Posted on October 8, 2010 by Megan
There are several ‘post-apocalypse’ games around, even ones using the D20 ruleset, so what sets this one apart? The Introduction sets out the underlying philosophy: Man is a destructive beast, and it’s not unlikely that sometime he’ll nearly pound himself out of existence, very likely by mistake. The rot set in during the Second World War, when research led to the first atomic bombs, and continued with other scientific ‘advances’ until the calamity that sets the scene for this game. Taking a date prophesied by the Mayans as marking the end of the current age, 21 December 2012, a rapidly-escalating nuclear exchange is postulated, leading to an ‘exodus’ of survivors seeking safety in underground shelters from which they have finally emerged some twenty years later.
Posted on September 22, 2010 by Megan
It’s a delightful conceit – a ‘virtual boxed set’ – harking back to the cardboard boxes that used to contain much of one’s gaming treasures… and this too is full of treasure, namely all eight parts of 0one’s Dungeon of Terror mapset with a few bonus goodies as well: a big DM’s map, random encounter tables and template pages on which you can record your notes about the various rooms. If you want to use the dungeon entire, this is well worth acquiring.
The eight parts of the mapset, which are also available separately if you have already decided that you only require a part of this vast complex, are presented as separate PDF files in your download, as are the three bonus items… and a JPEG image which is the one that appears in product advertising (I’d have liked a larger one of just the ‘box lid’ art to use as cover to a folder or even in on a hand-made box to make it a REAL boxed set!).
Posted on August 31, 2010 by Megan
The work opens with a foreword by David ‘Zeb’ Cook in which he muses on the durability of his invention, the aboleth – a monster with an almost-thirty year history and which features large in this book. A fascinating muse on how the aboleth came to be later, Chapter 1: Lost Cities of Myth and Legend explores the inspirations for this setting. Legends of fantastic civilizations lost to the deeps provide plenty of ideas, after all, as well as a compelling lure for characters looking for somewhere to explore. For that’s the intent of this setting: exploration, rather than somewhere to actually live as a denizen of the deeps.
The legendary civilizations of Atlantis, Lemuria and Mu are detailed, along with thought-provoking ideas on how to use them as inspiration for your own sunken empire, before the text launches into the design of a new lost city called Ankeshel for your characters to research and explore. Ankeshel draws on both real-world myths and the Pathfinder setting, with some Theosophist theories mixed in for good measure, including the concept of vril. The original human inhabitants were taught magic and mathematics by a strange tentacled, 3-eyed amphibious race. Needless to say, it all ended in tears and the city was lost… until recent discoveries began to bring tantalizing glimpses of what once was back into general knowledge.
Posted on May 21, 2010 by Flames
Happy 9th Birthday, Malhavoc Press!
Time to celebrate Malhavoc’s birthday and save!
It’s been NINE years since Malhavoc Press released The Book of Eldritch Might as a PDF. To celebrate, we’re discounting all of our eBooks 30% off or more for one week only, May 21 to 28, 2010. This is a great time to check out a book you passed on earlier or grab up the ones you’ve been meaning to get anyway – including big ticket titles like Ptolus or Arcana Evolved!
Time to stock up on those PDFs – for this week only you can buy many of our titles for less than five bucks each! Stop by and check them out on DriveThruRPG.com and RPGNow.com.
Posted on February 25, 2010 by Robert A. Howard
Restless Souls comes to the gaming table with the interesting idea of playing a character who is not quite dead and not quite living either. This thirteen page add-on to your d20 or Pathfinder game is an expansion of the Questhaven campaign world by Rite Publishing, but the content within can easily be adapted to just about any fantasy setting. Within its pages, you will find a new template which will transform any (now dead) creature into a restless soul, along with twenty-two new feats and ten new spells.
The idea behind Restless Souls is a good one, and even as I read the opening introduction, as told by one of the restless dead themselves, ideas were already running through my head about how I could use this in one of my games. Restless souls, it is explained, are those who died having left some critical task yet unfinished — what adventurer doesn’t, right?
