Posted on May 5, 2008 by Flames
It is curious that Vampire adventures seem to be particularly susceptible to this kind of role-playing when the rules-givers at White Wolf are forever bringing out new rules constraining vampire characters to behave in certain ways and to react to each other based on templates relating to membership of different social organizations and family structures. This seems to be rather un-American to me – no wonder there are so many foreigners in the World of Darkness. Europeans, for example, with their dastardly class-based societies and ability to speak languages. Rafael Pope, a central figure in this adventure, for example, is described as ‘a tall European man, probably Italian.’ Not Scandinavian, then or Slavic or Gaelic. In any case, obviously someone to be watched and subject to the vampiric versions of phone-tapping and having to take his shoes off before being allowed on an aeroplane.
Review by John Walsh
[...more]
Posted on May 2, 2008 by Matt-M-McElroy
This week’s Flash Fire Mini-Reviews list is going to be a little different…
We talk about a lot of great Horror & Dark Fantasy books, games and other entertainment on Flames Rising and often have suggestions of where to get these great items. This week we’re going to take a look at a few of these online stores and hit the highlights of what makes each of them work for fans of horror…
[...more]
Posted on May 1, 2008 by Flames
Welcome to the future, where souls have the options of many planets and species to inhabit. The souls have invaded Earth, creating a utopian society where violence doesn’t happen and money is not an issue. Wanderer is inserted into host Melanie Stryder, after a mighty struggle to avoid the souls. Usually the host fades, though their body is well and truly active controlled by the soul. Mel remains fighting furious, but to reach common goals she has to work together and get along with Wanderer, nicknamed Wanda.
Review by Tez Miller
[...more]
Posted on April 30, 2008 by alanajoli
The Dead Girls’ Dance is not a stand-alone novel. A reader new to the series (like me) can figure out what’s going on with no problem–but the story doesn’t begin here. Nor does it end here. The conclusion leads straight into Morganville Vampires Book Three (which I’ll be reviewing in the near future). Claire has to choose how best to deal with being wanted by vampires, and how best to gain the protection she and her friends desperately need to survive–how she makes that decision and the consequences of her choice are likely to be the plot of the third entry in the series. As a series book, the story is compelling, the characters sympathetic (even some of the villains), and the world that Caine has drawn is easy to sink into, if not pleasant. Her world is one where monsters aren’t just vampires, but humans, where it’s not safe to be out after dark, and where demons lay in wait in dark alleys.
Review by Alana Abbott
[...more]
Posted on April 29, 2008 by Flames
The Inquisitor’s Handbook is a hodge-podge of bits and pieces scattering all around the game system and the background. It’s a goody-bag of weapons, skills interpretations, new background options and new ‘fluff’ which may or many not suit a particular player group. To me it didn’t feel like it had quite the same character as a player’s guide for other systems – ones which generally limit themselves to player advice and increasing player options – but it felt like an expansion of the corebook material overall, for both players and Games Masters. I felt, reading through it, as though some of the content here should have been in the corebook and vice versa, particularly the background information and the Calixis sector particulars. It would have made more sense, to me, to have increased the player and character creation options in the main book and then had the Calixis specifics in a sourcebook, or collected in this volume with the specific data appropriate to it. The ‘imposition’ of the Calixis sector as the group’s playground is just another aspect of the ‘hemming in’ that has been a criticism of Dark Heresy.
Review by James ‘Grim’ Desborough
[...more]
Posted on April 25, 2008 by Matt-M-McElroy
After a short break, the Flash Fire Mini-Reviews are back (from the dead)!
Zombies have always had a following among horror fans. We have several reviews of great zombie games, books and more here on Flames Rising. Among the recent zombie reviews are Plague of the Dead 2, Happy Hour of the Damned and Zombie Fluxx. There are plenty more, including great titles from Permuted Press and Eden Studios.
