Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on November 10, 2008 by Flames
Flames Rising is happy to host a collection of Horror & Dark Fantasy fiction from large publishers and small press, new authors and experienced freelancers and everything in between. We have agreements with a handful of publishers to host fiction based on the worlds they have created ranging from Contested Ground Studios‘ a|state to Apophis Consortium‘s Obsidian: the Age of Judgement and a host of other settings. We also have sneak previews and excerpts of upcoming Horror & Dark Fantasy novels from time to time.
The fiction collection on Flames Rising will be listed by setting or series. Just click the “Read more…” link below for a complete list of the good reads we have to offer…
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Posted on November 9, 2008 by Flames
The ongoing urban fantasy novel series, Violet War, by Monica Valentinelli has new chapters to explore!
Monica gives her readers a little teaser on the new material:
One of the key concepts in this chapter, is that we read about the concept of “The Condemned.” In the magic world, there is a series of Oaths that bind and tie each and every entity within the magical community together. These Oaths are a complex network of promises and “social contracts,” replacing the need for written laws. Oaths are binding and brutal, for many concepts like “free will” go right out the window once an Oathbringer brands the oath into their mind–literally. The strength of the Oath depends upon a lot of factors including the magical prowess of the Oathbringer, the resiliency of the person’s mind, how many people are branded, etc.
Visit www.violetwar.com for the latest updates.
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Posted on November 8, 2008 by Flames
You USED to be a police officer, fireman, nurse, etc., but NOW you are a zombie and these pesky humans keep trying to kill you. But why? All you want is some nice, delicious brains. They have plenty. Perhaps if you infected more humans, it wouldn’t be such a problem…
In Humans!!! you choose to be a Zombie. You have some abilities due to your new found state of being. Other abilities are determined based on your pre-zombie occupation.
This game can be played by itself or combined with the Zombies!!! game.
Humans!!! is now available at Amazon.com.
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Posted on November 6, 2008 by Flames
Our ongoing Horror Design Essay Project has a new contribution today. Horror author Paul Alabaster offers a peak into his creative writing process and gives us a look at what he has in store for the future…
Chasing His Nightmares
My love of stories came from my mother – Jacqueline. I always remember whilst tucked up in bed, my mother reading me bedtime stories of Winnie the Pooh. I would listen with eager delight to what misadventures Pooh Bear had gotten himself (and his ever-forgiving friends) in to. Another beloved treasure I adored my mother reading to me was C.S. Lewis’ The Lion, The Witch & The Wardrobe.
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Posted on November 5, 2008 by Flames
The Major Arcana
Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death — the cards will show you the way.
A Chronicle Book for Mage: The Awakening
Keys to the Supernal Tarot is available in print at Amazon.com and in eBook format at the Flames Rising RPGNow Shop.
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Posted on November 5, 2008 by Flames
I recently received a review copy of Races of the Shroud: The Apelord, the initial offering from One Bad Egg, and authored by Fred Hicks and Lee Hammock. This product, weighing in at 12 (electronic pdf) pages, currently retails for $1.99 at RPGNow. This is a 4e GSL (!) product which adds a new race to the D&D rulesets, complete with powers, feats, sample characters, and even a few sample adventure ideas.
First, despite the low price tag, The Apelord is really an aesthetically pleasing product. A clean, professional look, combined with some excellent art by fan favorite Storn Cook, really makes Apelord a pleasure to look over.
Review by Zachary Houghton
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Posted on November 2, 2008 by Flames
“When there’s no more room in hell, the dead will walk the earth!”
From White Zombie to Dawn of the Dead; from Resident Evil to World War Z, zombies have invaded popular culture, becoming the monsters that best express the fears and anxieties of the modern west. The ultimate consumers, zombies rise from the dead and feed upon the living, their teeming masses ever hungry, ever seeking to devour or convert, like mindless, faceless eating machines. Zombies have been depicted as mind-controlled minions, the shambling infected, the disintegrating dead, the ultimate lumpenproletariat, but in all cases, they reflect us, mere mortals afraid of death in a society on the verge of collapse.
