Posted on May 27, 2016 by Flames
From the Patriots’ raid on the necromancer Joseph Curwen to the Special Forces’ assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu.
In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has surived.
Also included are threat reports describing the indescribable – humanity’s deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die – but, until then, the war continues.
Posted on May 21, 2016 by Flames
Trail of Cthulhu: The Many Deaths of Edward Bigsby
The flamboyant artist Edward Bigsby pays a call to the Investigators on the recommendation of a mutual friend, but dies horrifically before he can tell them what he needs. Soon afterward, the police question the PCs – another corpse matching Bisgby’s description has been found, with their address in his coat pocket. It does not end there; dead Bigsbys are being found all over London.
Follow the trail of Bigsbys through the bohemian streets of crime-filled 1930s Soho, dodging Chinese triads, Dope Kings, and the Metropolitan Police force to find out once and for all who Edward Bigsby is, and why he keeps dying.
Posted on August 20, 2015 by Flames
H. P. Lovecraft was born August 20, 1890 and the DriveThru sites (RPG, Comics, Fiction) are celebrating with a huge sale on hundreds of Cthulhu Mythos eBooks, audiobooks and other goodies.
We’ve gathered a list of some our favorite titles from each site here on Flames Rising…
Posted on July 3, 2015 by Flames
“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours… but who?”
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…
Posted on June 12, 2015 by Flames
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.
Posted on April 9, 2015 by Flames
Something dark sleeps deep in the ocean, emanating a power darker and more destructive than anything imaginable. And there are those that would wish to wake it…
From Fantasy Flight Games comes a gripping tale of mystery, suspense, and horror! Set in the popular world of the Arkham Horror board game, Ghouls of the Miskatonic is the first book of The Dark Waters Trilogy. Following the mysterious deaths of several young ladies, a wide cast of familiar faces from the Arkham Horror board game begin an exciting and terrifying new investigation.
From the pen of New York Times Bestselling author Graham McNeill, Ghouls of the Miskatonic begins a thrilling story in the renowned setting created by H.P. Lovecraft. Fans of games and literature alike will be immersed in the frightening secrets that lie beneath The Dark Waters.
Posted on March 30, 2015 by Flames
The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now.
Silent Legions is a game of modern-day Lovecraftian horror, one carefully designed to support sandbox adventures by hard-bitten investigators and fearless hunters of the dark. Its clean, lightweight old-school rules are compatible with the free Stars Without Number sci-fi game and give both GM and players a steady framework for plumbing the unspeakable secrets of the eldritch night. Now, after a successful Kickstarter with more than 1,100 backers, a Kickstarter completed a month early, this tome of dark secrets can be yours.
Posted on March 4, 2015 by Flames
In ancient times, when Nineveh fell, so too was a terrible evil was banished. This evil, a god named Nabu with ambitions to rule humanity, was bound by the Children of Tranquillity into his former temple and buried beneath the sands. Two and a half thousand years later a group of archaeologists uncovered the Temple of Nabu and unleashed a terrible curse — the Curse of Nineveh!
The Curse of Nineveh is a seven-part campaign for Call of Cthulhu set in London, in the summer of 1925.
Posted on December 31, 2014 by Flames
Soldiers of Pen and Ink is a Trail of Cthulhu campaign set in the dark heart of the Spanish Civil War
A comrade is lost. Enemies surround you, and your fellow soliders cannot be trusted. Can you rescue your friend while retaining your sanity?
Madrid, 1936. The Investigators have come to Spain to shoot a documentary on the war sympathetic to the Republican cause, but find themselves trapped in the Siege of Madrid. One of their team goes missing, and their literary colleagues say it’s pointless – even dangerous – to ask what happened to him.
In a war of competing ideologies, unorthodoxy can merit the death penalty, even amongst those opposing Fascism, but is this Communist oppression or something more sinister?
Posted on December 14, 2014 by Flames
An investigation into the whereabouts of a missing artist becomes a manhunt for her suspected murderer. The trail leads to the impossible, deep into the mystical realm of sleep, The Dreamlands. The investigators must journey to the very heart of the Plateau of Leng, to the fabled Pharos of Leng, if they are to find their quarry, but it may all be for naught, as a giant falling star threatens to destroy both The Waking World and The Dreamlands.
Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920’s Call of Cthulhu game. Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the horrors of an uncaring universe.
Posted on October 22, 2014 by Flames
On the subway, during lunch, or even under the fluorescent glow of your cubical there is no escape! Now your slow descent into madness can follow you through the day, as well as the night.
The WHISPERS FROM THE ABYSS ANTHOLOGY is the first ever H.P. Lovecraft inspired collection created specifically for readers on the go.
Posted on August 25, 2014 by Flames
London-based Modiphius Entertainment has signed script writer Dirk Vandereyken and director Raine McCormack to work on a film adaptation of its award-winning tabletop gaming universe Achtung! Cthulhu.
