Category: Reviews

Want to read a horror review before you buy? Read over 225 full-length reviews of books, games, DVDs, music and more from Flames Rising horror and dark fantasy!

The Walking Dead “Guts” Episode Review

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So, by a show of hands- who would have thought that there would ever come a time, in the history of television, when the total evisceration and down right general defilement of a shambling corpse would make for great, if not EPIC, television?

I know what you’re thinking and no, obviously not me, because if it were me then the first sentence of this little diatribe would be a little misleading. Was it you? I couldn’t see your hands if it was, so I’ll take that as a no as well. But that’s exactly the way it was last Sunday when I watched the second episode of AMC’s The Walking Dead. It was a painful and intimate event, one that even I, one of the biggest fans of the so called “Survival Horror,” genre couldn’t watch without thinking, “Holy crap on a crap cracker, that was intense.”

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Dresden Files RPG Review

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The Dresden Files RPG (DFRPG) by Evil Hat Productions is their adaptation of the FATE 3.0 system to the world created by Jim Butcher in his novels. While not required reading to play the game, a brief overview of the novels will be helpful, as no such summary is included in the game, with that in mind, there are mild spoilers throughout. The novels are chiefly concerned with the cases taken by a private investigator who is also a wizard. He solves various crimes in the city of Chicago that have an occult connection. The writers of the RPG have done an excellent job of using an established intellectual property as a baseline setting and not allowing the characters from the novel to overwhelm the game, a situation that has hurt other settings in the past.

The book itself is a large volume at just over 400 pages. The cover is a full wrap around image depicting Harry Dresden, Karrin Murphy and Michael Carpenter doing battle against a host of supernatural foes. The interior of the book consists of full color pages that are printed to appear as if a coil bound notebook. This appearance is due to the fact that the game is framed in such a way that it appears to be a manuscript of the game written by one of the characters from the series of novels. This stylistic choice is furthered by the inclusion of marginalia written by the “author,” a werewolf named Will, Harry Dresden and Bob, a spirit assistant to Dresden.

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Red Hood’s Revenge Review

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Jim Hines has a way of twisting fairy tales to let him get at bigger issues that lurk behind those stories. One of the biggest ideas he decided to take on is the traditional tale of Sleeping Beauty. One of the early versions of the tale says the the princess was not woken with a kiss, but either with intercourse or the pain of childbirth. If you follow Jim’s online writing at all, you know he’s worked very closely with rape survivors, and that talking about rape is important to him. It’s no surprise that he handles the issue with sophistication and a delicacy, which becomes even more relevant in Red Hood’s Revenge , a story that takes Talia back to her homeland to face her demons. The Lady of the Red Hood, also known as Roudette, is the most deadly assassin in the world, and she’s come after Talia. Her motives are unclear, especially when circumstances lead her to team up with the princess trio, but her hatred for fairies is obvious. When Talia wants to take out Zestan, a fairy the heroes suspect of being a deev — a very powerful evil fairy — Roudette gives every appearance of going along willingly, and only a shift in narrative technique allows readers to see that she’s up to something. (In the previous books, Jim stuck to a more limited third-person narrator; in Red Hood’s Revenge, the narration is broader, allowing peeks into several of the character’s perspectives.)

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The Walking Dead Television Series Review

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So I have waited to get this off the ground for a few good reasons, the first being that I am and will probably always be a very, very lazy individual. The second being that I wanted to give my initial awestruck impressions of AMC’s The Walking Dead a rest and see if I could realistically look at the show with a critical and more journalistic eye. Or at least if not a journalistic and critical eye, one that wasn’t covered in fan boy man happiness. Yes I said it fan-boy man happiness. don’t judge, it isn’t a very charming quality in a person.

Sunday October 31st 2010 will most likely go down as one of the most important dates in the history of zombie anything, outside of the original release of Night of The Living Dead. If you don’t believe me then you’re probably not as big a fan of the genre or you really have no idea of what I am talking about when I say “zombie” because you would have had to have been born circa 1949 to not understand the significance that the show represents for the horror community and the world of speculative fiction and/or maybe even the entire Media industry in and of itself. Looking back on it -the entire day, was at least for me, predicated around the premiere of AMC’s The Walking Dead. I know that , if you are reading this article, then it was probably the same way for you.

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Wedding Knight (A Song of Ice and Fire) RPG Review

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The introduction to this adventure provides an apposite reminder: in a game in which dynasties and bloodlines and the good of your House feature large, weddings are going to be very important events indeed. For players of the game of thrones, dynastic alliances are often sealed by a marriage, whilst the young may still harbor hopes of marrying for love rather than political advantage. Even if you are not getting wed yourself, there is plenty of scope during such an event to further your own ends as well as enjoy a good party!

So is the case with the wedding central to this adventure. Two minor houses are sealing recent agreement through marriage, having for many years been at odds with each other. One party is happy, affection having conveniently coincided with policy, but the other party has other ideas…

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A Touch Of Dead Review

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With the new season of Trueblood beginning soon, I thought it was a good time to take a look at the books that inspired the popular HBO series, starting with a collection of short stories – an excellent way to evaluate the world of Sookie Stackhouse for one’s self.

