Archive | Reviews

The Testament of Longinus Review

Posted on June 17, 2009 by

Most players enjoy something tangible given to them in a game. It can be as simple as dice, poker chips, and a character sheet; nevertheless, the experience deepens when newspaper articles, photos, and varied memorabilia are also handed out. People are bound by their senses.

The more senses used during a game greatly intensifies the overall experience. Attack them all. While the Testament of Longinus (PDF $7.99) won’t smell like a centuries old text, it’s still a masterfully fun little addition to the World of Darkness (and you can always check-out an old book from the library to relate that old smell for your players). This psudo-document follows the story of a self-described “antichrist” as he moves from criminal to vampire to . . . something more.

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23 Hours Fiction Review

Posted on June 16, 2009 by

The latest book in the ongoing saga of vampire hunter Laura Caxton, 23 Hours details the most harrowing and dangerous battle yet. Laura has to not only deal with savage vampires and the violent “half-deads” that serve them…she has to do it with almost no weapons, no back-up and an ever dwindling time-line.

While this book does change in scene from the previous books, Laura still gets to hunt vampires while outgunned and lost in the dark. This time she is confined to a maximum security prison that has been overrun by the monsters. She hardly has any weapons and no communication with the outside world. To make things more interesting, she made “friends” with some very nasty inmates early on the story…naturally, they are on the loose as well during the battle and they don’t want to make things any easier for Laura or her allies.

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Slaughterhouse Five (Vampire: The Requiem) Review

Posted on June 15, 2009 by

White Wolf experiments with “ready-made player-characters” for those gaming groups on the go. Two such PDFs already exist, but I’ll only be talking about the Slaughterhouse Five. The PDF is 26 pages (no ads) devoted to the description of five player-characters and a bit of the world they live in. It’s an interesting idea, so let’s see how I felt it played out.

A few years ago, I wouldn’t have wanted to be fed a handful of pre-made characters to push onto my gaming group. It’s too much fun to make your own character. Right? Once upon a time, I would answered “yes” to that question without hesitation. I’ll now mend my answer to “yes, usually.” Why do I now permit myself to sacrifice creativity for availability? First, I no longer believe that question is even valid. The biggest reason why is pointed out by the blurb for the game.

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Street Magic Fiction Review

Posted on June 13, 2009 by

There are some rare talents in fantasy these days whose words coast along like poetry while depicting a world full of dark and terrible dangers: drugs, monsters, and magic among them. Crafting a balance between artful and gritty writing – such that the language doesn’t shy away from either side of the equation – is incredibly difficult. Caitlin Kittredge has mastered it.

To my shame, Street Magic, which I received earlier this year as an electronic advance copy, is the first novel I’ve read by Kittredge, despite the fact that I own some of her earlier books. They’ve been sitting on my TBR pile, just waiting for me to catch up with other review titles and series titles that always seem to come first. I can tell you with great confidence: no longer. I’ll be picking one up to read as soon as I finish this review.

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Keys to the Supernal Tarot Review

Posted on June 12, 2009 by

Opinions vary. Some people think Tarot cards hold power, while those who know say that they are merely guides, an interface to unlock your own knowledge of ancient secrets. In this book, the 22 Major Arcana are used as keys to chronicles for your Mage: The Awakening game… a smart idea as many mages study the Tarot.

The work starts with a short story in which a regular game of cards turns into a reading, and perhaps something else. You don’t need a special Tarot deck if you know what you’re doing.

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D&D 4E Player’s Handbook 2 RPG Review

Posted on June 10, 2009 by

The intention behind this book is to introduce new races, classes and powers as options that players can choose when designing their characters. The Introduction launches off with some grandiose claims about being a ‘significant expansion’ – well, it is fair to say that five new races and eight new classes broadens your options… it just depends if what is offered happens to suit what you want to play. The second part of the Introduction presents the ‘Primal Power Source’ which underlies the supernatural powers available to the barbarian, druid, shaman and warden classes presented later on. It links to the spirits of nature, the power of the world itself that originally arose to protect it from the depredations of squabbling deities and primordials. Having banished them so that they can only exert an influence the primal powers, a myriad of spirits, have established what is perceived as the ‘natural order’ – the cycle of life and death, the turning of the seasons. The characters who draw on them are thus firmly rooted in nature.

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Cheerbleeders Movie Review

Posted on June 9, 2009 by

Cheerbleeders is a short horror film by Peter Podgursky, the proud owner of a MFA in Film Production from USC. In fact, these eleven minutes of cinematic fun comprised his thesis project and it has since made the rounds at several horror film fests winning best short at the Phoenix Fear Film festival 2008.

Here’s the dirt: Best friends, Penny and Devon (Laurel Vail and Wyatt Fenner), are high school misfits in Blackfoot, Idaho – a tiny and isolated burg. When Penny brings an ancient urn to class, it accidentally spills its black slimy contents on Devon. This black sludge is essentially a gnarly love potion, turning him into…gasp…the most popular kid at school! Drunk with power, Devon holds sway over everyone, including the cheerleading squad, which he commands to massacre the football team, midgame. Can Penny stop the insidious evil known as unrestrained adolescent popularity?

