Archive | Reviews

Play Dirty RPG Review

Posted on November 18, 2008 by

Nearly all RPGs have a section devoted to the theory of how RPGs should be played. In fact, this is the part of a corebook I find myself rereading for inspiration. The skill of these chapters range from the banal to sex, drugs, and rock-and-roll goodness. If you want how-to theory that feels like Chuck Palahniuk’s Fight Club, then John Wick’s Play Dirty is the book for you. Making connections between the two proves simple. Heck, both books have a series of rules to follow. While we won’t talk about the rules of Fight Club, I will share Wick’s two rules:

Rule One: There are no rules.
Rule Two: Cheat anyway.

Review by Todd Cash

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The Lies of Locke Lamora Review

Posted on November 17, 2008 by

The one word that comes to mind when I talk about this novel is Revenge. It was with a capital R since it was such a strong part of this read. Almost every plot line could be brought back to this one basic principal. You mess with me or mine and you will pay. It may be tomorrow or even 20 years from now…but it will happen.

Locke is a fun character. I have to admit I love the smart ass characters that even in the face of danger, are still talking a serious amount of trash. It isn’t the smartest plan to say the least, but I do understand it being a smartass myself. But beyond that he is really a well written character. He is in charge of a group of thieves that he has known since he was a child called the Gentlemen Bastards.

Review by Stacey Chancellor

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Crimson Orgy Fiction Review

Posted on November 14, 2008 by

Crimson Orgy – Best New Thriller of ’08?” read the headline on Amazon.com’s forums. User C. Avery said, “For my money, this is the best new thriller of 2008 (so far, anyway),” and I, after reading Austin Williams’s debut novel, Crimson Orgy, immediately thought, “publisher plant?”

Dubbed as a thriller, and quite often described as a horror novel, Crimson Orgy follows the filming of a fictional exploitation film of the same name during the 1960s. The intro to the book sets the story up as potentially true (although we know it’s a work of fiction), explaining that the final print never saw the light of day.

Review by William F. Aicher

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Steampunk Musha RPG Review

Posted on November 12, 2008 by

The good folks at Precis Intermedia have kept their quality streak alive with the release of Steampunk Musha, a “Victoriental Adventures” setting for Iron Gauntlets. It’s nice to see such an excellent gaming system as IG getting plenty of love and support; despite its relatively small size, PIG is providing as much and more support material for Iron Gauntlets than some companies 3-4 times its size are doing for their lines. Steampunk Musha is a good indicator of the high quality of these releases.

My review copy was a pdf, some 122 pages in length. SM (as we will periodically refer to Steampunk Musha) was created by Rick Hershey, with Brett Bernstein and Alana Abbott, and the overall design of the book is one of clarity and ease of reading.

Review by Zachary Houghton

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Cry Wolf Fiction Review

Posted on November 11, 2008 by

Patricia Briggs takes a break from the Mercy Thompson series and gives readers a more detailed look at the Marrok’s world in Cry Wolf: An Alpha and Omega Novel. In this novel, the lead female is Anna Latham, a former Chicagoan who, with the help of the Marrok’s pack, is able to escape an abusive upbringing and to redefine her life. The cover art by Daniel Dos Santos is a solid depiction of the character Briggs brings to life throughout the course of the novel.

I picked up this novel because of the Mercy Thompson series. I am not a huge fan of werewolf fiction; however, the urban fantasy environment Briggs created in the before mentioned Thompson series continues to develop interestingly as new facets of the reality are revealed. That said, I am a fan of this novel. The chief reason for my conversion rests in Brigg’s ability to write convincing characters.

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Torches and Pitchforks Card Game Review

Posted on November 10, 2008 by

The Card Game of Monster Movie Mayhem!

This is a funny card game from Green Ronin with spoofs on various horror classics ranging from Frankenstein to Dracula with ghosts, beasts and other monsters mixed in to keep things interesting. The local townsfolk team up to destroy these monsters and deal with mayhem along the way.

There are three decks in this game, Townsfolk (representing the local “citizens” that are battling the monsters), Mob (including weapons, actions and other enhancements) and Monster (which also includes events that are often detrimental to the heroes).

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Worlds of Their Own Fiction Review

Posted on November 7, 2008 by

Fans of “shared world” fiction will find many of their favorite authors in this collection, however they won’t find any characters from Forgotten Realms or Warhammer here. This collection is all “creator owned” and explores new worlds by these authors. Some of them have been expanded into other works such as RPGs (Demon Wars and Reign for example). These stories have appeared before in various magazines or anthologies over the years, but it is pretty cool to have them all collected together in one volume.

