Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on October 3, 2005 by Flames
Gavin tells about the creative drive behind Midnight Syndicate and gives us some information about upcoming music.
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Posted on September 30, 2005 by Flames
Horror author Christopher Golden tells us about his many Buffy: the Vampire Slayer novels, his work on Hellboy and the upcoming Ghosts of Albion RPG from Eden Studios.
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Posted on September 25, 2005 by Flames
For those unfamiliar with the RPG world, players assume a character and play a game while “in character” reacting to other players, as well as to situations laid out before them by the GM of Game Master.
While the realm of RPG is best known because of Dungeons and Dragons — a game that is in its third incarnation, and spawned the very entertaining movie of the same name — it is far from the only offering in the field.
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Posted on September 22, 2005 by Flames
Patrick tells us about his work on many Mongoose Publishing d20 products as well as writing for the Scarred Lands setting from Sword & Sorcery Studios.
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Posted on September 19, 2005 by Flames
In this interview Aaron tells us about his work on Werewolf: the Forsaken and Dark Ages: Fae for White Wolf Game Studio. We also talk about writing full-time for Morrigan Press and get a few details about some of the upcoming Omni System titles.
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Posted on September 6, 2005 by Flames
Haverghast Mansion sits beyond a path through the mist, where crickets herald your coming and cascading violins cry of deadly possibilities. “The 13th Hour”, a “haunting blend of horror movie music, dark orchestration, and chilling sound effects”, is more than just a group of sounds thrown together on a page. It’s a purposeful collection of music designed to tell a story from the first song title to the next. Songs like “Mansion in the Mist” conjure images of a Victorian mansion decayed through time and neglect, flow into the next by an expert set of unseen hands.
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Posted on September 6, 2005 by Flames
Clash tells us about his company, Flying Mice LLC and the RPGs that he has worked on, including Blood Games, Starcluster and more.
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Posted on September 4, 2005 by Flames
Dracula’s Revenge is an adventure-style board game, the first in the Gothica line of games from Human Head Studios. Set in Victorian England, Dracula’s Revenge takes you into the heart of the conflict between vampire hunter and hunter.
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Posted on August 29, 2005 by Flames
Thematically, the story is based on three pieces that merge into a whole. “That Yellow Bastard” comes to life with Nancy (Jessica Alba), and Hartigan, (Bruce Willis). Hartigan is on the brink of retirement; he struggles through his last hours as a police officer to rescue Nancy from the clutches of a high-powered official’s son, Roark Jr., played by Nick Stahl. This segment propels the film. Even if you know what happens, you want to witness their fates. That Yellow Bastard is the punctuation between Sin City and The Big Fat Kill.
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Posted on July 27, 2005 by Flames
Bloodlines is a handy pdf for d20 Modern from the folks at 12 to Midnight. This adventure is written with 5th Level characters in mind, but is not a requirement. With a little prep, a GM can do just about anything with this material. Bloodlines uses the OGL Horror magic system from Mongoose Publishing, but has everything you need included. Coming in both “Printer-Friendly” and “Full versions as a set. The Full version is packed with handouts, bookmarks and is one of the best looking pdfs I’ve seen on the market.
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Posted on July 6, 2005 by Flames
Within the horror and dark fantasy realm, it seems as if a lot of fans are concerned about setting. Sorcerer takes an extremely bold approach – it is more concerned about how you play than where. The book, published by Adept Press, is beautifully bound in hardcover form and retails for about $20.00. At around 140 pages in trade size, the size of the book threw me for a loop. After all, how can such a thin book without a pregenerated setting pack such a big punch?
Sorcerer is a Faustian game for people who want to test the limits of their character and have complete freedom to use their own imagination to fill in all the details.
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Posted on July 6, 2005 by Flames
Available at RPGNow.com Written by Clash Bowley and El Zambo (Flying Mice, LLC.) In order to fully understand a game, there is nothing better than having the opportunity to run an adventure written by the game’s creators. The Prouty Island Adventure, available through RPGNow as a pdf, offers a lot in terms of history, setting, […]
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Posted on June 25, 2005 by Flames
Quick: An excellent game that captures the feel and fun of the movie and expands on the established mythos. Great as a stand alone game, as a “Campaign sourcebook” or as an addition to any other Eden Unisystem game.
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Posted on June 23, 2005 by Flames
White Wolf’s Mind’s Eye Theatre challenges us to enter a world just beyond the mortal senses, to look into the shadowy mirror of ourselves and find a world populated by the supernatural — vampires, mages, and others wage an eternal battle for dominance and survival. Choose your role in this World of Darkness … are you a defender of humanity, or a predator of the night?
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Posted on June 21, 2005 by Flames
How did you get into gaming? I was in a Gifted and Talented Education program in the fourth grade. My parents were given a list of games to help foster a child’s imagination. Dungeons & Dragons (D&D) was on the list. My mom bought me the “red box” version of Basic Dungeons & Dragons (BDD) […]
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Posted on June 13, 2005 by Flames
How did you get started in gaming? Unlike most of my gaming friends, I got into the roleplaying scene rather late. It was during my freshman year in High School that a few of my new friends introduced me to the concept of roleplaying and roleplaying games. They mentioned that they were running Giovanni Chronicles […]
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Posted on June 6, 2005 by Flames
The bullets fly and the zombies pile up in this game from Twilight Creations, Inc. Zombies!!! the board game proclaims to be a no-brainer, but assuredly this is a high-strategy game. As a player you have two goals, one of self-preservation and of zombie hunter. The game is never played the same twice, as you lie out the individual pieces of the board as you play. This adds to the frenzied anxiety of the game, you never know what will come around a corner.
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Posted on May 31, 2005 by Flames
Desert Dreams is the first supplement produced by Sacred Wolf for its Ignotus modern D20 setting. Ignotus is a dark world in which the eponymous supernatural realm poses a grave threat to humanity and its hideous denizens work to undermine society. Shadowy government agencies and vile religious cultists combine to make the real world, beneath the level of consciousness of most people, nasty, brutish and short.
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Posted on May 6, 2005 by Flames
There were parts that I loved, terribly, which were almost all thematic and setting/scene based. There were parts that I very very much hated, and that was all gameplay-based.
Here’s what I loved:
The sanity system. If you look at stuff closely (the priest crucified on the cross, for example) you get More out of the game, but you also lose more sanity points (which gradually recover over time). When you’re low on sanity, you start talking to yourself and hearing things. Apparently when you run out of sanity, you take whatever gun you’re holding and kill yourself.
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Posted on May 6, 2005 by Flames
In this interview, Elizabeth tells us about her work on In Nomine, GURPS 4th Edition and other projects.
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