Tag Archive | "pathfinder"

Adventure Awaits! The Pathfinder for Savage Worlds Core Rules are now available!

Posted on June 17, 2021 by

Adventure Awaits!

An ancient and evil undead thing rises in a dark dungeon. A long-forgotten horror stirs in the dark forest. A hungry and vengeful dragon awakes in forgotten mountains. A cry for help echoes across the world of Golarion. Brave heroes —the Pathfinders— answer the call. They are crafty rogues, powerful sorcerers, and deadly fighters. They are humans, elves, dwarves, gnomes, and halflings. They are heroes!

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Pathfinder: Wrath of the Righteous Second Beta Launches May 5

Posted on April 23, 2021 by

Last Playable Version Before Launch to Include Crusade Gameplay, New Side Quests, A Weapon Companion, New Systems and More Owlcat Games has announced that the second beta for its classic isometric CRPG, Pathfinder: Wrath of the Righteous, will be available to backers who contributed to the title’s Kickstarter or Slacker Backer campaigns in the relevant […]

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Pathfinder for Savage Worlds Coming to Kickstarter

Posted on December 17, 2020 by

Pinnacle Entertainment Group, creators of Savage Worlds and Deadlands tabletop roleplaying games, and Paizo, creators of Pathfinder roleplaying game announced Pathfinder for Savage Worlds in a surprise revelation Thanksgiving Day.

Fans of both games responded globally to the information with enthusiastic comments on social media, forums, and news sites. As user “Doctor Futurity” said on ENworld’s Comments:

“As a fan of Pathfinder and Savage Worlds this feels like a peanut butter and chocolate moment.”

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Adventure with the Pathfinder Second Edition Beginner Box

Posted on November 11, 2020 by

Paizo Inc. has launched the Pathfinder Beginner Box for Pathfinder Second Edition! This hefty box contains everything a new player needs to begin a lifetime of fantasy adventures, serving as an entry point for players new to roleplaying games, experienced gamers new to Pathfinder Second Edition, and Pathfinder veterans looking to teach friends and family […]

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Giochi Uniti And Paizo To Create Pathfinder Arena Board Game

Posted on October 22, 2020 by

Giochi Uniti and Paizo Inc. will release Pathfinder Arena, a new board game set in the Pathfinder roleplaying game’s fantasy fiction Age of Lost Omens setting. The game will be available through a crowdfunding campaign in 2021.

Pathfinder Arena is a competitive strategy game divided in four stages of challenges between monsters and heroes. In each stage the number and power of monsters increase, while heroes level-up and gather resources to gain new skills, magic spells, equipment and the deities’ favor.

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Join Paizo at Gen Con Online with the Advanced Player’s Guide and more!

Posted on July 30, 2020 by

Join Paizo for the Best Four Days in Gaming during Gen Con Online today through August 2 and play amazing Pathfinder and Starfinder games with friends from around the world! The year’s biggest releases await players, including the Pathfinder Advanced Player’s Guide, Starfinder Starship Operations Manual, and Pathfinder Lost Omens: Legends!

Ready to go beyond the basics? Expand the limits of what’s possible with the Pathfinder Advanced Player’s Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The Advanced Player’s Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!

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Paizo Partners With Find The Path Ventures

Posted on September 11, 2019 by

Paizo is pleased to announce that Find the Path is now an officially licensed partner! They have been producing an actual-play podcast of the Mummy’s Mask Adventure Path since May of 2018. Now, they are expanding to provide a podcast of the Tyrant’s Grasp Adventure Path, exclusively to subscribers via Patreon at patreon.com/FindthePath.

“Tyrant’s Grasp is an important story connecting Pathfinder editions. It is a grand finale for the first edition and sets the stage for events to unfold in the Age of Lost Omens. We are excited to have Find the Path bring it to life and make it accessible to players both new and old,” said Jim Butler, Paizo’s VP of Marketing and Licensing.

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A Legendary 2016…in Review

Posted on December 31, 2016 by

We’re wrapping up our 2016 Year in Review guest blog series with a last minute entry from Rachel Ventura and Jason Nelson from Legendary Games. Legendary has been extremely busy this past year and it doesn’t look like they have any plans to slow down for the new year…but let’s let them tell you all about it.

