Posted on May 21, 2016 by Flames
Trail of Cthulhu: The Many Deaths of Edward Bigsby
The flamboyant artist Edward Bigsby pays a call to the Investigators on the recommendation of a mutual friend, but dies horrifically before he can tell them what he needs. Soon afterward, the police question the PCs – another corpse matching Bisgby’s description has been found, with their address in his coat pocket. It does not end there; dead Bigsbys are being found all over London.
Follow the trail of Bigsbys through the bohemian streets of crime-filled 1930s Soho, dodging Chinese triads, Dope Kings, and the Metropolitan Police force to find out once and for all who Edward Bigsby is, and why he keeps dying.
Posted on May 19, 2016 by Flames
A Man Without A Past Cipher is a monk: a master of the Deadly Arts, able to dismantle enemies using his bare hands. He is immune to lies, and can see volumes of information in the smallest detail. Unfortunately, that’s all he knows. His real name, his history – all stolen by an unknown foe. […]
Posted on May 13, 2016 by Flames
Celebrate Friday the 13th with a sale on all 13th Age RPG eBooks and Soundtracks from Pelgrane Press!
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming!
Posted on November 11, 2015 by Flames
Presenting an epic improvised campaign for Night’s Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?
The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, a rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. They’ll chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast.
Posted on August 11, 2015 by Flames
The magic of bestiaries, or dictionaries of mythological creatures, has been captivating the human imagination since ancient times.
Now, Stone Skin Press brings a fresh take on these compendiums of the fantastic with its latest anthology—Gods, Memes and Monsters. Featuring over sixty authors, this stunning international volume offers entries and short stories that range from the horrific to the humorous. The bestiary shed lights on familiar beasts that are coping in our modern era, including gorgons, minotaurs, and mantichores. It also introduces newly discovered creatures such as meme mosquitoes, trashsquatches, and urbantelopes that are thriving in the cyber age.
Posted on December 31, 2014 by Flames
Soldiers of Pen and Ink is a Trail of Cthulhu campaign set in the dark heart of the Spanish Civil War
A comrade is lost. Enemies surround you, and your fellow soliders cannot be trusted. Can you rescue your friend while retaining your sanity?
Madrid, 1936. The Investigators have come to Spain to shoot a documentary on the war sympathetic to the Republican cause, but find themselves trapped in the Siege of Madrid. One of their team goes missing, and their literary colleagues say it’s pointless – even dangerous – to ask what happened to him.
In a war of competing ideologies, unorthodoxy can merit the death penalty, even amongst those opposing Fascism, but is this Communist oppression or something more sinister?
Posted on November 3, 2014 by Flames
A new edition of Stoker’s novel that tells the real story; and an improvised spy thriller campaign for Night’s Black Agents RPG.
Two Books. One Mission.
Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite has restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts. This is Dracula Unredacted.
Posted on August 10, 2014 by Flames
The more you discover, the more the Mythos infects your mind. Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.
The Final Revelation collects for the first time the four sanity-destroying Purist adventures for Trail of Cthulhu written by award winning RPG writer Graham Walmsley. With a framing scenario by Scott Dorward, The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape, no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death, insanity or a quiet life with a shattered mind.
Posted on August 8, 2014 by Flames
The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters. It includes the fun and flexible mechanics you expect from 13th Age – and it makes every monster an adventure in its own right, with story hooks, icon relationships, customisable campaign elements and more advice on building exciting battles.
Because we made it so easy to create your own monsters in 13th Age, we had to make the creatures in this book truly amazing; so we designed cool and unexpected mechanics for each creature that bring something truly new to the game, and story options that can serve as the starting point for a single adventure or an entire campaign.
Posted on April 25, 2014 by Steven Dawes
Every so often I get something to review that I have no idea what I’m getting myself into. Getting a copy of Eternal Lies campaign book for the Trail of Cthuhlu RPG (from Pelgrane Press) to review was one of those times. I’ve played Trail of Cthulhu once or twice at gaming cons, I’m familiar with several Cthulhu based games, and I love adventure/campaign sourcebooks in general so I thought this would be a quick and easy review. However, I was simply shocked when I opened up the PDF file for the first time to discover that Eternal Lies has a four hundred page count!
How could this be? As I understood it, Eternal Lies is a sourcebook for only one complete campaign. I’ve seen campaign books half this size with several adventures in it, but nothing this large before. How can this book be 400 pages? And all 400 pages for one campaign? The audacity! The immensity! The madness! The size, and there for the incredible scope that this adventure must be was suddenly daunting.
Posted on February 19, 2014 by Flames
Don’t embrace the darkness. Fear it.
The Gothic is the most enduring literary tradition in history, but in recent years friendly ghosts and vegetarian vampires threaten its foundations. The New Gothic is a collection of short stories which revisits the core archetypes of the Gothic – the rambling, secret-filled building, the stranger seeking answers, the black-hearted tyrant – and reminds us not to embrace, but to fear the darkness. A dozen tales of terror fill this anthology including an original, never-before-seen story from the godfather of modern horror, Ramsey Campbell.
