Archive | Reviews

Way of the Wolf Novel Review

Posted on September 24, 2004 by

This is E.E. Knight’s first book, and I can definitely see it taking off as a very long series indeed, but one which I will be eagerly anticipating each new arrival. The setting is of a near future, starting around 2065, but with the events leading up to that current frame only happening in the next few years that we have to look forward to. Granted, this book is entitled Vampire Earth, and it does have to do with vampires, only not in the traditional sense.

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Aliens vs. Predator Movie Review

Posted on September 24, 2004 by

This was one of the biggest let downs ever. The funny thing is that it starts off so well…interesting, new concept. Then half way through the movie it takes a turn for the worst and our “hero lady” (who’s acting leaves much to be desired with her foul one liners and fake conviction) runs beside the Predator…with an actual scene that looks like Batman and Robin. They made the Predator look so weak as he needs the help of this human. Another big Hollywood destruction of characters created by individuals with originality.

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Obsidian: the Age of Judgement Review

Posted on September 24, 2004 by

So Obsidian begins its underlying premise, written as if it were a great, literary work. The philosophy is blunt and unrepentant. Humans are born as parasites in the universe of “The Sheol.” Daemons, pre-humanity, originate as harmless creatures. Greed, perversion, hate and corruption, all byproducts of human evolution, warp a delicate balance of co-existence within the “The Sheol.” These negative energies turn the daemons into the archetypes we think of today. God, or “The Divinity” in Obsidian’s universe, then separates the warped plane from Earth into nine Circles in an attempt to prevent the darkness from spreading.

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Dracula Unbound Review

Posted on September 24, 2004 by

This book had much in the way of promise for a good science fiction romp through the horror of Dracula. Unfortunately, it’s promise falls onto it’s face about halfway through.
We meet Joe Bodenland, who is a un-renowned scientist, working on a type of time machine that will suspend an item indefinitely at one moment in time. His goal, to use this for storing Nuclear Waste. His wife, Mina, isn’t as enthusiastic about it as he seems to be, in fact, we find that Joe is so absorbed in his project he even misses his son’s wedding.

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Vampire Hunter D Anime Review

Posted on September 24, 2004 by

In the far future, monstrous creatures have once again risen from the depths at which they lay, vile, evil creatures, from Vampires to Werewolves, to Zombies, to gelatinous blobs that descend upon you from the sky and rend the flesh from your bones in a matter of seconds. Here, Vampires are lords and masters, ruling over these minions of the dark, and terrorizing villagers wherever they decide to settle. One man rides alone, one man to stand against this tide of evil, one man to fight. And fight he does.

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Blood Games Review

Posted on September 24, 2004 by

Let’s walk through the book, and examine the contents as we go. After a brief introductory story which is continued in series throughout the rest of the book, Blood Games launches immediately into their version of the secret history of the world. Here we find that a universal savior of sorts (known alternately as Norandon, Prometheus, etc.) has given humanity the ability to fight back the “Creatures of Night”, such as werewolves, vampires, demons, etc. Think “Warlock: The Armageddon” with its hidden society of witches. All in all, the introduction lays out a limited groundwork for the nature of games, including basics of how magic is used and constrained.

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Wraith Players Guide Review

Posted on September 24, 2004 by

True to the standard nature of player’s guides, Wraith’s adds in the usual mixture of extra detail and handy charts. It sets itself apart (like so many Wraith additions) by adding considerably more history and societal analysis than virtually any other player’s guide out there. For a breakdown of what’s added, let’s go to the chapters:

First we come to Traits. As expected, we find new Knowledges, Skills, Abilities, and Backgrounds, but we also come across what became a dominant methodology in Wraith: Merits and Flaws. These simple additions act as a two-fold improvement. Primarily, they give bonuses and/or free up some freebie points (you’ll never get enough of those, even if you’re the Storyteller), but they also aid in the development and growth of a character. New players can select a few Merits, counterbalance those with some Flaws, and by working with their Storyteller add much more depth to their characters.

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Shining Host LARP Review

Posted on September 20, 2004 by

In the game The Shining Host, you play a fae trapped in a mortal shell, destined to roam earth in search of dreams, and cast out of your true home, Arcadia. You can still make illusions real, though as time wears on you, it becomes harder and harder. But with the onset of civilization, true artists are hard to find, and the inspiration there once was for fantasy is fading. Personal tragedy is hidden because it is disbelief, making it a tougher, yet more interesting game to follow. As reality becomes more prevalent, your world fades.

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Review of All Flesh Must Be Eaten

Posted on September 20, 2004 by

All Flesh Must Be Eaten (AFMBE for short) is the third game in The Unisystem line. The game revolves around zombie survival horror, a popular sub-genre of horror.

The book starts with a Forward by Shane Hensley (author of Deadlands) on why zombie horror is so popular, in general, and in a gaming context.

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Orpheus RPG Review

Posted on September 20, 2004 by

Taking several chances with Orpheus, White Wolf not only tries out this new limited series format, they also attempt to revitalize a previous World of Darkness concept, the Restless Dead. Wraith: the Oblivion was a powerful game, full of mystery, horror and extremely dedicated fans. Unfortunately, Wraith did not last; White Wolf ended the line far earlier than other World of Darkness games. Ends of Empire introduced story elements that shook other WoD lines and boldly attempted to bring closure to the Wraith line. Orpheus brings back some of the elements of Wraith, without being Wraith Revised. This is a risky move; are Wraith fans going to enjoy something that is similar to, but not Wraith? Are non-Wraith fans going to think it’s just a Wraith clone and not pick it apart?

