Posted on June 3, 2009 by GRIM
Wolfsheim is a mini-adventure for Scion, stand alone, suitable for an evening’s play or as a pick-up or convention game, though it will need experienced characters to be pre-generated in such an instance. It’s fairly straightforward, if a little rail-roady (as most of these adventures from White Wolf have been) and it could easily be shifted in space and time from its modern, Germanic setting to just about anywhere or anywhen.
The basic storyline is that of Yojimbo, the famous Japanese samurai story, a town caught between two predatory groups and the wanderers coming in, upsetting the balance between the people and their antagonists and, hopefully, causing a new peace to come about (through a great deal of bloodshed in the middle).
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Posted on May 19, 2009 by Megan
In the world of darkness your character may come equipped with fangs, claws, immense strength or dark sorceries with which to engage in combat, but there will always come that time when the weapons and equipment you carry are going to save your life (or unlife as the case may be). This book purports to provide all the supplies that you might need.
It starts with an evocative description of a gunfight when some cops investigating a murder have a run-in with someone decidedly more than human, demonstrating both the strengths and weaknesses of gunplay in the World of Darkness. Then, the Introduction talks about the roles of equipment and weapons - not as a substitute for your own intelligence and skills, but as an adjunct to them. Wise words for any character venturing out into the World of Darkness, human or not.
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Posted on April 27, 2009 by spikexan
There is a movie called The Man From Earth that could have inspired this book. In it, a man tells his closest friends that he is an immortal. In turn, the friends try to ferret out if he’s telling the truth or playing some strange game with them. The friends make one mistake countless times when they try to get specific information from him. He often responds with vague accounts that are little better than a history book’s recollection. His claim is that people who cannot remember were they were a year earlier shouldn’t demand centuries old answers. I constantly found myself thinking of this excellent film. White Wolf offers readers an obscure history lesson in their newest release, Ancient Mysteries. After reading the blurb, I thought I would like the first half the book (the “Fog of Eternity” appealed to me) and would probably trudge through the latter half (I always wonder if anyone uses the NPCs from the various books).
Ancient Mysteries isn’t the standard Kindred history book. What Kindred consider high points in history does not always coincide with the mortal populace. On page 100, the authors cleverly compare the “Fog of Eternity” to actual fog filling a mountainous valley. In essence, much of the past is forgotten just as the valley is blanketed in mist; however, there will always be peaks immune to the fog. The text gives a detailed look to a few of those mountains.
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Posted on April 9, 2009 by Megan
The concept behind this book is that, just like the rest of us, vampires tell stories. This is a collection of some of the myths and legends told throughout time in vampire communities. Interestingly, none are presented as being ‘true’ - this is left to the Storyteller to decide for himself - and so players can read the book freely without compromising their knowledge of their particular game world’s alternate reality… they will, instead, absorb the tales told amongst the vampires that they play with as little knowledge as their characters have about which are real and which pure fiction.
The book opens with a story about a mirror, and then there’s an Introduction which explains what it is all about. Following chapters look at several myths about the origin of vampires, modern legends (or urban myths) told amongst vampires tonight and finally some of the things that really scare even the bravest vampire.
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Posted on April 7, 2009 by Flames
Renowned RPG Publisher Offering Free and Discounted Downloads to Reward Fan Loyalty
In light of recent announcements, some fans have expressed concern over the future of electronic (PDF) format book sales in the RPG industry. White Wolf Publishing today has announced that it currently has no plans to discontinue its existing PDF products.
“Quite the opposite,” says Eddy Webb, the Alternative Publishing Developer for White Wolf. “I believe this is a growing market with potential we haven’t yet had a chance to fully explore, both as publishers and as fans of role-playing games.” Eddy remarked that he has dozens of upcoming PDF-exclusive products on his schedule in addition to continuing to provide PDF versions of upcoming products, and that White Wolf is still actively looking into returning to the print-on-demand arena.