The Living Dead is available at Amazon.com.
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Posted on October 31, 2008 by Flames
This PDF is described by its author as a “World Seed,” a small idea that has no home in ay particular world that you can pick up and drop into the fertile soil of your own game world. You can nurture it and watch it grow in to hours of adventures, exploration and heroism. This is an excellent idea, as most market research has shown that the majority of D&D games that are being played right now are not set in Eberron or The Forgotten Realms but rather in Steve’s World, Jimmy’s Land or some other Random Homebrew Campaign Name Here.
Review by Vincent R. Venturella
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Posted on October 30, 2008 by Flames
We have another addition to the Halloween Horror series today. This time author and game designer Will Hindmarch (Damnation City, Things We Think About Games) shows us a twisted little creature with a taste for words…and other horrible bits.
The Deep-Seated Bogey
Created by Will Hindmarch
Not everyone catches the attention of a deep-seated bogey, and if you’re lucky you never will. Once you have a deep-seated bogey, it has you, too. Supposedly the only way to get rid of a deep-seated bogey is to starve it out… but no one’s ever pulled it off.
Deep-seated bogeys are attracted to clutter and junk. They get into attics and closets, where they nest in boxes of worn-out action figures and forgotten stuffed animals. They page through old yearbooks and read the letters you keep. If it’s written in, it’s fair game.
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Posted on October 29, 2008 by Flames
We’ve got a new monster by Jason L Blair (Little Fears, Emergence) for the Halloween Horror collection. Be sure to check out his other monster in the series, The Werewolf of Bedburg if you haven’t already.
Meh-Teh
Created by Jason L Blair
The Meh-Teh (or Man-Bear) is a cryptid commonly overlooked by enthusiasts of cryptozoology and paranatural studies. Often assumed to be the same as a Yeti, the Meh-Teh differs from its peak-dwelling cousin in a few ways.
The first way is the most obvious one and that is its hair color. While the Yeti tends to range from white to golden-blond, the Meh-Teh’s hair tends toward black or dark brown.
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Posted on October 28, 2008 by Flames
James Semple, sound designer and musician offers you four new contemporary tracks for your Esoterrorists game, or any game of contemporary horror. The music here incorporates contemporary rhythms, electric guitars and sound design elements in addition to the expected orchestral and cinematic elements.
“You’ve outdone yourself with the Esoterrorists and SSF themes. My reaction to the latter was, “I want to see this movie!”
– Robin D Laws, creator of the Esoterrorists
Dissonance: Music for Esoterrorists is available at RPGNow.com.
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Posted on October 27, 2008 by Flames
Flames Rising got a sneak peak at an upcoming Halloween surprise release from one of our small press publisher fiends, but we’re not going to tell you what the game is…yet. We have uncovered a few teaser images from artist extraordinaire Jeff Preston hinting at this new, spooky RPG product just in time to scare your friends.
In the true spirit of trick-or-treating, this small press publisher has a copy of this brand new horror RPG sitting on their desk for one of you, our loyal fans and followers of Flames Rising to celebrate the product’s release.
Update! – Its seems she just couldn’t wait for Halloween, The Death-Mother has emerged from the Shroud to spread a little more evil into the world…
The Contest has ended and the winner has been sent a free copy of the Horrors of the Shroud: The Death-Mother from the folks at One Bad Egg.
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Posted on October 27, 2008 by Flames
Today’s addition to the Halloween Horror series comes from writer, reviewer and musician Jason Thorson.
Taking a bit of inspiration from his passion for music, Jason brings us a new monster.
The Fogcrawler’s Thrall
Created by Jason Thorson
When he was interviewed for the book, “Hunting Ghosts: A Skeptic’s Account of the Paranormal,” Randall Bailleaux spoke about the legend of the Fogcrawler with the same matter-of-fact drawl that he used daily to promote his swamp tour.
“Those fellas from the “Ghost Trackers” TV program might be full a’ crap, but they ain’t stupid, that’s for sure. I told ‘em they had free reign, but they wouldn’t budge. They would not come down here.”
Randall took one last drag from his smoldering cigarette, dropped it onto the dock and smashed it beneath his boot.
