Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on October 25, 2011 by Flames
Halloween is finally here and everybody has one thing on their mind: CANDY CANDY CANDY. This love of sweets is completely natural but there’s something decidedly unnatural happening tonight. A normal night of trick-or-treating soon turns into something dark and gruesome when the gang discovers someone might be handing out some bad treats–confections that’ll turn more than your stomach.
Be sure to check your candies, kiddos.
Death by Chocolate is the fourth release in the CAMPFIRE TALES line of standalone episodes for use with Little Fears Nightmare Edition.
[...more]
Posted on October 24, 2011 by Flames
The Vampire Retrospective Project continues with a little something from Pauline Benney, former designer at White Wolf and now at DriveThruRPG. Pauline tells us how she started playing Vampire and how she started working at White Wolf.
I first encountered Vampire: The Masquerade in 1993…But to tell this correctly, I should give a little background. I had gotten my certificate in Graphic Design and had completed school just as digital design started taking root. Most of the practical knowledge I had acquired at school was not in practice anymore by the time I graduated. In January 1992 I moved to Florida for no good reasons. After a couple of months, I got a job and made friends. One of them, Jinx, asked a group of us to play a new tabletop RPG with him. I had not role played since I was quite young…I didn’t want to spend hours rolling dice and reading charts just to make a character before we could even get started…I had flashbacks of my dad and brother trying to explain to me why my wizard could not carry a sword. After some pestering and promises that it wouldn’t be like that because “this system is sooo different,” I agreed.
[...more]
Posted on October 23, 2011 by Flames
The Iron Empires: eight weary nations, spanning three million light years of the Milky Way Galaxy. They are the withering remains of a human civilization once immeasurably vast. Their dying has not been quiet.
The Vaylen Terror has ravaged humanity down the ages, seizing a thousand worlds in a bloody rush, then pausing for decades of consolidation. During these intervals of calm, the empires rebuild, rearm…and wage war on their neighbors. they almost believe the Vaylen will never return.
Both Iron Empires graphic novels are available for the first time in eBook format exclusively at DriveThruComics.com!
[...more]
Posted on October 21, 2011 by Flames
The next entry in the Vampire Retrospective Project comes from a freelancer know for his work on Dark Ages: Vampire and other classic World of Darkness titles. Jacob tells us how he got his start with Vampire.
Funnily enough, it actually started with Mage: the Ascension.
I’d made a new friend in High School, a guy named Thomas, and he had Mage. I was getting tired of my old group and our games and so I got together with this guy and some other friends and we used Mage as a generic game. The result was a number of fun one-shot games and a great horror campaign. We’d also found out that the company that did Mage had done another game, this one about vampires, and so Thomas and I went to visit my cousin in Copenhagen and pick up some books at the gaming stores in the “big city”.
[...more]
Posted on October 19, 2011 by Flames
We have a new design essay from Tomas Rawlings today. Tomas tells us about the work that went into developing the new Call of Cthulhu: The Wasted Land mobile game from Red Wasp Design.
Designing The Wasted Land
Hi there! My name is Tomas Rawlings and I’m the designer of the new game Call of Cthulhu: The Wasted Land. I’m one part of a small indie development team who’ve been working hard for almost a year now on a role-playing/strategy game set in the midst of the First World War. We’ve been working with Chaosium, the publisher of the multi-award winning paper RPG of the same name which, coincidently, this year celebrates its 30th anniversary and we’re aiming to bring the best of paper RPGs and mobile gaming together (and to sacrifice a few goats to Shub-Niggurath in the process).
[...more]
Posted on October 18, 2011 by Flames
The Vampire Retrospective Project continues this week with a new essay from Yair Robinson, a Rabbi who tells about the search for a game that explores a character and the first time playing Vampire: the Masquerade.
It was 1992 or so when Vampire: The Masquerade entered my life. I was a sophomore in high school, knee-deep in the kind of existential crisis that only arises when you’re 15, when my friend Amber and her boyfriend Keith asked me if I wanted to try a new game out called Vampire.
