Archive | Features

The History of the Tarot: Part One – Origins

Posted on October 22, 2010 by

Did you know that Halloween is a popular time of year for divination? One way that many people celebrate the holiday is to have their tarot cards read. In this three-part series of articles, FlamesRising.com turned to tarot card expert Paula Dempsey to talk about the history of the tarot. In this first article, she discusses its mysterious origins.

The History of Tarot: Origins

Once Upon a Time…

… in 48BCE to be exact, when the Roman Empire was at its height and Julius Caesar’s troops laid siege to the Egyptian city of Alexandria. The custodians of the Royal Library of Alexandria, one of the seven wonders of the ancient world, knew they didn’t have much time before enemy forces broke through and destroyed their precious scrolls forever. Fortunately they had made a plan. Decks of cards were small and portable, so they prepared special decks rich in symbolism carrying much of the spiritual and magical guidance from the Library, if one knew how to read them.

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Discussing Gauntlgrym with author R.A. Salvatore and Contest!

Posted on October 19, 2010 by

Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter—a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

In this interview, FlamesRising.com editor-in-chief Matt M. McElroy sits down with best-selling author R.A. Salvatore to discuss his new book entitled GAUNTLGRYM. After the interview, uncover a vital clue to help you win a contest for a signed copy of the book and a trip for two to D&D Experience in Fort Wayne, Indiana.

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The Foreshadows Equation, Part 1

Posted on October 13, 2010 by

Foreshadows: The Ghosts of Zero is a 19-story anthology of dark science fiction intertwined with a 19-track album of songs and soundtrack music, created collaboratively by a veritable shadow gallery of speculative fiction authors and musicians, under the banner of the Very Us Artists, to be published by Blindsided Books.

In this essay Jeff and John LaSala tell us a bit about how the project got started and just what readers can look forward to as this project continues…

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Preview of Aldwyns Academy by Nathan Meyer

Posted on October 8, 2010 by

Enter a school for magic where even the first day can be (un)deadly…

On the very first day of school at the world-famous Aldwyns Academy for Wizardry, fledgling wizard Dorian Ravensmith finds himself immersed in a mystery. White wolves have been attacking incoming students. Ghosts are haunting the Snapping Dragon Gardens. And the professors lurk in the halls, whispering about a shadowy wizard who seems to be behind it all.

That night, Dorian spies a figure creeping into the Snapping Dragon Gardens and and he follows, certain that with the help of a few magic items and simple potions, he can catch the culprit by daybreak and return a hero. But as hobgoblins, banshees, and a terrifying dragon try to stop him at every turn, Dorian discovers that he’s stepped into an (un)deadly trap that could not only destroy his future as a wizard but also the beloved wizardry school.

Flames Rising is pleased to present the first chapter of this new book by Nathan Meyer. Aldwyn’s Academy is a companion Novel to A Practical Guide to Wizardry from Mirrorstone.

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Bestselling Author Richelle Mead Inks Graphic Novel Deal

Posted on October 5, 2010 by

Sea Lion Books is proud to announce New York Times and USA TODAY Bestselling author Richelle Mead as its newest addition to its growing list of distinguished authors. Sea Lion Books will develop in comic book and graphic novel form the entire Dark Swan series starting with Storm Born.

“The world of the Dark Swan series is an amazing place,” says Richelle’s agent Jim McCarthy. “I’m tremendously excited for new readers and returning fans to have the opportunity to explore Richelle’s incredible creation in this new medium.”

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Coyote Falls SAS for Werewolf: The Forsaken

Posted on September 21, 2010 by

It’s really only a matter of time, he thinks, twirling his gun around his index finger. The girl’s moves are obvious, rote. She’s a teenager; she doesn’t know any better. She’ll reach out for the only type of protection she’s ever really known.

Which means they’ll be coming.

But that’s just fine, the man thinks as his badge glistening in the moonlight. Police car lights flashing just long enough for him to take an illegal U-turn. It’s fine because they don’t know the game, which means he’ll be able to set one enemy against another and buy himself some time.