I read Jeremy Jones’ interview with James Lowder back in June and was immediately hooked on the concept of the book.

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Cthulhu Rising Game Review

Posted on November 6, 2008 by

The stars are right and the time has come to summon Cthulhu from the watery depths…

A new fast play game from Twilight Creations feature the classic theme of cultists vs. investigators for two players. This particular game is quick to learn and plays pretty fast. The entire rules fit on a single sheet explaining different turns and victory conditions for each side.

The game board is simple with some fairly classic Lovecraft-inspired artwork.

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Apelord (Races of the Shroud) RPG Review

Posted on November 5, 2008 by

I recently received a review copy of Races of the Shroud: The Apelord, the initial offering from One Bad Egg, and authored by Fred Hicks and Lee Hammock. This product, weighing in at 12 (electronic pdf) pages, currently retails for $1.99 at RPGNow. This is a 4e GSL (!) product which adds a new race to the D&D rulesets, complete with powers, feats, sample characters, and even a few sample adventure ideas.

First, despite the low price tag, The Apelord is really an aesthetically pleasing product. A clean, professional look, combined with some excellent art by fan favorite Storn Cook, really makes Apelord a pleasure to look over.

Review by Zachary Houghton

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Savor Me Slowly Fiction Review

Posted on November 4, 2008 by

A beautiful, newly discovered alien race is spreading a virus that turns its victims into cannibals, in the third part of Gena Showalter’s Alien Huntress series.

They’re called the Schön, and both Alien Investigation and Removal and Mishka Le’Ace’s boss want them investigated, captured and killed. As always with this series, the world-building is outstanding and the Schön case is intriguing…but it’s only a subplot. And if you’d read the back cover copy, you wouldn’t know about this storyline at all.

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Four Shadows (Trail of Cthulhu) Music Review

Posted on November 3, 2008 by

When you listen to instrumental music or a movie soundtrack in the background while you’re playing game, it’s very challenging to find music that fits a Cthulhu game. Part of the problem is that there are a lot of droning, repetitious soundtracks that sound the same from song to song. The other side to that, of course, are the soundtracks so recognizable that no matter how softly you play them, every one of your players knows what songs you’re playing. In gaming, music often plays multiple roles to heighten or enhance a mood, to “speak” to the theme of the game and to be playable whether the dice is rolling or not. In a lot of ways, music played for any game has to have a lot of variety because there’s a lot of activity going on in game that will “drown out” the music playing in the background.

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Horrors of the Shroud: The Death-Mother RPG Review

Posted on October 31, 2008 by

This PDF is described by its author as a “World Seed,” a small idea that has no home in ay particular world that you can pick up and drop into the fertile soil of your own game world. You can nurture it and watch it grow in to hours of adventures, exploration and heroism. This is an excellent idea, as most market research has shown that the majority of D&D games that are being played right now are not set in Eberron or The Forgotten Realms but rather in Steve’s World, Jimmy’s Land or some other Random Homebrew Campaign Name Here.

Review by Vincent R. Venturella

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Magnetic Monsters Review

Posted on October 29, 2008 by

What do a deep sea beast, a lizardman and a flying cat have in common? Well, if you say they are all monsters you’d be right!

Dubbed the “Monsters Magnetic Action Figures,” this set of over forty magnets and four background scenes is perfect for the monster lover in you. Illustrated by Justin Parpan, these Monsters magnets come in a decorated tin with two, reversible backgrounds. I really enjoy the artwork of these magnets because it’s a nice blend of traditional Halloween monsters with new, more imaginative beasties like the two-horned, one-eyed furry redhead. The technique used is pretty interesting because the Monsters body language is very cheery, but there’s just enough creepy to make it work without appearing overly “campy.”

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Street Empathy Fiction Review

Posted on October 28, 2008 by

Cyberpunk. The word can conjure images of nihilism, drug abuse, post-apocalyptic societies and a world gone wrong because someone, somewhere took advantage of technology. It’s often a classic look at the “haves” versus the “have nots” which, in this case, typically are those who understand, own and manipulate technology better than the end user. A sub-genre of science fiction, cyberpunk usually delves into heady themes that involve morality, Machiavellian politics, addiction and a breakdown of the social structure.