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Ed’s Midnight Tales RPG Review

Posted on June 8, 2009 by

Ed’s Midnight Tales (TWL0032) gives fans of Savage Worlds and Pine Box, Texas another forty-two pages of information ultra-helpful for both. As the title suggests, this is a brief collection of scenarios (mostly one-shots). The stories do not need to be interwoven, but could easily be fused together in a long-running campaign. The book is broken up into an introduction and five chapters, each progressive chapter offering a more detailed storyline for players.

Finishing out the book is a special edition of the Pinebox News, complete with strange articles and story seeds. The PDF comes in two versions, a typical version and a printer-friendly version.

While 12 to Midnight tends to focus on supernatural horror in modern settings, this collection doesn’t always include supernatural threats. Forest creatures and gang-bangers fill out of the ranks of things to fear.

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Raimi Returns: Drag Me to Hell Review

Posted on June 5, 2009 by

Not too long ago I would’ve decorated my kitchen with Evil Dead wallpaper had such a product been available. I was fully prepared to name my first born child Ash and the thought of having a chainsaw-enhanced appendage didn’t seem all that bad to me.

Then Sam Raimi made three underwhelming Spiderman movies and I managed to get married. These events ushered in a new, more restrained era in my life and I agreed to relinquish both the home decorating and child naming duties. I also grew bored with Sam Raimi as a filmmaker. I got through it mainly by buying approximately 17 versions of each Evil Dead movie on VHS, DVD, and Blu-ray. It’s obvious that those in the Home Video racket understand there are suckers out there like me, so why not release these movies incessantly and with slightly different packaging? I’ll buy them. But I digress.

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Tales of Heresy Fiction Review

Posted on June 2, 2009 by

I usually shy away from anthologies. Not that anthologies are inherently “bad” or anything…but it seems to me that the stories either grab you and then drop you off at the next corner, anxiously wanting MORE…or really just fail to snag you in the first place. Anthologies tend to cater to a wider variety of subjects/ interests and I know my own tastes tend to be more focused.

In spite of this, Tales of Heresy is focused enough to be fun for anyone interested in delving more in to the extremely popular Horus Heresy series.

Since each of the stories is independent, not really tying to one another in any way, I’m going to break down each short story within independently as well.

Review by Jeff Preston

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API Demon Pack 1 RPG Review

Posted on June 1, 2009 by

The third installment from Third Eye Games fittingly brings three new demon races to the world of Apocalypse Prevention, Inc. This minor races don’t merit a full book like the recently released Lochs supplement, but still offer some quirky newness to an API game. This trim PDF comes in at eight pages, which consist of one cover sheet, six pages about the creatures, and a one page ad. Let’s see what these three writers offer when only given two pages to play with.

We’ll also see how long a review is on an eight-page PDF.

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Drag Me To Hell Movie Review

Posted on May 29, 2009 by

Always treat others how you like to be treated, or else you will get a sinister Gypsy curse placed upon you. Within 3 days your life turns to hell, and then you go to there.

The movie tells the story of Christine (Lohman), a young loan officer who is struggling to get a promotion at her bank. She faces stiff competition from Stu (Reggie Lee), a conniving trainee who wants the same assistant manager position Christine wants. When the opportunity comes to make a decision that will help her career, she decides to foreclose on Mrs. Ganush’s house. Mrs. Ganush (Lorna Raver) believes Christine has shamed her by refusing to help her keep her home, and stalks Christine to her car. After an over the top fight scene involving car crashes, a fist fight involving office equipment, and a vicious gumming at the hands of Mrs. Ganush (you read that right), she places a curse upon Christine, calling on the Lamia to exact her revenge.

Review by John D. Kennedy

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Martial Power RPG Review

Posted on May 28, 2009 by

The Introduction begins by discussing the true tools of a warrior: not so much his weapons and armour, but his skills and techniques. The best fighters may even be know for a particular style or manoeuvre that has become a trademark. This book is laid out so as to help you to develop such a character, one tailored to the style you wish him to have. Each of the martial character classes – fighter, ranger, rogue, and warlord – has a chapter dedicated to honing characters of that class, and the book rounds out with a massive listing of new feats which may be used to good effect. While some players may take the opportunity to build a new character from the bottom up using these resources, allowance has also been made for those who wish to revise existing martial characters in the light of what is written here.

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CthuluTech RPG Review

Posted on May 26, 2009 by

In Jaws, Roy Scheider’s character tells us that “we’re gonna need a bigger boat.” That is
the chief message underlying CthulhuTech. We’ll explore the meaning of this later on. The Cthulhu mythos has seen some amazing variations since it’s conception nearly thirty years ago. The core rules evolved through six editions, not including solid side ventures like Delta Green. One of the hallmarks of these games is the sheer horror that comes when facing something you, well, can’t really beat. Chuck your stick of dynamite, hope you blow it up before you blow your sanity roll, and get the heck out of Dodge. I’ve always felt that these games were the Anti-Dungeons and Dragons based simply on the bleak outlook of the mythos and the mindset of the players.