He can use them all for pawns.

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Confessions of a Boy Fraidy Cat

Posted on September 15, 2010 by

FlamesRising.com is pleased to present you with an essay written by Bob Fingerman, an author and artist with roots in the comic book industry. Fingerman has worked on a number of horror-themed works, including BOTTOMFEEDER, ZOMBIEWORLD: WINTER’S DREGS and the zombie graphic novel entitled RECESS PIECES. Just recently, his new zombie novel PARIAH was released from Tor Books.

In this essay, Fingerman offers us an insightful look into his personal experiences with the horror genre as a kid. Be sure to stay tuned for an exclusive preview of PARIAH and our review of his second novel.

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Interview with Composer James Semple

Posted on September 7, 2010 by

Flames Rising is pleased to present an interview with James Semple, a composer and musician who hails from the UK. Semple’s work includes compositions for Pelgrane Press, a storytelling games publisher whose award-winning titles include TRAIL OF CTHULHU and MUTANT CITY BLUES. In this round of questions, we ask Semple to confirm the rumor that he recently was named as composer for the upcoming HOUSE OF HELL movie and more!

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First Look at Munchkin Zombies

Posted on August 31, 2010 by

Last week, I was able to sit down with Steve Jackson from Steve Jackson Games and a group of playtesters at ACD Games Day to play a round of the upcoming Munchkin Zombies game.

Having played several flavors of Munchkin, I thought I knew what to expect when we started to play. I couldn’t have been more wrong. You see, I thought this game would be like Munchkin: Cthulhu, where you play humans that have the potential to turn into zombies. Boy, was I off-the-mark! In Munchkin: Zombies you play…a zombie! Immediately, I was struck by how disgusting and wrong the cards were. Class cards cover all the different zombie types from your favorite movies, books and world myths. There are Strong Zombies, Fast Zombies, Plague Zombies — even Atomic Zombies! There’s also also the chance you can pick up different types of zombie Mojo, too, which functions as a special ability.

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Interview With Author Kim Paffenroth

Posted on August 27, 2010 by

What is there that hasn’t been said about author Kim Paffenroth? I mean come on, the guy practically invented the thinking man’s zombie story with his “Dying to Live” series, used the original Romero movies as the main focus for a book entitled “Gospel of The Living Dead,” is a Professor of Religious Studies and his latest work has taken him into the depths of the 14th century poet and author of “The Divine Comedy,” Dante Alighieri’s soul.

How is that for a resume?

But really all you need to know about Kim Paffenroth, is that he is a prolific writer and larger than life figure in the Zombie/Survival Horror genre. A man that, in today’s scene of lumbering unholy living dead, needs absolutely no introduction from the likes of a opinion pusher like me, so let’s get into the bone and sinew of this interview, with author Kim Paffenroth.

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Cthulhu Week: Deconstructing Realms of Cthulhu

Posted on August 22, 2010 by

Throughout Cthulhu Week we’ve discussed Mythos tomes in comic books, fiction, movies and more. We’ve even offered up a Campaign Frame for the Trail of Cthulhu RPG and vivisected elements of the Call of Cthulhu RPG as well.

Yet there is another Mythos RPG and game designer Sean Preston is here to tell us about his dark work on the game called Realms of Cthulhu

Deconstructing Realms of Cthulhu

Hello there. I’m Sean Preston, and I’m a game designer, writer, editor, publisher, and an avid gamer as well. I like to talk and write about games (when not playing them) as much as most of us in this industry, but before we get going let’s have a compact. Since we’ll be talking about Lovecraft, it’s only natural that blood enters the scene, so let’s make it a blood compact. Shall we? My digital blood is being spilled before you, pixel by pixel. I trust you’ll smear some about at some point or other, so the compact is made. What I’ll be talking about is the philosophy of writing Lovecraftian horror for games. I shall not deviate. If I do, I pray the Hounds of Tindalos find a lovely angle from which to spring upon me in the dead of night. As for you, if you enjoy the article, share it about. Fair enough? Good. Now, let’s get started in earnest. The clock is ticking.

