Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on April 28, 2004 by Flames
We talk to Sam about his work at White Wolf Game Studios in this interview and he tells us the ins-n-outs of good horror gaming.
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Posted on April 1, 2004 by Flames
In this latest edition of “Kill the Monsters, Steal the Treasure, Bite your Buddy” Steve Jackson paints a comedic look of horror gaming, LARP, cinema, and more!
The rules are similar to other games in the Munchkin line, but with a few notable differences. Players have races and powers instead of races and classes. The race cards are vampire, werewolf and changeling. All have special abilities and all are appropriate. Vampires suck levels off of other players, werewolves have an added +4 bonus against Demons and the Undead, and Changelings can choose what deck to choose from after combat.
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Posted on March 31, 2004 by Flames
Game designer and horror author Dav Harnish tells us about his work on the Post-Apocalyptic RPG Obsidian: the Age of Judgement in this interview.
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Posted on March 30, 2004 by Flames
Pat tells us about his work on the Seventh Seal RPG and the Cyberpunk CCG. He also talks shop about art and design.
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Posted on March 23, 2004 by Flames
Popular artist Fred Hooper tells us about his work on Shadowrun, Obsidian: the Age of Judgement and other games in this interview.
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Posted on March 22, 2004 by Flames
Heather Grove tells us a bit about her work on various World of Darkness RPGs from White Wolf Publishing and offers up a bit of advice for folks looking to get into the industry.
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Posted on March 17, 2004 by Flames
John tells us about the development of Unknown Armies and even talks about his work on Delta Green and Call of Cthulhu.
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Posted on January 19, 2004 by Flames
In this interview we talk about the All Flesh Must Be Eaten and Buffy: the Vampire Slayer RPGs.
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Posted on January 19, 2004 by Flames
Sarah tells us about her work on the Dark Ages games for the World of Darkness and offers up some in-depth advice for the hopeful authors out there.
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Posted on December 31, 2003 by Flames
In this interview Mark tells us about his work on the Unbidden RPG as well as other projects.
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Posted on December 30, 2003 by Flames
In this interview artist extraordinaire Echo Chernik tells us about her work on various RPGs including Mage: the Ascension, Conspiracy X and Deleria.
She also gives us some insight into her inspirations and other bits about her art.
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Posted on December 30, 2003 by Flames
Freelance game designer and author Jackob Klunder tells us about his work on Dark Ages: Vampire and Vampire: the Masquerade.
He even gets in a bit about the upcoming ForumCon as well during our discussion.
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Posted on December 29, 2003 by Flames
Artist Ann Koi tells us about her work on the Call of Cthulhu d20 core book and other interesting projects in this interview…
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Posted on December 16, 2003 by Flames
In this interview we talk to the Dark Ages Developer about Changelings and the Fae, upcoming projects and other interesting history.
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Posted on December 16, 2003 by Flames
The creator of Cthulhu Live discusses Lovecraft fiction and Live Action Role Playing. We also discuss the rise of video games and their affect on “traditional” games.
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Posted on December 14, 2003 by Flames
Author and game designer Lucien Soulban tells us a bit about working on the Orpheus RPG and a few other projects with White Wolf Publishing.
He also mentions a few new projects on the horizon that we should all keep an eye out for.
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Posted on December 14, 2003 by Flames
In this interview we talk to the artist about his work on Obsidian: the Age of Judgement and other RPGs. Mr. Post also gives a little break-down of the art development process that goes into books he has worked on.
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Posted on December 11, 2003 by Flames
I woke for no reason from strangely blissful dreams, my eyes adjusting quickly to the dark of our room. Michael slept against me, his huge arm around my waist, one hand splayed across my belly. He should have woken to any disturbance before I did. Yet of the two of us, I woke, not to sound or movement or anything I could understand, but more to a pressure in the air. A feeling, growing from my abdomen under Michael’s palm and spreading up my veins with the shock of the purest Liquid Silver, disturbed my dreams and lifted my head. The feeling told of an unwelcome darkness.
Written by 2003 Fiction Contest Winner, Elizabeth Petersen
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Posted on December 1, 2003 by Flames
In this interview Ari Marmell tells us about his work on various World of Darkness RPGs, especially Vampire: the Masquerade.
He also answers a question or two about his novel, Gehenna: Final Night and other upcoming projects.
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Posted on August 7, 2002 by Flames
Have you ever noticed how some types of characters seem to lend themselves naturally to stereotype? In Vampire you can easily find multiple-personality Malkavians, limp-wristed über-goth Toreador, street-punk Brujah, and so on; in Changeling (which I play the most often) there’s big, dumb trolls and horny satyrs, and so on. Every clan or kith or tradition or group has a stereotype.
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