Tag Archive | "white-wolf"

Flames

New Year, New Game Sale!

Posted on January 6, 2012 by

The Flames Rising Shop at RPGNow has over 20 games for $12 Each! A New Year is the perfect time to try a new game, so check out these great deals now!

Get great deals from White Wolf, Archaia Entertainment, Pelgrane Press, Green Ronin, Eden Studios, Crafty Games, Cubicle 7 and more!

There are some amazing deals included in this promotion and this is the perfect chance to stock up on games you’ve always been curious about and didn’t pick up when they first launched such as Artesia: Adventures in the Known World or Dark Ages: Vampire. There are amazing deals on newer games as well, Spectrum Games’ Lovecraftian Macabre Tales and Pelgrane Press’ Ashen Stars are well worth picking up.

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Billzilla

Carthians (Vampire: The Requiem) Review

Posted on January 3, 2012 by

Predators are competitors. They compete with other types of predators for food; they compete with others for territory. And they compete with others of their own kind for both food and territory as well. Sometimes, predators will form alliances with like-minded individuals to protect a larger area, making survival – even prosperity – more likely for all within the group. So it is with apex predators like vampires; they don’t care much to be around each other, but when faced with threats too big for one to handle, they band together to form protective groups. Those groups of like-minded vampires are called Covenants, and one of the most interesting of those is the Carthians. Based on the premise of greater equality and of emulating the institutions of their prey, Carthians hope to both blend in better – be less obviously a predator among the flock – and keep the stifling, unchanging nature of near immortality at bay.

Carthians begins with a fine piece of fiction by Greg Stolze to set the mood, then launches into a dissection of the Carthian Movement – its history, goals, and styles of governance.

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Billzilla

Night Horrors: Immortal Sinners Review

Posted on December 27, 2011 by

The amount of source material produced for the World of Darkness role playing universe is truly impressive. Not all of it is useful to players – much of it being useful primarily to the game master for the purposes of fueling any individual group’s adventures – and some is of benefit to all players. Night Horrors: Immortal Sinners is a book that is fascinating to read for any aficionado of the setting, but is likely best left to the GMs (or “Storytellers” in White Wolf’s World of Darkness parlance) as it spends most of its 160 pages detailing powerful vampires that the players’ characters could bump into in-game.

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Matt-M-McElroy

More White Wolf Books Back in Print at DriveThruRPG!

Posted on December 2, 2011 by

One of the tasks I have as Publisher Relations Manager at DriveThruRPG.com is working with publishers to get their books into the Now in Print program.

One publisher that has embraced this program as part of their new publishing model is White Wolf. Not only are they releasing all of their new titles in both PDF and Print, they are working with us to add all of the out-of-print World of Darkness and Exalted titles back in print and available again. The process has certainly had some challenges and taken much longer to get rolling than everyone involved had hoped, but the books are great and the fans have (mostly) been excited about these developments.

Some of the challenges with a project of this size include formatting issues. Some of the books are rather old and access to the original production files is hit-or-miss, meaning some of the books will be built from high-quality scans rather than digital production.

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Flames

Vampire Retrospective: Dave Martin

Posted on November 14, 2011 by

The Vampire Retrospective Project continues with a new essay from Dave Martin. Dave is the leader of the Wrecking Crew demo team. The Wrecking Crew ran a number of Vampire tabletop games at this year’s Grand Masquerade in New Orleans.

I am a better therapist because of Vampire.

I know this sounds crazy but it’s true. I run specialty groups for men in prison and on probation – between two jobs I run twelve of these groups every week with each group consisting of six to twelve men. It is my job to confront or challenge them in order to help them grow and meet their own goals.

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Flames

Vampire Retrospective: Brian Petkash

Posted on November 7, 2011 by

The Vampire Retrospective Project continues today with an essay from Brian Petkash. Brian tells us about his short time working at White Wolf, which in part led to him working with the National Association to Protect Children and becoming a teacher.

Fate is a curious thing

One doesn’t know what is planned out ahead of time, of course—God or the three old ladies or the oracle or the Flying Spaghetti Monster isn’t that open—but with hindsight it’s easy to see the willful hand, or paw, as it is in this case, of the cause-and-effect chain of fate.

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Vampire the Masquerade 20th Anniversary Edition Review

Posted on November 3, 2011 by

Where has the time gone? Knowing this game has been out for twenty years seems wrong to me. There are gamers in my group who were ONE when I was thumbing through my
first copy of the original edition. Wrong, so wrong! Rather than share my Vampire recollection here, I’ll instead talk about this massive (529 pages) winner of the (I assume) 2012 Origins award.

