Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on April 23, 2008 by Flames
Retailers at the GAMA Trade Show will select finalists this week
The Academy of Adventure Gaming Arts and Design (AAGAD) and the Game Manufacturers Association (GAMA) proudly announce the semi-finalists in all categories for the 34th Origins Awards.
“It was a good year for the Origins awards,” said Phil Lacefield Jr., chairman of the AAGAD. “We had plenty of contenders across the board. The jury members did a great job.”
“The Origins Awards give our industry a chance to reward excellence in all facets of gaming,” said Anthony Gallela, GAMA’s executive director. “The award categories recognize games of all types, as well as fiction, non-fiction, magazines, comics, and more.”
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Posted on April 23, 2008 by Flames
This is a tightly presented 165 page PDF in two column format in a fair imitation of much of Wizard’s own presentation, it cover PC and NPC character clases, prestige classes, mechanical devices and effects, the interaction of magic and technology, automations, skills, feats and everything else. Basically this is one entire plug-in to bring technology and its users into the game, along with brief discussions on the affect technological change might have on a society and the means by which it might be introduced. To my mind there wasn’t enough material on this side of things, doubtless to make room for all the mechanical crunch.
Review by James ‘Grim’ Desborough
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Posted on April 22, 2008 by Flames
EcoBrain is an online digital download store, dedicated to educating people about environmental living options while affording them the opportunity to purchase materials digitally in an effort to radically reduce the impact on the environment. Because eBooks are paper-free, easily storable and transferable electronic files, they give book readers the option of reading on the computer screen, a hand-held device, or printing off only the pages they deem necessary (preferably on recycled paper.) Additionally, because EcoBrain eBooks are delivered and produced electronically, very little energy is used in their creation and no fuel is used in their delivery.
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Posted on April 21, 2008 by Flames
The outbreak began in 2007. It’s now 2112.
The crippled U.S. government is giving up in its fight against an undead plague. Military forces and aid have been withdrawn from the last coastal cities, leaving those who choose to stay in the “badlands” defenseless against hordes of zombified humans and animals.
“A macabre masterpiece of post-apocalyptic zombie goodness. If you have waited until the end of the world for a wonderfully told, well written, and exciting as hell novel … your world has just ended. EMPIRE is that novel.”
–Dr. Pus, Library of the Living Dead Podcast
Empire by David Dunwoody is available at Amazon.com and Horror Mall.
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Posted on April 20, 2008 by Flames
Swarm Press is proud to announce its first official acquisition: a modern tale of superheroes by Matthew Wayne Selznick titled Brave Men Run: A Novel of the Sovereign Era.
Brave Men Run is the story of Nate Charters. Born different, unsure of his origins, he’s an outcast at Abbeque Valley High School, a self-proclaimed “boy freak” with few friends and low self-esteem. When the a flying man announces the existence of superpowered individuals and the Sovereign Era dramatically dawns, Nate finds himself in a quest to discover the truth: is he more than he seems, a misfit in a miraculous and powerful new minority… or something else entirely?
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Posted on April 20, 2008 by Flames
The obvious comparison with White Wolf’s vampire has to be made when reading VDG, while there are some independent and different concepts the overall one – breeds of vampire fighting it out for control – remains the same and the authors are clearly fans of the earlier version of Vampire and the style and methodology of White Wolf, at least as White Wolf used to be at any rate. This is fine by me, I like the old stuff though I have my pet hates of certain White Wolf ways of going about things too, and I much prefer the old World of Darkness to the new World of Darkness, VDG presents a game that is very much like what a post-Gehenna old World of Darkness campaign setting might have looked like and this is a good thing as far as I’m concerned. Some would consider this a rip-off of White Wolf, I prefer to see it as an homage to White Wolf at the height of their creative capabilities and see the relationship as being more akin to a Nightlife/Vampire relationship than something more negative.
Review by James “Grim” Desborough
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Posted on April 19, 2008 by Flames
Key Encounters: The Volcanic Shrine combines the writing and imagination of fan favorite Monte Cook with SkeletonKey Games‘ best selling miniatures-scale tiles to bring a detailed encounter to your table top. The Volcanic Shrine is a major encounter for fantasy d20 games that can be built with the 20 brand-new, custom designed miniatures-scale tiles included in the product. The encounter details the link between a massive lake of lava deep underground and the Elemental Plane of Fire itself. This encounter could be used as the center point of an entire adventure involving creatures of flame and the evil plot of a dark elemental creature known as Kaliastrix.
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Posted on April 19, 2008 by Flames
I love the world-building. Atlanta has two stages in time – tech (when life is as we know it) and magic. But the transitions between the two are getting faster, and Celtic mythology comes to life. (That sounds vague, I know, but I didn’t really understand it.)
Kate Daniels (whose father is supposedly Russian, but you wouldn’t know it from her surname) still has her almighty saber Slayer, but also has a new companion: teenager Julie, whose wannabe witch mother is missing.
Review by Tez Miller
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Posted on April 18, 2008 by Flames
Bestial: Werewolf Apocalypse by William D. Carl pre-order at Horror Mall.
Beneath the dim light of a full moon, the population of Cincinnati mutates into huge, snarling monsters that devour everyone they see, acting upon their most base and bestial desires. Planes fall from the sky. Highways are clogged with abandoned cars, and buildings explode and topple.
The city burns.
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Posted on April 17, 2008 by Flames
In the future, telepathy is no longer a fantasy; it’s a job.
Gina- just Gina- is a woman with no future, trying to make her living along the Street of Eyes, where people go to hire the desperate and the suicidal for their unique services. She is one of the sellers, the new underclass, who use “third eye” or “Spice”- a powerful drug that gives them the ability to read minds- as their way of making ends meet. The drug has only one downside- it drives the user insane.
