Tag Archive | "cthulhu"

Masks of Nyarlathotep Review

Posted on April 20, 2012 by

Masks of Nyarlathotep is a masterful campaign by Larry De Tillo with Lynn Willis created for the Call of Cthulhu tabletop role-playing game. In it, the investigators are drawn into a plot to throw open the gates keeping the Great Old Ones at bay, causing the earth to become a nightmare landscape of death, destruction, and mind-shattering horror. Spanning five continents, Masks is an epic adventure of mayhem and supernatural evil that will consume many game-nights of play, and is suitable even for a larger group of investigators. Available again in a revised 4th Edition, it once more rears it’s terrifying, blood-red tentacle to drive us all over the brink.

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Call of Cthulhu: The Wasted Land’ Summoned to PC via the Intel AppUp center

Posted on April 18, 2012 by

Whispers in the darkness today confirmed that the critically acclaimed ‘Call of Cthulhu: The Wasted Land’ today announced their hit game is coming to PC. The developers, Red Wasp Design, revealed the existence of a Cyclopean pact with the Intel AppUpSM program to spread the insanity onto laptops, Ultrabooks and desktops worldwide. The Intel AppUpSM center is a service that aggregates, curates and distributes validated digital content delivering a fuller, richer experience on the PC.

The game will launch on the AppUpSM center on 5th May 2012 at the RPC Germany international RPG event. The games developers will also be at the event demoing the PC version of the game to fans and fellow gamers. The price point will be confirmed on the release date. AppUpSM is free to install and has lots of games and applications on it for Windows PCs. The PC version of the game runs in widescreen and has been optimised to run on laptops, Ultrabooks™ and desktops including support for Windows 7 touchscreen powered PCs.

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Call of Cthulhu: Bumps in the Night Kickstarter

Posted on March 21, 2012 by

Pagan Publishing is a small but award-winning publisher of role-playing games, specializing in books and supplements for the Call of Cthulhu role-playing game.

We have completed work on a new collection of five game scenarios entitled “Bumps in the Night.” This collection was written by John H. Crowe III and is set in the classic Call of Cthulhu era in the early part of the 20th Century. All five scenarios use the Call of Cthulhu Basic Role Playing mechanics, but none of them are based on the Cthulhu Mythos. Instead the players will have to face obscure horrors from the world of myth and folklore. At 120 pages, “Bumps in the Night” is beautifully illustrated by Rick Sardinha, Heather Hudson, Samuel Araya and Rhonda Libby. It will be produced as a 8.5″ x 11″ softcover, with glossy color exteriors and grisly grayscale interior artwork.

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Usurped, an exclusive excerpt from Black Wings of Cthulhu

Posted on March 16, 2012 by

From the depths of R’lyeh come twenty-one brand-new, utterly terrifying, and thoroughly entertaining short stories of horror and the macabre!

Taking their inspiration from works by Lovecraft himself, prominent writers such as Caitlin R. Kiernan, Brian Stableford, Ramsey Campbell, Michael Shea, Darrell Schweitzer, Donald R. Burleson, and David J. Schow delve deep into the psyche, expanding on concepts H.P. Lovecraft created and taking them in new directions.

The result is stories that are wholly original, some even featuring Lovecraft himself as a character. Black Wings editor S.T. Joshi is the recognized authority on all things Lovecraftian, and is famous for his restorations of Lovecraft’s original works. He has assembled a star-studded line-up in a book that is essential for every horror library.

Flames Rising is pleased to present and exclusive excerpt from this new collection of Mythos tales which is published by Titan Books. Below is Usurped by William Browning Spencer.

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Call of Cthulhu: The Wasted Land Competition

Posted on February 24, 2012 by

Win a Piece of Horror History

Original 1936 Astounding Stories, H.P. Lovecraft Magazine is Up for Grabs!

Red Wasp Design, the developers of the new Cthulhu-mythos horror/strategy RPG Call of Cthulhu: The Wasted Land have announced a competition where you could win an original 1936 copy of a pulp fiction magazine featuring the writing of H.P. Lovecraft.

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Horror GMing by The Weirding

Posted on February 20, 2012 by

The “How to run Horror RPGs” series continues today at Flames Rising with an essay from About C. Harris Lynn from TheWeirding.net.

Horror roleplaying games are among the most difficult tabletop RPG to run for several reasons. The most important of these are the GM’s relationship to the players and characters, and the general hopelessness of the characters’ situation in many scenarios. Horror PCs are outclassed from the start and often remain so to the end, and this can make horror RPG difficult to play as well as run.

But there are a lot of tips for the budding horror GM, as well as the player (though this article does not offer tips for players). You do not have to incorporate all of these into every session or campaign – just being aware of them can help you in your process.

