Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on May 20, 2009 by Flames
Everything is blood.
The heartland gushes. Highways like arteries. The map darkens with spreading red. At night, it’s all a great big bloody nowhere, a yawning mouth, a hungry shadow. And you have to cross it. It feels like a bad dream. It is a bad dream. This can’t be real. This can’t be what they want you to do. Of course, you know as soon as you wake up it doesn’t change anything. It doesn’t stop the fact that tomorrow night, this dream you’re having right now becomes really real, and let’s face it, you’re probably going to die out there.
Blood Drive is available at the Flames Rising RPGNow Shop.
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Posted on May 19, 2009 by Flames
Top Cow Productions, Inc. proudly announced today the crossover of Cyberforce and Hunter-Killer. Slated for a July 2009 release, Cyberforce/Hunter-Killer #1 is the first in a six issue limited series that pits each team against the other in a conflict. The event follows hot on the heels of the recent events of Fusion, which crossed Cyberforce and Hunter-Killer against Marvel Comics’ Avengers and Thunderbolts.
Cyberforce/Hunter-Killer #1 is written by Mark Waid, who co-created Hunter-Killer with Top Cow CEO and founder Marc Silvestri in 2005. Artistic duties will be performed by Kenneth Rocafort, (Madame Mirage, Pilot Season: The Core) who drew the final four issues of the initial Hunter-Killer season.
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Posted on May 13, 2009 by Flames
Aletheia is a journey into the weird world on the fringe of our own. It is an exploration of the supernatural and the paranormal in the modern world, and while the characters may find this experience holistically terrifying, terror and horror is not built into the system. Characters are designed as individuals, but they are brought together as a team due to their pasts and genealogical connections, regardless of profession or ability. The team has a residence and funds that are intricately connected to the setting, and after the team is assembled, they take off on their investigations of the paranormal and the weird.
Review by Kevin Rohan
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Posted on May 11, 2009 by Flames
The Buried Tales anthology of horror and supernatural fiction transports you to the rural town of Pinebox, Texas, where secrets are buried but the dead don’t always stay that way.
Buried Tales includes stories by Jason Blair, Preston DuBose, Trey Gorden, Derek Gunn, Jess Hartley, Shane Lacy Hensley, Charles Rice, Monica Valentinelli, David Wellington, Ed Wetterman, J.D. Wiker and Filamena Young.
Stop by the Buried Tales website to check out author bios and audio previews.
Pre-order the book today at Paizo.com or the Midnight Cellar.
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Posted on May 4, 2009 by Flames
Eddy Webb, Alternative Publishing Developer at White Wolf Publishing, brings us a new design essay today. Eddy tells us how New Wave Requiem was developed, what some of the challenges were and how the project came together.
Finding Horror in the Eighties
New Wave Requiem started as a joke. A bunch of us were clowning around in the Vampire office (where both the developer and art director had their desks) and joked about all the vampire movies in the eighties. The idea stuck in my head long after the conversation ended, and it led to me spending hours doing research, watching movies and constantly rewriting an outline until I really felt that we could do a Vampire product on America in the 1980s and still have it be a horror game.
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Posted on April 30, 2009 by Flames
These are the stakes, then, for the Ghosts of Albion roleplaying game. Players take the role of one of the secret Protectors or one of their cronies and goons. It is also possible to play a class traitor – a ghost or a vampire, for example, which has turned its coat and now seeks to hunt down to extinction other members of the supernatural, presumably for money or the baubles of power and influence. No one comes out of this very well. The premise for the action apparently comes from a BBC television production, which does not appear to have made it to Thailand and about which I knew nothing before receiving this game. Fans of the program will be more able to identify with the protagonist siblings Tamara and William and the various aids and assistants, including the revived Queen Boudicca (or Bodicea as she is for some reason spelt here) and the poet Byron (described, on p.70, thus: “… the archetypal Regency buck. Born with a club foot and weak constitution, Byron inherited his title at age ten.” Obviously some new use of the term ‘archetype’ is in use at Eden Studios. I will have something to say about the language later).
Review by John Walsh
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Posted on April 28, 2009 by Flames
The magazine comes in a robust 60 pages. That is not as big as their major competitor, but it is very, very, full. The initial editorial lays out all of the article types that the magazine plans to pursue in the coming quarters and every one seems interesting and with a constant mind toward having something for all players. There was always an eye toward having both solid fluff (flavor) and rules (crunch) in each article. More over, a focus on making sure the flavor and crunch aligned. Readers will notice if there is a disconnect and will be turned off by a product that does a bad job of aligning these two very important aspects of game design. That is not the case here.