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Posted on February 12, 2009 by Billzilla
Since monsters of various types are pretty much White Wolf Publishing’s stock and trade, it makes sense that they would attempt to diversify their product line to include horror-themed board or card games. One of White Wolf’s offerings, Monster Mayhem, has each player taking on the role of a different classic monster, seeking out victims and devouring those parts of them each fiend finds most delectable.
Players begin by selecting one of the five monsters – Vampire, Werewolf, Mummy, Zombie or Poltergeist – and placing the token for that monster on its starting space. The board is a grid of hexagons, and the players flesh out the city by placing the notable location tiles, either randomly or according to one of several sample layouts provided. Each player then draws three victims from the Victim deck and places that card by their monster’s data card.
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Posted on February 4, 2009 by Flames
The Mekhet Clan Book for Vampire: The Requiem
Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that dwell among the Kindred, and everyone knows that the darkness has eyes in the Danse Macabre. Seek their wisdom under cover of night, and discover what [...]
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Posted on January 21, 2009 by Flames
The old woman totters off to enjoy her breakfast, as tiny drops of bile patter on the street behind her.
People are turning up dead with their organs missing, but there’s no evidence of scars or surgery. The deaths are clearly unusual and perhaps even supernatural, and when one victim dies right in front of the hunters, their involvement becomes crucial. While the hunters may at first believe they are simply tracking down a monster, their investigations soon reveal a pattern to the killings, which implies some guiding intellect behind the travesties.
A story in the Storytelling Adventure System for Hunter: The Vigil.
Spearfinger is available now at the Flames Rising RPGNow Shop.
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Posted on January 20, 2009 by Matt-M-McElroy
White Wolf Publishing is well known for their Horror and Dark Fantasy RPGs. From the World of Darkness to games like Exalted: Abyssals, White Wolf creates great tabletop RPGs that define and shape gaming. In addition to their core game lines, White Wolf Alternative Publishing products include a wide selection of horror board games that range from World of Darkness games to fun board games for kids.
Flames Rising has been fortunate to receive support from White Wolf over the years; they’ve provided us with review copies, contest prizes and give-a-ways. When we mentioned we wanted to check out their recent selection of board games, Kelley Barnes-Herrmann (White Wolf Marketing Director and all-around awesome individual) agreed and sent us a box of games to dig into. The box arrived a day or two ago and we’ve only had the chance to crack them open a bit. So, what follows are our initial impressions after messing around with the contents and skimming the rules. More complete reviews will be on the way after we’ve had the chance to play the games.
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Posted on December 6, 2008 by Flames
White Wolf and RPGNow have made a new PDF offering available today. This week delve into the Epic Fantasy with the Jewel of the Scavenger Lands bundle for Exalted.
Forged from the shattered remains of the Dragon-Blooded Shogunate and tempered in the fires of war, the so-called Scavenger Lands continue to stand in defiance of the tyranny of the Realm, as they have done for eight centuries. Ranging from mighty Lookshy in the west to the eclectic Hundred Kingdoms in the east, the states of the former River Province offer a treasure trove of First Age wonders, minor dominions and mortal followers for the returned Solar Exalt willing to risk the wrath of the Seventh Legion to claim them.
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Posted on November 16, 2008 by Matt-M-McElroy
Game Designer and author, Justin Achilli, (Vampire, Changeling, Scion) has a new novel available now at DriveThruFantasy.com.
Sex, drugs, and theological schisms….
Demimonde is the story of Brandon Arthur, a freelance industrial designer whose introduction to a glitzy, invisible subculture precedes a holy war that tears this secret society asunder. As the conflict worsens, Brandon and his [...]
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Posted on October 30, 2008 by Flames
We have another addition to the Halloween Horror series today. This time author and game designer Will Hindmarch (Damnation City, Things We Think About Games) shows us a twisted little creature with a taste for words…and other horrible bits.
The Deep-Seated Bogey
Created by Will Hindmarch
Not everyone catches the attention of a deep-seated bogey, and if you’re lucky you never will. Once you have a deep-seated bogey, it has you, too. Supposedly the only way to get rid of a deep-seated bogey is to starve it out… but no one’s ever pulled it off.