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What’s New From Steve Jackson Games

Posted on February 7, 2012 by

Zombie Chibithulhu In November 2011, I took on the role of Marketing Director for Steve Jackson Games. I telecommute, which helps me get a lot more done than I would if I was down in Austin. I recently spent a week down there and talked about my trip when I returned from Austin on my blog. The experience reminded me of working for a restaurant or a newspaper because everything hinges upon product getting out the door in a timely fashion. For a small company with a big reputation, day-to-day operations can get pretty crazy especially when we’ve got a lot of new staff.

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The Stars are Right as Call of Cthulhu: The Wasted Land Launches!

Posted on January 30, 2012 by

After a year of intensive development, the small indie team of Red Wasp Design have announced that their anticipated title, Call of Cthulhu: The Wasted Land has launched on iPhone, iPad and iPod Touch. The game is a turn-based strategy RPG inspired by the works of cult horror writer H.P. Lovecraft and developed in co-operation with Chaosium, the publishers of the cult horror role playing game, Call of Cthulhu.

The game is now out on iTunes and is a universal iOS app so the same game works for iPhone and iPod Touch both SD & HD and for iPad, and carries graphics optimised for each of those platforms. It is priced $4.99, £2.99 & €3.99 for the full universal app. The game’s designer, Tomas Rawlings said, “We’ve put a vast amount of our time, energy and ideas into this game over the last year. It’s been a long journey for us because we want to get it right. We’re not a huge studio, but I hope that fellow gamers will appreciate what we’ve achieved with The Wasted Land.”

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Arc Dream Publishing Presents Delta Green: Strange Authorities

Posted on December 21, 2011 by

Coming January 2012: A Collection of the Award-Winning Cthulhu Mythos Horror Fiction of John Scott Tynes

“This is pure evil, pure destruction. This is the apocalypse.” And it’s just getting started. In January 2012, Arc Dream Publishing will release “Delta Green: Strange Authorities,” a collection of the award-winning Cthulhu Mythos horror fiction of John Scott Tynes. It will be available in trade paperback from Amazon.com and Ingram Book Company, and in ebook for Kindle, Nook, iBooks and other devices.

“Delta Green: Strange Authorities” features the complete fiction of John Scott Tynes in the “Delta Green” setting, which explores the cosmic horrors of H.P. Lovecraft’s Cthulhu Mythos in a modern world of deadly conspiracies and personal apocalypse.

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Red Wasp Design Releases Cthulhu Christmas Calendar Lite

Posted on December 21, 2011 by

Following on from the popular full version of Cthulhu Christmas Calendar, Red Wasp Design have now released a Lite version of the app to allow fans and cultists to dip their tentacled toes into a Mythos countdown. The app allows users to see the art and enjoy the quiz entries from the 1st till the 9th of December for free. To see the art from the 10th December onwards, users can purchase the full version to continue the countdown till when the stars are right for Cthulhumas.

Both the Lite and full versions of ‘Cthulhu Christmas Calendar’, feature original pieces of artwork for every day in December leading up to Christmas. Each image presents a fun mashup of festive icons like Santa into the Cyclopean world of the great Cthulhu, the malevolent Mi-Go and the dark god Nyarlathotep.

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Red Eye Of Azathoth Review

Posted on November 28, 2011 by

Red Eye of Azathoth, published by Wolfgang Baur and the Open Design LLC, is an unusual adventure for Call of Cthulhu. This campaign pack has the investigators following an evil madman through centuries of effort to summon the Daemon Sultan Azathoth to earth, an event that would cause our planet’s near-total destruction.

In a unique twist, players take on the roles of different characters in each separate scenario – each time battling the same villain, who has possessed a different victim to further his diabolical ends.

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The Unspeakable Oath 20 Review

Posted on November 7, 2011 by

Anthologies like The Unspeakable Oath are a mixed bag. Dragon, Dungeon, White Wolf Magazine, Eden Studios Presents, and others are testament to this. Sometimes a great collection of talent can make the uninteresting (to me) fascinating. The other is likewise true. No particular title is safe. You have to take each edition as a singular creature.

First off, I find that the included art to #20 is top notch, particularly the cover artwork by Todd Shearer. The interior illustrators offered a surprising volume of artwork to the collection. The layout ranged from the scribbled nonsense (fine for the subject matter) to smooth looking black bars. Some ads are scattered throughout the book, even put into the columns of articles. It’s a smooth fit.

There is a terrific amount of material in this installment, much of which is aimed at Delta Green (fine by me).

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Designing Call of Cthulhu: The Wasted Land

Posted on October 19, 2011 by

We have a new design essay from Tomas Rawlings today. Tomas tells us about the work that went into developing the new Call of Cthulhu: The Wasted Land mobile game from Red Wasp Design.

Designing The Wasted Land

Hi there! My name is Tomas Rawlings and I’m the designer of the new game Call of Cthulhu: The Wasted Land. I’m one part of a small indie development team who’ve been working hard for almost a year now on a role-playing/strategy game set in the midst of the First World War. We’ve been working with Chaosium, the publisher of the multi-award winning paper RPG of the same name which, coincidently, this year celebrates its 30th anniversary and we’re aiming to bring the best of paper RPGs and mobile gaming together (and to sacrifice a few goats to Shub-Niggurath in the process).

