Tag Archive | "gumshoe"

Ashen Stars RPG Review

Posted on November 14, 2011 by

The Gumshoe mechanic gets tested on a new genre: sci-fi. In Ashen Stars, players enter the Bleed where they play Lasers, law enforcement of sorts. This heavy (305 pages) book is a stand-alone game that fully details Law’s sci-fi setting and delivers the Gumshoe rules. I have enjoyed the previous Gumshoe setting, particularly Mutant City Blues and Esoterrorists, so I was intrigued to see what the future held.

The layout and artwork of the book holds the same feel as Trail of Cthulhu and MCB. Bordering is neat, but doesn’t attract much attention. Sidebars are tight. The artwork has more hits than misses, though nothing really stands out as excellent. One thing I do like is the full color splurge on the book. It makes reading a volume of this size all the more pleasurable.

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Flames

Ashen Stars RPG Available Now!

Posted on October 7, 2011 by

Ashen Stars is the newest full-length, stand-alone GUMSHOE product from RPG legend, Robin D. Laws.

They call you lasers. Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew are known as Licensed Autonomous Zone Effectuators. You’re the seasoned freelancers local leaders call when a situation proves too tough, too baffling, or simply too weird to handle on their own. In the abandoned fringe of inhabited planets known as the Bleed, you’re as close to a higher authority as they come.

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Trail of Cthulhu: The Rending Box Review

Posted on August 25, 2011 by

Graham Walmsley’s The Rending Box is moderate-sized (30 pages with handouts) adventure for Trail of Cthulhu (though it could be modified for Call of Cthulhu with little hassle). While it isn’t an overly challenging adventure, it perhaps puts too much potence into the hands (literally) of the players. Characters will find that Pandora had it easy with her little box.

Huguenin’s artwork is appropriately gruesome for this chapter of the three-scenario Purist adventure. His cover piece is atmospheric while his interior works, such as the lovely Jakob Tulving removing his eyes so that he can see better looks like something from a 1950s pre-code horror comic book cover (that’s a compliment for those who don’t know me). I also love the detailed image of the box itself (a great handout to toss on the table before declaring “this is what will ruin your lives).

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Flames

Pelgrane Week: That Old Black Magic: Writing The Big Hoodoo

Posted on May 6, 2011 by

Pelgrane Week continues with a new design essay by The Big Hoodoo author by Bill White. Bill discusses writing an adventure in 1950s California and other details for Trail of Cthulhu.

I’ve written two adventures for Trail of Cthulhu, a game of Lovecraftian investigation written by Kenneth Hite using Robin Laws’ GUMSHOE system. Both are unusual in that they are set in the 1950s, rather than TOC’s usual 1930s setting (itself one of the features that distinguishes Trail of Cthulhu from its more venerable cousin, Chaosium’s Call of Cthulhu, which takes the 1920s as its canonical milieu). The first, called Castle Bravo, is set aboard an aircraft carrier in the South Pacific during nuclear bomb testing at Bikini Atoll. Its appeal is, I think, straightforward: an atomic bomb goes off and the PCs, as the naval and scientific personnel involved, must deal with monstrous emergences in its aftermath.

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Flames

Pelgrane Week: The Ashen Stars Pre-Order

Posted on May 6, 2011 by

The long-awaited GUMSHOE-in-Space is finally here. Ashen Stars is the newest and biggest GUMSHOE game from RPG legend Robin D Laws. Being GUMSHOE, it is flexible, you can play it as hard sci-fi, space opera or cyberpunk or anything in between.

Available as a pre-pre-order now direct through the Pelgrane Press Online Store. Those who order get a simple PDF now, exclusive fiction, and your name in the credits, and then get the final PDF and a signed and numbered copy on release.

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Flames

Pelgrane Week: Tracing the Origin and Development of The Love of Money

Posted on May 5, 2011 by

Pelgrane Week continues here at Flames Rising with a new design essay by Matthew Sanderson. Matthew tells us about writing the forthcoming The Love of Money scenario for the Esoterrorists RPG.

Looking back now, I think that best describes how the creative process began for me with The Love of Money. It all started with the hunt for an initial concept, a small seed, which then germinated and continued to expand into the final work. That hunt began with me asking myself one question: what would make this an Esoterrorist game? I’ve been playing roleplaying games now for about eleven years and in this time I’ve played in a great many games where I’ve thought it could work really well in another game’s setting. However, when I set about writing an adventure myself, I generally ask myself the question “why this game?” I like to feel that the story has a meaning, that it’s not a square peg trying to fit into a round hole.

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Pelgrane Week: The Dead White World Review

Posted on May 5, 2011 by

The RPG Call of Cthulhu has always seemed, to me, to be a game that a lot of people have played, but few get right. It’s a great game with a rich background, but the few times I’ve played it felt as if gamers had issues trying to fit their character into the world of the early 20th Century, and the efforts often resulted in hilarious incidents, like one player I knew whose character used a 19 year-old female NPC for point-blank .45 target practice and subsequent bloody blow-through wall spraying.

