Posted on June 9, 2008 by TezMillerOz
Countdown is that very rare kind of book: a thriller that is genuinely thrilling. This is action-packed, non-stop adventure, combining the physiological, psychological and technological in a story that grabbed me immediately and didn’t let go.
The Great Plague twenty-five years ago caused havoc, and Earth hasn’t been the same since. It’s no wonder that everyone who survived is itching to catch a shuttle Offworld. Like Agent Orange, the Great Plague led to birth abnormalities: including Kira Jordan being born with psi abilities. But they’re only low-level…or are they?
Review by Tez Miller
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Posted on June 5, 2008 by TezMillerOz

Although first published in 2003, Rachel Caine’s Ill Wind has stood the test of time: with fresh ideas no one else seems to be writing about even five years later. With an easy voice, wild weather and classic cars, Joanne Baldwin features in one hell of a road trip novel. There are three types of Wardens who control/tame fire, earth, and wind and water. Jo falls into the last category, melding physics with metaphysics to create the ultimate urban fantasy read.
Review by Tez Miller
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Posted on June 4, 2008 by Flames
It is not a bad idea to yoke together two distinct genres in order to create a media product which occupies a distinctive niche. Of course, the approach does not guarantee that the result will be coherent in terms of meaning or internal logic but, given enough attempts, it should be possible to find a combination that more or less works. Justin Bow, for Green Fairy Games, has joined together the concepts of, as the name suggests, ‘Fae’ and ‘noir.’
Together, then, these two concepts could work. Fae creatures enter an otherwise predominantly human society in which bad things tend to happen to everyone. It is possible to argue that the Sergei Lukyanenko novels, for example, fit this pattern, although RPG players are perhaps more likely to reference the film Sin City and the comics that gave rise to it.
Review by John Walsh
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Posted on June 2, 2008 by Flames
When I finished reading Bestial, the first thing I thought was, ‘This was everything a zombie novel should be.’ This is rather strange, considering that the book I’d just read had been chiefly concerned with werewolves.
I had certain expectations when I started reading this, a werewolf novel. There would be grisly deaths every full moon, of course. There would most likely be a small town where everyone seems to know each other, which would lead to drama as everyone became a suspect. There would be a bloody shootout towards the end, with the beast being killed by a silver bullet. The true culprit would come as a surprise to the terrified townsfolk, but not to me, the reader. I would have seen it coming after the first few chapters.
Review by Leah Clarke
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Posted on May 29, 2008 by Flames
The setting for this ‘script’ is negotiation over the surrender of a fortress manned and protected by a contingent of Templars. Also present are merchants from a secret society with a very deadly secret, servants, priests and monks and the forces of the Muslim leader who is demanding surrender.
On the surface this is a parley to determine the exact nature of this surrender and how it is to be conducted but under the surface each faction has their own secret agenda and these intermingle between the various forces at work. It’s a nice, tangled knot of interwoven motivations and goals that should be ideal for a one-off convention-type scenario.
Review by James ‘Grim’ Desborough
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Posted on May 28, 2008 by Flames
Readers familiar with Permuted Press‘ back catalogue know what to expect when picking up one of their books: post-apocalyptic mayhem, more often than not including zombies.
Empire does not disappoint. The novel follows a group of survivors in Jefferson Harbor, decades after the zombie apocalypse. Although this may not sound that special, Empire does differ from the standard zombie fare.
Review by Leah Clarke
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Posted on May 26, 2008 by alanajoli
More than any other shared-world I know, the Forgotten Realms is home to evil protagonists. Shadowbred‘s heroes fall ambiguously into this category: they are assassins, addicts, half-fiends, and shades. Erevis Cale, Chosen of Mask, is doing his best to be a hero, due to a promise gave to a dead friend in a previous adventure. The tiefling mind-mage Magadon strives to control his demonic urges, which are the only thing that keep him from being consumed by the Source, an artifact introduced in previous books. The two are sympathetic figures, striving against the odds to become people they don’t hate.
Review by Alana Abbott
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Posted on May 23, 2008 by Matt-M-McElroy
The Flash Fire Mini-Reviews have awoken once more.
This week we will be taking a look at some of the Games, Books and other creations featuring the big green guy (no, not the Hulk) known as Cthulhu, one of the Great Old Ones in H.P. Lovecraft’s Cthulhu Mythos. Cthulhu first appeared in the short story “The Call of Cthulhu” and has made many, many other appearances since in fiction, games, toys and artwork. Today we’re just taking a peek at a few of the Cthulhu-related items I’ve come across in the last few weeks.
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Posted on May 22, 2008 by TezMillerOz
You can outline a story beforehand or write it by the seat of your pants. It’s clear the author wrote Blood Noir the latter way, and not just because I know the backstory. Like Micah, this was originally going to be a novella, until something more developed. And it shows. Not only that, but I would’ve really enjoyed this had it been a novella and not this.
Jason Schuyler has never got along with his father, who is now dying of cancer. But now he has to go home to Asheville and say goodbye. And he’s traumatised enough that he’s bringing Anita Blake with him.
Review by Tez Miller
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Posted on May 21, 2008 by Flames
Recovering con artist Ciara Griffin is trying to live the straight life, even if it means finding a (shudder!) real job. She takes an internship at a local radio station, whose late-night time-warp format features 1940s blues, 60s psychedelia, 80s Goth, and more, all with an uncannily authentic flair. Ciara soon discovers how the DJs maintain their cred: they’re vampires, stuck forever in the eras in which they were turned.
To boost ratings and save the lives of her strange new friends, Ciara re-brands the station as “WVMP, the Lifeblood of Rock ’n’ Roll.” In the ultimate con, she hides the DJs’ vampire nature in plain sight, disguising the bloody truth as a marketing gimmick. But the “gimmick” enrages a posse of ancient and powerful vampires who aren’t so eager to be brought into the light. Soon the stakes are higher-and the perils graver-than any con game Ciara’s ever played…
Review by Jenn Moffatt.
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Posted on May 21, 2008 by Flames

