Tag Archive | "cthulhu"

Monica Valentinelli

What’s New From Steve Jackson Games

Posted on February 7, 2012 by

Zombie Chibithulhu In November 2011, I took on the role of Marketing Director for Steve Jackson Games. I telecommute, which helps me get a lot more done than I would if I was down in Austin. I recently spent a week down there and talked about my trip when I returned from Austin on my blog. The experience reminded me of working for a restaurant or a newspaper because everything hinges upon product getting out the door in a timely fashion. For a small company with a big reputation, day-to-day operations can get pretty crazy especially when we’ve got a lot of new staff.

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Flames

The Stars are Right as Call of Cthulhu: The Wasted Land Launches!

Posted on January 30, 2012 by

After a year of intensive development, the small indie team of Red Wasp Design have announced that their anticipated title, Call of Cthulhu: The Wasted Land has launched on iPhone, iPad and iPod Touch. The game is a turn-based strategy RPG inspired by the works of cult horror writer H.P. Lovecraft and developed in co-operation with Chaosium, the publishers of the cult horror role playing game, Call of Cthulhu.

The game is now out on iTunes and is a universal iOS app so the same game works for iPhone and iPod Touch both SD & HD and for iPad, and carries graphics optimised for each of those platforms. It is priced $4.99, £2.99 & €3.99 for the full universal app. The game’s designer, Tomas Rawlings said, “We’ve put a vast amount of our time, energy and ideas into this game over the last year. It’s been a long journey for us because we want to get it right. We’re not a huge studio, but I hope that fellow gamers will appreciate what we’ve achieved with The Wasted Land.”

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Flames

Arc Dream Publishing Presents Delta Green: Strange Authorities

Posted on December 21, 2011 by

Coming January 2012: A Collection of the Award-Winning Cthulhu Mythos Horror Fiction of John Scott Tynes

“This is pure evil, pure destruction. This is the apocalypse.” And it’s just getting started. In January 2012, Arc Dream Publishing will release “Delta Green: Strange Authorities,” a collection of the award-winning Cthulhu Mythos horror fiction of John Scott Tynes. It will be available in trade paperback from Amazon.com and Ingram Book Company, and in ebook for Kindle, Nook, iBooks and other devices.

“Delta Green: Strange Authorities” features the complete fiction of John Scott Tynes in the “Delta Green” setting, which explores the cosmic horrors of H.P. Lovecraft’s Cthulhu Mythos in a modern world of deadly conspiracies and personal apocalypse.

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Flames

Red Wasp Design Releases Cthulhu Christmas Calendar Lite

Posted on December 21, 2011 by

Following on from the popular full version of Cthulhu Christmas Calendar, Red Wasp Design have now released a Lite version of the app to allow fans and cultists to dip their tentacled toes into a Mythos countdown. The app allows users to see the art and enjoy the quiz entries from the 1st till the 9th of December for free. To see the art from the 10th December onwards, users can purchase the full version to continue the countdown till when the stars are right for Cthulhumas.

Both the Lite and full versions of ‘Cthulhu Christmas Calendar’, feature original pieces of artwork for every day in December leading up to Christmas. Each image presents a fun mashup of festive icons like Santa into the Cyclopean world of the great Cthulhu, the malevolent Mi-Go and the dark god Nyarlathotep.

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Billzilla

Red Eye Of Azathoth Review

Posted on November 28, 2011 by

Red Eye of Azathoth, published by Wolfgang Baur and the Open Design LLC, is an unusual adventure for Call of Cthulhu. This campaign pack has the investigators following an evil madman through centuries of effort to summon the Daemon Sultan Azathoth to earth, an event that would cause our planet’s near-total destruction.

In a unique twist, players take on the roles of different characters in each separate scenario – each time battling the same villain, who has possessed a different victim to further his diabolical ends.

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The Unspeakable Oath 20 Review

Posted on November 7, 2011 by

Anthologies like The Unspeakable Oath are a mixed bag. Dragon, Dungeon, White Wolf Magazine, Eden Studios Presents, and others are testament to this. Sometimes a great collection of talent can make the uninteresting (to me) fascinating. The other is likewise true. No particular title is safe. You have to take each edition as a singular creature.

First off, I find that the included art to #20 is top notch, particularly the cover artwork by Todd Shearer. The interior illustrators offered a surprising volume of artwork to the collection. The layout ranged from the scribbled nonsense (fine for the subject matter) to smooth looking black bars. Some ads are scattered throughout the book, even put into the columns of articles. It’s a smooth fit.

There is a terrific amount of material in this installment, much of which is aimed at Delta Green (fine by me).

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Flames

Designing Call of Cthulhu: The Wasted Land

Posted on October 19, 2011 by

We have a new design essay from Tomas Rawlings today. Tomas tells us about the work that went into developing the new Call of Cthulhu: The Wasted Land mobile game from Red Wasp Design.

