Posted on November 9, 2012 by Michael Holland

I cannot tell you the naked fear I feel, putting down these words for once and for all. Perhaps I will regret them. Perhaps they will never see print. Yet, it is my nature to report this. It is, as they say, in the blood.
Thus wrote Aristotle de Laurent, Noddist scholar and vampire, in the preface of the Book of Nod. This book was special because it was published by White Wolf Publishing, Inc. in 1995 to be used as setting material for the Masquerade Mind’s Eye Theatre game as well as Vampire the Masquerade chronicles. Bound in black leather the book was the perfect prop for storytellers to hand over to their intrepid players. The stories began to write themselves.
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Posted on November 6, 2012 by Flames
Ghouls of the Miskatonic by Graham McNeil was published a little over a year ago and marked the first foray into fiction publishing for powerhouse board game publisher Fantasy Flight Games. Ghouls takes place in Fantasy Flight’s Lovecraftian setting, Arkham Horror, and is the first book in The Dark Waters Trilogy (the second book in the trilogy Bones of the Yopasi has also been published). The plot of the novel follows a menagerie of characters trying to solve the mystery behind the disappearance and murder of a number of girls from Miskatonic University, as well as the character’s attempt to keep a grip on their sanity when faced with giant flying mantis creatures who think dress formal means wearing their brains on the outside.
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Posted on November 5, 2012 by mazecontroller
Protagonists cut off from the real world. Men and women forced into violence to survive. Agents of powers that skulk in shadow. Are they spies or vampires? Both types of characters share a startling amount of similarities. The two genres seem tailor made for each other. Ken Hite brings them together in his newest RPG, Night’s Black Agents. But be aware, it’s not vampire spies. It’s spies vs. vampires.While playing vampires in RPGs has been extremely popular over the past 20 years or so, this one is about putting stakes in hearts and walking away while the bloodsucker burns in the sun.
The PDF is full color and laid out in a very modern style. The game includes several sidebar callouts explaining why certain rules work certain ways as well as giving examples of what happened during playtesting.
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Posted on October 26, 2012 by Megan
This adventure is located in Raging Swan’s Lonely Coast campaign setting but, as it deals with remnants of a far-distant past just about everybody has forgotten about, it can be placed in a suitable location in your own campaign world with minimal effort. Before getting into the adventure, however, there is a very clear explanation of how encounters are set out showing you exactly where to find each item of information you might need whilst running it. A lot of people lay encounters out clearly, but actually explaining your methods in advance is a nice touch. Traps and monster stat blocks are similarly laid out in detail, and this is followed by an overview of the Lonely Coast, to enable you to establish the adventure’s location easily, complete with a good map.
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Posted on October 24, 2012 by Monica Valentinelli
What’s black and white and has Tim Burton written all over it? While I’m sure no other movie reviewer has dropped that line, what I am positive about is that Frankenweenie is a new Halloween favorite created by spooky director/writer/producer/artist Tim Burton.
Frankenweenie is based on a short film Tim Burton produced in 1984. The film, which is readily available online and as an extra on some versions of The Nightmare Before Christmas, is part of the Disney catalog. You can watch the original Frankenweenie on Slate.com. A family film, Frankenweenie has a full cast of characters who live (and lurk) in the town of New Holland.
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Posted on October 19, 2012 by mazecontroller
The 90’s were a dark time in fiction. Conspiracies abounded everywhere. The end of the world was near. Genre television was abuzz with Buffy the Vampire Slayer, The X-Files and dozens of shows of a similar nature. RPGs went through their own dark period as well thanks to the World of Darkness. Many games set their PCs as regular people who stumble into a world where the supernatural was real and tabloid headlines were prophets. But only one put the unmarked helicopters in their control. Conspiracy X offered a world where aliens have sinister plans for humanity. The most recent edition recently held a Kickstarter to continue the line.
