Tag Archive | "werewolves"

Flames

The Pack is available now for Werewolf: the Forsaken

Posted on May 20, 2016 by

The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem, a warden in the world of Spirit that watches over the entire pack.

A pack is family and gang and club and cult, but some werewolves go further. Tragedy drives werewolves apart, leaving the Wolf-Blooded to hold the pack together and herd the surviving Uratha in service to the Siskur-Dah. A pack cannot hunt without knowledge of the broader
supernatural world, so accepts a mystic into their ranks. Packs form protectorates & fragile alliances, cemented in rituals of honor or arranged marriage. A packmate joins a Lodge, a
mystery-cult that teaches dangerous secrets that empower their whole pack on the hunt.

[...more]
Flames

Werewolf: the Forsaken 2nd Edition from Onyx Path Publishing!

Posted on March 5, 2015 by

The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.

You are a human, a wolf, a killer, a monster. The ultimate predator.

You must hold the balance between the moon and the wolf. Between the flesh and the spirit. Between the pack and the prey. Your blood rises. The wolf must hunt.

What are you going to do?

[...more]
Flames

Mind’s Eye Theatre: Werewolf The Apocalypse Playtest Rules

Posted on September 30, 2014 by

When Will You Rage?

Presenting: an early preview of the new Mind’s Eye Theatre: Werewolf The Apocalypse

Download the free Alpha Slice Playtest Rules and participate in developing the next World of Darkness LARP game from By Night Studios.

What Is This?

This PDF contains a vertical slice of the first build of the Mind’s Eye Theatre: Werewolf the Apocalypse rules set.

[...more]
Flames

Deluxe W20 Book of the Wyrm Kickstarter from Onyx Path!

Posted on June 9, 2014 by

The World of Darkness is in a downward spiral.

Ecological change is killing off entire species. Wars and atrocities kill of thousands of people every day. Celebrities use their media presence to abuse and violate people who don’t feel safe to come forward for decades afterwards. Corporations pay their employees so little that people with jobs need government assistance just to have enough money to stay alive. In the World of Darkness, all of this feeds the Wyrm.

W20 Book of the Wyrm is a companion volume to Werewolf: The Apocalypse 20th Anniversary Edition and W20 Changing Breeds that details the nature and forces of the Wyrm, enemy of all creation. It provides information on everything from Wyrm-worshipping cults to the twisted realm of Malfeas.

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Flames

W20 Changing Breeds for Werewolf: the Apocalypse available now!

Posted on December 30, 2013 by

Creatures of the Wild

The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest jungles, or seek out hidden truths, using the secrets they uncover in the battle against the Wyrm. Shapeshifting spiders spin webs as deftly as they manipulate those around them. Bloody-handed serpents kill swiftly, and then vanish into shadow and myth. The Changing Breeds have their own crucial parts to play in these End these End Times, and must work together or Gaia will surely fall.

A Menagerie of Gaia’s Children

This book brings the Changing Breeds right up to date, giving both players and Storytellers all of the tools needed to integrate shapeshifters other than werewolves into the World of Darkness. Eleven extant Changing Breeds are described in detail, along with three long-extinct Lost Breeds.

[...more]
Flames

Deluxe W20 Changing Breeds Kickstarter

Posted on June 29, 2013 by

The werewolves are not the only changing creatures to stalk the world.

The Changing Breeds hunt places where wolves do not tread, from the storm-tossed skies and sun-lost seas, to the jungle depths and broad deserts. Spiders spin their webs, each silken strand reflecting how the world should be.Bloody-handed serpents kill swiftly and vanish into shadow and myth. Hyenas choose the slain and call down the rain as they fight a desperate war for their homeland.

The Changing Breeds will take their rightful place in the world, and woe betide anyone who stands in their way.

[...more]
Flames

Werewolf: The Apocalypse 20th Anniversary Edition available now!

Posted on May 14, 2013 by

Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories would be told and what songs sang of their exploits!

This epic tragic story, combined with the unwavering dedication of an unparalleled fan base, is the reason this book is being published. Werewolf: The Apocalypse – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming the epic sagas of the Garou.