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Cthulhu Week: The Man Who Shot Joseph Curwen

Posted on August 20, 2010 by

Kenneth Hite, author of Cthulhu 101 and other Mythos tomes of dark intent brings us a tale of the Call of Cthulhu roleplaying game from Chaosium.

Enjoy this contribution to Cthulhu Week, but don’t read too deep…we can’t be held responsible for what horrors are left behind…

In Call of Cthulhu, your character explicitly starts no better than any other. There is no leveling up, no percentile strength, no special class skills or feats separating your character from any other citizen of Arkham. Yes, your character may well gain magical powers and travel to exotic destinations, as in other roleplaying games. But such “improvements” come at a cost, at the cost of lowering your irreplaceable Sanity. In Call of Cthulhu, the player knows at the outset that his character, if played long enough, will go insane and die. That’s a very different proposition from hoping that your character will become the vampiric Prince of Pittsburgh or get a Helm of Command at 18th level. Of course if that was all it was, Call of Cthulhu would simply be nihilistic, an exercise in masochistic masturbation. At best, its characters would resemble the decadent aesthetes of Lovecraft’s short story “The Hound,” seeking ever more outré pleasures, or perhaps the shortsighted Tillinghast in “From Beyond,” accepting insanity as the necessary visa for interdimensional tourism. And in many of Lovecraft’s stories, this is the case — Lovecraft was, after all, a nihilist (albeit a gentlemanly nihilist) himself, who considered morality “mere Victorian fiction.” The object of terror, for Lovecraft, is terror.

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Cthulhu Week: Inmates by Robin D. Laws

Posted on August 18, 2010 by

Cthulhu Week continues with a new Campaign Frame for the Trail of Cthulhu RPG from Pelgrane Press written by game designer and author Robin D. Laws.

This series concept uses the Trail Of Cthulhu Campaign Frame format. The idea can easily be ported to your Cthulhu RPG of choice.

Inmates

Setting: Play begins within the confines of Butler Hospital, a Providence, Rhode Island mental institution. This real-world facility was founded in 1844 and is still operational today. H. P. Lovecraft’s father, Winfield Scott Lovecraft, died there in 1898 after succumbing to psychosis in a Chicago hotel room.

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Cthulhu Week: A Note from the Editor at Innsmouth Free Press

Posted on August 17, 2010 by

Innsmouth Free Press Issue Number 4Flames Rising is pleased to present you with a guest post from Silvia Moreno-Garcia, the publisher at Innsmouth Free Press. According to the “About Innsmouth Free Press” page, this webzine is “a fictional newspaper publishing faux news pieces – lovingly called Monster Bytes – in a Lovecraftian/Cthulhu Mythos universe, as well as original short fiction stories.” Uncover the sordid details behind these Monster Bytes, how Silvia fell in love with Lovecraft’s work, and how you can be a part of this Mythos-inspired ‘zine:

Every few months Innsmouth Free Press will get an earnest e-mail from someone who thinks Innsmouth is a real place. Oddly enough, it actually exists, at least in our collective minds.

Innsmouth Free Press is a zine that publishes daily articles, interviews and reviews about all things horror and speculative. Three times a year, we produce a free issue of Lovecraftian fiction.

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A Taste of Blood and Roses Preview

Posted on August 7, 2010 by

A TASTE OF BLOOD AND ROSES is a collection of horror short stories that spans two decades of work by Bram Stoker Award winning author David Niall Wilson. From the streets of Jerusalem to the historical life of Vlad Tepes, follow this prolific author through eleven tales of vampirism, lycanthropy, and darkness. There’s a bit of dark humor, a touch of the erotic, and a little something for everyone who loves creatures of the night. Also…these vampires are guaranteed not to sparkle.