This week we will be checking out a mix of zombie entertainment. Games, Novels and a Movie will make up the horde…
[...more]
Posted on April 24, 2008 by Flames
You’ve seen it before: authors blurbing other books, claiming ‘I wish I’d written this’. Seems kind of hyperbolic, I know. But then I experienced it. This 300-something-page tome shouldn’t have taken me as long as it did to read. This is my fault because as I started reading, mood-killers kicked in: jealousy, envy and that dreadful thing that’s summed up as ’emo’. I did not want to feel this way, so for the first half of the book I read only in short sessions. For the uninitiated, I’m only an occasional fiction writer. Still, Mark Henry’s writing is so all-encompassingly engaging that I started hating my work and myself, lalala (emo).
Review by Tez Miller
[...more]
Posted on April 23, 2008 by Flames
This is a tightly presented 165 page PDF in two column format in a fair imitation of much of Wizard’s own presentation, it cover PC and NPC character clases, prestige classes, mechanical devices and effects, the interaction of magic and technology, automations, skills, feats and everything else. Basically this is one entire plug-in to bring technology and its users into the game, along with brief discussions on the affect technological change might have on a society and the means by which it might be introduced. To my mind there wasn’t enough material on this side of things, doubtless to make room for all the mechanical crunch.
Review by James ‘Grim’ Desborough
[...more]
Posted on April 21, 2008 by Matt-M-McElroy
Chicago Workings is a World of Darkness adventure released under the Storytelling Adventure System from White Wolf Publishing. Written by Will Hindmarch (with a little help from Ken Hite and Bill Bridges) this adventure puts the player characters in the middle of an ongoing conflict between rival architects. At first that doesn’t sound like such a big deal, but what if these two designers had access to mystical writings? These writings allowed them to build geometric grids of power within the city, forever altering the flow of magic and power.
[...more]
Posted on April 20, 2008 by Flames
The obvious comparison with White Wolf’s vampire has to be made when reading VDG, while there are some independent and different concepts the overall one – breeds of vampire fighting it out for control – remains the same and the authors are clearly fans of the earlier version of Vampire and the style and methodology of White Wolf, at least as White Wolf used to be at any rate. This is fine by me, I like the old stuff though I have my pet hates of certain White Wolf ways of going about things too, and I much prefer the old World of Darkness to the new World of Darkness, VDG presents a game that is very much like what a post-Gehenna old World of Darkness campaign setting might have looked like and this is a good thing as far as I’m concerned. Some would consider this a rip-off of White Wolf, I prefer to see it as an homage to White Wolf at the height of their creative capabilities and see the relationship as being more akin to a Nightlife/Vampire relationship than something more negative.
Review by James “Grim” Desborough
[...more]
Posted on April 19, 2008 by Flames
I love the world-building. Atlanta has two stages in time – tech (when life is as we know it) and magic. But the transitions between the two are getting faster, and Celtic mythology comes to life. (That sounds vague, I know, but I didn’t really understand it.)
Kate Daniels (whose father is supposedly Russian, but you wouldn’t know it from her surname) still has her almighty saber Slayer, but also has a new companion: teenager Julie, whose wannabe witch mother is missing.
Review by Tez Miller
[...more]
Posted on April 18, 2008 by Matt-M-McElroy
This is book two of series, and admittedly I had not read Touch the Dark. I was hoping that there would be enough context to bring me into the story and setting without feeling lost. Although Ms. Chance does offer a few lines here and there of Cassie talking about past events, I still felt a little lost. Not huge deal though because the book starts off with plenty of action. Even with me not knowing exactly who some of the characters are…things were certainly interesting. Cassie is looking for a little help in her ongoing feud with some of the vampires. She is hanging out at a supernatural brothel and causing a little bit of trouble along the way.
[...more]
Posted on April 17, 2008 by alanajoli
When I picked up Tantalize by Cynthia Leitich Smith, I was expecting something along the lines of Stephanie Meyers’s Twilight. Though I’m not sure where I got that impression, I quickly discovered that, while Tantalize and Twilight may both feature stories of star-crossed love and potentially doomed relationships, Tantalize doesn’t make the love story its center. Instead, it focuses on a sort of coming-of-age for Quincie, a heroine named after the Texan vampire hunter from Bram Stoker’s Dracula. Quincie is a strong young woman who, by the beginning of the story, has already had to cope with the deaths of her parents. She is going to inherit the family restaurant when she turns eighteen, but until then, she shares responsibilities for running it with her uncle. Because business has been bad, her uncle formed a plan to increase sales by remodeling their traditional Italian eatery to have a vampiric theme, still keeping the best of Italian dishes while serving the would-be vampire crowd, which happens to include his girlfriend.
