Posted on February 18, 2015 by Flames
The Best Games are Played in the Dead of Winter
Midwinter Gaming Convention is a 4 day convention held each January in Milwaukee, WI. Started in January of 2000, this event was founded on a Classic World of Darkness Live Action Role Playing game (LARP), and over the years grew to become a full gaming convention offering everything from Tabletop RPG’s, CCG’s, Miniatures, LARPs and of course, Board Games.
At this point in we have decided to create and curate our own Board Game Library. In this way we can be fully assured that the services offered our Board Game guests are everything we expect to offer as a convention. We can maintain consistency and continue to grow toward a future of improving and expanding our Board Game track.
Posted on January 11, 2015 by Monica Valentinelli
I had one of those moments a few weeks back, the kind where you’re forced to stop and wonder what you’ve been up to for the past several months. We were driving through the redwoods, and we stopped at the base of a very large tree. I suppose that’s an understatement, given the fact that they are, indeed, “the” redwoods, but to actually be there… To listen to nothing–no birds, no frogs, no crickets–nothing… The only bit that’s left when there’s total silence is either that or the thoughts swirling around in my head. Usually it’s the latter, which often turns into some musical refrain. Sadly.
Posted on October 27, 2014 by Flames
There Was A Dark, Dark House is a Halloween adventure for the FirstFable RPG published by OneBookShelf.
This tale is inspired by ghost stories told around a campfire. It can be as scary or funny as you want.
Your children will love playing an active part in this spooky tale!
The FirstFable core book is needed to run There Was A Dark, Dark House.
A portion of the proceeds of every sale of There Was A Dark, Dark House will automatically be donated to the RPG Creators Relief Fund.
Posted on August 6, 2014 by Flames
Designers & Dragons is a four volume book series of RPG industry awesomeness, meticulously researched and prettily packaged. Author Shannon Appelcline guides you company by company through the history of tabletop starting in the 1970s all the way up to present day. This series is chock full of fascinating insider tidbits, company profiles, and yes—enough drama to fuel a hundred campaigns.
Evil Hat Productions is incredibly proud to produce this updated edition of Designers & Dragons. You may remember the first edition that came out from the lovely people at Mongoose Publishing—we’d wanted to publish it then, but missed the chance! So we leapt at the opportunity to take it on once their one-volume version went out of print.
Posted on July 15, 2014 by Flames
Improvisation is key to running any roleplaying game. It’s an essential skill for every game master and player, and can mean the difference between a good gaming session and a great one. Until now, there hasn’t been a system-neutral book that covers improvisation for game masters from every angle.
Unframed: The Art of Improvisation for Game Masters is that book. An anthology of 23 essays by a diverse group of award-winning authors, designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, “wing it” without hesitation, and get killer results.
Posted on June 14, 2014 by Flames
US Roleplaying Game Publisher Brings Back Classic Horror Game
Growling Door Games, Inc. is proud to announce that they have entered into a licensing agreement with Martin Caron, the owner of the Chill RPG. The agreement gives Growling Door Games the English-language rights to publish the Chill RPG core book and supplementary materials for that game, setting the stage for a new release of a classic property that helped make horror gaming a staple of the RPG landscape.
Matthew McFarland, President of Growling Door Games, said, “We’re thrilled to bring such a classic of horror gaming back to print. Chill has a great history of success in the market. There’s been a lot of enthusiasm for the game even during its long stint out of print, and we hope both those fans and new ones will enjoy our revival of Chill.”
Posted on July 26, 2013 by Flames
Tears of a Machine is a tabletop story game (or RPG) of giant robots and teenage pilots inspired by the mecha anime shows that I love: Neon Genesis Evangelion, Fafner: Dead Aggressor, Gunparade March and others. Playing the character of a young pilot, you’ll be connected to the brain of a SAInt, a robot crusader with a dangerous will of its own, and sent to fight the alien raiders and their monstrous war machines.
A game of Tears of a Machine is about the characters first. The rules and situations of the game are tuned to create stories about the pilot’s hopes, dreams, and fears. A pilot’s ego can turn failure into success or mire a pilot in depression. What happens in the classroom or at the diner is just as important for a pilot as what happens on the battlefield.
Posted on March 24, 2013 by Monica Valentinelli
I announced recently that I’m the new Brand Manager and one of the writers for the Firefly roleplaying game line. Recently, I published my first update about what we’re up to on the Margaret Weis Productions website.
For more information, read: Ain’t No Better Place In The ‘Verse. I plan to write these bi-monthly and will keep you posted about new titles and some cool ways you can get involved.
Posted on March 4, 2013 by Monica Valentinelli
Have you honored your GM or Storyteller yet today?
Today is March Fourth, an annual holiday that begs all players to remember the master of their evening’s entertainment — the GM. In honor of this auspicious day of days, DriveThruRPG.com is running a huge GM’s Day Sale all week on a massive list of downloadable games, supplements, and accessories.
Since there are over 13,000 titles discounted, including a few from FR Press, I’ve put together a list of my picks for game lines I haven’t worked on thus far. Read on for my fabulous selections!
