Category: Reviews

Want to read a horror review before you buy? Read over 225 full-length reviews of books, games, DVDs, music and more from Flames Rising horror and dark fantasy!

Hollowfaust: City of Necromancers RPG Review

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I am a sucker for the undead. In the history of my D&D experience I have always gravitated toward playing necromancers. There was something awe-inspiring about those who used their magic to alter the rules of death. One thing all of my necromancers have in common is that none of them were evil. The idea of the black-cloaked cackling lunatic, raising shambling hordes was so cliche as to be completely uninteresting to me. A good or neutral wizard who used the walking dead to battle the true evils of the world: that was a concept I could get behind.

This book had me at Lawful Good Lich.

Review by Vincent Venturella

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Blood! RPG Review

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This second edition of Blood! updates an original game from 1990, although quite why the author wishes to do this rather than create a completely new game which just rips off (adapts) some of the original concepts is not clear. As author Desborough points out, this makes the game a little unusual in the current environment in that games now tend to be rules-light and high-concept, while Blood! is a comparatively rules-heavy game. There are, for example, something like 400 weapons which can be used, including a fishing rod and a knitting needle. There are also extensive critical hit tables describing what might happen to the human body when it is variously bitten, stabbed, crashed into by a moving vehicle, shot, electrocuted and so forth. These are generally quite graphic in nature and this underlines the principal approach to the game, which is that of the gorefest.

Review by John Walsh

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Dread: The First Book of Pandemonium Review

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In normal Dread play, this is where henchmen and cultists would begin to interfere: the mook-battering is designed to wear down the PC’s Fury so that the final conflict is tough (and usually deadly, to one or more PCs). But being a one-shot con game, Raphael paced the scenario faster and got us on the trail of the first, possessor demon fairly quickly. A few chats with a scatter-brained crackhead, a store clerk, and other contacts, and we realize we’re on the tail of the mayor, possessed by a demon that loves to destroy the lives of its victim before finally destroying the possessed itself and moving on to new hunting grounds.

Review by David Artman

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Countdown Fiction Review

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Countdown is that very rare kind of book: a thriller that is genuinely thrilling. This is action-packed, non-stop adventure, combining the physiological, psychological and technological in a story that grabbed me immediately and didn’t let go.

The Great Plague twenty-five years ago caused havoc, and Earth hasn’t been the same since. It’s no wonder that everyone who survived is itching to catch a shuttle Offworld. Like Agent Orange, the Great Plague led to birth abnormalities: including Kira Jordan being born with psi abilities. But they’re only low-level…or are they?

Review by Tez Miller

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Ill Wind Review

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Although first published in 2003, Rachel Caine’s Ill Wind has stood the test of time: with fresh ideas no one else seems to be writing about even five years later. With an easy voice, wild weather and classic cars, Joanne Baldwin features in one hell of a road trip novel. There are three types of Wardens who control/tame fire, earth, and wind and water. Jo falls into the last category, melding physics with metaphysics to create the ultimate urban fantasy read.

Review by Tez Miller

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Fae Noir RPG Review

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It is not a bad idea to yoke together two distinct genres in order to create a media product which occupies a distinctive niche. Of course, the approach does not guarantee that the result will be coherent in terms of meaning or internal logic but, given enough attempts, it should be possible to find a combination that more or less works. Justin Bow, for Green Fairy Games, has joined together the concepts of, as the name suggests, ‘Fae’ and ‘noir.’

Together, then, these two concepts could work. Fae creatures enter an otherwise predominantly human society in which bad things tend to happen to everyone. It is possible to argue that the Sergei Lukyanenko novels, for example, fit this pattern, although RPG players are perhaps more likely to reference the film Sin City and the comics that gave rise to it.

Review by John Walsh

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Bestial: Werewolf Apocalypse Fiction Review

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When I finished reading Bestial, the first thing I thought was, ‘This was everything a zombie novel should be.’ This is rather strange, considering that the book I’d just read had been chiefly concerned with werewolves.

I had certain expectations when I started reading this, a werewolf novel. There would be grisly deaths every full moon, of course. There would most likely be a small town where everyone seems to know each other, which would lead to drama as everyone became a suspect. There would be a bloody shootout towards the end, with the beast being killed by a silver bullet. The true culprit would come as a surprise to the terrified townsfolk, but not to me, the reader. I would have seen it coming after the first few chapters.

Review by Leah Clarke

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The Old Man of Damascus (Cthulu Live) Review

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The setting for this ‘script’ is negotiation over the surrender of a fortress manned and protected by a contingent of Templars. Also present are merchants from a secret society with a very deadly secret, servants, priests and monks and the forces of the Muslim leader who is demanding surrender.

On the surface this is a parley to determine the exact nature of this surrender and how it is to be conducted but under the surface each faction has their own secret agenda and these intermingle between the various forces at work. It’s a nice, tangled knot of interwoven motivations and goals that should be ideal for a one-off convention-type scenario.

Review by James ‘Grim’ Desborough

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Empire Fiction Review

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Readers familiar with Permuted Press‘ back catalogue know what to expect when picking up one of their books: post-apocalyptic mayhem, more often than not including zombies.

Empire does not disappoint. The novel follows a group of survivors in Jefferson Harbor, decades after the zombie apocalypse. Although this may not sound that special, Empire does differ from the standard zombie fare.