The other thing that’s always felt difficult to bring into the world is the over-all veil of horror that was an intricate part of Lovecraft’s story. Let’s face it: horror is hard to bring to the table. It’s difficult to put into word in such a way that it doesn’t feel like an descriptive afterthought to a game scene.

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Flames

Pelgrane Week: The Origins of the Occult Guide

Posted on May 4, 2011 by

Pelgrane Week continues here at Flames Rising with a new design essay by Paula Dempsey. Paula tells us about writing the Occult London a supplement for the Trail of Cthulhu RPG.

The Origins of the Occult Guide

    I can’t recall agreeing to write Augustus Darcy’s Guide to Occult London. The idea was mooted towards the end of 2009 by Simon Rogers of Pelgrane Press and the concept came from him. By then Ken Hite was already working on Bookhounds of London and Simon wanted a guide to occult London in the 1930s to accompany Bookhounds. The back story for the guide, we decided, was that an occultist-about-town, who knew all the personalities in London at that time, was compiling this guide for a mysterious someone amidst murmurings that something very bad was about to happen. Unfortunately, when the occultist, Augustus Darcy, got near the truth he died mysteriously and his writings remained hidden for eighty years until, I believe, a dusty tome was discovered in Simon Rogers’ attic.

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    Billzilla

    Pelgrane Week: The Black Drop Review

    Posted on May 3, 2011 by

    Set in one of the most remote places on Earth, the Black Drop is an adventure for Trail of Cthulhu. Investigators, for reasons of their own, are on hand to witness the dismantling of an unsuccessful colonizing effort in the bleak and largely inhospitable Kerguelen Islands in the southern Indian Ocean. There are rumors that the Kerguelens were once part of an ancient continent: a place of advanced learning and magic – Lemuria. Something ancient stirs beneath these islands – something unwholesome and hungry…

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    Flames

    Pelgrane Week: Top 10 Gumshoe RPG Reviews

    Posted on May 2, 2011 by

    Publisher Week | Pelgrane Press | FlamesRising.comOver the years, FlamesRising.com has provided several reviews from games and music produced by Pelgrane Press.

    To kick off Pelgrane Press Week today, we dug into our archives. In this round up of our top ten Gumshoe RPG reviews, we highlight your favorite games, supplements and gaming aids.

    Take a trip with us into the keep as we remember what we liked (and what we didn’t) about games like Trail of Cthulhu and Mutant City Blues.

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    Flames

    Pelgrane Press Week and Contest at FlamesRising.com

    Posted on May 2, 2011 by

    Pelgrane Press LogoFlamesRising.com is pleased to announce a new type of theme week for our readers. From Monday, May 2nd 2011 through Friday, May 6th 2011 we will highlight a specific publisher.

    To launch our new theme week, we have chosen Pelgrane Press as our featured publisher. If you’ve been following our site, you may recall we have provided you with popular previews, interviews, reviews and articles in the past. Based on this publisher’s popularity in the hobby games industry and with horror fans like you, we felt Pelgrane Press was a worthy choice.

    Not familiar with Pelgrane Press, its Gumshoe System and its recently announced Stone Skin Press fiction imprint? For starters, why not check out our Cthulhu Apocalypse: The Dead White World Preview, which is the first part of the highly anticipated Cthulhu Apocalypse series by Graham Walmsley. From there, we recommend reading our recent interview with Robin D. Laws, our interview with Ken Hite and our interview with composer James Semple.

    For Trail of Cthulhu RPG fans, don’t forget to check out our FlamesRising.com exclusive. Robin Laws provided us with Inmates: A Campaign Frame.

    Curious about the Gumshoe System? Want to play games like Trail of Cthulhu and Esoterrorists but haven’t had the cash? To celebrate our first-ever publisher theme week, Pelgrane Press is sponsoring a contest here on FlamesRising.com!

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    Flames

    Cthulhu Apocalypse: The Dead White World Preview

    Posted on April 12, 2011 by

    The first part of the highly anticipated Cthulhu Apocalypse series.

    The Investigators are rendered unconscious by a train crash. When they wake they discover the world has died. White flowers cover the ground and they see, beneath the delicate petals, the faces of the dead. No other human is in sight, everyone is gone.

    The struggle to survive the apocalypse takes the Investigators through Britain, across the sea to America and beyond the veils of reality.

    The Dead White World contains the first three scenarios for Cthulhu Apocalypse by Graham Walmsley, author of The Purist Adventures.

    Flames Rising is pleased to present an exclusive preview of this new Trail of Cthulhu product from Pelgrane Press.

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    Flames

    Trail of Cthulhu: The Big Hoodoo

    Posted on February 8, 2011 by

    The stories of rocketships and rayguns you read under cover of dark are coming to life before your eyes. Will you become a victim of Parsons’ ‘Big Hoodoo’?