A scant week after hauling in a prestigious Silver ENnie for best writing and another one for best artwork, the Achtung! Cthulhu gaming line will now be expanded upon with a feature-length movie that will bring many of the characters presented in the roleplaying game and board game to life.
Posted on August 10, 2014 by Flames
The more you discover, the more the Mythos infects your mind. Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.
The Final Revelation collects for the first time the four sanity-destroying Purist adventures for Trail of Cthulhu written by award winning RPG writer Graham Walmsley. With a framing scenario by Scott Dorward, The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape, no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death, insanity or a quiet life with a shattered mind.
Posted on April 25, 2014 by Steven Dawes
Every so often I get something to review that I have no idea what I’m getting myself into. Getting a copy of Eternal Lies campaign book for the Trail of Cthuhlu RPG (from Pelgrane Press) to review was one of those times. I’ve played Trail of Cthulhu once or twice at gaming cons, I’m familiar with several Cthulhu based games, and I love adventure/campaign sourcebooks in general so I thought this would be a quick and easy review. However, I was simply shocked when I opened up the PDF file for the first time to discover that Eternal Lies has a four hundred page count!
How could this be? As I understood it, Eternal Lies is a sourcebook for only one complete campaign. I’ve seen campaign books half this size with several adventures in it, but nothing this large before. How can this book be 400 pages? And all 400 pages for one campaign? The audacity! The immensity! The madness! The size, and there for the incredible scope that this adventure must be was suddenly daunting.
Posted on April 21, 2014 by Flames
The Cthulhu Mythos Bundle at DriveThruFiction.com includes 9 eBooks, 1 Audiobook, and 1 Soundtrack with stories from Dennis Detwiller, Kenneth Hite, Greg Stolze, Robin D. Laws, Brian LeTendre, and more. As well as classic tales from H. P. Lovecraft, Robert E. Howard, and others who defined the genre.
The Bundle saves you about $22 off the regular price of these digital goodies (or 40%) and will only be available for a limited time at DriveThruFiction.com.
Posted on January 3, 2014 by Flames
A is for Azathoth, Who listens to flutes
B is for Blighted, Gardner’s farm, leaf to root
C’s for Cthulhu, Mile-high and squishy
D is for Deep Ones, Who smell mildly fishy…
An artist and lifelong fan of Lovecraftian literature, Ben Mund teaches the alphabet and important concepts of the Mythos in one fell swoop. From Azathoth to Zhan you’ll experience the ABCs in a maddening new way!
The Lovecraftian ABC’s features full-color illustrations by Ben Mund in the style of The Very Hungry Cthulhupillar, for adults to enjoy themselves or to read to their children*.
Posted on August 14, 2013 by Flames
World War Cthulhu: The Darkest Hour is a World War Two setting book for Call of Cthulhu from the multi-award-winning team of Dominic McDowall, Gareth Ryder-Hanrahan, Jason Durall, Stuart Boon, Martin Dougherty & Ken Spencer (writers) and Jon Hodgson, Paul Bourne, Scott Neil, Scott Purdy & Steffon Worthington (artists).
You’ll need a copy of the Call of Cthulhu rules to make full use of this setting.
World War Cthulhu is a series of settings for the Call of Cthulhu RPG, initially covering World War Two, followed by World War One, The Cold War and World War Three.
World War Cthulhu: The Darkest Hour is available now in PDF format at the Flames Rising RPGNow Shop!
Posted on July 19, 2013 by Flames
Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana.
Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps. Fight in the past, present and future, from the birth of the shotgun to the end of the world. Escape by car, carriage, and hot air balloon. Above all, remember to count your bullets…you may need the last one for yourself.
Shotgun v. Cthulhu is now available in multiple eBook formats at DriveThruFiction.com!
Posted on July 17, 2013 by Flames
Welcome to the Land of Dreams
From a squalid New York drug den to the spectral ruins of Sarkomand . . .
From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . .
From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . .
All the wonders of dream await—and all the terrors of nightmare, too.
The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu (Sixth Edition) campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of H.P. Lovecraft. The player characters—the Dreamers—explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream—and the strange emnity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze?
Posted on March 20, 2013 by Flames
A collaborative full color illustrated children’s book style adaptation of H. P. Lovecraft’s The Call of Cthulhu.
We are writing and illustrating a full color, illustrated children’s book of The Call of Cthulhu as part of a series of Littlest Lovecraft books. Our book will have front to back full color illustrations and is approximately 57 pages long!
We want to share Lovecraft’s works with a broader, younger audience that may have a hard time getting into the original text. It is our hope that our generation of Lovecraft enthusiasts will find our books useful in sharing their love with young Lovecraftians in the making!