Posted on May 16, 2016 by Flames
IDW returns to the popular world of Dungeons & Dragons!
MINSC AND BOO ARE BACK!
And things have never looked more dire, as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT, the Realm of Terror… where they find themselves face to face with undead horrors in the land of eternal night!
Written by Jim Zub
Art by Nelson Daniel and Max Dunbar
Dungeons & Dragons: Shadows of the Vampire #1 is available now at DriveThruComics.com!
Posted on February 19, 2016 by Monica Valentinelli
Over the years, I’ve worked on (and have played) a lot of games with folks from every corner of the industry, but I’ve never had the opportunity to write for Dungeons and Dragons. Battle for the Undercity (5E) is a release that changed all that thanks to dmsguild.com. Today, I’d like to share with you my process for designing this adventure.
The first thing I did was review the adventure structure. Having played D&D 5E, I understood how important that was but, at the same time, I wanted to put my own twist on it. After I read the DMs Guild Creator Adventure Template and refreshed my memory by referencing Hoard of the Dragon Queen and Rise of Tiamat, I came up with a plan. I wanted to design a location and fitting monster variants that could be used in any Forgotten Realms campaign, in part because of my own experiences playing D&D. By tapping into the two elements every city tends to have which, in this case, was the undercity (sewers, worked tunnels, etc.) and a tavern, I felt DMs could use Battle for the Undercity as a break between campaigns or intense sessions.
Posted on January 14, 2016 by Flames
Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli, with rules and editing by Scott Holden.
Battle for the Undercity takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day?
Posted on January 12, 2016 by Flames
Dungeons & Dragons is all about creativity. For more than 40 years, the folks who spent the bulk of their time creating amazing adventures, those noble Dungeon Masters, did not have a convenient outlet to share them with the gamers who weren’t sitting at their table. You either had to raise money to publish a physical book or zine on your own, or convince a publisher you had the chops.
Now, the Dungeon Master’s Guild puts the power to share that creativity firmly in the hands of the DM.
Posted on November 3, 2015 by Flames
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
While the Sword Coast Adventurer’s Guide is a valuable resource for Dungeon Masters, it was crafted with players and their characters foremost in mind. There is a plethora of new character options to intrigue and inspire every member of the adventuring party.
Posted on September 15, 2015 by Flames
The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power.
The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren’t done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for.
Posted on July 22, 2015 by Flames
New class options, character backgrounds, and deity descriptions from the Forgotten Realms.
Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter! A collaboration between Green Ronin Publishing and the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.
The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.
Posted on June 2, 2015 by Flames
Independent developers, n-Space and Digital Extremes, announced today that their upcoming Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast, will be released simultaneously on Steam for Windows PC, Mac and Linux operating systems in Q3 2015.
“For far too long, passionate and dedicated Mac and Linux RPG gamers have been left out in the cold, forced to watch from the sidelines as the industry focused efforts on just a select few platforms. That ends today,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “With Sword Coast Legends, we are dedicated to delivering exactly the sort of classic, D&D, RPG gaming experience fans on every platform have been clamoring for. More importantly, we’re committed to providing the community with the largest possible pool of adventurers and prospective Dungeon Masters by ensuring that all gamers can play together regardless of which operating system they use.”
Posted on May 6, 2015 by Flames
Today, Wizards of the Coast announced Rage of Demons, the new storyline for Dungeons & Dragons fans coming in Fall 2015. The demon lords have been summoned from the Abyss and players must descend into the Underdark with the iconic hero Drizzt Do’Urden to stop the chaos before it threatens the surface. Rage of Demons is the story all D&D gamers will be excited to play this fall, whether they prefer consoles, PCs or rolling dice with friends.
Following on the critically-acclaimed Tyranny of Dragons and Elemental Evil stories, Rage of Demons will transport characters to the deadly and insane underworld. Rumors of powerful demon lords such as Demogorgon, Orcus and Graz’zt terrorizing the denizens of the Underdark have begun to filter up to the cities of the Sword Coast. The already dangerous caverns below the surface are thrown into ultimate chaos, madness and discord. The renegade drow Drizzt Do’Urden is sent to investigate but it will be up to you to aid in his fight against the demons before he succumbs to his darker temptations.
Posted on January 20, 2015 by Flames
Elemental Evil Storyline & Product Offerings Unveiled
Today, Wizards of the Coast announced the newest Dungeons & Dragons storyline and accompanying product offerings for both digital and tabletop RPG players. Coming off of the biggest and most exciting year yet for Dungeons & Dragons, the Elemental Evil storyline starts in March and runs through mid-summer. During that time, heroes are needed in the Forgotten Realms to discover and defeat secret cults that threaten to annihilate the Sword Coast by harnessing the powers of the elements of fire, water, air, and earth.
