Archive | Features

First Look at Munchkin Zombies

Posted on August 31, 2010 by

Last week, I was able to sit down with Steve Jackson from Steve Jackson Games and a group of playtesters at ACD Games Day to play a round of the upcoming Munchkin Zombies game.

Having played several flavors of Munchkin, I thought I knew what to expect when we started to play. I couldn’t have been more wrong. You see, I thought this game would be like Munchkin: Cthulhu, where you play humans that have the potential to turn into zombies. Boy, was I off-the-mark! In Munchkin: Zombies you play…a zombie! Immediately, I was struck by how disgusting and wrong the cards were. Class cards cover all the different zombie types from your favorite movies, books and world myths. There are Strong Zombies, Fast Zombies, Plague Zombies — even Atomic Zombies! There’s also also the chance you can pick up different types of zombie Mojo, too, which functions as a special ability.

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Interview With Author Kim Paffenroth

Posted on August 27, 2010 by

What is there that hasn’t been said about author Kim Paffenroth? I mean come on, the guy practically invented the thinking man’s zombie story with his “Dying to Live” series, used the original Romero movies as the main focus for a book entitled “Gospel of The Living Dead,” is a Professor of Religious Studies and his latest work has taken him into the depths of the 14th century poet and author of “The Divine Comedy,” Dante Alighieri’s soul.

How is that for a resume?

But really all you need to know about Kim Paffenroth, is that he is a prolific writer and larger than life figure in the Zombie/Survival Horror genre. A man that, in today’s scene of lumbering unholy living dead, needs absolutely no introduction from the likes of a opinion pusher like me, so let’s get into the bone and sinew of this interview, with author Kim Paffenroth.

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Cthulhu Week: Deconstructing Realms of Cthulhu

Posted on August 22, 2010 by

Throughout Cthulhu Week we’ve discussed Mythos tomes in comic books, fiction, movies and more. We’ve even offered up a Campaign Frame for the Trail of Cthulhu RPG and vivisected elements of the Call of Cthulhu RPG as well.

Yet there is another Mythos RPG and game designer Sean Preston is here to tell us about his dark work on the game called Realms of Cthulhu

Deconstructing Realms of Cthulhu

Hello there. I’m Sean Preston, and I’m a game designer, writer, editor, publisher, and an avid gamer as well. I like to talk and write about games (when not playing them) as much as most of us in this industry, but before we get going let’s have a compact. Since we’ll be talking about Lovecraft, it’s only natural that blood enters the scene, so let’s make it a blood compact. Shall we? My digital blood is being spilled before you, pixel by pixel. I trust you’ll smear some about at some point or other, so the compact is made. What I’ll be talking about is the philosophy of writing Lovecraftian horror for games. I shall not deviate. If I do, I pray the Hounds of Tindalos find a lovely angle from which to spring upon me in the dead of night. As for you, if you enjoy the article, share it about. Fair enough? Good. Now, let’s get started in earnest. The clock is ticking.

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Cthulhu Week: The Man Who Shot Joseph Curwen

Posted on August 20, 2010 by

Kenneth Hite, author of Cthulhu 101 and other Mythos tomes of dark intent brings us a tale of the Call of Cthulhu roleplaying game from Chaosium.

Enjoy this contribution to Cthulhu Week, but don’t read too deep…we can’t be held responsible for what horrors are left behind…

In Call of Cthulhu, your character explicitly starts no better than any other. There is no leveling up, no percentile strength, no special class skills or feats separating your character from any other citizen of Arkham. Yes, your character may well gain magical powers and travel to exotic destinations, as in other roleplaying games. But such “improvements” come at a cost, at the cost of lowering your irreplaceable Sanity. In Call of Cthulhu, the player knows at the outset that his character, if played long enough, will go insane and die. That’s a very different proposition from hoping that your character will become the vampiric Prince of Pittsburgh or get a Helm of Command at 18th level. Of course if that was all it was, Call of Cthulhu would simply be nihilistic, an exercise in masochistic masturbation. At best, its characters would resemble the decadent aesthetes of Lovecraft’s short story “The Hound,” seeking ever more outré pleasures, or perhaps the shortsighted Tillinghast in “From Beyond,” accepting insanity as the necessary visa for interdimensional tourism. And in many of Lovecraft’s stories, this is the case — Lovecraft was, after all, a nihilist (albeit a gentlemanly nihilist) himself, who considered morality “mere Victorian fiction.” The object of terror, for Lovecraft, is terror.