The articles are similar to classic articles we, as a gaming generation, have all grown up with. There are articles that detail new weapons and talk about the fighters that use them, articles that introduce a new god, his followers and other important doctrines of the faith.
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Posted on April 28, 2009 by Flames
Flames Rising has been offered the chance to bring you a preview of Alex Bledsoe’s new vampire novel Blood Groove.
When centuries-old vampire Baron Rudolfo Zginski was staked in Wales in 1915, the last thing he expected was to reawaken in Memphis, Tennessee, sixty years later. Reborn into a new world of simmering racial tensions, the cunning nosferatu realizes he must adapt quickly if he is to survive.
Finding willing victims is easy, as Zginski possesses all the powers of the undead, including the ability to sexually enslave anyone he chooses. Hoping to learn how his kind copes with this bizarre new era, Zginski tracks down a nest of teenage vampires. But these young vampires have little knowledge of their true nature, having learned most of what they know from movies like Blacula.
Forming an uneasy alliance with the young vampires, Zginski begins to teach them the truth about their powers. They must learn quickly, for there’s a new drug on the street—a drug created to specifically target and destroy vampires. As Zginski and his allies track the drug to its source, they may unwittingly be stepping into a fifty-year-old trap that can destroy them all . . .
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Posted on April 27, 2009 by Flames
Adamant Entertainment is pleased to announce that it has signed an agreement with Chaosium Inc. to produce supplements and adventures for the CALL OF CTHULHU roleplaying game.
“Call of Cthulhu has long been a touchstone in my personal gaming history,” said Gareth-Michael Skarka, owner and director of Adamant Entertainment. “It was one of the first games that I played, and I continue to come back to it through the years, so I’m incredibly excited to be able to add Adamant’s voice to the Call.”
Adamant will be releasing two new settings for the game: THIS SCEPTER’D ISLE, which brings the horrors of the Mythos to Elizabethan England; and SHADOWS OF THE RED HAND, a full treatment of 1920s gangland Chicago. Award-winning game designer and mythos author Ken Hite will be developing Adamant’s line of CALL OF CTHULHU products, which should be released in late 2009 and early 2010.
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Posted on April 24, 2009 by Flames
Abstract Nova products are now available at RPGNow.com.
The long-awaited Tales of the Seven Dogs Society fiction book is also available in pdf format for only $3.95.
Tales of the Seven Dogs Society is a collection of three self-contained novellas based on the Aletheia role-playing game. Monica Valentinelli, Jim Johnson and Matt McElroy present three separate mysteries, each featuring a different interpretation of the Society. Together, they paint a picture of a world filled with the unexplained… a world the Seven Dogs Society seeks to comprehend. Buy the book at DriveThruHorror.com or RPGNow.com.
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Posted on April 22, 2009 by Flames
Faith in the Future is a story told in one issue.
The scenes are pretty well illustrated. Darkzel’s penciling is well done, and he is able to combine his characters with the world they live in.
When I read through the issue, my first thoughts were how the symbolism is very on the nose. Depictions of a ‘pest messiah” crucified on a cross combined with a hunched over capering exterminator leave little to the imagination. The framework of the story deals with absolute images and While the author’s narration helped explain what I had missed, the artwork captures a lot of raw emotion and even without text James Desborough and Darkzel told a very clear story.
Review by John Kennedy
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Posted on April 20, 2009 by Flames
This week we’re releasing the following kits in the Collection of Horrors: Mother of All Wrong Turns, Caveat Emptor, Body of Evidence, Good for the Soul and Serpent’s Tooth. Mother of All Wrong Turns is already up!
Just learning about the Collection? The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.
Check out all of the Hunter: the Vigil products at the Flames Rising RPGNow Shop.
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Posted on April 19, 2009 by Flames
Flashpoints in the Fog
In a society made up of liars and murderers afflicted by a slowly eroding grasp of their own existences to date, who can trust the concept of history? Understand, then, that there is a scale upon which all Kindred are precariously balanced. As personal power weighs more heavily, the ability to rely on that monster’s memory of the past is lightened. How do the Kindred navigate this Mystery of Ages?
Ancient Mysteries is available at the Flames Rising RPGNow Shop.