Posted on February 25, 2013 by Monica Valentinelli
Today, I kick off a new series that specifically talks about what I’m up to work-wise. I’ve made it a policy not to over-publicize games and stories that haven’t come out yet, primarily because I’ve been burned on that before. It’s tricky to manage because everybody’s promoting, but sometimes deals go bad or businesses fold or what have you. Hence, progress reports. Not promising you anything, but these are some projects I’m working on, have been involved with, and may be coming to a book store, game store, or online retailer near you.
Posted on October 27, 2012 by Flames
In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that the designers themselves play, the ones that have inspired their most popular creations.
Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by SPI founder and wargame legend James F. Dunnigan.
Hobby Games: The 100 Best is available now at the Flames Rising Shop!
Also available now from Green Ronin is Family Games: The 100 Best.
Posted on September 20, 2012 by Michael Holland
Every gamer loves game night. We all gather around the game table with snacks and our beverage of choice ready to roll some dice and tell a story together. There is something magical about the tale that unfolds from a collaborative storytelling experience (also known as playing a roleplaying game) and the game master is the lynch pin to that process. It seems so effortless on the player’s side of the game screen but good game preparations are necessary to create that effect at the game table.
Game prep is not an intuitive process for most of us and there are very few resources out there for game masters wishing to learn it. Fortunately Phil Vecchione has come to our rescue with Never Unprepared: The Complete Game Master’s Guide to Session Prep his newest book published by Engine Publishing.
Posted on July 17, 2012 by Flames
Beyond the Dice enhances the overall gaming experience by adding emotional depth to the table-top gaming environment.
Phrygian Phish Musical Productions presents the first release in a new line of soundtracks specifically created for the tabletop gaming environment. Beyond the Dice: Symphonic Soundscapes features six dynamic symphonic scores and two bonus music tracks created to provide a musical reference for various gaming scenes.
Posted on July 8, 2012 by Flames
Posted on June 11, 2012 by Monica Valentinelli
For about a year, I’ve been writing about freelancing for the hobby games industry on the Geek’s Dream Girl website. Here’s a round-up of the articles I’ve been writing for the site:
Posted on February 20, 2012 by Flames
The “How to run Horror RPGs” series continues today at Flames Rising with an essay from About C. Harris Lynn from TheWeirding.net.
Horror roleplaying games are among the most difficult tabletop RPG to run for several reasons. The most important of these are the GM’s relationship to the players and characters, and the general hopelessness of the characters’ situation in many scenarios. Horror PCs are outclassed from the start and often remain so to the end, and this can make horror RPG difficult to play as well as run.
But there are a lot of tips for the budding horror GM, as well as the player (though this article does not offer tips for players). You do not have to incorporate all of these into every session or campaign – just being aware of them can help you in your process.
Posted on December 20, 2011 by Megan
This is a monumental work, a comprehensive and scholarly history of the role-playing industry from its inception in the early 1970s to the present day. The focus is interesting, concentrating on the individuals and companies that have made role-playing what it is today rather than looking at the games themselves.
Whilst detailed, the writing flows well, making it eminently readable and often entertaining, a fascinating survey of the companies and people who have shaped role-playing and are responsible for most of the books on my shelves (or, these days, lurking on the RPG hard drive) – and who have provided me with years of entertainment and passion. If your interest in role-playing goes anywhere beyond the next dungeon delve, if you like to know the background and history of the games you enjoy, you should find something here catches your attention… and once caught, be warned, it may be a while before you can tear yourself away!
Posted on November 25, 2011 by spikexan
Flames Rising game reviewer Todd Cash has some suggestions for those looks to buy RPGs as a gift (or even pick up a little something for themselves). Most of these are items he has reviewed this year, so we’re going to link back to those reviews so readers can find more in-depth information if they wish.
Buying for Your Favorite Gamer 2011
It’s that time of the year again. Everyone’s wish lists are being compiled while retail stores scramble to offer the same crap they did last year only without making it seem that way.
Posted on July 28, 2011 by Flames
FlamesRising.com is pleased to present you with a peek inside GURPS Horror 4th Edition from its author, Kenneth Hite. For those of you familiar with his work, you might suspect Kenneth Hite is no stranger to writing about all things dark and terrifying. In this essay, Ken talks about the additions and influences he infused into the new edition.
A New Millennium Of Horror, And Of GURPS Horror
I started writing the Third Edition of GURPS Horror in very late 2000, right about the time that Final Destination, Scream 3, and Urban Legend: The Final Cut were finishing off (with one or another degree of skill and chill) the horror boom of the 1990s. No, wait, I lie. I actually started writing the Third Edition of GURPS Horror in 1998, only I called it Nightmares of Mine at the time, and I was writing it for Iron Crown Enterprises. So I began writing it during the Indian summer of clever, self-referential horror: The Faculty, Fallen, and Gods and Monsters were all part of that horror year. By the time I finished it, Iron Crown had gone bankrupt, and I had folded pretty much the entirety of the horror-gaming advice from Nightmares of Mine into GURPS Horror, Third Edition.
Posted on March 24, 2011 by Flames
Flames Rising is pleased to present an in-depth interview with author and game designer Robin Laws. An industry veteran, Laws has published role-playing games, supplements, novels and fiction for several companies. His works range from The Esoterroists, produced by Pelgrane Press, to his upcoming Pathfinder novel, which will be released through Paizo this spring.
Today, we sit down with Robin to discuss horror in role-playing games, his work on the GUMSHOE system, and his endeavors as an editor and novelist.