For any of you who were frustrated or disappointed with Midnight Alley (Book Three), you’re in for a treat with Feast of Fools. Feast of Fools takes all that we learned or thought we learned from Midnight Alley and puts it all together in a very entertaining package. I could not put Feast of Fools down, and there aren’t a lot of books that I’ve read lately that I can say that about.
There is a level of tension in the Morganville books that keeps you on the edge of your seat, even in the background scenes you’re waiting for the other shoe to drop. And it always does. Rachel Caine abuses her characters like a pro, and she doesn’t shirk because these are YA books. Claire and her friends go through hell just trying to survive in Morganville.
Review by Jenn Moffatt.
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Posted on May 19, 2008 by TezMillerOz
Finally, Jaz Parks goes where those in the CIA usually go: overseas. From Florida and Texas respectively in the first and second novels, the spotlight is now on Iran…as well as hell.
Jaz’s twin Dave is part of a CIA special ops squad, whose big target is the Wizard, whereas Jaz’s team’s enemy is the Raptor. Here’s where I don’t quite follow – why the two squads come together, and how the Wizard and the Raptor are linked. The Raptor is part of the series arc, but the Wizard may only be in this episode.
Review by Tez Miller
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Posted on May 16, 2008 by Flames
With characters working for the CIA, this series is ripe for social commentary on what it means to work for the government, and how to deal with conflicts between their ideals and yours. Unfortunately, the author hasn’t picked up this golden opportunity to create fiction that would really resonate with readers. And I think this is why I’m not connecting with this series ?
It isn’t doing what it could.
Review by Tez Miller
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Posted on May 15, 2008 by Flames
The second installment of the Elemental Witches perhaps unintentionally brings up the question of who’s more evil: demons, or the warlocks who summon them. Or, if you prefer: guns, or the people who use them. The answer in this novel seems to be demons (guns), which is good news for me, who had a thing for hot French warlock Stefan Faucheux in a previous installment.
Another perhaps unintentional issue is what’s more important: being protected, or being independent?
Review by Tez Miller
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Posted on May 14, 2008 by Flames
Like a lot of folks ’round these parts, I’m a huge fan of Robert E. Howard. I think he had all the imagination of Tolkien, and for my money, was a better writer. Your mileage may vary, of course, but that’s all moot.
I own all of the Del Rey collections: The Coming of Conan, the Bloody Crown of Conan, the Conquering Sword of Conan, Bran Mak Morn: the Last King, Kull: Exile of Atlantis, The Savage Tales of Solomon Kane, Crimson Shadows,and Grim Lands. I eagerly look forward to the day when they finally release collections of his western stories, and would love to own collections of his letters (though I currently don’t).
I guess you could say that as a writer I hold the man in high esteem.
Review by Jason Vey
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Posted on May 12, 2008 by Matt-M-McElroy
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Munchkin Cthulhu combines the zany comedy of the previous Munchkin games with the oddities of the Cthulhu Mythos created by H.P. Lovecraft and its further developments by other authors and game designers.
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Posted on May 9, 2008 by Matt-M-McElroy
Since we’ve started posting some teasers for the Hunter: the Vigil RPG this week I figured I would keep up with the theme and post about a few of the other monster hunter items that have caught my eye recently…
Comics, games supplements and fiction make up the mix this week…
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Posted on May 8, 2008 by alanajoli
In the third installment of the ongoing “Morganville Vampires” series, not-quite-seventeen year old Claire has opened a whole new can of worms: she’s agreed to work for the Founder, Amelie, an ancient vampire who has, for some reason been sticking up for her since she came to Morganville. It seems a simple enough exchange at first: Protection (with a capital P) for herself and her friends by promising her obedience. Better yet, her first task is taking advanced classes, and she finds herself with a scholarship to boot. But not all of those classes are the safe, classroom kind: she has an independent study with Myrnin, an old vampire who is brilliant, but seems on the edge of losing it.
Review by Alana Abott
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Posted on May 7, 2008 by Flames

The line between good and evil is clearly drawn in the first Elemental Witches novel. Coven = good. Duskoff Cabal = evil. Mira Hoskins doesn’t know she’s an air witch until there’s a home invasion, where she’s rescued/kidnapped by fire witch Jack McAllister who claims he’s hiding her away for her own good. Jack trains Mira to use her magick until the time comes to move to the Coven in Chicago.
Review by Tez Miller
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Posted on May 6, 2008 by Flames
In 2037 there will be an outbreak (a plague, maybe) that kills a whole lot of people. Don’t say I never warned you.
Excluding the prologue, this novel takes place in 2093. The world is now divided into four parts: the Northern Waste, the Equatorial Band, Africa and the Southern Hemisphere. Born in a laboratory in the icy Northern Waste, Tatiana is now free. But there’s something seriously screwed with her genes, clearly evident when she slices off a bloke’s hand with no weapons other than her own hands.
Review by Tez Miller.
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