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Posted on October 12, 2012 by Monica Valentinelli

Citadels of the Lost is Book Two in The Annals of Drakis series by Tracy Hickman. A veteran author, Hickman explores a new fantasy world where the opposites of magic provide power (and a lack thereof) to varying races; humans, elves, dragons, dwarves, goblins, chimerians, manticores, etc. The elves rule the dreaded Rhonas Empire with an iron fist — and slavery by use of their magical source dubbed the “Aether.”
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Posted on October 11, 2012 by Michael Holland
Hotel Transylvania is a computer animated comedy produced by Sony Pictures Animation and Columbia Pictures. Dracula (Adam Sandler) built the hotel as a safe haven for monsters looking to get away from the dangers of the human world. He has invited all of his friends to the hotel to help him celebrate his daughter Mavis’ (Selena Gomez) 118th birthday which also happens to be the day he must fulfill a promise to her. On her 118th birthday she can finally leave the hotel to explore the world outside on her own. Of course, Drac has a plan to ensure she will come to fear humans and will stay in the safety of the hotel forever.
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Posted on October 10, 2012 by Megan

Do not be deluded by terms like ‘basic’ and ‘introductory’… this adventure promises full-bore excitement, well-resourced and smooth to run, no matter whether players or GM are novices or experienced. It takes place in a wilderness area near to a rural village called Gafolweed, which can be placed anywhere suitable in your campaign world; those who have played the adventure Fangs from the Past may recognise some NPCs and locations, but it is not necessary to have done so to get full enjoyment from this scenario.
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Posted on October 9, 2012 by spikexan
Primeval is a new licensed setting from Cubicle 7 Entertainment that uses the same engine as their Doctor Who line of games. For those unclear about the television show, it centers around a group of people who investigate anomalies, which are rips that permit treacherous travel between points in time. The primary focus for the setting are anomalies that stretch back to prehistoric times, as they are the most common. The rips actually can go to anywhen though, opening up quite a bit of sandbox for a game, which is really what this review is about.
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Posted on October 8, 2012 by Michael Holland
We Are the Night is a German horror film about a young woman named Lena (Karoline Herfurth) living a lonely life of petty-crime on the streets of Berlin. Lena draws the attention of police detective Tom (Max Riemelt) while picking the pocket of a pimp that local law enforcement was keeping an eye on. Not surprisingly the pair finds themselves attracted to each other. When Lena sneaks into a rave she is spotted by Louise (Nina Hoss), the leader of a pack of female vampires, who immediately falls in love with Lena because she reminds the 250-year old vampire of her own creator (who died 150 years before).
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Posted on October 5, 2012 by Monica Valentinelli
To properly review Dredd, I should share with you a couple of important niggly bits. First, we saw Dredd in the old-fashioned version, the two-dimensional format. Second, I haven’t read all the comic books so I’m not as well learned as others might be. Yes, yes I know. This is awful of me, to be sure, but he’s on my pile of “have to read soon.”
Going into the theater, I had heard the reviews. Flat characters. Boring storyline. Not much better than the original. Then, I skimmed comments and anecdotes from people I consider to be professionals. “Don’t listen to the critics,” they said. “Go see it. It’s what a comic book movie should be.”
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Posted on October 3, 2012 by Monica Valentinelli
Hack/Slash Issue #18 dives into a character we haven’t seen very often — Cat Curio. The stand-alone story, dubbed “The Case of the Killer and the Questing King,” was written by James Lowder. This issue marks his writing debut for the series he typically edits.
Who is Cat Curio? Cat was first introduced as a little girl in Hack/Slash: The Series #23. After surviving her slasher encounter with Samhain, she was in a coma for many years, and is now an adult. That time lost means that she errs on the side of naivete and has some amount of emotional immaturity. This story and the alternate cover, which where done by Matt Merhoff, highlight her Nancy Drew-like tendencies when she falls into an oh-so-easy manipulative trap set by her “hero,” a super spy (and merchant) named Brendon Mannix Joyce.