Empathy is the first novel in the series Street, written by Ryan A. Span. First offered online, this is a book that falls neatly within the cyberpunk genre. You might not think so by the cover; a painting of a woman with a “third eye” graces the cover of the book. While the painting was done well (thanks to the talented Jan Popisil), it does nothing to allude that the book is cyberpunk, and it truly is.

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Welcome to the Jungle (Dresden Files) Review

Posted on October 27, 2008 by

When reviewing this graphic novel, I have tried to be as impartial as I can be. But the problem is that I am just a Jim Butcher fan that it is very hard. I have read all of the books, I am play testing the RPG based on it. Yeah, I am a fan. But I did at least attempt to be as partial as I could.

It probably was not very successful.

Welcome to the Jungle was a 4 issue comic release revolving around Jim Butcher’s creation, Harry Dresden. For those of you familiar with the story, it takes place shortly after his first novel, Storm Front.

Review by Stacey Chancellor

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Little Nightmares – Reaper Miniatures

Posted on October 24, 2008 by

Greetings! In the coming months I’ll be giving Flames Rising readers a look at some of the miniatures out there for horror-conscious consumers. For now I’ll be covering one company at a time, giving an overview of what they have to offer that falls within the category.

Our first contestant, by virtue of being the quickest to respond, is Reaper Miniatures. Reaper has been a mainstay in the gaming community since the early 1990s, really taking off with the closing of Ral Partha Miniatures only a few years later.

The miniatures we’ll be looking at come from several different product lines: Warlord, which supports Reaper’s fantasy miniatures rules; Chronoscope, giving Reaper greater license to explore historical and alternate historical periods; Reaper’s newest experiment – pre-painted plastic miniatures, and the Dark Heaven line, representing the jewel in Reaper’s crown.

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Promethean: the Created RPG Review

Posted on October 23, 2008 by

Promethean is a ‘new’ property for White Wolf, rather than a rehash of an older proper as their other new World of Darkness titles have been. This, incidentally, means that they have now pretty much caught up, after over a decade, with Nightlife, another RPG that could really do with a reboot in my opinion.

Promethean, basically, covers the idea of ‘constructs’. The inspiration is most clearly from Frankenstein’s Monster but other ideas are mingled in with that inspiration from golems and homunculi to Egyptian myth, all held – loosely – together by a theme of alchemy and a hint of the old anti-technology vibe that the old World of Darkness often displayed, an underlying loathing of ‘the unnatural’.

Review by James ‘Grim’ Desborough

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The Chosen Sin Fiction Review

Posted on October 22, 2008 by

Vampires in space make for a bizarre but intriguing read in Anya Bast’s futuristic/paranormal/erotic romance mash-up.

Circa a thousand years from now, The Chosen Sin is mostly set on the desert planet, Darpong. Earth-born Daria Moran is an Allied Bureau of Investigation agent whose mission in life – both personal and professional – is to bring down Christopher Sante, who killed Daria’s best friend, and others, and may be guilty of other ghastly deeds.

But in order to infiltrate Sante’s vampire commune, Daria has to become Chosen – and Alejandro Martinez will Choose her.

Review by Tez Miller

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Munchkin Bites 2: Pants Macabre Review

Posted on October 21, 2008 by

Plenty of new cards, bad jokes and all, are included in this expansion for the Munchkin Bites card game from Steve Jackson Games. The set we got did not have any additional rules for the game and we did not run into any problems with the new cards (after all the information on the cards usually explains everything you need to know).

Expanding on the jokes in the core box, Pants Macabre has plenty of puns from horror films and horror RPGs (and LARPing). Most of the jokes are fairly predictable, but worth a good laugh if the player manages to add a little style to the delivery.

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Scion Companion (Celestial Bureaucracy) Review

Posted on October 20, 2008 by

The Celestial Bureaucracy is the third offering for the Scion companion and a new pantheon – of sorts – delving into Chinese mythology which, to quote the great sage Egg Shen:

“Of course the Chinese mix everything up, look at what we have to work with. There’s Buddhism, Confucianism and Taoist alchemy and sorcery. We take what we want and leave the rest… Just like your salad bar.”

This makes the Celestial Bureaucracy a great hook for Scion, it fits the mould of the game perfectly, kung fu, magic and a huge ‘pantheon’ of sorts with plenty of room for all manner of characters. Indeed, in my opinion, this would have been a far better fit in the original book than the Japanese pantheon would have been.

Review by James ‘Grim’ Desborough

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