Posted on December 15, 2009 by Megan
Honed by years of experience with the D20 ruleset, Fantasy Craft opens with the clear premise: this is YOUR game, and the rules are but the toolset to enable you to run it how you like. That said, the Introduction continues with the usual information about what role-playing is, definitions of players, characters, the game master and the like… but throughout the point is continually stressed that you will be choosing the precise nature of the world in which your game will run, from a range of time periods to the relative levels of technology and magic.
Posted on November 25, 2009 by spikexan
The Call to Arms line from Crafty Games delivers single player character types. The three I’ll look at today are the Gallant, Infernalist, and Monster Slayer (a good mix to say the least). Each of these PDFs are about six pages long, but only have three pages of usable material.
Pages one and two constitute the cover art and credits. Page six has the mandatory legalese. The question now becomes this: are three pages worth $1.75? Let’s find out!
Posted on September 25, 2009 by spikexan
As my legions of fans know, I’m not fond of fantasy games. I can’t quite define why elves and arrows or clerics and castles don’t appeal to me. Even fantasy settings with a hint of horror like Ravenloft don’t capture the essence of what I look for in a campaign. Ravenloft, however, is on the right track. Today, I’m looking at Fantasy Craft through a dark tint. With little effort, the options provided in this game can make an excellent fantasy or horror setting.
That said, this review will look a little differently as I try to include some seeds to make this setting a little more frightening. Fall is afoot and those shadows will be growing longer. Who isn’t ready for campfires and Halloween?
Posted on February 27, 2009 by Flames
Elkram is a tightly focused PDF supplement for 4E D&D. It offers a new race and all the requisite information needed as a player or DM to integrate this race into your game world. The creatures in question here are “Elk-Rams,” or bi-pedal elks with large sharp horns. The supplement offers a complete overview of this race, their place in the world, rules for players and feats as well as a paragon path.
Elkram is an interesting concept for a 4E supplement. The 4E platform is very modular, which is to say it is easy to design a single piece separate from the rest of the game and then drop that into an existing game world. There is no end to the possibilities of what could be designed in this fashion (e.g. single races, classes, paragon paths, epic destinies, small collections of magic items or rituals, etc). It is a shame that the first such supplement I have seen use this insightful creation method leaves a great deal to be desired in the area of design.
Review by Vincent Venturella
Posted on December 28, 2008 by Flames
Adamant Entertainment’s d20 MasterKit line, which includes such acclaimed products as CORSAIR, HOT PURSUIT and others, will be discontinued and removed from our inventory as of Friday January 1st, 2009. We currently have the entire product line on sale for $1 each, from now until the products are taken down for good. It’s your last [...]
Posted on December 18, 2008 by Flames
TWO DOLLAR SALE! Goodman Games 3.5 d20 products are only $2.00 until December 31, when they go off sale forever. Buy now while you still can! This sale includes: DragonMech Complete Guide Series Xcrawl …and many more d20 titles. Get ‘em before they disappear forever, these titles are available at RPGNow.com.
Posted on December 10, 2008 by Flames
Green Ronin Publishing announced today that it would keep its classic d20 System titles available under its new 3rd Era brand name. The process began this week with the re-release of six books in PDF format and will continue on a regular basis until all the titles are updated.
“The status of the old d20 logo is now unclear,” said Green Ronin President Chris Pramas, “so we created a new logo to replace it. This will keep PDFs of our back catalog available. We’re also going to offer Print on Demand editions through Lulu, so gamers who want hard copies of difficult to find products like the Book of Fiends will be able to get them.”
Posted on July 12, 2008 by Flames
Lunar rains cascade down upon the blasted landscape of Highpoint. Lunar demons raze the ruins of once-great civilizations and assault the under-realms harboring the last of dying races. Across the surface of this once-great world, only the giant City Mechs hold sway, lumbering across charred and corrupted lands, seeking truth, beauty and a new beginning.
The world of “DragonMech” by Goodman Games is a post-apocalyptic fantasy setting where humans, dwarves, elves and other races have turned to technology to protect them in their final days.
