Tag Archive | "wotc"

Flames

Ed Greenwood Presents Elminster’s Forgotten Realms

Posted on October 16, 2012 by

The FORGOTTEN REALMS is the most successful and widely known DUNGEONS & DRAGONS campaign setting ever created, and it owes its existence to creator Ed Greenwood.

This 160-page hardcover book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses.

Ed Greenwood Presents Elminster’s Forgotten Realms is available now at Amazon.com.

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Flames

Glimpse into the Future of D&D at Gen Con Indy 2012

Posted on August 13, 2012 by

Wizards of the Coast is thrilled to announce that its iconic roleplaying game of fantasy and imagination, Dungeons & Dragons®, will offer fans the chance to both explore the notorious drow race in the current Rise of the Underdark campaign, as well as glimpse into the future of the game at this year’s Gen Con Indy 2012 (August 16 – 19).

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Flames

Duels of the Planeswalkers 2013 Launches on iPad and Consoles

Posted on June 25, 2012 by

Wizards of the Coast unleashed Magic: The Gathering – Duels of the Planeswalkers 2013 on iPad for the first time, along with Xbox LIVE® Arcade, PC/Steam® and PlayStation® Network.* Duels of the Planeswalkers 2013 is the first major release from Magic: The Gathering this summer, kicking off the Magic 2013 campaign that entices players to “Face A Greater Challenge” against the ultimate evil mastermind of the Multiverse, dragon Planeswalker Nicol Bolas!

Beginning last week, Duels 2013 players will get the first look at approximately 100 cards that will be featured in the Magic 2013 Core Set launching July 13, 2012. In addition, with the purchase of Duels 2013, players receive a code to redeem an exclusive six-card booster pack – including a platform-specific promo card – at participating Wizards Play Network hobby stores.

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The Dungeon Survival Handbook Review

Posted on June 8, 2012 by

Evil has always lurked deep underneath the ground and now Lolth’s children are clawing their way to the surface to consume the realms of Dungeons & Dragons. Few will survive the coming darkness. Into the Unknown: The Dungeon Survival Handbook is the first roleplaying game supplement released by Wizards of the Coast as part of The Rise of the Underdark ongoing event.

Sightings of dark elves on the surface have grown steadily—turning from dismissible rumors into disturbing reports. Brave heroes are needed to discover what plot or purpose is driving the children of Lolth to so boldly intrude upon our realm. Drow-laden encounters and challenges await you in stores everywhere—along with an array of products that will help you in your attempt to survive The Rise of the Underdark.

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Haunted Temples Map Pack Review

Posted on June 4, 2012 by

Wizards of the Coast has released more support product for the tactical play style of Dungeons & Dragons 4E. The Haunted Temples Map Pack is a collection of three full-color, double-sided maps which come in packaging which converts into a convenient envelope to protect the maps in transportation and storage.

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Cathedral of Chaos Review

Posted on June 1, 2012 by

Wizards of the Coast’s latest dungeon tile set, Cathedral of Chaos, arrived in the mail today. I am an avid collector of dungeon tiles and I use them quite often at my game table so please keep that in mind when I say Cathedral of Chaos is both the best dungeon tile set I have seen in quite a while as well as the worst.

The set provides quite a few interesting architectural pieces as well as several inspired tiles which made me cheer as I popped them out. Smoke filled tiles, demolished areas, raised daises and ice/fire tiles add a lot of interesting terrain options to a DM’s arsenal.

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Flames

New Edition of Dungeons & Dragons RPG

Posted on January 9, 2012 by

Wizards of the Coast has announced a new edition of the Dungeons & Dragons RPG:

Charting the Course for D&D: Your Voice, Your Game

As you may have read in the New York Times, it’s an exciting time for Dungeons & Dragons. We are happy to announce today that we are developing the next iteration of D&D, and will be looking to the legions of D&D fans to help shape the future of the game along with us.

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Monica Valentinelli

Neverwinter Nights on Facebook Review

Posted on October 10, 2011 by

One of the cool things about “new” media is a company’s ability to bridge the gap between paper and pencils with technology. Neverwinter Nights on Facebook is a social game you can play.

The first thing you do is roll stats. There’s no character class, but this min/maxer (That’s right.. Me…) rolled a few times until I got… Well… Some decent stats. The game didn’t work on Chrome so off to Firefox I go… That’s where I found out that punctuation doesn’t work in the character name field. I have an elf name I often use (Lazy, I know, I know…) but the apostrophe didn’t take.