One aspect to the book that is unchanged is it’s layout. The book looks identical to the 2nd release in terms of fonts and structure. Mixed with art both new and old, this makes for a strong sense of nostalgia. The look of the book–fenced in borders, eye-catching headers, and more–was excellent twenty years ago and has aged well. If anything, they have enriched it by adding much-needed color to the mix.

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Flames

Vampire Retrospective: Shane DeFreest

Posted on October 27, 2011 by

The Vampire Retrospective Project continues today with an essay from Shane DeFreest, the former Community Developer for CCP/White Wolf Publishing. Shane tells us about his early introduction to Vampire and his experience being part of the fan community. Shane’s role may have changed, but his commitment to the fans has not.

If you were to go back in time 20 years and tell me that the funny weird looking green book I was putting on the shelf in the section with all the other non-D&D “weirdo role playing games” at the local comic and game shop I worked at would be the single most defining thing in my life, I would have laughed at you and pointed to the X-Men #1 hanging on the wall and said “that defines my life”. Because, for ten years prior to Vampires release, and for as long as I could remember, comics did that for me, not role playing games. Sure, I loved playing D&D for the acting escapism (did theater from a young age) but I was a comic guy and expected that my life journey would forever be tied to superheroes. How so very wrong I would be. That strange green book ironically came out the same year I graduated from high school and my first year of adulthood. I didn’t know it then but my journey into darkness had just begun.

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Flames

Vampire Retrospective: Jacob Bjørnø Klünder

Posted on October 21, 2011 by

The next entry in the Vampire Retrospective Project comes from a freelancer know for his work on Dark Ages: Vampire and other classic World of Darkness titles. Jacob tells us how he got his start with Vampire.

Funnily enough, it actually started with Mage: the Ascension.

I’d made a new friend in High School, a guy named Thomas, and he had Mage. I was getting tired of my old group and our games and so I got together with this guy and some other friends and we used Mage as a generic game. The result was a number of fun one-shot games and a great horror campaign. We’d also found out that the company that did Mage had done another game, this one about vampires, and so Thomas and I went to visit my cousin in Copenhagen and pick up some books at the gaming stores in the “big city”.

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Flames

Vampire Retrospective: Steve Wieck

Posted on October 12, 2011 by

Our next Vampire Retrospective Essay comes from Steve Wieck, former CEO of White Wolf and current head of DriveThruRPG. Steve tells us about some of the early days when White Wolf was dealing with printers, distributors and retail stores.

White Wolf in the early days of Vampire

“Steve, we have a problem with the Tzimisce book,” Rich Thomas, White Wolf’s head of design said, “but we think we have a solution for it.”

“Ok,” I said with some trepidation.

“Josh did the art piece for the back cover, and well, it’s probably going to be seen as a little inappropriate by some distributors and retailers.”

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Flames

Interview with Developers Webb and Bailey on Strange, Dead Love

Posted on October 11, 2011 by

Flames Rising is pleased to present you with a special interview, just in time for Sweetest Day! Earlier, we asked you to help us come up with interview questions for White Wolf Publishing developers Russell Bailey and Eddy Webb. We’re happy to share their responses as they dive into your burning questions about Strange, Dead Love, the new paranormal romance sourcebook for Vampire: the Requiem that debuts in early December. Thanks to everyone who commented and shared their thoughts on this sourcebook. The questions below were pulled from your feedback!

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Flames

Vampire Retrospective: Morgan A. Oviatt

Posted on October 9, 2011 by

The Vampire Retrospective continues with an essay from Morgan A. Oviatt. Morgan tells us about his first character and making friends with “a guy in a beret playing an Assamite” which certainly sounds cool to me.

Vampire with Moon

My initial forays into the World of Darkness was a boy in my NASA-funded school in Texas nicknamed “Satan”. He was a goth, had sharpened nails and carried the Vampire Player’s guide everywhere but played with nobody. He struck me as a bit of a git, and so I was initially hesitant to consider Vampire as a real game.

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Flames

Vampire Retrospective: Andrew Peregrine

Posted on October 6, 2011 by

Our next entry in the Vampire Retrospective Project comes from Andrew Peregrine, developer of the Victoriana RPG by Cubicle 7 Entertainment. Andrew tells us about hist first experiences with Vampire, joining the Camarilla and the friends he has made along the way.

Masquerade and Me

Have I really spent 20 years playing vampire? Not only is that half my life, but twice as long as I’ve been with my partner. Is it wrong that Masquerade is one of my longest relationships? It isn’t even the first role-playing game I played. Like so many other gamers, Dungeons and Dragons claims that dubious honor, and Call of Cthulhu was my first horror game. So why do I feel like I owe Vampire anything special? In my case, it’s because I owe so many friendships to this game.