Review by Todd Cash

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2000 AD: Prog 1633 Comic Review

Posted on May 25, 2009 by

Comic anthologies are always tricky business, as you are never sure as to what you are going to get. You might pick up a comic because you love one character and want to read more about them, but be disappointed by the rest. Particularly troublesome is when the anthology features stories that are as widely varied as those found in 2000 AD. There are war stories, crime dramas, and even a space opera tale.

2000 AD, which has been in operation since 1977, has provided a look into alternate futures and new universes for more than 30 years. It still publishes classic characters such as Judge Dredd while occasionally publishing new characters as well. Many famous comic writers have worked for 2000 AD, including Alan Moore, Neil Gaiman, and Grant Morrison.

Review by John D. Kennedy

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Horus Heresy: Mechanicum Review

Posted on May 22, 2009 by

This is Book Nine of the Black Library Horus Heresy series, the second novel of the series by Graham McNeill.

Thus far I have read the entire series. The series is overall exceptional; easily the best work but out by Black Library to date. There have been a few small “bumps” along the road. I point to Descent of Angels as the low point of the series as far as catching and holding my attention as well as staying true to the feel of the other books.

My favorites of the series so far are Flight of the Eisenstein by James Swallow and Legion by Dan Abnett. My reasons? The former is a standalone that neatly dove-tails in to the previous novels: the latter is a standalone that really challenged my own personal bias (I’ve always loathed the Alpha Legion).

Review by Jeff Preston

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Witchblade #127 Comic Review

Posted on May 21, 2009 by

When I said that the “War of the Witchblades” arc might be a good place to start reading Witchblade, I was wrong.

It’s a great place to start reading Witchblade.

Now that we’re in the third issue of the arc, things are really starting to come together. The Angelus Force still hasn’t picked a host, but we see that one of the Angelus is really jonesing to be the one who will become the Angelus incarnate. But while this Angelus is the leader of the Angelus warriors — winged creatures that are similar to humans but with supernatural gifts — she’s not what you’d call a role model for the forces of good. She shows no pity, no mercy, and no patience — instead, she seems so arrogant and certain that she is destined to be the host to the Angelus that it’s certain to pass her by for someone more humble.

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The Revenants Theatrical Play Review

Posted on May 20, 2009 by

revenants_final_smChicago’s Wildclaw Theatre company takes, as its mission, the restoration of horror to its rightful place on the stage. Its previous productions include theatrical adaptations of Arthur Machen’s “The Great God Pan” and H.P. Lovecraft’s “Dreams in the Witch House,” showing a solid grounding in the classics. Their newest show is the Midwest premiere of Scott T. Barsotti’s The Revenants, a drama of love and zombies.

Without spoilering anything, I can say that the play is a thoroughly successful melding of the relationship drama and the zombie apocalypse; neither component was bolted on after the fact, and each provides vital momentum and plot turns for the other. WildClaw’sWitch House also concerned apocalypse, though interestingly a less personal — and more cataclysmic — one than Lovecraft’s story. It, also, featured a relationship drama, although one cast as a parallel investigation; a despairing Thin Man story wherein Nick and Nora meet only for the catastrophe.

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World of Darkness: Armory Review

Posted on May 19, 2009 by

In the world of darkness your character may come equipped with fangs, claws, immense strength or dark sorceries with which to engage in combat, but there will always come that time when the weapons and equipment you carry are going to save your life (or unlife as the case may be). This book purports to provide all the supplies that you might need.

It starts with an evocative description of a gunfight when some cops investigating a murder have a run-in with someone decidedly more than human, demonstrating both the strengths and weaknesses of gunplay in the World of Darkness. Then, the Introduction talks about the roles of equipment and weapons – not as a substitute for your own intelligence and skills, but as an adjunct to them. Wise words for any character venturing out into the World of Darkness, human or not.

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The Strain Fiction Review

Posted on May 18, 2009 by

Why did I read this book? Because (1) I was fortunate enough to acquire an advanced copy, (2) it’s about vampires, and (3) one of the authors is Guillermo. Del Toro! That’s right, the acclaimed and quixotic director of movies like Pan’s Labyrinth, Hellboy 2, The Orphanage…and in a few years the much-anticipated The Hobbit.

Here’s the thing. The Strain is a vampire book, and with that comes certain assumptions; I was initially dismayed by this fact, because while I love vampires I’m not always happy with the way they’re portrayed. In fact, I wish the back cover copy of this book didn’t come right out and mention vampires precisely because it doesn’t feel like a vampire story most of the time and it would have been a nice surprise once I’d realized it. But I wasn’t disappointed. Del Toro and Hogan have changed the rules. This isn’t some lovey-dovey Twilight-like story with brooding, romantic vampires. And it’s nothing like Anne Rice’s Chronicles, either, which feature beautiful immortals with pearlescent skin and eternal youth. No way. I don’t want to give too much away, but the creatures introduced in this book are an inventive mixture of some of the more horrifying aspects of the genre.

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