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Flames

Dungeons & Dragons: Heroes of Neverwinter on Facebook

Posted on October 3, 2011 by

Dungeons & Dragons: Heroes of Neverwinter enters open beta phase

The first name in roleplaying games is taking another step in its storied pop culture history as Atari brings Dungeons & Dragons to the Facebook platform. Atari, one of the world’s most recognized publishers and producers of interactive entertainment, will release Dungeons & Dragons: Heroes of Neverwinter into its “open beta” period on September 15, bringing the ultimate RPG brand to the ultimate social platform.

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alanajoli

Surely You Joust!

Posted on July 24, 2011 by

After a post the other day on Google+, Monica poked me about letting Flames Rising readers know what I’ve been up to while I’m not writing for Flames Rising.

Most of my writing recently has been for Branford Patch, a local online news site, where I do a regular history column about the early days of Branford, Connecticut. It’s great fun, but not typically a cross-over into horror (although perhaps I’ll track down a ghost story one of these days!).

This past week, however, I had my very first Dragon magazine article published!

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Flames

New Dungeons & Dragons Board Game: Conquest of Nerath!

Posted on May 28, 2011 by

Wizards of the Coast today announced the forthcoming launch of its new, highly anticipated Dungeons & Dragons board game, Conquest of Nerath, set for retail release on June 21, 2011. The Conquest of Nerath board game provides exciting game play for strategy gamers interested in exploring the world of Dungeons & Dragons while offering current RPG players a whole new way to experience D&D. Conquest of Nerath is the third major D&D board game to be released following Castle of Ravenloft and Wrath of Ashardalon.

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Monica Valentinelli

My Magic: the Gathering Demo at C2E2

Posted on March 29, 2011 by

One of the things I did at C2E2 was sit down and play a demo of Magic: the Gathering. I had the chance to talk to a very knowledge and experienced judge. We have some decks here at home and even though I’ve played a few rounds, with a game like Magic: the Gathering I feel there’s always something new to learn.

For my demo, I chose the Chandra Nalaar or red deck from the Planeswalker set. Immediately, the game designer in me wondered how gameplay might vary between the different colors. The red deck was totally appropriate to my personality and had lots of fiery cards and mountains in it.

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GRIM

Dark Sun Creature Catalog Review

Posted on March 16, 2011 by

This was a bit of a disappointing book. It may be my mind playing tricks on me but I seem to remember Dark Sun having a lot more naturaHaving not so long ago having gotten through praising Monster Manual 2 for making all the monsters at least look scary I’m afraid to report that some of the ones in this book end up looking either ‘meh’, or ‘ridiculous’. Not flumph-scale ridiculous, but really not great. This is a shame as the wildlife of Athas is meant to be some scary-ass stuff, terrifying and dangerous. Not silly. Somehow that isn’t conveyed by this book and topping out at 150 pages, somehow it feels a lot thinner.

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GRIM

Dark Sun Campaign Setting D&D Review

Posted on February 24, 2011 by

I remain largely unconvinced of 4e’s worth for playing your more usual fantasy settings. It seems too high powered and kitchen-sink to me. When it comes to certain, specific settings however I can see it working much better, though for a couple of different reasons. 4e works better with Eberron and – in theory – Planescape because of the inherent gonzo and high-power qualities of those settings. It, theoretically, works for Dark Sun because 4e’s emphasis on personal training and powers suits a material-scarce setting where the individual and their ability has more importance. To that extent, the sheer appeal of Dark Sun has ‘turned me on’ to 4e in a way the previously existing material hasn’t.

Of course, that may just be nostalgia speaking.

The book feels more like a primer than a full setting guide. It just doesn’t feel like it goes into remotely the amount of depth – overall – that a setting book necessarily should. I feel it could have done with being about fifty to a hundred pages longer or could have left out some of the mechanics (epic destinies and alternate class fittings) to make more room for going into the background.

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GRIM

Player’s Handbook 3 D&D Review

Posted on January 18, 2011 by

Another ‘core’ rulebook but unlike PHB2 there’s really nothing in here save the monk character class that can really be called core. The races have gotten increasingly bizarre and obscure to the point where unless you’re playing a fantasy version of RIFTs or a kitchen-sink setting like Planescape, things aren’t going to make much sense. That said, this book does give you the psychic rules that people have been waiting for and addresses a huge flaw in 4e up to this point – shitty multiclassing rules.

