Tag Archive | "wotc"

Wizards of the Coast Stops Selling PDF RPGs

Posted on April 6, 2009 by

Posted on the front page of DriveThruRPG.com:

Wizards of the Coast has instructed us to suspend all sales and downloads of Wizards of the Coast titles. Unfortunately, this includes offering download access to previously purchased Wizards of the Coast titles. We are in discussions with Wizards about their decision to change their approach to digital sales of their titles and will post more information as we have it. If you would like to let Wizards know your opinion on offering D&D titles for download, we suggest the D&D Message Boards found here.

This…did not go over well with folks who regularly purchase pdf versions of Dungeons & Dragons from these websites.

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Draconomicon Chromatic Dragons Review

Posted on April 6, 2009 by

Intended to serve as a collection of information about red, blue, green, black, and white dragons (as described in the Monster Manual, as well as a few newcomer dragons in the shape of grey, brown and purple ones, this work launches straight into its subject with a chapter on Dragon Lore. Much has already been written about dragons and yet the surface of the possible information about these truly epic creatures has been merely scratched. This chapter takes a wide-ranging look at dragons as they exist in the alternate reality of Dungeons & Dragons, including origins, biology, society and outlook, culminating in details of the chromatic dragons. Did you know that a dragon has no ears, and that it grows a complete new set of teeth each time it increases in size? But lest such comments suggest a mere biological creature to studyas you would any other, fear not: the notes portray a clear picture of a being that is truly awe-inspiring, the stuff of legend indeed.

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Player’s Handbook 2: A Look at the Shaman

Posted on March 13, 2009 by

From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters and battling evil.

The Player’s Handbook 2 offers Dungeons & Dragons players new options with new Races, Classes and more. This book introduces the primal power source, which draws on the spirits that preserve and sustain the world. Wizards of the Coast has offered up a handful of previews and excerpts on the Dungeons & Dragons website and a few lucky gamers out there have already received their pre-ordered copies of the book (some have even posted spoiler threads if you have the energy to dig through them).

Flames Rising was lucky enough to get an advance copy of the book for review and we are teaming up with a handful of other websites to explore some of the new options being made available to players of Dungeons & Dragons. Specifically we are going to be taking a look at the Shaman Class today. After our Look at the Shaman you will find a series of links to other sites examining other sections of the book.

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Gabriel Nassif Wins at MtG Pro Tour Kyoto

Posted on March 4, 2009 by

Magic: The Gathering Tournament Champion is First to Capture the Title in 2009

The Magic: The Gathering Pro Tour season kicked-off this weekend in Kyoto, Japan. Gabriel Nassif from Paris, France was the first to be crowed Pro Tour champion in 2009 and took home $40,000. Luis Scott Vargas from Davis, California, Akimasa Yamamoto from Iwade-shi, Japan and Brian Robinson from North Quincy, Massachusetts filled out the top four. Nassif’s win in Kyoto marks his first Pro Tour victory although he’s had several top-8 finishes and was the 2004 Player of the Year. Since 1996, Wizards of the Coast has given away more than US$32 million in prize money, which includes both cash prizes and scholarship awards.

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IVe Races: The Elkram RPG Review

Posted on February 27, 2009 by

Elkram is a tightly focused PDF supplement for 4E D&D. It offers a new race and all the requisite information needed as a player or DM to integrate this race into your game world. The creatures in question here are “Elk-Rams,” or bi-pedal elks with large sharp horns. The supplement offers a complete overview of this race, their place in the world, rules for players and feats as well as a paragon path.
Elkram is an interesting concept for a 4E supplement. The 4E platform is very modular, which is to say it is easy to design a single piece separate from the rest of the game and then drop that into an existing game world. There is no end to the possibilities of what could be designed in this fashion (e.g. single races, classes, paragon paths, epic destinies, small collections of magic items or rituals, etc). It is a shame that the first such supplement I have seen use this insightful creation method leaves a great deal to be desired in the area of design.

Review by Vincent Venturella

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Quintessential Wizard RPG Review

Posted on January 30, 2009 by

As I was currently playing a Wizard in a D&D 4E campaign, I figured that when the opportunity to review The Quintessential Wizard came up it was serendipity. When I created my character I was a little let down at the lack of options and flavor for building my arcanist. The choices available in comparison to the other classes seemed a bit…bland, or maybe un-unique. Same-ol, same-ol. The Quintessential Wizard goes a long way towards rectifying this.

One note: the book was designed by Italian studio Asterion Press, and there are a few instances where the translations show. Nothing major, the work they did was exceptional and I seriously doubt any of us could do better on an Italian published book. When reading, be a bit forgiving of a few awkwardly worded sentences.