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Cthulhu Week: Inmates by Robin D. Laws

Posted on August 18, 2010 by

Cthulhu Week continues with a new Campaign Frame for the Trail of Cthulhu RPG from Pelgrane Press written by game designer and author Robin D. Laws.

This series concept uses the Trail Of Cthulhu Campaign Frame format. The idea can easily be ported to your Cthulhu RPG of choice.

Inmates

Setting: Play begins within the confines of Butler Hospital, a Providence, Rhode Island mental institution. This real-world facility was founded in 1844 and is still operational today. H. P. Lovecraft’s father, Winfield Scott Lovecraft, died there in 1898 after succumbing to psychosis in a Chicago hotel room.

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Cthulhu Week: A Note from the Editor at Innsmouth Free Press

Posted on August 17, 2010 by

Innsmouth Free Press Issue Number 4Flames Rising is pleased to present you with a guest post from Silvia Moreno-Garcia, the publisher at Innsmouth Free Press. According to the “About Innsmouth Free Press” page, this webzine is “a fictional newspaper publishing faux news pieces – lovingly called Monster Bytes – in a Lovecraftian/Cthulhu Mythos universe, as well as original short fiction stories.” Uncover the sordid details behind these Monster Bytes, how Silvia fell in love with Lovecraft’s work, and how you can be a part of this Mythos-inspired ‘zine:

Every few months Innsmouth Free Press will get an earnest e-mail from someone who thinks Innsmouth is a real place. Oddly enough, it actually exists, at least in our collective minds.

Innsmouth Free Press is a zine that publishes daily articles, interviews and reviews about all things horror and speculative. Three times a year, we produce a free issue of Lovecraftian fiction.

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A Taste of Blood and Roses Preview

Posted on August 7, 2010 by

A TASTE OF BLOOD AND ROSES is a collection of horror short stories that spans two decades of work by Bram Stoker Award winning author David Niall Wilson. From the streets of Jerusalem to the historical life of Vlad Tepes, follow this prolific author through eleven tales of vampirism, lycanthropy, and darkness. There’s a bit of dark humor, a touch of the erotic, and a little something for everyone who loves creatures of the night. Also…these vampires are guaranteed not to sparkle.

Flames Risingis pleased to present a short story entitled A Candle in the Sun for you to read from this anthology by David Niall Wilson.

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Arrgh! Thar Be Zombies! Preview

Posted on August 1, 2010 by

Avast! Thar be ghastly things that sail these waters!

Whether labeled privateers or buccaneers, everyone feared pirates during the Age of Sail. Now the pirates have something to be afraid of . . . the livin’ dead! From voodoo queens to ghost ships, swashbuckling with zombies is a whole different jug of grog.

So tighten them sails! Hoist the Jolly Roger an’ go on the account with the brethren o’ the sea! But ‘ware the shout from the crows’ nest, “Argh! Thar Be Zombies!” They’ll be after more than ye gold!

So trim the sails and hoist the Jolly Roger. Arrgh! Thar Be Zombies!

ARRGH! Thar Be Zombies is a supplement for the All Flesh Must Be Eaten roleplaying game, published by Eden Studios. Flames Rising is pleased to present an exclusive preview of this new book.

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Maschine Zeit RPG Preview

Posted on July 28, 2010 by

Last week David Hill shared some of his thoughts on the creative process that went into the new RPG, Maschine Zeit in an essay called: Ghost Stories on Space Stations here at Flames Rising.