Street: Empathy is the first volume of the acclaimed online series by Ryan A. Span. Buy it now from Amazon.com.
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Posted on April 16, 2008 by Flames
A Guide to the Knights of the Underworld
Gifted by the Deathlords with the corrupted Essences of Solar Exalts, the Abyssal Exalted are perhaps the greatest extant threat to Creation and its Exalted defenders. Frozen at the brink of death and offered immense power in exchange for servitude to the Neverborn, these so called knights of death ride forth with one shared mission, to drag the world and all that lives into the Void at their masters’ behest. Will the Abyssals succeed at their abhorrent task, or will the faint echo of their lost lot as heroes drive them to redeem themselves and, just maybe, rejoin the ranks of the Sun’s Chosen?
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Posted on April 16, 2008 by Flames
The Revised Tome of Horrors is a massive play on nostalgia. A book hoping that you miss the strange, often inexplicable and forgettable monsters from 1st edition. The problem becomes, that if you do not know what the hell these monsters are and you have no attachment to a pech or a tentamort, you will think this is simply a massive collection of strange and unremarkable creatures.
The book is single minded in its approach; proudly presenting you with over 300 monsters from the “good old days” of D&D. It clocks in at a massive 451 pages and is only available in PDF format. The reason for this decision is explained at the opening of the book. Ultimately it boils down to the cost involved with a reprint of a book this size.
Review by Vincent Venturella
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Posted on April 15, 2008 by Flames
Shadowmoor is the first set in a new block, a 301-card expansion with randomly inserted premium cards. It will be available in booster packs, tournament packs, theme decks and fat packs.
The Aurora has plunged Lorwyn into eternal night, transforming the once-idyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too — creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers.
Flames Rising is pleased to present two new Shadowmoor cards for Magic: the Gathering fans to preview!
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Posted on April 15, 2008 by Flames
I had high hopes for this book. The author is a pal of one of my favorites, Mr Mark Henry. And he’s an MRI tech. That latter factor particularly perked me because I love medical thrillers, and people with medical qualifications are smart, and I like to associate with those more intelligent than I. I was thinking Mr Schreiber would be my kind of writer, a male Tess Gerritsen – and it certainly helped that the aforementioned Ms Gerritsen had a blurb right on the front cover.
Review by Tez Miller
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Posted on April 13, 2008 by Flames
“That is not dead which can eternal lie.
And with strange aeons, even death may die.”
– The Necronomicon
You uncover mysteries in dusty libraries and bloody crime scenes. You walk the mean streets of Chicago or hack through the jungles of the South Pacific. You battle vile cults, or recoil in terror at the alien enormities they worship. You follow the clues wherever they lead, whatever the cost in life or sanity. But do you dare to follow…The Trail of Cthulhu?
Trail of Cthulhu is now available at Noble Knight Games!
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Posted on April 13, 2008 by Flames
So what happens when you die: become a vampire, zombie or ghost? Or do you get reincarnated, no matter how many years later?
A novel that’s been years in the making, the author takes us to contemporary Italy, where photojournalist Josh Ryder – who works for the Phoenix Foundation, which researches children’s past life regressions – visits an archaeological dig. Josh has regressed before, but now the memory lurches are happening more often and in more detail. In Ancient Rome, he was Julius, who had an affair with Vestal Virgin Sabina, whose punishment was to be buried alive.
Review by Tez Miller
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Posted on April 12, 2008 by Flames
For the past, five years Flames Rising has been fortunate to publish content from some interesting folk. From musicians to up-and-coming authors or horror fans, our reviewers have come from all walks of life. Flames Rising review Lynne Thomas is no exception. Here Lynne opens up and describes her fascinating job as the Head of Rare Books and Special Collections at Northern Illinois University in DeKalb, IL, where she focuses on Science Fiction, Fantasy, and Horror literature.
Come take a look at this awesome day job, and learn how you can help preserve the science fiction, fantasy and horror books you love to read.
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Posted on April 12, 2008 by Flames
Let them know obedience. Let them know desolation. But, most of all, let them know pain… – Salena Valanas, instructing the Shapers Guild
Written by Hal Maclean and Mathew Kaiser, the Blighted Bestiary presents a host of new monsters and minions designed to help the blight elves carry out their crusade of visiting misery to every corner of the world. Though designed as a companion volume to Blight Elves: Architects of Despair, a Narrator could easily adapt the creatures, templates and even stat blocks of different creatures found within this book to fit other situations. Every world needs villains, the more dastardly the better, and the blight elves, devoted servants to the goddess of suicide, bring an entirely new dimension to villainy.
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Posted on April 11, 2008 by Flames
The Suzerain rulebook is a slim fifty pages of very pretty plate artwork and a lot of apparent coffee spillage. Rather than being tied to a particular setting or world this Suzerain seems to be trying to pass itself off as a generic system with specific world books, though there are hints of the New Age mysticism and multiversal aspects in the fiction snippets and illustration explanations throughout the book. The immediate first impression is one of over-engineering for such a small book(let). For your money you get a brief introduction, basic rules, advanced rules, character creation and ‘Feats’ which covers the ground of skills, innate abilities (merits), innate failings (flaws) and special powers such as magic, cybernetics or SCIENCE!
Review by James ‘Grim’ Desborough
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Posted on April 11, 2008 by Flames
Now available from 12 to Midnight!
Ever wish you could just toss a grenade into a room full of orcs? Or wish you had an automaton to scout out a booby trapped hallway? Or that you could let your fantasy characters explore the ruins of an ancient, technologically advanced civilization? If you’ve ever wanted to introduce a little bit of steampunk into your fantasy campaign, then you want Steamworks!
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