For those who may not know, True Blood is based on a series of novels by Charlaine Harris. The main character of these books, Sookie Stackhouse, is a barmaid in a fictional Northern Louisiana small town called Bon Temps. Sookie has a rare talent; she’s a telepath. As much curse as blessing, her telepathic ability meant she always knew what everyone around her was thinking – both god and bad. Sookie had resigned herself to a lonely existence when “V-Day” happened. Japanese scientists perfected a synthetic blood, and vampires – no longer needing to attack humans to survive – one day formally announced themselves to the world, along with their intention to live side-by-side with humans.

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Night of the Living Dead: Behind the Scenes Review

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So, just when you thought there wasn’t any room left in hell for yet another “definitive” book on the greatest zombie movie of all time, Citadel Press puts out their 200 plus page achievement called Night of the Living Dead: Behind the Scenes of the Most Terrifying Zombie Movie Ever.

Yes, that’s the whole title.

Anyway – written by Joe Kane billed on the cover as “the Phantom of the Movies,” which I believe hearkens back to his (Kane’s) movie reviewing days with the New York Daily News, the book stands now as possibly the definitive book on the original movie. I found it at a big box book retailer about two days ago and after quickly leafing through it was compelled to purchase it.

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Syndrome Graphic Novel Review

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When a rogue neuropathologist makes a startling breakthrough—literally isolating the root of all evil in the recesses of the human brain—he’ll stop at nothing to advance his theory. With the help of a naïve Hollywood actress, a tormented motion picture production designer and a condemned serial killer, Dr. Wolfe Chitel launches a bold experiment in the Nevada desert, the outcome of which could transform humanity forever. “The Truman Show” meets “Se7en” in SYNDROME, an inventive, original graphic novel hardcover that serves as one of the first titles to be featured under Archaia’s new Black Label line. Published in association with Fantasy Prone.

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Abandon All Hope RPG Review

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You might think that it was bad enough to be locked up on an automated spaceship and sent off on a one-way journey to an unknown destination in the company of people even nastier than yourself… but that’s only the start of it. Science-fiction meets horror meets prison drama in this game – and digging a tunnel to freedom is not an option.

Chapter 1: History sets the scene, explaining the political, historical and societal changes on Earth that have led to the development of this rather drastic solution to the age-old question of what do you do with those people too mad, bad or inconvenient to fit in to normal society. Based on rather dodgy psychological theory, people were assessed for their potential to commit violent crime and those deemed most likely to become violent got locked away before they even had a chance to do something wrong.

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Top 10 Halloween Songs and Soundtracks

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FlamesRising.com contributor Eric Pollarine blogs about horror music and horror artists in this colorful post about his top ten Halloween songs, albums and soundtracks.

It’s time for Halloween again, that most special of holidays for nerds, RPG folks, fan boys, Goth kids, and freak shows such as us, where we are able to come out come out from wherever we normally hide and celebrate openly, without fear of persecution, our collective weirdness. From the food court in the mall to the back room of the comic shop, from our mother’s basement to the diner down the street, no-not that one, the other one down the street.

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Shanghai Vampocalypse Player’s Guide (Savage Worlds) RPG Review

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What do you give the Savage Worlds’ character who has everything? In an earlier review, I suggested Suzerain, which permits players to take their characters to the demigod level and opens up, well, all the other game books on the bookshelf at home. This is becoming quite the trend as massive gaming collections fail to the get love they deserve. Eden’s under-appreciated Odyssey Prime tried this (with D20 and Unisystem no less). John Wick has an interesting take on it with his Flux game while Suzerain tries to work from one system (Savage Worlds) to make all the setting fit into place. The designers at Savage Mojo could have stopped with the core book, leaving readers to fend for themselves; however, they instead have created a series of settings intended for demigod powerhouses. To paraphrase the game, fighting a few vampires is good work for a hero. Fighting an army of vampires is what you get when you attain Suzerain status.

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Fluorescent Black Graphic Novel Review

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A visceral ride through a bio-punk future where life is cheap and death is the only way out. Welcome to 2085, the year of the rabbit. Fluorescent Black takes the reader into the hard-hitting dark future of South East Asia where gene-tech has divided humankind into two races: the rich, healthy Superiors and the sick, crazy Inferiors. These two races live in neighboring cities separated by a heavily fortified border. A superior named Nina is the test model for cutting edge genetic designs. She is a paragon of physical and mental health: her brain and body represent billions of dollars worth of corporate research and development. During a bio-terrorist attack, Nina is kidnapped by a street gang and taken across the border into a ghetto full of man-made splice animals, psychopathic hookers, drug addled freaks, deadly insects, poisonous ecosystems, and abandoned tenements. When the corporations tighten their dragnet, the gang quickly discovers that this is no ordinary captive… but she may be the key to solving all of their problems.