Initially I was unconvinced. I had played role-playing games before, and hadn’t been impressed. Oh, some of them had been amusing: Marvel Superheroes in Middle School (with appropriate ‘pew-pew’ noises); AD&D and MERP, which always struck me as a math textbook pretending to be a game; TORG (not going there), all provided a good laugh but never really moved me, never were more than a vaguely amusing board game. Oh, there was something called ‘character development’ in each of those games, but the rules surrounding them always seemed arcane and overly complex, with most of the effort spent on stats and figures rather than the nuances of the character himself.
[...more]
Posted on October 15, 2011 by Flames
From aliens to zombies, historian W. Scott Poole ventures deep into the darkest shadows of American history in search of witches, sea monsters, and serial killers. Both a masterpiece of scholarship and a heartfelt homage to horror films and literature, Monsters in America is one man’s journey into the violent truths the rest of us prefer to ignore.
Jeremy L. C. Jones stops by Flames Rising to talk with a self-professed “lifelong horror nerd” about America’s dirty little secrets and our sordid part in the cover up.
[...more]
Posted on October 14, 2011 by Flames
Coburn’s been dead now for close to a century, but seeing as how he’s a vampire and all, it doesn’t much bother him. Or at least it didn’t, not until he awoke from a forced five-year slumber to discover that most of human civilization was now dead—but not dead like him, oh no.
See, Coburn likes blood. The rest of the walking dead, they like brains. He’s smart. Them, not so much. But they outnumber him by about a million to one. And the clotted blood of the walking dead cannot sustain him. Now he’s starving. And nocturnal. And more pissed-off than a bee-stung rattlesnake. The vampire not only has to find human survivors (with their sweet, sweet blood), but now he has to transition from predator to protector—after all, a man has to look after his food supply.
Flames Rising is pleased to present the first chapter of this upcoming horror novel by Chuck Wendig.
[...more]
Posted on October 12, 2011 by Flames
Our next Vampire Retrospective Essay comes from Steve Wieck, former CEO of White Wolf and current head of DriveThruRPG. Steve tells us about some of the early days when White Wolf was dealing with printers, distributors and retail stores.
White Wolf in the early days of Vampire
“Steve, we have a problem with the Tzimisce book,” Rich Thomas, White Wolf’s head of design said, “but we think we have a solution for it.”
“Ok,” I said with some trepidation.
“Josh did the art piece for the back cover, and well, it’s probably going to be seen as a little inappropriate by some distributors and retailers.”
[...more]
Posted on October 11, 2011 by Flames
Flames Rising is pleased to present you with a special interview, just in time for Sweetest Day! Earlier, we asked you to help us come up with interview questions for White Wolf Publishing developers Russell Bailey and Eddy Webb. We’re happy to share their responses as they dive into your burning questions about Strange, Dead Love, the new paranormal romance sourcebook for Vampire: the Requiem that debuts in early December. Thanks to everyone who commented and shared their thoughts on this sourcebook. The questions below were pulled from your feedback!
[...more]
Posted on October 10, 2011 by Flames
Agents of Oblivion is the highly anticipated Savage Worlds setting book we like to call The Perfect Cocktail of Horror and Espionage. Within these pages grace everything you need to play the style of spy game you want to play from “The Company Line” where every nightmare and conspiracy you can imagine is real and you can wield the powers you need to drive back the darkness to “Spy versus Spy” where you can take things on in a gritty brutal fashion.
[...more]
Posted on October 9, 2011 by Flames
The Vampire Retrospective continues with an essay from Morgan A. Oviatt. Morgan tells us about his first character and making friends with “a guy in a beret playing an Assamite” which certainly sounds cool to me.
Vampire with Moon
My initial forays into the World of Darkness was a boy in my NASA-funded school in Texas nicknamed “Satan”. He was a goth, had sharpened nails and carried the Vampire Player’s guide everywhere but played with nobody. He struck me as a bit of a git, and so I was initially hesitant to consider Vampire as a real game.
[...more]
Posted on October 7, 2011 by Flames
Ashen Stars is the newest full-length, stand-alone GUMSHOE product from RPG legend, Robin D. Laws.
They call you lasers. Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew are known as Licensed Autonomous Zone Effectuators. You’re the seasoned freelancers local leaders call when a situation proves too tough, too baffling, or simply too weird to handle on their own. In the abandoned fringe of inhabited planets known as the Bleed, you’re as close to a higher authority as they come.