Designing The Wasted Land

Hi there! My name is Tomas Rawlings and I’m the designer of the new game Call of Cthulhu: The Wasted Land. I’m one part of a small indie development team who’ve been working hard for almost a year now on a role-playing/strategy game set in the midst of the First World War. We’ve been working with Chaosium, the publisher of the multi-award winning paper RPG of the same name which, coincidently, this year celebrates its 30th anniversary and we’re aiming to bring the best of paper RPGs and mobile gaming together (and to sacrifice a few goats to Shub-Niggurath in the process).

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Flames

Delta Green: Through a Glass, Darkly eBook Available Now!

Posted on September 6, 2011 by

“Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their […]

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Trail of Cthulhu: The Rending Box Review

Posted on August 25, 2011 by

Graham Walmsley’s The Rending Box is moderate-sized (30 pages with handouts) adventure for Trail of Cthulhu (though it could be modified for Call of Cthulhu with little hassle). While it isn’t an overly challenging adventure, it perhaps puts too much potence into the hands (literally) of the players. Characters will find that Pandora had it easy with her little box.

Huguenin’s artwork is appropriately gruesome for this chapter of the three-scenario Purist adventure. His cover piece is atmospheric while his interior works, such as the lovely Jakob Tulving removing his eyes so that he can see better looks like something from a 1950s pre-code horror comic book cover (that’s a compliment for those who don’t know me). I also love the detailed image of the box itself (a great handout to toss on the table before declaring “this is what will ruin your lives).

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Monica Valentinelli

The Last Lovecraft: The Relic of Cthulhu Mini-Review and Trailer

Posted on August 24, 2011 by

I just had the chance to watch The Last Lovecraft: The Relic of Cthulhu and I was impressed! For an independent film (one that has also won a couple of awards, I might add) this is an awesome film. What’s it about you ask?

Well, there is a story to be told here and quite honestly, the reason why this is a mini-review is because I really don’t want to spoil it for you. I feel this is the type of film you have to discover… laugh out loud… groan… And realize the costuming is just that much better than Mighty Morphin Power Rangers or The Keep.

Part of what makes this movie strong is the characterization and the nerdly discussions, but there are some other surprises hidden between the script’s pages.

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Billzilla

Bill’s Month In Horror: Gen Con 2011

Posted on August 22, 2011 by

Another GenCon has come and gone – my eleventh straight as an industry professional – and I wanted to reflect a bit on why GenCon is important for the gaming industry – not to mention just a great time as an attendee/gamer. For one thing, nearly all the major tabletop game companies – and most of the minor ones – have a presence at GenCon. If your favorite local Game Store (FLGS) doesn’t carry something from one of these companies, odds are better than average it can be found in the dealers’ hall.

Gaming at GenCon? Yes, there’s lots. Most of it involves paying something extra to play, which is a bit of a downer, but still affordable. If you plan to go, registering for events early is a good idea; they fill up quickly and there’s no guarantee of a last-minute opening in the game you really wanted to try. Many manufacturers run demos at their booths in the dealer’s hall; these will be short, use pre-gen characters they provide, but are an excellent way to sample something new before buying.

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Flames

Call of Cthulhu Spawns on Mobile

Posted on August 21, 2011 by

An agreement between Call of Cthulhu impresarios, Chaosium and new development studio Red Wasp Design will see the award winning role-playing game (RPG), Call of Cthulhu, coming to a mobile platform near you. The first title, ‘Call of Cthulhu: The Wasted Land’ is set in the midst of World War One and pits a team of investigators and soldiers against an ancient enemy, older than humanity itself. This eldritch enemy is using the carnage of the great war to build an undead army amidst the battlefields of Europe. The game will be a 3D turn-based strategy/role playing game and will initially launch on iPhone and Android with more platforms to follow. As the game is still in development, release dates and price points are to be announced after the summer. See here for the game’s summary page.

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Monica Valentinelli

Celebrating Lovecraft’s Birthday with Cthulhu Gloom

Posted on August 19, 2011 by

To celebrate Lovecraft’s birthday this year, we went over to a friend’s house and popped open our shiny, new copy of Cthulhu Gloom from Atlas Games. Dubbed “the game of unspeakable incidents and squamous consequences,” our group consisted of five players — two of which weren’t as familiar with the Lovecraft mythos as we were.

So before we began, we attempted to channel Kenneth Hite and explain who Lovecraft and Cthulhu were. It was interested to see their reactions when they learned that one man inspired so many popular horror authors like Stephen King, Brian Lumley, etc. That, for me, was the best part about the game because then the cards mean something beyond their pretty pictures.

And pretty they are indeed. Instead of families, you play investigators ranging from those who work at Miskatonic University to the Village of Innsmouth. Since we played with five players, we each paired down our investigative group by one and gave that character to the fifth player.

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Nightmare World Vol 2: Leave the Light On Review

Posted on August 5, 2011 by

“Thirteen new tales of terror peer into the lives of those affected by Lucifer’s diabolical scheme to kick-start the Armageddon! Stories feature characters as diverse as a conniving rock star wannabe, an abused teenager, a pair of star-crossed Mafioso lovers and the world’s last ultra-hero, the last of whom must choose between staying with the love of his life while the world goes to Hell (literally) and fighting the Great Cthulhu in a desperate (and most likely futile) attempt to save the world.”