Review by Alana Abbott
[...more]
Posted on April 16, 2008 by Flames
The Revised Tome of Horrors is a massive play on nostalgia. A book hoping that you miss the strange, often inexplicable and forgettable monsters from 1st edition. The problem becomes, that if you do not know what the hell these monsters are and you have no attachment to a pech or a tentamort, you will think this is simply a massive collection of strange and unremarkable creatures.
The book is single minded in its approach; proudly presenting you with over 300 monsters from the “good old days” of D&D. It clocks in at a massive 451 pages and is only available in PDF format. The reason for this decision is explained at the opening of the book. Ultimately it boils down to the cost involved with a reprint of a book this size.
Review by Vincent Venturella
[...more]
Posted on April 15, 2008 by Flames
I had high hopes for this book. The author is a pal of one of my favorites, Mr Mark Henry. And he’s an MRI tech. That latter factor particularly perked me because I love medical thrillers, and people with medical qualifications are smart, and I like to associate with those more intelligent than I. I was thinking Mr Schreiber would be my kind of writer, a male Tess Gerritsen – and it certainly helped that the aforementioned Ms Gerritsen had a blurb right on the front cover.
Review by Tez Miller
[...more]
Posted on April 14, 2008 by alanajoli
Georgina Kincaid just isn’t into her job. Sure, living off of the life energies of men she seduced used to be fun centuries ago, but now bringing good men down just makes her feel guilty. Is it too much for a succubus to ask to have just one worthwhile relationship in her immortal life? But fulfilling her dream of meeting the right man (who she won’t kill by sleeping with him) has to be put on hold when several minor immortals in the Seattle community are killed or murdered.
Review by Alana Abbott
[...more]
Posted on April 13, 2008 by Flames
So what happens when you die: become a vampire, zombie or ghost? Or do you get reincarnated, no matter how many years later?
A novel that’s been years in the making, the author takes us to contemporary Italy, where photojournalist Josh Ryder – who works for the Phoenix Foundation, which researches children’s past life regressions – visits an archaeological dig. Josh has regressed before, but now the memory lurches are happening more often and in more detail. In Ancient Rome, he was Julius, who had an affair with Vestal Virgin Sabina, whose punishment was to be buried alive.
Review by Tez Miller
[...more]
Posted on April 11, 2008 by Flames
The Suzerain rulebook is a slim fifty pages of very pretty plate artwork and a lot of apparent coffee spillage. Rather than being tied to a particular setting or world this Suzerain seems to be trying to pass itself off as a generic system with specific world books, though there are hints of the New Age mysticism and multiversal aspects in the fiction snippets and illustration explanations throughout the book. The immediate first impression is one of over-engineering for such a small book(let). For your money you get a brief introduction, basic rules, advanced rules, character creation and ‘Feats’ which covers the ground of skills, innate abilities (merits), innate failings (flaws) and special powers such as magic, cybernetics or SCIENCE!
Review by James ‘Grim’ Desborough
[...more]
Posted on April 10, 2008 by alanajoli
For those of us who were geeks in high school, comparing prom to hell wasn’t much of a stretch. The same can absolutely be said of Maggie Quinn, who has no intention of getting conned into going to prom. She doesn’t have a boyfriend, so that’s not a concern, and her stalwart friends have mocked the dance as much as she has in the past. But as the dance nears, and supernatural danger strikes, all of Maggie’s plans are scattered. Welcome to Rosemary Clement-Moore’s Prom Dates from Hell.
Review by Alana Abbott
[...more]
Posted on April 9, 2008 by Flames
Kristopher Reisz’s Unleashed sheds light on the steel city of Birmingham, with its cultural history and blue-collar community. Daniel Morning’s parents are far from rich: they struggle to make ends meet whilst doing everything they can to insure that Daniel and his brothers have a better future…even if it means cheating to get into an Ivy League college.
Review by Tez Miller
[...more]