A Legendary 2016

This was an exciting year for the Legendary Games team, as we continued to broaden our reach and our product offerings. We published a total of 135 products, including 39 for 5th Edition and the remainder for the Pathfinder Roleplaying Game. Some of these products were short PDFs and free supplements, but we still created over 100 full-size supplements, offering most in print as well as PDF, with a growing selection of our products available on virtual tabletops like d20Pro and Fantasy Grounds as well as on HeroLab! Legendary Games has published a huge array of products in the past year, including adventures, bestiaries, magic items, class supplements, setting material, and more, from 3-page Mythic Minis to the 300+ page Trail of the Apprentice Adventure Saga for Pathfinder and 5E.

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Monster Monday: Eel Hound Pack Leader and Hounds

Posted on July 25, 2016 by

Today, FlamesRising.com is pleased to present you with a preview of the Eel Hounds, a monster from the Wrath of the River King published by Kobold Press.

Wrath of the River King is a Pathfinder Roleplaying Game adventure for 4th- through 6th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers’ skills to the limit!

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Saying Goodbye to my friend Steven

Posted on July 10, 2016 by

Last week, I was horrified to learn that Steven D. Russell of Rite Publishing was killed in an car accident on July 5th, 2016. Steven was one of the first DriveThruRPG publishers I was able to build a friendship with that I had not already known from my previous experiences in the RPG industry. Having run Flames Rising for several years (and a little freelance writing here and there), I had naturally built up a number of friendships and working relationships before I started working for DriveThruRPG. But, those friendships represented only a fraction of the industry, and jumping into the publisher services role offered me a ton of opportunities to get to know even more people from companies big and small. Steven was one of them, and that friendship was built over time as his company (and DriveThruRPG) grew.

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Gothic Grimoires: The Necrotic Verses Review

Posted on December 18, 2012 by

Packed into but four pages (the other four being filled with a fancy cover, the credits and an introduction explaining what it’s all about, and a page of adverts for other Legendary Games product) here is a wealth of material designed to support and enhance one of Paizo’s Adventure Paths. As explained in the introduction, they have chosen not to mention just which Adventure Path (so as to avoid even suspicion of using Paizo’s intellectual property) but as I am GMing the one in question at the moment, it’s not too hard to guess. (‘Carrion Crown’ if you really want to know!)

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A Preview of Pathfinder Tales: Queen of Thorns

Posted on October 31, 2012 by

In the deep forests of Kyonin, elves live among their own kind, far from the prying eyes of other races. Few of impure blood are allowed beyond the nation’s borders, and thus it’s a great honor for the half-elven Count Varian Jeggare and his hellspawn bodyguard Radovan to be allowed inside. Yet all is not well in the elven kingdom: demons stir in its depths, and an intricate web of politics seems destined to catch the two travelers in its snares. In the course of tracking down a missing druid, Varian and a team of eccentric elven adventurers will be forced to delve into dark secrets lost for generations—including the mystery of Varian’s own past.

From fan favorite Dave Gross, author of Prince of Wolves and Master of Devils, comes a fantastical new adventure set in the award-winning world of the Pathfinder Roleplaying Game. Flames Rising is pleased to offer an excerpt from this Pathfinder Tales novel.

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Road of the Dead (Pathfinder) RPG Review

Posted on October 26, 2012 by

This adventure is located in Raging Swan’s Lonely Coast campaign setting but, as it deals with remnants of a far-distant past just about everybody has forgotten about, it can be placed in a suitable location in your own campaign world with minimal effort. Before getting into the adventure, however, there is a very clear explanation of how encounters are set out showing you exactly where to find each item of information you might need whilst running it. A lot of people lay encounters out clearly, but actually explaining your methods in advance is a nice touch. Traps and monster stat blocks are similarly laid out in detail, and this is followed by an overview of the Lonely Coast, to enable you to establish the adventure’s location easily, complete with a good map.

