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  • Flash Fire Mini-Reviews! (Live Action Games)

    By Matt-M-McElroy | March 28, 2008

    Sometimes rolling the dice or holding the controller just isn’t enough…This week’s Flash Fire Mini-Reviews will be exploring some of the different Live Action Role Playing options folks have for getting in character and having some fun.

    Whether you are part of an ongoing global campaign like the Camarilla or just looking for a fun party game for a few friends, LARP is available in a vareity of products.

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    Free RPG Day 2008 Updates

    By Matt-M-McElroy | March 3, 2008

    For Free RPG Day, Impressions Advertising & Marketing works with hobby game retailers and RPG publishers to bring NEW RPG Quickstart Rules and Adventure Modules into the hands of gamers. Consumers will be able to grab brand new material for a variety of RPGs — no overstock, retail-priced or dead product here. The goal of Free RPG Day is to get gamers inspired to play a new RPG, which will in turn, create sales through local game stores.

    Check out the updated Sponsors and Retailers that are taking part of this event.

    I’m especially looking forward to the Hunter: the Vigil quickstart from White Wolf and Mysteries of the Mythos from Skirmisher Publishing. There are also 4th Edition Dungeons & Dragons items from Wizards of the Coast and some other very cool promotional freebies up for grabs.

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    Cthulhu Live 3rd Edition Review

    By Flames | September 8, 2007

    Having been a fan of the Cthulhu Mythos and Live Action games for years, I was thrilled when I came across a book that merged the two. I first discovered Cthulhu Live years ago in its 2nd Edition format and had a blast running the game, creating characters and designing plot hooks for players. I had a lot of fun with the game and was really excited when I heard there was a 3rd Edition in the works.

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    Mind’s Eye Theatre Review

    By Flames | June 23, 2005

    White Wolf’s Mind’s Eye Theatre challenges us to enter a world just beyond the mortal senses, to look into the shadowy mirror of ourselves and find a world populated by the supernatural — vampires, mages, and others wage an eternal battle for dominance and survival. Choose your role in this World of Darkness … are you a defender of humanity, or a predator of the night?

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    Book of LARP Review

    By Monica Valentinelli | October 23, 2004

    What is “LARP?” How do I design a “LARP?” As a GM, how is this different from tabletop gaming? The book of LARP, written by a team of writers, sets out to answer those and several other questions. Written for the novice or beginner LARPer, the book sets out to direct interested players on all aspects of a LARP game.

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    Vampire by Gaslight LARP Review

    By Flames | September 25, 2004

    “The Age of Romance and Gothic Elegance” proclaims the first line on the back of Vampire by Gaslight, and the Victorian era certainly seems tailored to be the Age of the Vampire. No other period in human history seems to suit the proclivities of the Kindred more than the end of the nineteenth century, and so the expansion of White Wolf’s Minds Eye Theatre into this complex and rich historical period is both welcome and daunting.

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    Laws of the Resurrection LARP Review

    By Flames | September 25, 2004

    A World thrown completely out of balance calls out for a defender and sets the stage for White Wolf’s continuation of the Mind’s Eye Theatre (MET) line.

    Drawing on themes as old as civilization itself, Laws of the Resurrection hearkens back to the myths and legends of ancient Egypt to offer to players the role of a truly immortal protector of the world, a Mummy. Born of the fusion of ancient knowledge with modern souls, these creatures, known as Amenti, carry out the sacred law of Ma’at, bringing balance and order to a chaotic world.

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    Shining Host LARP Review

    By Flames | September 20, 2004

    In the game The Shining Host, you play a fae trapped in a mortal shell, destined to roam earth in search of dreams, and cast out of your true home, Arcadia. You can still make illusions real, though as time wears on you, it becomes harder and harder. But with the onset of civilization, true artists are hard to find, and the inspiration there once was for fantasy is fading. Personal tragedy is hidden because it is disbelief, making it a tougher, yet more interesting game to follow. As reality becomes more prevalent, your world fades.

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    Faith and Fire LARP Review

    By Flames | September 20, 2004

    Faith and Fire also brings to the reader a sense of character through its writing. MET’s writers did a tremendous job clearly expressing how to play in the Dark Ages by using a second person voice. You will feel drawn into the medieval world as a player, before you have the chance to pick up your character sheet. While the Clan text was extremely intriguing and well-written, you will find yourself distracted by the artwork. However, the writing is straightforward, and definitely worthy of a careful read. Overall, Faith and Fire’s text was edited well, and intriguing throughout.

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    Cthulhu Live 2nd Edition LARP Review

    By Flames | September 4, 2004

    Cthulhu Live is set in the universe of eldritch horror created by Howard Phillips Lovecraft. Cthulhu Live is a theater-gaming experience of horror, action and suspense. The participants are both actors and audience. The game is a full evening’s worth of fun every time it is played.

    LARP (Live Action Role Playing) offers players a chance to get into costume, test their acting skills and interact with many more characters than the standard tabletop game usually entails. Several different LARP games are available; Cthulhu Live remains one of the most widely played in several countries.

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    Interview with Richard E. Dansky

    By Flames | May 18, 2004

    Rich talks to us about his work on Wraith: the Oblivion, Orpheus and other products from White Wolf Game Studio.

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    Interview with Author Bruce Baugh

    By Flames | May 3, 2004

    Bruce talks to about writing the last of the Mage: the Ascension novels, developing the Mind’s Eye Theatre line of LARP products and lots of other dark and dreary projects.

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    Interview with Robert McLaughlin

    By Flames | December 16, 2003

    The creator of Cthulhu Live discusses Lovecraft fiction and Live Action Role Playing. We also discuss the rise of video games and their affect on “traditional” games.

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