Ugh, yes please! This is one great looking collection. Not a single story seemed to be any less visually appealing than the next. Some of the stories I liked the looks of best were Strays, No One Knows and Momma’s Boy.

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Flames

Sneak Peek at Zombie Chibithulhu, Munchkin Axe Cop, Munchkin Conan and more!

Posted on July 29, 2011 by

Zombie ChibithulhuThis preview and the images were provided with permission from the publisher as part of FlamesRising.com’s continuing coverage of Steve Jackson Games Week. Today, you’ll find images of upcoming Munchkin Games including Munchkin: Axe Cop, Munchkin Zombies 2, Munchin: Conan and a few other Cthulhu-related treats.

From Steve Jackson Games to our dice bags, there will be an attractive plethora of custom and jumbo die this Fall for Cthulhu Dice, Fairy Dust and Munchkin Jolly. One color in particular stood out in our minds. We regard it as watered down red, but you’ll probably look at it and go… Pink? Pink Cthulhu Dice? With SPARKLES? It’s almost as if they know we’ll lose sanity just by picking one of them up. Well, if that doesn’t cause you to go a little insane, the giant foam Cthulhu Dice (pictured above) probably will. Instead of marbles? Think Silly Bandz in the shape of Cthulhu. Oh. My.

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Cthonian Stars RPG Review

Posted on May 31, 2011 by

The premise of Cthonian Stars is really quite simple, we are not alone in the universe. Even though we manage to overcome our current, and rather ignorant, age to reach out into our Solar System humanity will still be in its infancy when compared to what we may find. In the near future world of Cthonian Stars humans have settled into almost every corner of our Solar System. Colonies exist on Mercury to Pluto and every moon in between. Humans have come together in peaceful cooperation for our mutual benefit, yet the distances between the various colonies still has a stifling and isolating effect. Travel is not an instantaneous effect, but takes time and is dangerous.

The influences that sparked Cthonian Stars were ones that I was not only already familiar with but also a fan of. They listed movies such as Event Horizon, Pandorum, and Outland to help capture the ‘feel’ of the game.

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Flames

Delta Green: Two Tickets, Please

Posted on May 23, 2011 by

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day-but often at a shattering personal cost.

Ten years ago, everything changed. It’s time you found out how.

It’s January 2001. The Delta Green agents code-named Cyrus and Charlie get the call: A young boy dead and buried for years has reappeared, healthy and happy, as if no time at all had passed and the disease that killed him had never been. The family thinks it’s a miracle, but Delta Green has seen too many miracles turn to madness. Cyrus and Charlie must discover what horrors lurk behind this one. The mission brings them to the brink of apocalypse-to the edge of the revelation and destruction of Delta Green-to secrets and terrors at the heart of reality itself.

Delta Green: Through a Glass, Darkly is a new novel written by Delta Green co-creator Dennis Detwiller. The book is finished. It’s been reviewed, revised and edited. Now Arc Dream Publishing is holding a Kickstarter project to raise the funds to publish it.

Flames Rising posted an earlier excerpt from Delta Green: Through a Glass, Darkly on April 30, 2011.

Here’s another glimpse.

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Monica Valentinelli

Eternal Lies Suite Music Review

Posted on May 18, 2011 by

Eternal Lies Suite | Music for Trail of CthulhuTo enhance your gaming experience for an upcoming Trail of Cthulhu campaign called Eternal Lies, Pelgrane Press has published a collection of songs you can play in the background on a never-ending loop. For this hour-long selection, several composers collaborated with Will Hindmarch and Jeff Tidball to create the atmospheric tracks.

The purpose of the Eternal Lies Suite is to enhance your mood as you play through this campaign. Since Eternal Lies isn’t out yet, we can glean some insight as to the scope of this story — it’s a global adventure that may include two characters named Edgar Job and Henslowe.

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Flames

Preview of Delta Green: Intelligences

Posted on May 10, 2011 by

Delta Green: Intelligences is a new short story by Dennis Detwiller in the award-winning Delta Green setting.

Dennis’ company Arc Dream Publishing is holding a fundraiser for a new Delta Green novel, Through a Glass, Darkly. As the fundraiser hits milestones towards its goal, Arc Dream will release all-new Delta Green short stories to go along with it — starting with "Intelligences."

Here’s an excerpt.

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Flames

Preview of Delta Green: Through a Glass, Darkly by Dennis Detwiller

Posted on April 30, 2011 by

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

Ten years ago, everything changed. It’s time you found out how.

Through a Glass, Darkly is a new novel written by Delta Green co-creator Dennis Detwiller. The book is finished. It’s been reviewed, revised and edited. Now Arc Dream Publishing is holding a Kickstarter project to raise the funds to publish it. Here’s a glimpse.

[...more]

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