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Curse of the Sickled Hand (Pathfinder RPG) Review

Posted on October 10, 2012 by


Do not be deluded by terms like ‘basic’ and ‘introductory’… this adventure promises full-bore excitement, well-resourced and smooth to run, no matter whether players or GM are novices or experienced. It takes place in a wilderness area near to a rural village called Gafolweed, which can be placed anywhere suitable in your campaign world; those who have played the adventure Fangs from the Past may recognise some NPCs and locations, but it is not necessary to have done so to get full enjoyment from this scenario.

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Pathfinder Tales: Nightglass Review

Posted on August 15, 2012 by

Nightglass is an anthropological study of two cultures and a great story. Both of the elements are nicely intertwined.

The first half of the book follows the training of a boy named Isiem as a follower of Zon-Kuthon in Nidal. The second half is about his escape from this oppressive culture as a man and his living with the Strix around Devil’s Perch in western Cheliax. Sort of a lawful evil Harry Potter and then a flying Dances With Wolves.

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City of the Fallen Sky Review

Posted on July 30, 2012 by

This is the first Pathfinder novel that I have read, since getting into the world of Golarion as a DM and player I have wanted stories about it. Turns out there are quite a few available. This is my review of one of them.

First of all I am going to tell you the things I liked the most, then a brief plot description and some final thoughts.

One of the best things this book did was show that it is a Pathfinder story, not just a generic fantasy novel. Yes, the Pathfinder organization was briefly featured, but there was so much more than that to ground this book in the Inner Sea. The way the setting, peoples, places, culture, and even game mechanics was worked into the story really made it come alive. This was more than just mentioning nations and gods, going to Absalom, and using unique monsters. The culture of different areas was discussed, both while the characters were there and by the characters themselves, it felt like a living world that was straight out of the Inner Sea Campaign Setting.

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Monsters of Sin Avarice RPG Review

Posted on July 4, 2012 by

Whether or not you believe, you’ll have heard of the concept of sin… going your own way, indulging in your own desires, rather than paying attention to the wishes of your deity. This is the first in a series of resources focusing on the so-called ‘seven deadly sins’ and providing ample material for GMs to lead characters astray…

Avarice – the desire to accumulate wealth and resources far beyond what you actually need – is a sin that probably besets most fantasy adventurers every so often.

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An excerpt from Pathfinder Tales: Nightglass

Posted on June 26, 2012 by

In Nightglass, a young boy in the shadowy nation of Nidal is taken from his home and trained by the sadistic magical academy known as the Dusk Hall, transformed into a living weapon in the service of the dark god Zon-Kuthon. Many years later, now grown to manhood, Isiem is sent to Cheliax to help put down a rebellion by the winged, inhuman strix. Yet as he conducts his grisly work, Isiem begins to question his life under the shadow of the Midnight Lord, and wonder who the real monsters are…

Flames Rising is pleased to present an excerpt from this new Pathfinder novel.

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Spell-Less Ranger (Pathfinder) Review

Posted on June 7, 2012 by

There has always been a bit of controversy surrounding the ranger class in Dungeons & Dragons. The archetype of the “ranger” has a solid foundation in literature as an expert woodsman (or woods-woman) that is skilled with sword or bow, who knows the land better than anyone else and fights for an important cause. The Dungeons & Dragons’ ranger is all of these things but there is one feature which has nagged at gamers since AD&D; the ability to cast spells.

“Aragorn Didn’t Cast Spells”

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Fangs from the Past (Pathfinder) Review

Posted on June 1, 2012 by

The brief introduction lays out this product’s purpose: it is not just an introductory adventure for four new characters beginning their adventuring careers, it is also designed with the novice GM in mind, replete with hints and tips to aid good gamemastering from the start – the sort of things a more experienced friend might whisper in your ear the first time you try to run a game. It’s an admirable intention…

OK, so roll up some characters and let’s get going. The introduction to the adventure contains a story commonly told in the village of Galfolweed, the characters being either locals or youngsters who have set out from a nearby town in search of adventure and ended up here in the village tavern. It is a nicely-written tale, suitable to be recounted in the bardic storytelling style – indeed the GM notes suggest that whilst you can mine the story for hints for the characters to pick up in conversation, one of the village elders is renowned for his dramatic recitation of this tale and can easily be persuaded to perform!

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