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Monster Monday: Eel Hound Pack Leader and Hounds

Posted on July 25, 2016 by Flames

Today, FlamesRising.com is pleased to present you with a preview of the Eel Hounds, a monster from the Wrath of the River King published by Kobold Press.

Wrath of the River King

In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler.

Now, the player characters must unravel the truth behind Ellessandra’s disappearance, piece together the involvement of a young brownie-turned-fey-lord, and dive into the fey courts of the Summer Lands to stop a raid that would surely spell Riverbend’s doom. All the while, Arthurian intrigue and mischief runs high among the fey lords and ladies in this mercurial, open-format adventure from acclaimed adventure designer Wolfgang Baur!

This Pathfinder Roleplaying Game adventure for 4th- through 6th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers’ skills to the limit!

Eel Hound Pack Leader

EelHound

Eel Hound Pack Leader CR 3

XP 800
N Medium magical beast (aquatic)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9

Defense

AC 20, touch 15, flat-footed 15 (+5 Dex, +5 natural)
hp 25 (3d10+9)
Fort +6, Ref +8, Will +4
DR 2/cold iron

Offense

Speed 30 ft., swim 40 ft.
Melee bite +10 (1d6+9 plus grab)
Special Attacks grab, slick spittle, slithering bite

Tactics

During Combat, a pack leader always rushes foes and attacks, focusing on unarmored foes. After that, it uses melee bites. Eels unable to make good attacks will use their spittle to grease areas on the shore, hoping to make enemies fall and easier to attack.

Statistics

Str 23, Dex 20, Con 17, Int 10, Wis 17, Cha 20
Base Atk +3; CMB +9; CMD 24
Feats Power Attack, Weapon Focus (bite)
Skills Acrobatics +9, Perception +9, Stealth +10, Swim +14
Languages Sylvan (cannot speak)
SQ amphibious

Special Abilities

Slick Spittle (Ex) By spending two rounds dribbling spittle on an area, an eel hound can cover a 5-ft. square with its slippery saliva. This area is treated as if under the effects of grease (DC 14), but it lasts for 1 hour. The DC is Constitution based.
Slithering Bite (Ex) When an eel hound moves adjacent to an enemy and makes a bite attack, it may immediately make a 5-ft. step into an adjacent square next to its enemy. If another eel hound already occupies that square, it can continue on to the first empty square still adjacent to that same enemy.

Lesser Eel Hounds


Lesser Eel Hounds (8) CR 1

XP 400 each
N Small magical beast (aquatic)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +5

Defense

AC 17, touch 16, flat-footed 12 (+5 Dex, +1 natural, +1 size)
hp 19 (3d10+3)
Fort +4, Ref +8, Will +2

Offense

Speed 30 ft., swim 40 ft.
Melee bite +8 (1d4+3 plus grab)
Special Attacks grab, slick spittle, slithering bite

Tactics

During Combat Eel hounds burst from the water in a pack, charging their prey and each using their slithering bite to attack and then wriggle along the flanks.

Statistics

Str 15, Dex 20, Con 13, Int 6, Wis 13, Cha 16
Base Atk +3; CMB +7; CMD 20
Feats Weapon Finesse, Weapon Focus (bite)
Skills Acrobatics +9, Perception +5, Stealth +9, Swim +10
Languages Sylvan (cannot speak)
SQ amphibious

Special Abilities

Slick Spittle (Ex) By spending two rounds dribbling spittle on an area, an eel hound can cover a 5-ft. square with its slippery saliva. This area is treated as if under the effects of grease (DC 12), but it lasts for 1 hour. The DC is Constitution-based.
Slithering Bite (Ex) When an eel hound moves adjacent to an enemy and makes a bite attack, it may immediately make a 5-foot. step into an adjacent square next to its enemy. If another eel hound already occupies that square, it can continue on to the first empty square still adjacent to that same enemy.




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