Posted on November 12, 2008 by Flames
The good folks at Precis Intermedia have kept their quality streak alive with the release of Steampunk Musha, a “Victoriental Adventures” setting for Iron Gauntlets. It’s nice to see such an excellent gaming system as IG getting plenty of love and support; despite its relatively small size, PIG is providing as much and more support material for Iron Gauntlets than some companies 3-4 times its size are doing for their lines. Steampunk Musha is a good indicator of the high quality of these releases.
My review copy was a pdf, some 122 pages in length. SM (as we will periodically refer to Steampunk Musha) was created by Rick Hershey, with Brett Bernstein and Alana Abbott, and the overall design of the book is one of clarity and ease of reading.
Review by Zachary Houghton
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Posted on August 9, 2008 by Flames
It is the year 1867, and it is a time of revolution.
The new science has done more than bring incredible technologies into the homes of everyday people. It has brought with it a new way of looking at the world. A way based on observation and logic that threatens the ancient dogma of Aluminat church teachings.
New political ideas are sweeping across Europe. Bismark ‘The Iron Chancellor’ is uniting the might of Prussia and the social order of Europe is threatened by talk of Communism and Bolshevism. The industrial revolution seems unstoppable. New technology appears at terrifying speed. Machines are being crafted that seem capable of impossible feats. Many worry that mankind is becoming enslaved to the vast industrial machines that belch smoke into the streets of London.
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Posted on July 18, 2008 by Flames
So, what is “steampunk”?
“Cool stuff, rich language, invented – reinvented — science,” says James Blaylock, a pioneer of steampunk and author of the novel, Lord Kevlin’s Machine. “Steampunk [a sub-genre of science fiction] offers a great deal of what is most flamboyantly, eccentrically, visually, and adventurously interesting about the Victorian era and its curious scientific hopes and speculations.”
The recently-released anthology Steampunk, edited by Ann and Jeff VanderMeer, clatters and clinks with gadgets, airships, and forty-foot tall steam-powered men. The thirteen stories and novel excerpts contained in this collection are enhanced by a preface, an introduction, and two essays.
The editors themselves are no strangers to strange fiction. Ann VanderMeer is an editor for Weird Tales and Jeff VanderMeer is the World Fantasy Award-winning author of Shriek: an Afterword as well as a collection of linked stories, City of Saints and Madmen, both set in the imaginary world of Ambergris.
Interview by Jeremy Jones
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Posted on July 12, 2008 by Flames
Lunar rains cascade down upon the blasted landscape of Highpoint. Lunar demons raze the ruins of once-great civilizations and assault the under-realms harboring the last of dying races. Across the surface of this once-great world, only the giant City Mechs hold sway, lumbering across charred and corrupted lands, seeking truth, beauty and a new beginning.
The world of “DragonMech” by Goodman Games is a post-apocalyptic fantasy setting where humans, dwarves, elves and other races have turned to technology to protect them in their final days.
Review by Michael Erb
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Posted on June 12, 2008 by Matt-M-McElroy
Steampunk has grown as a genre over the last few years and some very cool stuff has hit the shelves recently. Everyone has their favorites and we have compiled a list of the seven “must have” Steampunk books and games for fans to check out.
Steampunk
Replete with whimsical mechanical wonders and charmingly anachronistic settings, this pioneering anthology gathers a brilliant blend of fantastical stories. Steampunk originates in the romantic elegance of the Victorian era and blends in modern scientific advances—synthesizing imaginative technologies such as steam-driven robots, analog supercomputers, and ultramodern dirigibles. The elegant allure of this popular new genre is represented in this rich collection by distinctively talented authors, including Neal Stephenson, Michael Chabon, James Blaylock, Michael Moorcock, and Joe R. Lansdale.
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Posted on April 23, 2008 by Flames
This is a tightly presented 165 page PDF in two column format in a fair imitation of much of Wizard’s own presentation, it cover PC and NPC character clases, prestige classes, mechanical devices and effects, the interaction of magic and technology, automations, skills, feats and everything else. Basically this is one entire plug-in to bring technology and its users into the game, along with brief discussions on the affect technological change might have on a society and the means by which it might be introduced. To my mind there wasn’t enough material on this side of things, doubtless to make room for all the mechanical crunch.
Review by James ‘Grim’ Desborough
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Posted on September 14, 2007 by Flames
I write for Victoriana, though I didn’t work on the corebook, just so you know. Though I think I’ve established myself as a fair reviewer of products by now. In fact I’m writing this review when I really should be trying to get back on with some writing for Victoriana. Bad monkey, no biscuit. Anyway… Victoriana is a steampunkish, fantasyish, politically aware RPG of an alternative Victorian setting, the height of the British Empire, seemingly limitless technology, mediums, necromancers, strict class boundaries and – most importantly of all – top hats.
Review by James “Grim” Desborough
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