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Posted on April 14, 2009 by Flames
White Wolf takes us back to the Eighties in New Wave Requiem (WW25320). The decision to turn back the clock nearly twenty five years seems to be a brilliant one (Yes, I did say TWENTY FIVE years). Sob. Vampire: the Masquerade hit bookshelves in 1991, so readers never really got a feel for the Reagan Era of gaming. This appears to be their attempt at remedying that issue. This slim supplement weighs in at eighty-one pages; however, it wastes no space with ads (an oddity considering the waste the 1980s created). There are a few pages devoted solely to pieces of art, but these terrific characterizations demand forgiveness as they summon images of The Warriors and an evil Susanna Hoffs.
Review by Todd Cash
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Posted on April 13, 2009 by Flames
Author M. Joseph Young has joined our ongoing Horror Design Project here at Flames Rising and tells us a bit about writing horror elements for his Multiverser RPG.
Multiverser Horror
Some people think that horror is easy: dial up the kill rate, and soon every character is terrified.
What, though, if the characters are immortal?
This was the fundamental question we had to face in writing horror scenarios for Multiverser. Player characters are “versers”. Death is the doorway to take you to the next world, and the next world is where the next adventure awaits. Dial up the death rate, and for the verser it becomes a game of choosing how to die, how to end the horror and get somewhere nicer. Thus if we were going to create horror scenarios, we were going to have to figure out how to frighten someone who is completely unafraid of death. That meant understanding fear, and its more fundamental causes. Here are a few of the things we learned. Each has value.
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Posted on April 11, 2009 by Flames

Looking for ideas for your Hunter game? The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.
Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming table. These kits represent a collection of evocative story tools that you can write a story around, drop into an existing SAS or even string together. They aren’t stories in their own right, but rather pieces that you can snap together into whatever shape you want. Using the Guide can add even more props and ideas to this anthology, but it’s not required to use the various story kits in the Collection of Horrors.
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Posted on April 8, 2009 by Flames
A modern take on the classic “apocalyptic” novel, Hater is similar in tone to the seminal works of H.G. Wells, and also the recent films 28 Days Later and I Am Legend. Hater tells the story of Danny McCoyne, an everyman forced to contend with a world gone mad, as vast numbers of the human population suddenly become irrationally violent, killing all who cross their path.
Flames Rising is pleased to bring you the first chapter of David Moody’s Hater, which is currently available at Amazon.com.
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Posted on April 7, 2009 by Flames
Renowned RPG Publisher Offering Free and Discounted Downloads to Reward Fan Loyalty
In light of recent announcements, some fans have expressed concern over the future of electronic (PDF) format book sales in the RPG industry. White Wolf Publishing today has announced that it currently has no plans to discontinue its existing PDF products.
“Quite the opposite,” says Eddy Webb, the Alternative Publishing Developer for White Wolf. “I believe this is a growing market with potential we haven’t yet had a chance to fully explore, both as publishers and as fans of role-playing games.” Eddy remarked that he has dozens of upcoming PDF-exclusive products on his schedule in addition to continuing to provide PDF versions of upcoming products, and that White Wolf is still actively looking into returning to the print-on-demand arena.
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Posted on April 7, 2009 by Flames
I normally tackle one product at a time; however, Sean Boyle’s line of HDL games is so entwined with one another that it’s simply easier to treat them as one massive project. The exact products I’m including are the HDL Basic Rules, Perfect Horizon, Demongate High, the HDL cards, and Lucid: Dreamscape Reality. I’ll try to separate these books for clarity’s sake, but I suspect I’ll have to trip back and forth between them on occasion.
The first book in the HDL line is strictly the nuts and bolts of Boyle’s system. It’s a modest read at eighty-seven pages. Like most, my first impression of the book came through a skimming. The artwork, derived from a stable of six illustrators, seems to enjoy the fact that it rests inside a generic system’s corebook.
Review by Todd Cash
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Posted on April 6, 2009 by Flames
After killing her former mentor-turned-vampire, U.S. Marshal Jameson Arkeley, Caxton was nearly left for dead. Taken to prison for assaulting a convict, she now faces her most harrowing hours yet. Locked up in a Pennsylvania correctional facility that holds the state’s death-row inmates, not to mention countless murderers and drug dealers whom Caxton herself has put away, she is an easy target.
But it gets worse. The oldest living vampire, Justinia Malvern is still on the loose and manages to infiltrate the prison. There she uses the inmates as livestock—taking daily donations of blood at will and slaughtering any who don’t cooperate. But it’s Caxton’s blood she’s most hungry for, and when Caxton’s girlfriend, Clara, comes to visit but ends up trapped there, Justinia will use her as a pawn to get to her most sought-after prey. . . .
Pre-Order 23 Hours: A Vengeful Vampire Tale at Amazon.com.
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