Werewolf: The Apocalypse 20th Anniversary Edition is now available in PDF and Print editions at DriveThruRPG.com!

[...more]
Billzilla

Interview with “Tale of the Wisconsin Werewolf” author Edison T. Crux

Posted on December 12, 2012 by

Edison T. Crux is an author whose first novel, “Tale of the Wisconsin Werewolf” debuts on December 15. The author will be attending an event at Pegasus Games

[...more]
Flames

Rich Thomas on the Werewolf the Apocalypse 20th Anniversary Edition

Posted on October 27, 2012 by

Hi Flames Rising readers- my name is Rich Thomas (richt on the forums) and since 1986, when I began illustrating and art directing for White Wolf Magazine, I’ve been responsible for the look and feel of every White Wolf product ever created — ranging from RPG books, fiction, board/card games and everything in between. I became Creative Director in 2006, which meant I was overseeing White Wolf’s writing and development as well. During this time WW launched multiple Ennie-award winning product lines which I’m very proud of: Scion and Changeling: The Lost.

For a few years I worked with an amazing group of computer game creators as Lead Designer and Content Director for the WoDMMO, but then someone was needed to head-up the team on Vampire: The Masquerade 20th Anniversary Edition, and I had so much fun and had so many great experiences with our tabletop and LARPing fans that I returned to the world of traditional RPGs with a renewed focus on tabletop gaming. In January 2012 I left CCP and founded Onyx Path Publishing and we are the official licensed publishers of the nWoD, cWoD, and Exalted game lines.

[...more]
Flames

Deluxe Werewolf the Apocalypse 20th Anniversary Edition Kickstarter!

Posted on October 2, 2012 by

Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories would be told and what songs sang of their exploits!

This epic tragic story, combined with the unwavering dedication of an unparalleled fan base, is the reason this book is being published. Werewolf: The Apocalypse – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming the epic sagas of the Garou.

[...more]

Alabaster: Wolves #1 Review

Posted on May 9, 2012 by

“For nearly as long as she can remember, Dancy Flammarion has fought monsters, cutting a bloody swath through the demons and dark things of the world, aimed like a weapon by forces beyond her control or questioning.”

Phew! I have to admit that I originally feared this would be a book along the lines of Twilight, due to the popularity of such franchises being turned into comics. It is not though. What is presented within these pages is a story that is visually breathtaking, mentally stimulating and when combined they create one hell of a first issue. The artwork in this book did take me a little bit to adjust to, but after 5 pages I was on board. The character designs are great, and the consistency is seen from panel to panel.

[...more]
Flames

Werewolf Translation Guide Available Now!

Posted on April 11, 2012 by

Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.

The Werewolf Translation Guide includes:

Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules into the current World of Darkness rules, including lupus and metis
Guidelines for converting Gifts between systems

The Werewolf Translation Guide is now available in PDF and Print editions at the Flames Rising RPGNow Shop!

[...more]
Flames

Moonstone’s Vampires and Werewolves are at war!

Posted on March 24, 2012 by

Moonstone Books, the publishers of the Vampire: the Masquerade and Werewolf: the Apocalypse comic series, are having a fun sale on two of their horror fiction anthologies…

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Flames

Werewolf the Forsaken Chronicler’s Guide

Posted on June 15, 2011 by

Recently David Hill sent us a Design Essay about his latest World of Darkness product the Forsaken Chronicler’s Guide, which was released in serial format. Now the complete guide is out in eBook format.

You come with me, you’re on a journey. You leave this safe and boring world and strap into a wild ride. You won’t know where you’re going. That’s okay-because I don’t know where I’m taking you. All I know is that life is short, but my teeth and my claws are long. The night awaits us, and I am hungry. Aren’t you hungry, too?
– Anna Koren, Wild Child

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David Hill Jr tells us about The Forsaken Chronicler’s Guide

Posted on May 16, 2011 by

We have a new design essay from David Hill Jr. In this essay David tells us about developing the Forsaken Chronicler’s Guide, which is the latest supplement for the Werewolf: the Forsaken RPG from White Wolf.