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Flames

Vampire Retrospective: Michael Holland

Posted on October 4, 2011 by

Our first entry in the Vampire Retrospective Project comes from Michael Holland, who is one of the Moderators on the White Wolf forums. Michael tells us about his first discovery of Vampire: the Masquerade.

It is not every day that a game like Vampire the Masquerade comes along and changes everything. For the most part, the list of revolutionary role playing games is a very short one. In 1974, Dungeons & Dragons served as the veritable genesis of the table top role playing game phenomena. In 1977, Traveller successfully brought the subgenre of the science fiction role playing game into its own space so to speak. The work of H.P. Lovecraft had always been a major influence on role playing games, but in 1981 Call of Cthulhu took us deeper into the realm of horror than we had ever gone before.

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Flames

The Vampire Retrospective Project

Posted on October 3, 2011 by

Flames Rising is celebrating the 20th anniversary of the Vampire: the Masquerade. We have reached out to the community of fans and asked them to tell us what Vampire means to them. We know that this game has brought friends and family together, changed lives, and created lasting memories in the minds of players and fans around the world. The Vampire Retrospective Project is not only a chance to hear some of those stories, it’s an opportunity to record them for future generations.

Since our original post about the project, we have received essays from several people ranging from people who’ve worked on Vampire: the Masquerade, played a character in the Camarilla, or who remember how this game has influenced popular culture.

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Flames

Vampire: the Masquerade 20th Anniversary Edition eBook is available now!

Posted on September 29, 2011 by

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.

The Vampire: 20th Anniversary Edition eBook is available now at the Flames Rising RPGNow Shop!

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Flames

Help Us Interview White Wolf for Strange, Dead Love

Posted on September 21, 2011 by

Vampire: the RequiemEarlier, White Wolf publishing announced an upcoming paranormal romance sourcebook for Vampire: the Requiem entitled “Strange, Dead Love.”

Developers Russell Bailey and Eddy Webb guided a trio of writers on the project. Jess Hartley, Filamena Hill and Monica Valentinelli lent their expertise and their voices to dive into the steamier side of Requiem where vampires and mortals fall hopelessly in love and lust.

In honor of this sexy new book, FlamesRising.com wants Russell Bailey and Eddy Webb to spill all the supplement’s dirty secrets. We think you do, too. That’s why we need your help.

Find out more by clicking through to the rest of the post.

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Flames

Announcing the Vampire: the Masquerade Retrospective and Open Call

Posted on September 17, 2011 by

Vampire the Masquerade Revised EditionTo celebrate the 20th anniversary of the Vampire: the Masquerade, Flamesrising.com is hosting an open call for new essays detailing memories and experiences of the property first published by White Wolf in 1991. The title of this series is the Vampire: the Masquerade Retrospective.

For more details on where to submit and what FlamesRising.com is looking for, please review the Vampire: the Masquerade Retrospective Submission Guidelines.

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Billzilla

City of the Damned: New Orleans Review

Posted on September 1, 2011 by

Setting books are a tough sell in most role playing games. For one thing, if the game master opts to set the adventures of the characters in a different city then those offered – or the players’ characters find themselves drawn in another direction entirely – setting books become less than completely useful. Also, since they will only sell – for the most part – to game masters, more than three-quarters of the potential audience is already uninterested in purchasing it.

Such is the problem with city guides for the World of Darkness; despite aiming for fascinating cities with a great many points of interest besides vampires, werewolves and the like, they just haven’t sold well enough to justify others in the line. However, they are well worth a GM’s time and cash outlay to obtain; besides a wealth of interesting NPCs that might show up in one’s own game, the city books are filled with fantastic plot hooks and useful information that is easily adapted to any chronicler’s setting.

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Flames

The Wrecking Crew at Grand Masquerade 2011

Posted on August 11, 2011 by

Dave Martin, founder of the Wrecking Crew Demo Team, is here to tell us a little more about his organization and their role at White Wolf’s Grand Masquerade event next month.

The Wrecking Crew

The Wrecking Crew was created by Dave Martin and his gaming group in 1996, and went on to become one of the official demo teams for White Wolf and the World of Darkness table-top games in 2000. Their years of devotion were rewarded in 2009 when White Wolf elevated the Wrecking Crew to the rank of Senior Demo Team. Due to this status, The Wrecking Crew has had the honor of running a number of developer release events including the upcoming Vampire: the Masquerade 20th Anniversary Edition. Though the organization began as a local group in Arizona, it has grown into a national association with members in several states.

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