Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
In this latest edition of “Kill the Monsters, Steal the Treasure, Bite your Buddy” Steve Jackson paints a comedic look of horror gaming, LARP, cinema, and more!
The rules are similar to other games in the Munchkin line, but with a few notable differences. Players have races and powers instead of races and classes. The race cards are vampire, werewolf and changeling. All have special abilities and all are appropriate. Vampires suck levels off of other players, werewolves have an added +4 bonus against Demons and the Undead, and Changelings can choose what deck to choose from after combat.
Heather Grove tells us a bit about her work on various World of Darkness RPGs from White Wolf Publishing and offers up a bit of advice for folks looking to get into the industry.
The creator of Cthulhu Live discusses Lovecraft fiction and Live Action Role Playing. We also discuss the rise of video games and their affect on “traditional” games.
In this interview we talk to the artist about his work on Obsidian: the Age of Judgement and other RPGs. Mr. Post also gives a little break-down of the art development process that goes into books he has worked on.
I woke for no reason from strangely blissful dreams, my eyes adjusting quickly to the dark of our room. Michael slept against me, his huge arm around my waist, one hand splayed across my belly. He should have woken to any disturbance before I did. Yet of the two of us, I woke, not to sound or movement or anything I could understand, but more to a pressure in the air. A feeling, growing from my abdomen under Michael’s palm and spreading up my veins with the shock of the purest Liquid Silver, disturbed my dreams and lifted my head. The feeling told of an unwelcome darkness.
Written by 2003 Fiction Contest Winner, Elizabeth Petersen
Have you ever noticed how some types of characters seem to lend themselves naturally to stereotype? In Vampire you can easily find multiple-personality Malkavians, limp-wristed über-goth Toreador, street-punk Brujah, and so on; in Changeling (which I play the most often) there’s big, dumb trolls and horny satyrs, and so on. Every clan or kith or tradition or group has a stereotype.