking of 3’s, that’s how many bosses are in the whole game, 3, and that’s including the end boss. The game has 5 levels which are massive though.
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Posted on October 17, 2004 by Flames
The plot of this game revolves around a pretty little English schoolgirl named Alyssa. During a stay at boarding school she receives an unsettling message from her mother, which prompts her to run home only to discover a creepy old man and a challenging destiny. Alyssa soon finds herself traveling through different decades in time to solve various mysteries, confront deranged serial killers, and eventually discover the truth behind her family’s unique history.
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Posted on September 25, 2004 by Flames
What do ten strangers sitting in a bar have in common? They’d all make delicious entrees for a few hungry zombies about to attack the bar. That’s right, in this newest installation of Resident Evil Raccoon City is being rampaged by a plague of zombies. It’s up to you to pick one of ten characters and fight for survival.
The game is set up in different sections called scenarios, each with their own theme and unique location. After you complete a scenario, a new one is unlocked and you are given points for your game play. The better you are the more points you get allowing you to trade them in to unlock bonuses such as CG art and cut scenes.
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