Now we’re pleased to show you a sneak peek at the setting of this game with a little bit of fiction called The Scholar and The Sages.

Maschine Zeit is available now at the Flames Rising RPGNow Shop.

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James Semple and Monica Valentinelli Partner for Trailer

Posted on July 22, 2010 by

Earlier this year, FlamesRising.com announced the release of an e-book by Monica Valentinelli, Shari Hill and Leanne Buckley entitled THE QUEEN OF CROWS. Since its release on DriveThruHorror.com, this $4.99 e-book has gotten rave reviews for its unique design and strong emphasis on the reader.

Today, we are pleased to announce that a promotional trailer has been released for THE QUEEN OF CROWS. The trailer was designed by Monica Valentinelli and employs an aged, historical feel. The music was composed by James Semple, a professional in the entertainment industry. Together, the pair worked on deciding the feel of the music and how it fit with the dark images in the trailer. Once the theme of the music was decided, Semple worked his magic and incorporated sound effects into the dramatic clip.

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David A Hill Jr “Ghost Stories on Space Stations”

Posted on July 19, 2010 by

Game Designer, David Hill jumps into our design essay series with some notes on the development of the Maschine Zeit RPG. David tells us about some of the cinematic inspirations for the setting of this new RPG as well as the goals that went into the initial development of the system.

When I advertise Maschine Zeit, I call it, “Ghost Stories on Space Stations.” I wanted to talk briefly on that. Over the years, there’s been this sub-genre of horror films that are fundamentally haunted house stories, set in science fiction environments. The sub-genre really got its chops with the release of Ridley Scott’s masterpiece, Alien. Looking around at various RPGs, I didn’t feel that the genre had been properly emulated, so that’s what I’d set out to do. What this resulted in was an RPG that, in my opinion, shares a number of conventions with popular games, while eschewing many.

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The Girls with Games of Blood Chapter Preview

Posted on July 12, 2010 by

Listen to what I tell you, son, every word is true
The sisters haunt the night, and might fight over you
Nothing can steal your soul and stamp it in the mud
Like being the new play-pretty for the girls with the games of blood . . .

The old song warns of the beautiful Bolade sisters, Patience and Prudence, whose undying rivalry was said to stretch even beyond the grave. But Count Rudolfo Vladimir Zginski has never heard the song. A suave Continental vampire, staked to death more than sixty years ago, he has risen to stalk the Southern nights of Memphis, Tennessee, circa 1975. Although new to the modern world, he has quickly developed a taste for its hot blood, willing women, and high-speed automobiles.

Alex Bledsoe, author of Blood Groove, returns to he world of the undead with a tale of fast cars and vengeance that never dies. . . .

Flames Rising is pleased to present the first chapter of The Girls with Games of Blood.

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Notes on Designing THE QUEEN OF CROWS

Posted on July 6, 2010 by

FlamesRising.com is pleased to present you with the design notes for THE QUEEN OF CROWS, which is available at DriveThruHorror.com. This unique e-book was designed by Monica Valentinelli. In addition to her work here at FlamesRising.com, Monica is also an author and game designer who specializes in the horror and dark fantasy genres.

For more information about this project, be sure to visit VioletWar.com or Monica’s blog located at www.mlvwrites.com.

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Preview of Top Cow Production’s Artifacts No. 1

Posted on July 1, 2010 by

The Event FIVE Years in the Making!

Thirteen mystical Artifacts, including the Witchblade, the Darkness and others, guide the fate of the Top Cow Universe. For centuries, it’s been whispered that bringing together all 13 Artifacts would herald mankind’s destruction. But a mysterious figure has been manipulating events, laying plans to put Armageddon into motion. The final phase begins here, with the abduction of Hope, the daughter of Sara Pezzini and Jackie Estacado. What ensues will remake the entirety of the Top Cow Universe, from the Witchblade and the Darkness, to the Angelus, Magdalena, and countless others. Artifacts #1 is the perfect place for faithful readers to see their loyalty pay off, and for new readers to experience the Top Cow Universe.