Review by Leah Clarke

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Shadowbred (Twilight War) Review

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More than any other shared-world I know, the Forgotten Realms is home to evil protagonists. Shadowbred‘s heroes fall ambiguously into this category: they are assassins, addicts, half-fiends, and shades. Erevis Cale, Chosen of Mask, is doing his best to be a hero, due to a promise gave to a dead friend in a previous adventure. The tiefling mind-mage Magadon strives to control his demonic urges, which are the only thing that keep him from being consumed by the Source, an artifact introduced in previous books. The two are sympathetic figures, striving against the odds to become people they don’t hate.

Review by Alana Abbott

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Flash Fire Mini-Reviews (The Great Cthulhu)

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The Flash Fire Mini-Reviews have awoken once more.

This week we will be taking a look at some of the Games, Books and other creations featuring the big green guy (no, not the Hulk) known as Cthulhu, one of the Great Old Ones in H.P. Lovecraft’s Cthulhu Mythos. Cthulhu first appeared in the short story “The Call of Cthulhu” and has made many, many other appearances since in fiction, games, toys and artwork. Today we’re just taking a peek at a few of the Cthulhu-related items I’ve come across in the last few weeks.

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Blood Noir (Anita Blake) Review

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You can outline a story beforehand or write it by the seat of your pants. It’s clear the author wrote Blood Noir the latter way, and not just because I know the backstory. Like Micah, this was originally going to be a novella, until something more developed. And it shows. Not only that, but I would’ve really enjoyed this had it been a novella and not this.

Jason Schuyler has never got along with his father, who is now dying of cancer. But now he has to go home to Asheville and say goodbye. And he’s traumatised enough that he’s bringing Anita Blake with him.

Review by Tez Miller

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Wicked Game Fiction Review

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Recovering con artist Ciara Griffin is trying to live the straight life, even if it means finding a (shudder!) real job. She takes an internship at a local radio station, whose late-night time-warp format features 1940s blues, 60s psychedelia, 80s Goth, and more, all with an uncannily authentic flair. Ciara soon discovers how the DJs maintain their cred: they’re vampires, stuck forever in the eras in which they were turned.

To boost ratings and save the lives of her strange new friends, Ciara re-brands the station as “WVMP, the Lifeblood of Rock ’n’ Roll.” In the ultimate con, she hides the DJs’ vampire nature in plain sight, disguising the bloody truth as a marketing gimmick. But the “gimmick” enrages a posse of ancient and powerful vampires who aren’t so eager to be brought into the light. Soon the stakes are higher-and the perils graver-than any con game Ciara’s ever played…

Review by Jenn Moffatt.

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Feast of Fools Review

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For any of you who were frustrated or disappointed with Midnight Alley (Book Three), you’re in for a treat with Feast of Fools. Feast of Fools takes all that we learned or thought we learned from Midnight Alley and puts it all together in a very entertaining package. I could not put Feast of Fools down, and there aren’t a lot of books that I’ve read lately that I can say that about.

There is a level of tension in the Morganville books that keeps you on the edge of your seat, even in the background scenes you’re waiting for the other shoe to drop. And it always does. Rachel Caine abuses her characters like a pro, and she doesn’t shirk because these are YA books. Claire and her friends go through hell just trying to survive in Morganville.

Review by Jenn Moffatt.

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Biting the Bullet Review

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Finally, Jaz Parks goes where those in the CIA usually go: overseas. From Florida and Texas respectively in the first and second novels, the spotlight is now on Iran…as well as hell.

Jaz’s twin Dave is part of a CIA special ops squad, whose big target is the Wizard, whereas Jaz’s team’s enemy is the Raptor. Here’s where I don’t quite follow – why the two squads come together, and how the Wizard and the Raptor are linked. The Raptor is part of the series arc, but the Wizard may only be in this episode.

Review by Tez Miller

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Another One Bites the Dust Review

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With characters working for the CIA, this series is ripe for social commentary on what it means to work for the government, and how to deal with conflicts between their ideals and yours. Unfortunately, the author hasn’t picked up this golden opportunity to create fiction that would really resonate with readers. And I think this is why I’m not connecting with this series ?

It isn’t doing what it could.

Review by Tez Miller

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Witch Blood (Elemental Witches, Book 2) Review

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The second installment of the Elemental Witches perhaps unintentionally brings up the question of who’s more evil: demons, or the warlocks who summon them. Or, if you prefer: guns, or the people who use them. The answer in this novel seems to be demons (guns), which is good news for me, who had a thing for hot French warlock Stefan Faucheux in a previous installment.

Another perhaps unintentional issue is what’s more important: being protected, or being independent?

Review by Tez Miller

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One Who Walked Alone Review

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Like a lot of folks ’round these parts, I’m a huge fan of Robert E. Howard. I think he had all the imagination of Tolkien, and for my money, was a better writer. Your mileage may vary, of course, but that’s all moot.

I own all of the Del Rey collections: The Coming of Conan, the Bloody Crown of Conan, the Conquering Sword of Conan, Bran Mak Morn: the Last King, Kull: Exile of Atlantis, The Savage Tales of Solomon Kane, Crimson Shadows,and Grim Lands. I eagerly look forward to the day when they finally release collections of his western stories, and would love to own collections of his letters (though I currently don’t).

I guess you could say that as a writer I hold the man in high esteem.

Review by Jason Vey

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Munchkin Cthulhu Review

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Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu combines the zany comedy of the previous Munchkin games with the oddities of the Cthulhu Mythos created by H.P. Lovecraft and its further developments by other authors and game designers.

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Flash Fire Mini-Reviews! (Hunters & Slayers)

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Since we’ve started posting some teasers for the Hunter: the Vigil RPG this week I figured I would keep up with the theme and post about a few of the other monster hunter items that have caught my eye recently…

Comics, games supplements and fiction make up the mix this week…

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