    The Big Hoodoo is Lovecraftian noir in 1950s California with a ripped-from-history plot centered on the explosive death of real-world rocket scientist, science fiction fan, and occultist Jack Parsons in a garage laboratory in 1952. The investigators are iconic figures active in the science fiction scene at the time of Parsons’ death, and their inquiries lead them from the mean streets of Pasadena to the edge of the Mojave Desert and the mountains of southern California as well as the beaches of Los Angeles.

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    Megan

    Shadows Over Filmland RPG Review

    Posted on July 14, 2010 by

    This work opens with ‘Double Feature,’ a scholarly essay comparing and contrasting 1930s horror movies with Lovecraft’s work: similar themes but different treatments. Lovecraft describes everything in detail while movies suggest with light and shadow, much being left to the viewer’s imagination. Many elements are common to both, but the movies have more random, innocent victims while most of Lovecraft’s bring horror upon themselves; and in the movies the monsters usually are defeated by the final reel… even if they return in the sequel! Your games will likely draw on both horror movies and the written word, and those pesky Mythos horrors have a habit of popping up in the next adventure.

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    Hard Helix RPG Review

    Posted on June 14, 2010 by

    Hard Helix is a series of scenarios for Mutant City Blues, written by Robin Laws. The whole thing clocks in at 78 pages, including intro text and all that. This is to say, the scenarios are compact. I’ll lay it out on the table; this is a good thing. If you’ve read my review of Mutant City Blues, you’ll know that I greatly appreciate the design concepts presented. Hard Helix keeps those up. It’s a supplement packed with content from beginning to end. Robin doesn’t waste words, here.

    The first adventure is Hard Helix, something of a political exercise. It has a relatively large cast, and sets up some interesting ‘canon’ characters for the setting.

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    Megan

    Trail of Cthulhu: Rough Magicks RPG Review

    Posted on June 7, 2010 by

    The Introduction lays out the intention of this work: to provide an optional systematic approach to magic that can be used within a Trail of Cthulhu game by the characters and/or their antagonists as the Keeper so chooses. Well, the antagonists probably will be using magic at times, but not necessarily according to a set of rules; their spells may be created as appropriate for the needs of the adventure being played.

    The first chapter – Which Magic? – goes into greater detail about sources. Naturally, Mythos literature looms large, but Lovecraft was by and large unclear about the underlying mechanics of his magic, using it to create the desired effect without much regard to what was going on.

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    Armitage Files (Trail of Cthulhu) Review

    Posted on May 26, 2010 by

    The Armitage Files for the Trail of Cthuhlu line offers an old idea with a fresh approach. This smart-looking book centers around ten documents (authentic looking pieces ready for handing out to players) and how Keepers can use said documents in a campaign. I call this an old idea because in-game props are a tried and true staple of gaming. Even before LARPing was an acronym, game masters handed out handwritten notes, recorded messages, weapons, or something tangible for their players to enjoy.

    It’s great to have something physical to link the real world to the fictional setting. Right? Those props usually end up not amounting to very much beyond cool memories. In this book, Laws tries to show Keepers how to get serious play from in-game props.

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    Flames

    Castle Bravo (Trail of Cthulhu) Available Now!

    Posted on May 25, 2010 by

    It’s 1954, and you’re a sailor or scientist aboard the USS Bairoko, an “escort carrier” detailed to support secret nuclear bomb tests in the Marshall Islands. The bomb goes off in the Bikini atoll, the ship gets a light dusting of radioactive fallout, and now the crew is acting crazy, distress calls are coming in from monitoring stations around the blast site, and strange blips are showing up on the radar screens. What do you do?

    Castle Bravo is available at the Flames Rising RPGNow Shop.

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    Flames

    The Watchers in the Sky a new adventure for Trail of Cthulhu

    Posted on March 30, 2010 by

    Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.

    Blending Lovecraft with Hitchcock, The Watchers In The Sky is the new adventure from Graham Walmsley, the author of The Dying of St Margaret’s.

    A madman feeds the birds, paranoid they are watching him. Later, the same strange birds stare from the rooftops, warping the laws of physics and chemistry. And, when the Investigators dissect one of the creatures, they find something monstrous inside.

    The Watchers In The Sky is available at the Flames Rising RPGNow Shop.

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    Flames

    New Trail of Cthulhu Books Available Now!

    Posted on September 12, 2009 by

    Rough Magicks

    A magic supplement for the best-selling and award winning Trail of Cthulhu, written by the master of Lovecraft Lore, Kenneth Hite.

    The latest eldritch tome for Trail of Cthulhu unfolds the darkest secrets of Lovecraftian magic to the shuddering gaze of Keepers and Investigators alike! Read it … if you dare!

    This book assembles the core of Lovecraftian magic from hints and allusions — and blasts all certainty aside with twelve contradictory explanations for it!

    Rough Magicks is available at the Flames Rising RPGNow Shop.

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