[...more]
Posted on October 6, 2011 by Flames
Our next entry in the Vampire Retrospective Project comes from Andrew Peregrine, developer of the Victoriana RPG by Cubicle 7 Entertainment. Andrew tells us about hist first experiences with Vampire, joining the Camarilla and the friends he has made along the way.
Masquerade and Me
Have I really spent 20 years playing vampire? Not only is that half my life, but twice as long as I’ve been with my partner. Is it wrong that Masquerade is one of my longest relationships? It isn’t even the first role-playing game I played. Like so many other gamers, Dungeons and Dragons claims that dubious honor, and Call of Cthulhu was my first horror game. So why do I feel like I owe Vampire anything special? In my case, it’s because I owe so many friendships to this game.
[...more]
Posted on October 5, 2011 by Flames
We have a new design essay today from Michael Jasper, author of the In Maps & Legends comic series. In Maps & Legends was the winner of the November 2009 Zuda Comics competition hosted by DC Comics. Today Michael talks about the craft of writing the series and the things he learned along the way.
Want to know what one of the best things that happened to me while I was scripting out the nine issues of In Maps & Legends, the digital comic I wrote with artist Niki Smith?
A lot of great things happened, but the best side-effect of the whole experience is that it made me a much better—and hopefully more effective—writer.
[...more]
Posted on October 4, 2011 by Flames
Our first entry in the Vampire Retrospective Project comes from Michael Holland, who is one of the Moderators on the White Wolf forums. Michael tells us about his first discovery of Vampire: the Masquerade.
It is not every day that a game like Vampire the Masquerade comes along and changes everything. For the most part, the list of revolutionary role playing games is a very short one. In 1974, Dungeons & Dragons served as the veritable genesis of the table top role playing game phenomena. In 1977, Traveller successfully brought the subgenre of the science fiction role playing game into its own space so to speak. The work of H.P. Lovecraft had always been a major influence on role playing games, but in 1981 Call of Cthulhu took us deeper into the realm of horror than we had ever gone before.
[...more]
Posted on October 3, 2011 by Flames
Flames Rising is celebrating the 20th anniversary of the Vampire: the Masquerade. We have reached out to the community of fans and asked them to tell us what Vampire means to them. We know that this game has brought friends and family together, changed lives, and created lasting memories in the minds of players and fans around the world. The Vampire Retrospective Project is not only a chance to hear some of those stories, it’s an opportunity to record them for future generations.
Since our original post about the project, we have received essays from several people ranging from people who’ve worked on Vampire: the Masquerade, played a character in the Camarilla, or who remember how this game has influenced popular culture.
[...more]
Posted on October 3, 2011 by Flames
Dungeons & Dragons: Heroes of Neverwinter enters open beta phase
The first name in roleplaying games is taking another step in its storied pop culture history as Atari brings Dungeons & Dragons to the Facebook platform. Atari, one of the world’s most recognized publishers and producers of interactive entertainment, will release Dungeons & Dragons: Heroes of Neverwinter into its “open beta” period on September 15, bringing the ultimate RPG brand to the ultimate social platform.
[...more]
Posted on October 1, 2011 by Flames
FR Press, the publishing arm of popular horror site FlamesRising.com, announced today that its debut anthology is entitled Haunted: 11 Tales of Ghostly Horror. The anthology will feature stories from Alana Joi Abbott, Georgia Beaverson, Jason L Blair, Alex Bledsoe, Bill Bodden, Richard Dansky, Preston P DuBose, Nancy O Greene, Jess Hartley, Jason Sizemore and Chuck Wendig. The collection of spooky stories also includes an introduction penned by Jaeson K. Jrakman, a ghost hunter who hails from Milwaukee, Wisconsin.
Edited by Monica Valentinelli, Haunted: 11 Tales of Ghostly Horror will debut just in time for Halloween. The anthology will be available in both e-book format and print. Readers will be able to pick up a copy from DriveThruHorror.com and other online retailers.
[...more]
Posted on September 29, 2011 by Flames
Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.
The Vampire: 20th Anniversary Edition eBook is available now at the Flames Rising RPGNow Shop!
[...more]