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Heralds of the Storm Fiction Review

Posted on September 20, 2004 by

What would you do if you woke up one day and discovered that everything you thought was silly superstition and nonsense was real and you were the only thing standing between evil and the rest of Humanity?

Thea Ghandour, the unlikely pot-smoking heroine who continuously laments her lack of a sex-life, and a less-than-intrepid and equally unlikely band of fellow Hunters have been trying to answer that question since they found each other. Heralds of the Storm opens on one of their self-imposed missions, just outside the lair of a vampire, one of “the greatest predators ever to walk the earth.”

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Hellboy: the Movie Review

Posted on September 20, 2004 by

Imagine you are an FBI agent, called upon to take on a new task with a secret organization. You are not briefed on your assignment and have no idea what to expect. Entering the facility, you discover that you are assigned accompany the world’s most talented crime fighters, who just happen to be demons and creatures with incredible powers. Enter Hellboy: a demon raised by humans, set on the preservation of mankind — his way! Hellboy incorporates demons/fantastic creatures, arch-villains, and non-stop action that is both unique and traditional.

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Haunting the Dead Fiction Review

Posted on September 20, 2004 by

Haunting the Dead features four novellas set in White Wolf’s World of Darkness featuring characters from the Orpheus game line. This is a break from the usual format that White Wolf uses when releasing a new game. Usually there is a fiction anthology featuring several short stories. The novellas in Haunting the Dead allow for more character development and (as with any good ghost story) more plot twists. This was a great idea and I hope White Wolf continues his trend.

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Dark Tyrants Anthology Review

Posted on September 20, 2004 by

CJ Carrella’s WitchCraft Review

Posted on September 20, 2004 by

Witchcraft is a tabletop role-playing game set in our modern era. The Armageddon has yet to happen. Before it does, your players will create characters that are attempting to guide humanity to their preferred Armageddon. You can play psychics, witches, sorcerers, Mundanes (humans with no magical abilities), Bast (cats with the ability to perform magics and change into human guise), supernatural hunters, secret society members, and MORE!

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Dark Ages: Inquisitor Review

Posted on September 20, 2004 by

“The Revenge of the Kine” would also be an adequate name for Dark Ages: Inquisitor, where ordinary mortals are called by God himself to serve their fellow man in the vocation of the secret Holy Inquisition. Hold onto your souls kids, we’re entering a medieval world tormented by the get of Satan — from demons to heretics to blood drinking witches, and we are all that stands between man, and his corruption by evil incarnate. We are the men in black. And white. And red. And the rest.

It was a good theory anyway. The horrors perpetrated in the name of God were little better than the Get of Satan is capable of. Torture, murder and mob violence are the staples of the Inquisition, which at its most extreme will stop at nothing to root out the minions of the Adversary. How could a good Christian stand by and let Satan’s minions run freely around God’s Earth? All sin may be absolved, and what is the odd transgression when you are in the practice of saving souls? What choice do you have when the legions of Hell are here, now and stealing the souls of Innocents? Trust in God, and in his Forgiveness.

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Dark Ages Companion Review

Posted on September 20, 2004 by

Available at RPGNow.com Written by Guy Davis, Andrew Bates, Jackie Cassada, Ken Cliffe, Richard Dansky, Robert Hatch, Michael Lee, Nicky Rea, Sion Rodriguez y Gibson, Ethan Skemp, Cynthia Summers and Fred Yelk, Additional Material by Phil Brucato, White Wolf Publishing (WW2804), April 1997, 189 pgs, US$20.00 It seemed inevitable that White Wolf would eventually release […]

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Unbidden Game Review

Posted on September 20, 2004 by

Written by Mark Bruno and Brett M. Bernstein, Unbidden interweaves the supernatural with modern-day life. It forces its players to create characters that are as real as your neighbor next door. Your character, whether it be a member of your local clergy or an average executive, is then transformed as their awareness of the world around them increases. Seeing with new eyes, your character will play in a world dominated by the quintessential fight between good and evil. While the war between the forces of light and darkness is not new to gaming, the idea that you, as a gamer, are forced to play an everyday citizen without the trappings of magic, powers, and other items is refreshing. As you play “Unbidden,” you will find that your character will soon become an extension of yourself.

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Thousand Hells Review

Posted on September 20, 2004 by

The Thousand Hells is a supplement for White Wolf’s World of Darkness Kindred of the East (KOTE) role playing game of horror set in modern East Asia. KOTE is a companion to the more familiar Vampire: the Masquerade (VtM) line of games and products. This supplement provides details of the many hells that exist within the mythology underpinning the KOTE setting and includes some details on what it is like to visit or be condemned to some of those hells, denizens that might be found there, methods of entrapping players in adventures in which their characters must visit hell and a variety of additional ideas, including new powers and abilities for vampires and their inevitable assailants. As the name suggests, the supplement is not sufficient to play the game in itself and players will need the KOTE book in order to play, as well as the usual variety of stationery and polyhedral dice.

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Children of the Inquisition Review

Posted on September 20, 2004 by

It seems such a long time ago now, 1992, that so many of us were so naïve we thought vampires could be dissuaded from eating us by garlic or that they would recoil from their appearance (or lack of it) in a mirror. Worse, we believed in our ignorance that vampires were pretty much all of a piece. Since then, we have been educated to understand that there are endless machinations among the numerous tribes and clans of the vampire world that is kept secret from we mere humans – the kine on which the powerful but shadowy kindred feed.

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