Review by Jeff Preston

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Magic: the Gathering Conflux Preview

Posted on January 23, 2009 by

A powerful and infinitely sinister force is conspiring to reunite the Shards of Alara. This reunification will come with a deadly price – sheer chaos, as realities begin to overlap. Thus begins the Conflux.

Wizards of the Coast is releasing a new expansion to their popular Magic: the Gathering game. In addition to Puzzles, Launch Parties and other events, the company has handed out a few preview cards to show off.

Here at Flames Rising we are happy to reveal this new card:

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Poisoncraft 4E: The Syrallax Available Now!

Posted on January 19, 2009 by

The syrallax rivals the dark elf and aboleth for domination of the subterranean realm. While syrallaces lack the sheer numbers of other races, they make up for it with the impressive stable of minions and thralls they keep and their ability to maximize those forces through superior strategy. Through intimidation and their poisonous gaze, they force others to serve them out of fear.

In this first set of poison pages from One Bad Egg’s Poisoncraft Fourth Edition line, you’ll find a set of monsters bound to make your upper paragon-tier players quake as they reach for the anti-venom.

Poisoncraft 4E: The Syrallax is available at the Flames Rising RPGNow Shop.

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Magic: The Gathering – Duels of the Planeswalkers Beta Released

Posted on January 18, 2009 by

Wizards of the Coast has released the Beta version of Duels of the Planeswalkers, an arcade-style video game for Xbox LIVE Arcade developed in conjunction with UK company Stainless Games. The game is rated T for Teen and is scheduled for spring release for the Xbox 360.

Duels of the Planeswalkers takes players on a journey through a Multiverse in which they take on the roles of Planeswalkers, powerful wizards who battle others for glory, knowledge and conquest. Throughout their journey, Planeswalkers battle with, or against each other in lush interactive 3D environments. Similar to the Magic: The Gathering trading card game, Planeswalkers are equipped with an arsenal of spells and creatures that if used wisely will help advance the Planeswalker through the game.

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Dragora’s Dungeon RPG Review

Posted on January 14, 2009 by

The first half of the adventure is a straight up series of linear deadly encounters. By linear I mean that while there are a few options given, there is really only one path to succeed. By deadly I do indeed mean DEADLY. A party of 1st Level Adventurers needs to be balanced and smart. They need to be absolutely cautious or face mortality. True Dungeoneers only please! All other should stay on the porch. No real RP at all in the first half. It’s a series of combat encounters and traps only.

The second half of the adventure introduces some roleplaying opportunities. Actually, it’s a big opportunity for characters with social skills to shine because failure at this stage could almost certainly result in TPK as well. Poor rolls and accidentally insulting a faction can result in a massive attack or ambush by vastly overwhelming forces.

Review by Jeff Preston

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One Bad Egg Releases Hard Boiled Cultures for Dungeons & Dragons 4E

Posted on January 12, 2009 by

Races in Dungeons & Dragons 4E are good for laying down the broad strokes of a character, but they often don’t feel as “lived in” as the ethnicities we encounter in everyday life. One potent reason for this is a general lack of cultural complexity and diversity. D&D races tend to be presented as monocultural societies—all elves are the same the world over, and so on.

Hard Boiled Cultures aims to make it easy to change that, outlining versatile, easy methods for diversifying the ideas of culture and race in your D&D 4E game. Better yet, the methods break down how to give this diversity real weight in the system, rather than simply relying on “color” text to do the job.

Hard Boiled Cultures is available at the Flames Rising RPGNow Shop.

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Road of the Patriarch Review

Posted on January 10, 2009 by

The protagonists in this tale are the drow mercenary Jarlaxle and the assassin Artemis Enteri; characters whom were originally a part of the tales of the drow ranger Drizzt Do’Urden and Company. These characters were apparently popular enough to have a spinoff series starting with Servant of the Shard.

This spinoff series The Sellswords started with Jarlaxle and Enteri and their attempt to establish themselves in the surface world using The Crystal Shard: Crenshinibon, an intelligent artifact that plays upon it’s bearer’s own desires for power. I say “their” attempt but really it’s about Jarlaxle; Artemis Enteri is largely a pawn, caught in a delicate but deadly web of deception amongst the drow of Bregan D’aerthe.

Review by Jeff Preston

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Previews of new Goodman Games RPGs!

Posted on January 4, 2009 by

Goodman Games has posted details on their February and March releases!