Flames Risingis pleased to present a short story entitled A Candle in the Sun for you to read from this anthology by David Niall Wilson.

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Arrgh! Thar Be Zombies! Preview

Posted on August 1, 2010 by

Avast! Thar be ghastly things that sail these waters!

Whether labeled privateers or buccaneers, everyone feared pirates during the Age of Sail. Now the pirates have something to be afraid of . . . the livin’ dead! From voodoo queens to ghost ships, swashbuckling with zombies is a whole different jug of grog.

So tighten them sails! Hoist the Jolly Roger an’ go on the account with the brethren o’ the sea! But ‘ware the shout from the crows’ nest, “Argh! Thar Be Zombies!” They’ll be after more than ye gold!

So trim the sails and hoist the Jolly Roger. Arrgh! Thar Be Zombies!

ARRGH! Thar Be Zombies is a supplement for the All Flesh Must Be Eaten roleplaying game, published by Eden Studios. Flames Rising is pleased to present an exclusive preview of this new book.

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Maschine Zeit RPG Preview

Posted on July 28, 2010 by

Last week David Hill shared some of his thoughts on the creative process that went into the new RPG, Maschine Zeit in an essay called: Ghost Stories on Space Stations here at Flames Rising.

Now we’re pleased to show you a sneak peek at the setting of this game with a little bit of fiction called The Scholar and The Sages.

Maschine Zeit is available now at the Flames Rising RPGNow Shop.

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James Semple and Monica Valentinelli Partner for Trailer

Posted on July 22, 2010 by

Earlier this year, FlamesRising.com announced the release of an e-book by Monica Valentinelli, Shari Hill and Leanne Buckley entitled THE QUEEN OF CROWS. Since its release on DriveThruHorror.com, this $4.99 e-book has gotten rave reviews for its unique design and strong emphasis on the reader.

Today, we are pleased to announce that a promotional trailer has been released for THE QUEEN OF CROWS. The trailer was designed by Monica Valentinelli and employs an aged, historical feel. The music was composed by James Semple, a professional in the entertainment industry. Together, the pair worked on deciding the feel of the music and how it fit with the dark images in the trailer. Once the theme of the music was decided, Semple worked his magic and incorporated sound effects into the dramatic clip.

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David A Hill Jr “Ghost Stories on Space Stations”

Posted on July 19, 2010 by

Game Designer, David Hill jumps into our design essay series with some notes on the development of the Maschine Zeit RPG. David tells us about some of the cinematic inspirations for the setting of this new RPG as well as the goals that went into the initial development of the system.

When I advertise Maschine Zeit, I call it, “Ghost Stories on Space Stations.” I wanted to talk briefly on that. Over the years, there’s been this sub-genre of horror films that are fundamentally haunted house stories, set in science fiction environments. The sub-genre really got its chops with the release of Ridley Scott’s masterpiece, Alien. Looking around at various RPGs, I didn’t feel that the genre had been properly emulated, so that’s what I’d set out to do. What this resulted in was an RPG that, in my opinion, shares a number of conventions with popular games, while eschewing many.

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The Girls with Games of Blood Chapter Preview

Posted on July 12, 2010 by

Listen to what I tell you, son, every word is true
The sisters haunt the night, and might fight over you
Nothing can steal your soul and stamp it in the mud
Like being the new play-pretty for the girls with the games of blood . . .

The old song warns of the beautiful Bolade sisters, Patience and Prudence, whose undying rivalry was said to stretch even beyond the grave. But Count Rudolfo Vladimir Zginski has never heard the song. A suave Continental vampire, staked to death more than sixty years ago, he has risen to stalk the Southern nights of Memphis, Tennessee, circa 1975. Although new to the modern world, he has quickly developed a taste for its hot blood, willing women, and high-speed automobiles.

Alex Bledsoe, author of Blood Groove, returns to he world of the undead with a tale of fast cars and vengeance that never dies. . . .

Flames Rising is pleased to present the first chapter of The Girls with Games of Blood.

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