Deep-seated bogeys are attracted to clutter and junk. They get into attics and closets, where they nest in boxes of worn-out action figures and forgotten stuffed animals. They page through old yearbooks and read the letters you keep. If it’s written in, it’s fair game.
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Posted on September 25, 2008 by Flames
Home Is Where The Heart Is
Eddy Webb, AP developer, and RPGNow have made a new PDF offering available today. This week we are focusing on Mage supplements centered around the places of power, after all - Home is where the Heart is. These materials normally retail for $33.98, but in PDF form for the next seven days, you can acquire them for $15.99.
The Home is Where the Heart Is bundle is available at the Flames Rising RPGNow Shop.
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Posted on September 17, 2008 by Flames
Noble Knight Games Update
This week we have new D&D 4th Edition - Adventurer’s Vault - Arms & Equipment and the Forgotten Realms Player’s Guide. Also from WotC is the Force Unleashed Campaign Guide. Other hot items include Clanbook Gangrel for Vampire and several new Goodman Games modules. The long awaited Conflict of Heroes - Awakening the Bear wargame is in from Academy Games.
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Posted on September 15, 2008 by Flames
As with the previous edition the tactic with Exalted in this addition appears to be the release of ‘uber’ splatbooks. Apparently a successful model as it’s one that’s spread across various of the larger companies now in selling their products. While you have some fill-in material to use to play the various high-powered factions in Exalted they only come into their own with these larger splatbooks where they’re properly filled out, given access to all their powers and secrets and become a force in their own right.
This splatbook - or ‘Manual of Exalted Power’ - (a touch unwieldy as a name in my opinion) addresses the Abyssal Exalted, after the Dragon Blooded perhaps the most persistent enemy of the Solar Exalted, their twisted ‘undead’ antithesis.
Review by James ‘Grim’ Desborough
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Posted on September 11, 2008 by Flames
Suffer Not the Witch To Live
With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant.
A Character Book for Hunter: The Vigil
Witch Finders is available in print at Amazon.com and in eBook format at the Flames Rising RPGNow Shop.
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Posted on August 20, 2008 by Matt-M-McElroy
Earlier we had posted a teaser (The Parliament of Victors) from the new Changeling: the Lost supplement. At GenCon I managed to check out the rest of the book. You won’t be disappointed. Tons of great new material and plenty of cool ideas to add to your game:
The Path Perilous
The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie.
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Posted on August 13, 2008 by Flames
Writer and editor Jess Hartley had just finished the novel Exalted: In Northern Twilight when she got the call from White Wolf to help write what would become the game supplement Predators.
Hartley will tell you that she got the gaming gig because she knew werewolves from the as of yet-unpublished novel she’d been hired to write. But, certainly, it had as much to do with her clear, straightforward prose, her professionalism, and her eye for evil.
Since White Wolf’s invitation, Hartley’s continued to diversify, writing fiction, developing and editing games, and doing magazine work.
Interview by Jeremy Jones
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Posted on July 30, 2008 by Flames
2008 ENnie Awards
The ENnies voting server is up and running, and the virtual booth will be open from July 28th until Wednesday, August 6th.
White Wolf encourages everyone to take a few moments and participate in the awards process. Voters are tracked by IP address, and limited to one vote per individual, tracked by IP. To cast your vote, please click on the Ennies link below.
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Posted on July 9, 2008 by Flames
In war, there are no unwounded soldiers.
Beneath the deserts of Iraq, among the ruins of the ancient Babylonian civilization, lie secrets. The ancient servants of a dead god stir again. Forgotten magic waits to be claimed. Evil spirits yearn for souls to consume. At the heart of it all is a terrible hunger – for power, for servitude, but most of all for blood.
A squad of soldiers escorting an archaeologist is thrown into the maw of these ancient secrets, and its men must fend for themselves against an ancient horror beyond their understanding. But survival is not enough, for deep in the ruins of Ur the very tools of their salvation could cost them their souls.
A story in the Storytelling Adventure System for the World of Darkness, inspired by World of Darkness: Dogs of War.
Look for Ruins of Ur and other Storytelling Adventure System eBooks at the Flames Rising RPGnow Shop.
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