We’re coming up on the release of the fourth volume of Forsaken Chronicler’s Guide, so I thought I’d give a bit of insight into the development process for this particular project.

A couple of years ago, I pitched the idea of a Chronicler’s Guide for Werewolf: the Forsaken to Eddy Webb. I knew Forsaken was a bit more of a niche game, so the Alternative Publishing model might fit a bit better than a traditional, full release.

[...more]
Flames

Forsaken Chronicler’s Guide Part 1: To Isolate

Posted on March 26, 2011 by

A Chronicle Companion for Werewolf the Forsaken in Four Parts

The full book includes:
• Thirteen chronicle kits, which modify, emphasize and defy your expectations of what Werewolf the Forsaken can be.
• Ideas for chronicles set in ancient Sumer, in the trenches of eternal war, and with urban fantasy romance.
• Every kit contains tools for players and Storytellers alike, with ideas to integrate them into existing chronicles as well as new ones.

In this first part, we strip Werewolf the Forsaken down of its fundamental components.

[...more]
Billzilla

Revere: Revolution in Silver Review

Posted on February 22, 2011 by

Mash-ups are all the rage; whether it be Pride and Prejudice and Zombies, Abraham Lincoln, Vampire Hunter, or any number of lesser-known works, putting two seemingly unlikely things together has become a literary obsession recently. Revere: Revolution in Silver carries on this growing tradition, positing that, in his spare time, Paul Revere was actually a werewolf hunter and member of an occult organization dedicated to defending the world against supernatural threats.

With the early days of the American Revolution as the backdrop, Revere: Revolution in Silver takes this premise and runs with it. Doing an interesting bit of world-building, writer Lavallee and artist Bond create a whole new mythology around the famous American revolutionary.

[...more]

Signs of the Moon RPG Review

Posted on December 13, 2010 by

Signs of the Moon takes a look at one of the few aspects (pun intended) I love about the Werewolf (both of them) lines. The Auspices appeal to me because it always seemed realistic, as realistic as a game about shapeshifters can be. People are pulled by the moon in ways we barely understand. Just as sure as a hot August day can statistically cause a homicide rate to rise, the moon too plays a role in our little dramas. Why not write a book about it? This is a hefty 227 pages of new gifts, rules, filler and more.

The artwork to the book keeps to the feel of the line. It’s a visceral, tribal style that is so much stronger than what the original line offered. My personal fave is on page 207. I usually shy away from talking about layout in a White Wolf book because, well, they set the standard for high quality.

[...more]
Billzilla

A Touch Of Dead Review

Posted on November 3, 2010 by


With the new season of Trueblood beginning soon, I thought it was a good time to take a look at the books that inspired the popular HBO series, starting with a collection of short stories – an excellent way to evaluate the world of Sookie Stackhouse for one’s self.

For those who may not know, True Blood is based on a series of novels by Charlaine Harris. The main character of these books, Sookie Stackhouse, is a barmaid in a fictional Northern Louisiana small town called Bon Temps. Sookie has a rare talent; she’s a telepath. As much curse as blessing, her telepathic ability meant she always knew what everyone around her was thinking – both god and bad. Sookie had resigned herself to a lonely existence when “V-Day” happened. Japanese scientists perfected a synthetic blood, and vampires – no longer needing to attack humans to survive – one day formally announced themselves to the world, along with their intention to live side-by-side with humans.

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Flames

Coyote Falls SAS for Werewolf: The Forsaken

Posted on September 21, 2010 by

It’s really only a matter of time, he thinks, twirling his gun around his index finger. The girl’s moves are obvious, rote. She’s a teenager; she doesn’t know any better. She’ll reach out for the only type of protection she’s ever really known.

Which means they’ll be coming.

But that’s just fine, the man thinks as his badge glistening in the moonlight. Police car lights flashing just long enough for him to take an illegal U-turn. It’s fine because they don’t know the game, which means he’ll be able to set one enemy against another and buy himself some time.

He can use them all for pawns.

[...more]

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