Review by Michael Erb
Posted on June 20, 2008 by Matt-M-McElroy
The first Shadowrealm Preview was posted back in May here on Flames Rising. We also have an interview with Paul S. Kemp that tells us a bit about the novel. Shadowrealm is book three of the Twilight War and is available for pre-order at Amazon.com.
Today we have another snippet from the upcoming novel for fans to enjoy. The scene features the fallen paladin, Abelar Corrinthal.
Posted on June 20, 2008 by Flames
I am a sucker for the undead. In the history of my D&D experience I have always gravitated toward playing necromancers. There was something awe-inspiring about those who used their magic to alter the rules of death. One thing all of my necromancers have in common is that none of them were evil. The idea of the black-cloaked cackling lunatic, raising shambling hordes was so cliche as to be completely uninteresting to me. A good or neutral wizard who used the walking dead to battle the true evils of the world: that was a concept I could get behind.
This book had me at Lawful Good Lich.
Review by Vincent Venturella
Posted on June 19, 2008 by Matt-M-McElroy
Over on the ENWorld Forums “MongooseMatt” has offered up a huge amount of the Mongoose Publishing d20 catalog for a free wiki project…
We produced a great deal of OGC under D20. Most of these books are now out of print, with just PDF copies available – by the end of the year these will disappear too, as it is not realistic for us to remove D20 licensing off every product we produced over the years. Just too many!
However, it seems a shame to have all this material simply disappear, so. . .
If there is any interest, we would be prepared to make the vast majority of our D20-based content available freely. In the past, there has been talk about an OGC Wiki of sorts, and I think we can kick such a project off in a sizeable way.
Posted on June 8, 2008 by Matt-M-McElroy
We’ve had our review of the 4th Edition Dungeons & Dragons posted for a few days already. The review seems to be pretty popular as well. We also reported that Wizards of the Coast will be a Co-Sponsor at GenCon recently.
Flames Rising is primarily a Horror & Dark Fantasy website, but we really can’t ignore a new edition of D&D. Other sites with a bit more focus on the game have plenty of interesting discussion going on, the RPGNet D&D Forum, EN World and Story Games, just to name a few.
Initial reports have been pretty positive, some retailers are mentioning decent sales and online offers from Amazon.com and Noble Knight Games also seem to be in high demand.
Posted on June 2, 2008 by Flames
The past will come back to haunt them…
A group of warriors from Rashemen escorts an exiled wizard to a ruined citadel in the City of Weeping Ghosts. Once there, the wizard discovers a barbarian tribe is trying to unlock the secrets of the citadel and the weapon that destroyed it two thousand years ago.
A series that centers on the citadels – castles, keeps, fortreeses, and watchtowers – of the Forgotten Realms world, each book in The Citadels series is a self-contained fantasy adventure.
The Shield of Weeping Ghosts is available at Amazon.com
Posted on May 30, 2008 by GRIM
Reading through the books 4th Edition feels, to me, very much like an introductory game in a way that 3rd Edition wasn’t. The look, the feel, the language all seem, to me, to be angled towards bringing in new players. This is a really good thing, obviously, but I think that the targetting of the MMO market – which seems to be the aim – is a miscalculation. TTRPGs can’t beat MMOs at their own game, D&D aping MMORPGs is a bit like having your dad go through a midlife crisis, dying his hair, driving a porsche and trying to pass himself off as ‘Emo’. It’s a little embarrassing and not what he’s really good at. I think it may have been more productive to go after the areas where TTRPGs still excel over CRPGs and MMORPGs but hey, nobody listens to me.
Review by James ‘Grim’ Desborough
Posted on May 21, 2008 by Matt-M-McElroy
12 to Midnight publishes modern horror roleplaying games and accessories.
In this interview Ed Wetterman and Preston DuBose take us on a tour of Pinebox and then they explain a little bit about the design process that went into the new Steamworks d20 fantasy book.
We also get to hear about why 12 to Midnight likes the Savage Worlds system and get some details on the first ever Midnight Charity Project.