Flames Rising is pleased to present a selection of excerpts from this collection.
Posted on February 12, 2014 by Flames
Don’t embrace the darkness. Fear it.
The Gothic is the most enduring literary tradition in history, but in recent years friendly ghosts and vegetarian vampires threaten its foundations.
The New Gothic is a collection of short stories which revisits the core archetypes of the Gothic – the rambling, secret-filled building, the stranger seeking answers, the black-hearted tyrant – and reminds us not to embrace, but to fear the darkness.
A dozen tales of terror fill this anthology including an original, never-before-seen story from the godfather of modern horror, Ramsey Campbell.
Posted on January 22, 2014 by Flames
You’ve got a time machine, high-powered weapons and a whole lot of history to save. Welcome to TimeWatch!
The air smells like death, and 100,000 rotted skulls are piled up in a mountain before you. “I think this is where 13th century Paris used to be,” you say. “The mongols never stopped at the gates of Vienna. No wonder history changed; they’re still riding across Europe and pretty much destroying every city who doesn’t submit.”
Your partner draws her pistol, checks the historical record on her holographic tether, and frowns. “Looks like the Khan never died of alcoholism,” she says, “Let’s find whoever decided to save his life. We head back five years to Karakorum, in 1241?” You nod and fire up your autochron. Purple chronal energy snaps into shape around you, and once again you’re whirling through time, headed back to save history and the future of humanity.
Posted on December 29, 2013 by Flames
With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.
Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.
Night’s Black Agents: Double Tap is available now in PDF format at the Flames Rising RPGNow Shop!
Posted on November 30, 2013 by Flames
A stand-alone roleplaying game by Robin D Laws
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists 2nd Edition introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.
Incorporating years of advice, actual play experience, and design evolution, The Esoterrorists Enhanced Edition includes all the rules you need to play the game that revolutionized investigative roleplaying. Dripping with ichor and jammed with content, this is the heftier, meatier, definitive tome gamers have been crying out for ever since they laid their paws on the original.
Posted on September 13, 2013 by Flames
Discover the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo! This bookmarked PDF gives you everything you need to play epic adventures in a world where mighty Icons war and scheme in a tense balance of power. Here, a small band of adventurers could be heroes that save the ancient Dragon Empire—or set in motion the catastrophe that ends the Age.
Designed for experienced GMs and any type of player, 13th Age offers a fresh take on a familiar tabletop experience. Pelgrane Press gave Rob and Jonathan total freedom to create the game they most wanted to play. They brought the best parts of the great d20-rolling fantasy tradition together with innovative new rules, resulting in a game that EN World readers named “2013’s Most Anticipated RPG”.
Posted on December 10, 2012 by Megan
The Zalozhniy Quartet provides resources necessary to running a complete campaign utilising the Night’s Black Agents concept and ruleset to the full. It’s not, however, something you can flip through and then run, like the game itself it requires thorough preparation and planning by the Director (GM) in advance, but will repay that effort by inspiring an epic and memorable experience for all involved.
Involving the core concept of the game – a vampire-led conspiracy across post-Cold War Europe – the book presents a detailed Conspyramid (the mechanic used to map the conspiracy player-character agents are combating) that spreads its tentacles from central Europe clear across to Baghdad. Resources provided include allies as well as enemies, locations in several cities, complete city details, maps and an almost bewildering array of events that you can throw at your characters… even some pre-generated ones, of particular use should someone fall by the wayside as the adventures proceed.
Posted on November 16, 2012 by Megan
The Introduction lays out the basic premise. This is not just any spy game. It has a very specific slant, taking the view that in the aftermath of the Cold War a lot of people who’d been earning their keep on the back of the efforts of East and West to monitor (and interfere with) each other now found themselves at a loose end, and had to put their somewhat dubious skills to profitable use in a freelance market – mercenary spies for hire, if you will. Frequent reference is made to movies and TV shows that present the appropriate feel, and if you enjoy them, it’s likely that this game will work for you, at least at the ‘spy’ level. As has been done with other GUMSHOE games, there are various ‘modes’ in which you can run your game and each is denoted by a small symbol – these are used to denote optional rules appropriate to your chosen mode, and other snippets of information useful to that style of game. This allows you to fine-tune the mood of your game so that it becomes precisely what you are after.
Posted on November 2, 2012 by Flames
Night’s Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.
Updating classic Gothic terrors for the postmodern age, Night’s Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rules options let you set the level of betrayal, grit, and action in your game. Riff from the worked examples or mix and match vampiric abilities, agendas, and assets for a completely custom sanguinary spy saga.
Posted on September 7, 2012 by spikexan
The Book of the Smoke is an oddity. The intentional use would be as an in-game prop for any setting where an occult London would be researched; however, it is best suited for Trail of Cthulhu, particularly the Bookhounds of London (a great read, by the way).
My initial impression of the book was lackluster. The cover is not eye-catching and doesn’t look right for a book from the intended era. The artwork, maps, and photography inside do seem to belong with such a tome though. The layout (single column) strikes the look of a journal. While the end result is fitting, it still proves dull upon examination.