Flames Rising is pleased to present several preview pages from this new series by Top Cow Productions.

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Author Yasmine Galenorn on Writing and a Contest

Posted on June 28, 2010 by

FlamesRising.com is pleased to present you with a guest post about writing and inspiration from New York Times bestselling author Yasmine Galenorn. At the end of the post, Yasmine is offering a chance for you to win a copy of BONE MAGIC from her Otherworld urban fantasy series. Be sure to check out our excerpt of BONE MAGIC, too!

When I think about what influences my writing, first I have to go back to childhood. I had a very rough childhood—there was no Brady Bunch like life for me when I was little. Besides problems with my stepfather, we lived in a house that was creepy as hell with a lot of black widows in it, and I’m convinced it was haunted. I was psychic even as a child and that sure didn’t help. So horror plays into my books, always, in muted tones and shades of gray.

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Vampire Week: Meagan Hatfield’s Shadow of the Vampire

Posted on June 26, 2010 by

FlamesRising.com is pleased to present you with an exclusive look at the writing process behind author Meagan Hatfield’s SHADOW OF THE VAMPIRE. Here, Meagan talks about her path to publishing and offers some insight on her writing process.

As the release day for Shadow of the Vampire inches closer and I chat with more interviewers and newspaper editors, I have realized the one question I dread the most, is unfortunately the most commonly re-occurring one… “What is your writing process?”

Now it seems like such an easy question on the surface. However, it can also be a fully loaded one. It’s like everyone thinks that since you are a “published author” you must have some cookie cutter, fail-proof way to write a book that will not only be stellar in quality, one that will sell and will be a procedure others can follow like an outline and use to create their own books. Um, I hate to burst that preconceived bubble, but…POP! There it goes!

The truth is, there is no one true way to write a book.

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Vampire Week: Author Alex Bledsoe on his Vampires

Posted on June 25, 2010 by

FlamesRising.com is pleased to present you with an exclusive look into the mind of Alex Bledsoe, an author who has published a series of horror novels with an unusual vampire character. Find out what Alex Bledsoe thinks about vampires, and why they are so meaningful to him as an author.

I’m a long-time fan of the vampire as a literary figure, and believe strongly that to realize its potential, that figure must function as a metaphor for something else. The standard tropes–blood drinking, aversion to sunlight and crosses, unending existence, irresistible sexual attraction–are simply gimmicks without the metaphor’s symbolic context to give them meaning. And what makes the vampire so special is that it can embody so many disparate things while remaining true to its essential nature.

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Movie Mayhem Sale at DriveThruComics.com!

Posted on June 19, 2010 by

JScarred bounty hunter Jonah Hex is charged with tracking and hunting down his oldest enemy who is preparing to unleash Hell.

Catch Jonah Hex in theaters this weekend starring Josh Brolin and Megan Fox!

Check out the Movie Mayhem Sale at DriveThruComics.com!

Save on titles from Top Cow Productions, Archaia Entertainment, Caliber Comics, Moonstone Books, Dangerkett Creative and more!

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Joe R Lansdale’s Introduction to The Complete Drive-In

Posted on June 17, 2010 by

Last week Eric posted his recent Interview with Joe R. Lansdale here at Flames Rising. One of the titles discussed in that interview was The Complete Drive-In published by Underland Press.

Flames Rising is pleased to present the introduction to this new collection. The Complete Drive-In is available now at Amazon.com.

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Interview with Joe R Lansdale

Posted on June 8, 2010 by

I was recently given the opportunity to take a crack at legendary “Mojo” author Joe R Lansdale’s latest books, a new collected short stories anthology and a newly collected version of all three “At the Drive in” series-featuring never before seen art from the un-produced film of the same title and on top of that, I got a wonderful Email from Matt asking if I would like a chance to interview Mr. Lansdale for Flames Rising, well of course I jumped at the chance so here, without further ado and good sense, is the interview.

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