Yet again this is a fairly background-free book though, given the exotic peculiarities of the new races it can’t really be called generic. This is at the far-exotic end of crazytown in the D&D mythos and describing monks and monk powers as ‘psychic’ really grates on my nerves and – to my mind – cheapens the monk role in the same way midichlorians cheapen Jedi.

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GRIM

Adventurer’s Vault D&D Review

Posted on January 10, 2011 by

OK, so, given that I gave 4e D&D what’s widely considered to be a ‘bad review’ why am I reviewing this and a bunch of other 4e D&D stuff? Several reasons. 1 – 4e is still semi-open and so things can be written for it, as indeed I have written a couple of things for it. 2 – I’m trying to see if there’s anything I’ve missed. 3 – It’s not irredeemably awful. 4 – I’ll forgive a hell of a lot for the sake of Dark Sun. 5 – I’ve figured a few ways around the whole needing a map thing and besides, there’s some jolly nice map things around now and, what the hell, I like playing Descent. Same thing, right? *Grin*

This is a review of Adventurer’s Vault, which is a big shiny catalogue of ‘stuff’ for adventurers to use to hit things, protect themselves from being hit, run away from things, zap things and so forth.

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Flames

This Week’s Hot Horror News for Friday, December 31st

Posted on December 31, 2010 by

FlamesRising News | FlamesRising.comBefore you grab your shotgun and blast 2010 away, you might want to check out our hot news today. We’ve got fiery new releases, a few announcements and more hot, hot links to usher in the New Year.

Got something you want to throw on the fire next time? Send your dark and delectable links to via our contact the editors at FlamesRising.com page.

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Flames

Preview of The Sentinels by Bob and Geno Salvatore

Posted on December 27, 2010 by

The lightning-paced conclusion to the Stone of Tymora trilogy by best-selling author R.A. Salvatore and his son…

After dueling with a dragon and a demon, Maimun knows he must destroy the stone that has kept him on the run for most of his life. The question now is how. With Joen by his side, Maimun journeys to the Tower of Twilight to beg famed wizard Malchor Harpell for answers. But Harpell’s help comes at a steep price. Friends become enemies. Lost secrets come to light. And deep in the shadows, the sentinels are watching, scheming to save the stone–even if it means someone must die.

Featuring the sage words and signature swordwork of R.A. Salvatore’s best-selling character Drizzt Do’Urden, this final book of the Stone of Tymora trilogy is packed with action, magic, intrigue, and a heart-stopping twist that Salvatore fans won’t want to miss.

Flames Rising is pleased to offer our readers an excerpt from this book by Bob and Geno Salvatore. Be sure to check out our interview with the Salvatores about the Stone of Tymora series here at Flames Rising. The Sentinels is available now at Amazon.com.

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Matt-M-McElroy

Discussing Gauntlgrym with author R.A. Salvatore and Contest!

Posted on October 19, 2010 by

Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter—a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

In this interview, FlamesRising.com editor-in-chief Matt M. McElroy sits down with best-selling author R.A. Salvatore to discuss his new book entitled GAUNTLGRYM. After the interview, uncover a vital clue to help you win a contest for a signed copy of the book and a trip for two to D&D Experience in Fort Wayne, Indiana.

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Flames

Preview of Aldwyns Academy by Nathan Meyer

Posted on October 8, 2010 by

Enter a school for magic where even the first day can be (un)deadly…

On the very first day of school at the world-famous Aldwyns Academy for Wizardry, fledgling wizard Dorian Ravensmith finds himself immersed in a mystery. White wolves have been attacking incoming students. Ghosts are haunting the Snapping Dragon Gardens. And the professors lurk in the halls, whispering about a shadowy wizard who seems to be behind it all.

That night, Dorian spies a figure creeping into the Snapping Dragon Gardens and and he follows, certain that with the help of a few magic items and simple potions, he can catch the culprit by daybreak and return a hero. But as hobgoblins, banshees, and a terrifying dragon try to stop him at every turn, Dorian discovers that he’s stepped into an (un)deadly trap that could not only destroy his future as a wizard but also the beloved wizardry school.

Flames Rising is pleased to present the first chapter of this new book by Nathan Meyer. Aldwyn’s Academy is a companion Novel to A Practical Guide to Wizardry from Mirrorstone.

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