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Eleven Twenty Three Review

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Former high school history teacher Layne Prescot and his girlfriend Tara are returning home from teaching English in China for Laynes’ father’s funeral. While they wait to board the next flight back to his sleepy and economically depressed hometown of Lilly’s End, Florida they meet a mysterious “professional courier” named Mr. Scott, and from there the adventure, terror and conspiracies are just beginning. Because on arrival back home they find that the mysterious man has left Layne his briefcase, and at exactly 11:23 the townspeople start going mad and committing unspeakable acts of violence towards both the people they love and themselves. While the two and their friends try to find a way out they quickly realize that the town has come under strict quarantine, been cut off from the outside world and that death isn’t picky.

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Fiasco RPG Review

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The underlying concept to this game seems simple: you set up a situation in which things will go wrong, disastrously so, and then play it out as a collaborative story-telling game, taking the part of the main protagonists. That’s straightforward enough, but bolted on is a complex resolution mechanic that jolts you out of storytelling mode to administer – while giving structure to what could otherwise dissolve into chaos around the game-table (as opposed to in the situation you’re playing, where you WANT chaos!) it detracts from the interactive no-holds-barred narrative flow of the game.

Designed for 3-5 players (no GM required) and to take about three hours to play out, even the design process is very structured. Called The Setup, you start by determining when and where the game will take place, and then insert relationships and details to engineer your situation. But it’s not done by purely throwing out ideas until your mix feels explosive enough to begin, but through a system called a Playset. As a scenario-design system, it’s quite a beautiful mix of creativity and randomization. Each Playset comes with lists, you see, and once you have chosen a published one or made up your own, you roll a whole bunch of dice and take turns to choose items from the lists, each time using a die that’s rolled the appropriate number.

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The Affinity Bridge Review

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So, here we are readers, another late night at the old computer, another review, but this time it is a slightly different affair. Upon completion of George Mann’s “The Affinity Bridge” published by Tor, I happened upon a realization, OK, well not really a realization, more of a revelation, and not one in the biblical sense mind you, more of a traditional something that I hadn’t seen before until I opened my eyes sort of thing. Confused? Well, it seems as if you aren’t the only ones, because I am as well. So here we go with the admission stage of feeling guilty.

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The Best Of All Flesh Anthology Review

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Let’s get this out of the way first thing; zombies scare me. The mindless violence and relentless, insatiable hunger and lack of pain response of the George Romero-style walking dead creep me the heck out. So when Jim Lowder handed me a copy of The Best of All Flesh at GenCon to review for Flames Rising, I admit I approached it with some trepidation.

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Fear The Alien Anthology Review

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The Imperium of Man has many enemies among the stars, but none are reviled so much as the alien. Dangerous races seek to destroy humanity wherever they turn –the brutish orks, the ravening hordes of the tyranid, the unrelenting necrons and the mysterious forces of the tau and the eldar. Across the universe, humanity and their defenders, the Space Marines, seek to eradicate these xenos threats. Yet all they can hope for is another day of survival – for to stand against the alien is to enter an unending war… Featuring stories by Dan Abnett, Aaron Dembski-Bowden, Nick Kyme, Juliet McKenna, C.L. Werner and many more, Fear the Alien is an unmissable collection for fans of Warhammer 40,000 and military science fiction.

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Exodus RPG: Survivors Guide Review

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There are several ‘post-apocalypse’ games around, even ones using the D20 ruleset, so what sets this one apart? The Introduction sets out the underlying philosophy: Man is a destructive beast, and it’s not unlikely that sometime he’ll nearly pound himself out of existence, very likely by mistake. The rot set in during the Second World War, when research led to the first atomic bombs, and continued with other scientific ‘advances’ until the calamity that sets the scene for this game. Taking a date prophesied by the Mayans as marking the end of the current age, 21 December 2012, a rapidly-escalating nuclear exchange is postulated, leading to an ‘exodus’ of survivors seeking safety in underground shelters from which they have finally emerged some twenty years later.

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Macabre Massachusetts No. 1 Comic Review

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For the most part this is a nice looking black and white comic. I enjoyed how the dream sequences were not inked to set them apart it gave them a nice hazy feeling, a cool touch. The characters are very consistent from panel to panel and have a fun look to them. My only downside was that at times they seemed to be a little flat due to shading. However it doesn’t take away from the whole. A nice job overall and one creepy looking sea monster towards the end.

The tag line across the cover sums this one up “It’s a B movie in a comic book!” Cheesy dialogue on top of a descent storyline make this one interesting. What kind of got to me were the rushed scenes where I would have liked more explanation. I think the character for a first issue could have used a little more depth to them. What did work well here was a great idea overall that leads me to want to read more to find out what happens next.

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The Invictus (Vampire: the Requiem) Review

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The vampires of White Wolf’s World of Darkness are consummate predators. Predators – generally speaking – don’t often suffer the company of other predators, particularly those that compete for the same food source, and rarely willingly when it does happen. One of the few things that encourages vampires to interact with each other is affiliation within a covenant. Such affiliations tend – by the very nature of their members – to be relatively loose ties, but they are not fleeting; vampires in the World of Darkness take a very dim view of those who willingly sever their connection to their covenant-mates. In The Invictus, White Wolf takes a look at the feudalistic covenant envied by many and hated by most – even by some of those within.

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