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Posted on September 28, 2012 by DecapitatedDan
“Everyone’s favorite cute little dead girl is showcased in all her morbid glory in this all-new collection of the timeless comic strip from Roman Dirge! Return once against to the dark, surreal world of Lenore, the girl with a knack for unintentional mayhem and occasional wanton destruction in this fourth volume that includes the extremely rare #13, beautifully and painstakingly illustrated by creator Roman Dirge himself.”
They say that good things come to those who wait, so you better believe that this book is pretty damn good when it takes 5 years to come out. Collecting the rare #13 of Lenore Vol. 1 and issues #1 – #3 of Vol. 2, this book is a perfect starting point for someone who is new to Lenore.
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Posted on September 27, 2012 by Michael Holland
Blood Sorcery lures us back to the beginning of Vampire the Requiem and takes a long look at one of the most interesting aspects of the game. While blood sorcery has always been “good” it was probably not as well developed as it could have been in hindsight. The Storytelling system has matured and now Requiem is benefiting from years of experience with a revamp of blood sorcery, an alternative approach to the system and a plethora of interesting additions to your chronicles. Coming in at just under 70 pages of content this is one of the best new books available to fans of Vampire the Requiem.
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Posted on September 26, 2012 by DecapitatedDan
“Katya has been in a coma for five years, and when she awakes, everything has changed. Now she is a gorgeous teenager with a mysterious, gruesome past, becoming aware of a growing, terrifying power inside her body, triggered by the touch of the full moon, eager to break free . . . Can Katy solve the mystery of her blood-drenched nightmares before they become reality?”
Okay, seriously, WOW! When I read the solicit on this book, I knew to expect something good, but I didn’t know it was going to be this good. This book has the words “Turn me into a movie” written all over it.
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Posted on September 25, 2012 by Michael Holland
ParaNorman is a horribly delightful stop-motion animated film about a young boy who has the ability to see and communicate with ghosts. Growing up is already is a rough process and much like Cole Sear from The Sixth Sense Norman’s abilities do not make life any easier. Unlike Cole, Norman has been more open about what he sees which makes him the target of fear and ridicule in the small town of Blithe Hollow. Norman does not know it but he is not the first resident of this witch-obsessed town to have his gifts and he has a very important role to fill.
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Posted on September 20, 2012 by Michael Holland
Every gamer loves game night. We all gather around the game table with snacks and our beverage of choice ready to roll some dice and tell a story together. There is something magical about the tale that unfolds from a collaborative storytelling experience (also known as playing a roleplaying game) and the game master is the lynch pin to that process. It seems so effortless on the player’s side of the game screen but good game preparations are necessary to create that effect at the game table.
Game prep is not an intuitive process for most of us and there are very few resources out there for game masters wishing to learn it. Fortunately Phil Vecchione has come to our rescue with Never Unprepared: The Complete Game Master’s Guide to Session Prep his newest book published by Engine Publishing.
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Posted on September 18, 2012 by DecapitatedDan
Holy $*!+! That about sums up what just happened at the end of this GORE-Geous and ARGH-Mazing book. Collecting the mini series, that was showcased during Deadworld Month in August from IDW, this book captures the same spirit as what came before, and leads readers into the future of this Dead’verse.
The artwork by Makkonen is beautiful. I said it when I read Slaughterhouse, and I will say it again, Sami’s style is so perfect for this series. His character designs have a very creepy edge to them, placed into his dark backgrounds and my eyes just melt with joy.
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Posted on September 17, 2012 by Michael Holland
Encounters ~ Plots ~ Places: Creatures, NPCs, Items, Places and Adventure Hooks for any fantasy system is not only an impressively long title it is also the creation of writer Benjamin Gerber, egg-lobbing world traveler, lover of zombies and game writer. Throw in some bits about IT, sock puppets and cats on fire and you have a writer’s bio that makes me grin from ear to ear.
EPP (for short) is a system independent sourcebook of inspirational material for game masters running fantasy roleplaying games.
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