DCC #61: CITADEL OF THE CORRUPTOR (FEBRUARY)
GMG5060, 48 pages, $12.99
Level 7-9 adventure. In a world of arcane magic and divine might, some secrets are best left hidden. When the forces of the wicked Mountain King discover an eldritch weapon of unmatched power, the future of the Northlands hangs in the balance. Following in the wake of bloody, madness-induced slaughter, can the heroes prevail where an army has perished? Blood and madness are in store, for where Lord Ablair the Corruptor passes, death must surely follow. Only the most cunning and courageous of heroes can triumph against the Citadel of the Corruptor!
More info at http://www.goodman-games.com/5060preview.html

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New from Mongoose Publishing: Quintessential Wizard for 4th edition

Posted on December 30, 2008 by

Raw magic power: the essence of all true fantasy role-playing games. In a world where magic permeates all aspects of daily life, a wizard is the undisputed lord of arcane lore. If you think that a wizard’s only way to express his true might is by casting a mundane fireball, take a look at the QUINTESSENTIAL WIZARD and think again!

In this book you will find a brand-new origins system, over 70 new powers, new rituals, 14 paragon paths, new feats, four new arcane implements, and many magic items specifically designed for arcane casters, including runes. Your wizard will be truly unique and will be able to choose from a wide range of options. This book also features guidelines to play your wizard in combat and non-combat situations, organisations that may help or hinder your efforts, and new rules to build your perfect mansion, a magical tower to keep all your treasures and secrets.

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FINAL WEEK to buy d20 MasterKit products!

Posted on December 28, 2008 by

Adamant Entertainment’s d20 MasterKit line, which includes such acclaimed products as CORSAIR, HOT PURSUIT and others, will be discontinued and removed from our inventory as of Friday January 1st, 2009. We currently have the entire product line on sale for $1 each, from now until the products are taken down for good. It’s your last […]

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Promise of the Witch King Review

Posted on December 26, 2008 by

Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn’t take long for them to find themselves caught in the middle of a struggle between powerful forces that would like nothing more than to see them both dead . . . or worse.

But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match.

The Sellswords Series has my attention. Largely because while it’s not Drizzt, Bruenor, Regis, Cattie-Brie and Wulfgar…but it’s set parallel to those stories.

Review by Jeff Preston

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Last Call for Goodman Games 3.5 products!

Posted on December 18, 2008 by

TWO DOLLAR SALE! Goodman Games 3.5 d20 products are only $2.00 until December 31, when they go off sale forever. Buy now while you still can! This sale includes: DragonMech Complete Guide Series Xcrawl …and many more d20 titles. Get ’em before they disappear forever, these titles are available at RPGNow.com.

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New from One Bad Egg: Shroudborn Multiclass

Posted on December 8, 2008 by

The coming of the Shroud changed the landscape of the once-frozen North utterly—and called the dead forth from their graves. But its most subtle of changes was perhaps its most profound. Babes born after the Shroud came developed odd appearances, evincing milky skin, pale eyes, and strange auras in even the mildest of transformations. That would have been strange enough, but it soon became clear that more than just appearances had changed for these so-called shroudborn. They became creatures half a step outside of our own world, attuned to the call of the spirit-world, and at times living lives more in tune with that realm than our own.

Shroudborn Multiclass is available at the Flames Rising RPGNow Shop.

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Orc King by R.A. Salvatore Review

Posted on December 4, 2008 by

The Drizzt books are a guilty pleasure for me, and this one was akin to the previous few. Enjoyable reads, but a bit cookie-cutter and the characters are just way too “uber” to relate to. Is this a new thing? No.

I appreciate that there is some character depth as far as seeing the internal struggles of the protagonists. That’s a good thing. That said, it seems that there was no real challenges besides those. Physically the protagonists FAR outclass any of the antagonists: they are veritable combat monsters. It seems that the only challenges left for these characters are emotional.

The setting is just a bit after the Hunter’s Blades Trilogy (not a hundred years afterward as one reviewer has posted).

Review by Jeff Preston

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Gods of the Shroud from One Bad Egg

Posted on November 19, 2008 by

The gods of the Shroud know that names give you power over them. So it is that they are not called by their true names, but instead by their titles within the sacred zodiac. The Silent Sister. The Rider. The Bone Witch. The Shadow Above. The Root. And more… Thirteen gods in all, though their newest member is an upstart, fresh-born of a once-low race now taking its place among the tribes of men. All vie for power and position through their faithful intermediaries, each one shaken by the coming of the Shroud — or perhaps secretly its source.

Gods of the Shroud is available at the Flames Rising RPGNow Shop.

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