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Delta Green: Through a Glass, Darkly eBook Available Now!

Posted on September 6, 2011 by

“Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their […]

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Trail of Cthulhu: The Rending Box Review

Posted on August 25, 2011 by

Graham Walmsley’s The Rending Box is moderate-sized (30 pages with handouts) adventure for Trail of Cthulhu (though it could be modified for Call of Cthulhu with little hassle). While it isn’t an overly challenging adventure, it perhaps puts too much potence into the hands (literally) of the players. Characters will find that Pandora had it easy with her little box.

Huguenin’s artwork is appropriately gruesome for this chapter of the three-scenario Purist adventure. His cover piece is atmospheric while his interior works, such as the lovely Jakob Tulving removing his eyes so that he can see better looks like something from a 1950s pre-code horror comic book cover (that’s a compliment for those who don’t know me). I also love the detailed image of the box itself (a great handout to toss on the table before declaring “this is what will ruin your lives).

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The Last Lovecraft: The Relic of Cthulhu Mini-Review and Trailer

Posted on August 24, 2011 by

I just had the chance to watch The Last Lovecraft: The Relic of Cthulhu and I was impressed! For an independent film (one that has also won a couple of awards, I might add) this is an awesome film. What’s it about you ask?

Well, there is a story to be told here and quite honestly, the reason why this is a mini-review is because I really don’t want to spoil it for you. I feel this is the type of film you have to discover… laugh out loud… groan… And realize the costuming is just that much better than Mighty Morphin Power Rangers or The Keep.

Part of what makes this movie strong is the characterization and the nerdly discussions, but there are some other surprises hidden between the script’s pages.

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Bill’s Month In Horror: Gen Con 2011

Posted on August 22, 2011 by

Another GenCon has come and gone – my eleventh straight as an industry professional – and I wanted to reflect a bit on why GenCon is important for the gaming industry – not to mention just a great time as an attendee/gamer. For one thing, nearly all the major tabletop game companies – and most of the minor ones – have a presence at GenCon. If your favorite local Game Store (FLGS) doesn’t carry something from one of these companies, odds are better than average it can be found in the dealers’ hall.

Gaming at GenCon? Yes, there’s lots. Most of it involves paying something extra to play, which is a bit of a downer, but still affordable. If you plan to go, registering for events early is a good idea; they fill up quickly and there’s no guarantee of a last-minute opening in the game you really wanted to try. Many manufacturers run demos at their booths in the dealer’s hall; these will be short, use pre-gen characters they provide, but are an excellent way to sample something new before buying.

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Call of Cthulhu Spawns on Mobile

Posted on August 21, 2011 by

An agreement between Call of Cthulhu impresarios, Chaosium and new development studio Red Wasp Design will see the award winning role-playing game (RPG), Call of Cthulhu, coming to a mobile platform near you. The first title, ‘Call of Cthulhu: The Wasted Land’ is set in the midst of World War One and pits a team of investigators and soldiers against an ancient enemy, older than humanity itself. This eldritch enemy is using the carnage of the great war to build an undead army amidst the battlefields of Europe. The game will be a 3D turn-based strategy/role playing game and will initially launch on iPhone and Android with more platforms to follow. As the game is still in development, release dates and price points are to be announced after the summer. See here for the game’s summary page.

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Celebrating Lovecraft’s Birthday with Cthulhu Gloom

Posted on August 19, 2011 by

To celebrate Lovecraft’s birthday this year, we went over to a friend’s house and popped open our shiny, new copy of Cthulhu Gloom from Atlas Games. Dubbed “the game of unspeakable incidents and squamous consequences,” our group consisted of five players — two of which weren’t as familiar with the Lovecraft mythos as we were.

So before we began, we attempted to channel Kenneth Hite and explain who Lovecraft and Cthulhu were. It was interested to see their reactions when they learned that one man inspired so many popular horror authors like Stephen King, Brian Lumley, etc. That, for me, was the best part about the game because then the cards mean something beyond their pretty pictures.

And pretty they are indeed. Instead of families, you play investigators ranging from those who work at Miskatonic University to the Village of Innsmouth. Since we played with five players, we each paired down our investigative group by one and gave that character to the fifth player.

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Nightmare World Vol 2: Leave the Light On Review

Posted on August 5, 2011 by

“Thirteen new tales of terror peer into the lives of those affected by Lucifer’s diabolical scheme to kick-start the Armageddon! Stories feature characters as diverse as a conniving rock star wannabe, an abused teenager, a pair of star-crossed Mafioso lovers and the world’s last ultra-hero, the last of whom must choose between staying with the love of his life while the world goes to Hell (literally) and fighting the Great Cthulhu in a desperate (and most likely futile) attempt to save the world.”

Ugh, yes please! This is one great looking collection. Not a single story seemed to be any less visually appealing than the next. Some of the stories I liked the looks of best were Strays, No One Knows and Momma’s Boy.

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