Posted on October 28, 2014 by Flames
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
Posted on February 4, 2014 by Flames
Dreams of the Red Wizards
Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.
Dreams of the Red Wizards: Scourge of the Sword Coast, by Tito Leati, Matt Sernett, and Chris Sims, is the adventure for Season 17 of Encounters.
Posted on November 28, 2012 by Michael Holland
Dungeons & Dragons: The Book of Vile Darkness was originally released directly to DVD in the UK in Aug 2012 and premiered in the U.S. on the Syfy channel this weekend. Writer Brian Rudnick (Dungeons & Dragons: Wrath of the Dragon God) was joined once again by director Gerry Lively (Darkness Falls, Dungeons & Dragons: Wrath of the Dragon God) to bring the third Dungeons & Dragons movie to life.
Posted on August 13, 2012 by Flames
Wizards of the Coast is thrilled to announce that its iconic roleplaying game of fantasy and imagination, Dungeons & Dragons®, will offer fans the chance to both explore the notorious drow race in the current Rise of the Underdark campaign, as well as glimpse into the future of the game at this year’s Gen Con Indy 2012 (August 16 – 19).
Posted on July 9, 2012 by Michael Holland
Playing evil characters in Dungeons & Dragons has always been a touchy subject. For the most part the fourth edition of the game has avoided the pitfall of “evil player characters” by assuming most groups are playing heroes or alignment neutral characters. Occasionally options appear which allow players to skirt the boundaries of evil without actually stepping over the edge. The Book of Vile Darkness provides gamers with advice and tools to explore the darker side of fantasy adventure whether the goal is a complete immersion in the “evil campaign” or to just add a little more “evil” to your villains.
Posted on June 11, 2012 by Michael Holland
Mordenkainen’s Magnificent Emporium is the third magical item supplement for Dungeons and Dragons Fourth Edition and was written by Jeremy Crawford, Stephen Schubert and Matt Sernett. Much like its predecessors (Adventurer’s Vault and Adventurer’s Vault 2) the book is packed full of the kinds of adventuring gear that players love to collect for their characters but unlike the previous two tomes of lore this book has been injected with a healthy dose of flavor as well.
Posted on January 9, 2012 by Flames
Wizards of the Coast has announced a new edition of the Dungeons & Dragons RPG:
Charting the Course for D&D: Your Voice, Your Game
As you may have read in the New York Times, it’s an exciting time for Dungeons & Dragons. We are happy to announce today that we are developing the next iteration of D&D, and will be looking to the legions of D&D fans to help shape the future of the game along with us.
Posted on October 10, 2011 by Monica Valentinelli
One of the cool things about “new” media is a company’s ability to bridge the gap between paper and pencils with technology. Neverwinter Nights on Facebook is a social game you can play.
The first thing you do is roll stats. There’s no character class, but this min/maxer (That’s right.. Me…) rolled a few times until I got… Well… Some decent stats. The game didn’t work on Chrome so off to Firefox I go… That’s where I found out that punctuation doesn’t work in the character name field. I have an elf name I often use (Lazy, I know, I know…) but the apostrophe didn’t take.
Posted on May 28, 2011 by Flames
Wizards of the Coast today announced the forthcoming launch of its new, highly anticipated Dungeons & Dragons board game, Conquest of Nerath, set for retail release on June 21, 2011. The Conquest of Nerath board game provides exciting game play for strategy gamers interested in exploring the world of Dungeons & Dragons while offering current RPG players a whole new way to experience D&D. Conquest of Nerath is the third major D&D board game to be released following Castle of Ravenloft and Wrath of Ashardalon.
Posted on May 25, 2011 by Flames
The original standard for fantasy roleplaying is taking another step in its storied pop culture history as the Dalelands of the Forgotten Realms is brought to life for gamers and fantasy enthusiasts across the world. Atari, one of the world’s most recognized publishers and producers of interactive entertainment and Bedlam Games announced today the release of the highly anticipated Dungeons & Dragons: Daggerdale on Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft and Windows PC.
Dungeons & Dragons: Daggerdale, a hack and slash action role playing game set in the deep mythology of the Forgotten Realms, is the first Dungeons & Dragons video game for connected consoles. Players are summoned by a mysterious mage and given the duty of defending their homeland as Rezlus, an evil Zhentarim Cleric looks to bring the power of the Black Lord Bane to Daggerdale. Restore order to the Dalelands by unlocking the secrets of the Mines of Tethyamar, defeating the evil within the treacherous Tower of the Void, leading to the final confrontation with Rezlus himself.