Interview with Matt Forbeck
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Matt tells us about his work in RPGs, video games, comics, fiction and other projects. We talk a little bit about Brave New World, Deadlands and freelance writing as well.
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Matt tells us about his work in RPGs, video games, comics, fiction and other projects. We talk a little bit about Brave New World, Deadlands and freelance writing as well.
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Bruce talks to about writing the last of the Mage: the Ascension novels, developing the Mind’s Eye Theatre line of LARP products and lots of other dark and dreary projects.
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We talk to Sam about his work at White Wolf Game Studios in this interview and he tells us the ins-n-outs of good horror gaming.
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In this latest edition of “Kill the Monsters, Steal the Treasure, Bite your Buddy” Steve Jackson paints a comedic look of horror gaming, LARP, cinema, and more!
The rules are similar to other games in the Munchkin line, but with a few notable differences. Players have races and powers instead of races and classes. The race cards are vampire, werewolf and changeling. All have special abilities and all are appropriate. Vampires suck levels off of other players, werewolves have an added +4 bonus against Demons and the Undead, and Changelings can choose what deck to choose from after combat.
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Game designer and horror author Dav Harnish tells us about his work on the Post-Apocalyptic RPG Obsidian: the Age of Judgement in this interview.
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Pat tells us about his work on the Seventh Seal RPG and the Cyberpunk CCG. He also talks shop about art and design.
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Popular artist Fred Hooper tells us about his work on Shadowrun, Obsidian: the Age of Judgement and other games in this interview.
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Heather Grove tells us a bit about her work on various World of Darkness RPGs from White Wolf Publishing and offers up a bit of advice for folks looking to get into the industry.
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John tells us about the development of Unknown Armies and even talks about his work on Delta Green and Call of Cthulhu.
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In this interview we talk about the All Flesh Must Be Eaten and Buffy: the Vampire Slayer RPGs.
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Sarah tells us about her work on the Dark Ages games for the World of Darkness and offers up some in-depth advice for the hopeful authors out there.
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In this interview Mark tells us about his work on the Unbidden RPG as well as other projects.
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In this interview artist extraordinaire Echo Chernik tells us about her work on various RPGs including Mage: the Ascension, Conspiracy X and Deleria.
She also gives us some insight into her inspirations and other bits about her art.
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Freelance game designer and author Jackob Klunder tells us about his work on Dark Ages: Vampire and Vampire: the Masquerade.
He even gets in a bit about the upcoming ForumCon as well during our discussion.
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Artist Ann Koi tells us about her work on the Call of Cthulhu d20 core book and other interesting projects in this interview…
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In this interview we talk to the Dark Ages Developer about Changelings and the Fae, upcoming projects and other interesting history.
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The creator of Cthulhu Live discusses Lovecraft fiction and Live Action Role Playing. We also discuss the rise of video games and their affect on “traditional” games.
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Author and game designer Lucien Soulban tells us a bit about working on the Orpheus RPG and a few other projects with White Wolf Publishing.
He also mentions a few new projects on the horizon that we should all keep an eye out for.
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In this interview we talk to the artist about his work on Obsidian: the Age of Judgement and other RPGs. Mr. Post also gives a little break-down of the art development process that goes into books he has worked on.
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I woke for no reason from strangely blissful dreams, my eyes adjusting quickly to the dark of our room. Michael slept against me, his huge arm around my waist, one hand splayed across my belly. He should have woken to any disturbance before I did. Yet of the two of us, I woke, not to sound or movement or anything I could understand, but more to a pressure in the air. A feeling, growing from my abdomen under Michael’s palm and spreading up my veins with the shock of the purest Liquid Silver, disturbed my dreams and lifted my head. The feeling told of an unwelcome darkness.
Written by 2003 Fiction Contest Winner, Elizabeth Petersen
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