Tag Archive | "ghosts of albion"

Flames

Ghosts of Albion RPG Review

Posted on April 30, 2009 by

These are the stakes, then, for the Ghosts of Albion roleplaying game. Players take the role of one of the secret Protectors or one of their cronies and goons. It is also possible to play a class traitor – a ghost or a vampire, for example, which has turned its coat and now seeks to hunt down to extinction other members of the supernatural, presumably for money or the baubles of power and influence. No one comes out of this very well. The premise for the action apparently comes from a BBC television production, which does not appear to have made it to Thailand and about which I knew nothing before receiving this game. Fans of the program will be more able to identify with the protagonist siblings Tamara and William and the various aids and assistants, including the revived Queen Boudicca (or Bodicea as she is for some reason spelt here) and the poet Byron (described, on p.70, thus: “… the archetypal Regency buck. Born with a club foot and weak constitution, Byron inherited his title at age ten.” Obviously some new use of the term ‘archetype’ is in use at Eden Studios. I will have something to say about the language later).

Review by John Walsh

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Monica Valentinelli

Death’s Daughter Fiction Review

Posted on March 6, 2009 by

Calliope Reaper-Jones is a fashionista living in New York who has all but forgotten about her family. Purposefully. She’s distanced herself from her strange family — who just happens to run Death, Incorporated. When her memory charm breaks, her heritage comes rushing back to her and she learns her father and the Board of Directors has been kidnapped. Grudgingly, she agrees to take on the job of Death but quickly finds out she has to complete three tasks first to prove her worth.

Even though Death’s Daughter fits squarely in the genre of urban fantasy, I felt that the book had a lot of elements of dark comedy to it.

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Flames

Timothy Brannan “Ghosts of Albion”

Posted on August 26, 2008 by

Recently we’ve had Greg Stolze tell us about creating his new game A Dirty World and Jason Morningstar fills us in on the development of The Shab Al-Hiri Roach. The design project continues today with Tim Brannan telling us about the work he did on the Ghosts of Albion RPG for Eden Studios.

Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.

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Matt-M-McElroy

Ghosts of Albion Preview “Faerie”

Posted on August 14, 2008 by

The previous Ghosts of Albion preview introduced readers to the mysterious world of Albion and touched on the cosmology of the setting.

Today’s preview will dig into some of the Cinematic Unisystem mechanics that make the game work. Specifically we are going to take a look at the Qualities and Drawbacks for supernatural characters.

Visit the Ghosts of Albion page at Eden Studios for free downloads and news. You can also get the Ghosts of Albion eBook now from the Flames Rising RPGNow shop.

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Matt-M-McElroy

Ghosts of Albion RPG Preview

Posted on August 5, 2008 by

Earlier, I announced that the Ghosts of Albion eBook was now available from Eden Studios (the print version comes out next month). Today we’re bringing you a small preview of this new game.

Some may not be familiar with the Ghosts of Albion setting, so we’re going to start with a basic introduction to the world of Albion and introduce a bit of the cosmology. Further previews and teasers will explore more of the setting and the Unisystem elements of the game…

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Matt-M-McElroy

Ghosts of Albion RPG Now Available

Posted on August 1, 2008 by

Ages ago, when the Ghosts of Albion RPG was first announced by the folks at Eden Studios we were pretty fired up about the idea of some new Cinematic Unisystem elements. We managed to land interviews with both Amber Benson and Christopher Golden, asking them about the game and other related products. The energetic Timothy S. Brannan wrote a review of Accursed (a Ghosts of Albion fiction novel) that helped explore the setting just a bit more.

Well, Eden Studios hit a few delays and it took them a bit to get their house in order. However, the wait was certainly worth it. Ghosts of Albion is now available and it is a pretty awesome looking game.

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