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Posted on October 27, 2008 by Flames
When reviewing this graphic novel, I have tried to be as impartial as I can be. But the problem is that I am just a Jim Butcher fan that it is very hard. I have read all of the books, I am play testing the RPG based on it. Yeah, I am a fan. But I did at least attempt to be as partial as I could.
It probably was not very successful.
Welcome to the Jungle was a 4 issue comic release revolving around Jim Butcher’s creation, Harry Dresden. For those of you familiar with the story, it takes place shortly after his first novel, Storm Front.
Review by Stacey Chancellor
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Posted on October 26, 2008 by Flames
Halloween is upon us. Are you ready?
We’ve got you covered for Halloween. Four respected names in RPG digital publishing have teamed up to offer the Horror Helper Bundle. This set of downloadable products includes everything you need to add a little spice to your horror gaming and make it easier to cook up Halloween adventures. It’s available only until the end of October, so muster the courage to try one now.
The Horror Helper Bundle is available at the Flames Rising RPGNow Shop.
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Posted on October 26, 2008 by Flames
At the end of the world a handful of survivors banded together in a museum-turned-compound surrounded by the living dead. The community established rituals and rites of passage, customs to keep themselves sane, to help them integrate into their new existence. In a battle against a kingdom of savage prisoners, the survivors lost loved ones, they lost innocence, but still they coped and grew. They even found a strange peace with the undead.
Twelve years later the community has reclaimed more of the city and has settled into a fairly secure life in their compound.
Dying to Live: Life Sentence is available at Amazon.com.
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Posted on October 25, 2008 by Flames
The latest addition to the Halloween Horror collection is brought to us by game designer Malcolm Craig (a|state, Hot War).
This creature has no known name, but it is feared by those who remember the old stories.
A Letter From The Archives
Created by Malcolm Craig
Fragmentary letter recovered from former Soviet archives.
My Dear Alexei Ivanovich,
You will doubtless be aware of our recent expedition into that most desolate part of the Urals. We entrained in Sevrdlovsk, bound for Ivdel where we would begin our trek. Under the orders of the Minister, our group was composed of [letter becomes water-stained and unclear at this point].
Academician Kotlov was, by this point, exhibiting increasing signs of stress and he began to make anti-revolutionary statements which Comrade Captain Takaishvili was obvious in noting. The avalanche of the previous day and the loss of Alekseev and Kramskoi had, understandably, placed him in a difficult position regarding his responsibility.
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Posted on October 25, 2008 by Flames
A Bad Beat Rocks the Street
The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.
Ghost Cartels is available at the Flames Rising RPGNow Shop.
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Posted on October 23, 2008 by Flames
Another bit of fright from game designer Chuck Wendig (Hunter: the Vigil) is here for the Halloween Horror collection. This monster just might be one of us.
Reformed
Created by Chuck Wendig
I am reformed.
It’s been the same every ten years or so. Grave dirt in my mouth. Pillbugs nestled in my nose and eyes. My parts come back together. The skin reaches for skin; tendons tangle and braid and knit. I’m drawn back to myself and I struggle to the light and then I march out into the world.
I always find them. Don’t know how, I just do. It’s like I can smell their blood, like rich sap from a broken family tree. Teenagers, usually. Laughing and dancing and drinking and fucking. Ignorant to what’s coming. Ignorant to what’s come before.
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Posted on October 23, 2008 by Flames
Promethean is a ‘new’ property for White Wolf, rather than a rehash of an older proper as their other new World of Darkness titles have been. This, incidentally, means that they have now pretty much caught up, after over a decade, with Nightlife, another RPG that could really do with a reboot in my opinion.
Promethean, basically, covers the idea of ‘constructs’. The inspiration is most clearly from Frankenstein’s Monster but other ideas are mingled in with that inspiration from golems and homunculi to Egyptian myth, all held – loosely – together by a theme of alchemy and a hint of the old anti-technology vibe that the old World of Darkness often displayed, an underlying loathing of ‘the unnatural’.
Review by James ‘Grim’ Desborough
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