Posted on May 4, 2009 by Flames
Eddy Webb, Alternative Publishing Developer at White Wolf Publishing, brings us a new design essay today. Eddy tells us how New Wave Requiem was developed, what some of the challenges were and how the project came together.
Finding Horror in the Eighties
New Wave Requiem started as a joke. A bunch of us were clowning around in the Vampire office (where both the developer and art director had their desks) and joked about all the vampire movies in the eighties. The idea stuck in my head long after the conversation ended, and it led to me spending hours doing research, watching movies and constantly rewriting an outline until I really felt that we could do a Vampire product on America in the 1980s and still have it be a horror game.
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Posted on April 28, 2009 by Flames
Flames Rising has been offered the chance to bring you a preview of Alex Bledsoe’s new vampire novel Blood Groove.
When centuries-old vampire Baron Rudolfo Zginski was staked in Wales in 1915, the last thing he expected was to reawaken in Memphis, Tennessee, sixty years later. Reborn into a new world of simmering racial tensions, the cunning nosferatu realizes he must adapt quickly if he is to survive.
Finding willing victims is easy, as Zginski possesses all the powers of the undead, including the ability to sexually enslave anyone he chooses. Hoping to learn how his kind copes with this bizarre new era, Zginski tracks down a nest of teenage vampires. But these young vampires have little knowledge of their true nature, having learned most of what they know from movies like Blacula.
Forming an uneasy alliance with the young vampires, Zginski begins to teach them the truth about their powers. They must learn quickly, for there’s a new drug on the street—a drug created to specifically target and destroy vampires. As Zginski and his allies track the drug to its source, they may unwittingly be stepping into a fifty-year-old trap that can destroy them all . . .
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Posted on April 27, 2009 by Flames
Adamant Entertainment is pleased to announce that it has signed an agreement with Chaosium Inc. to produce supplements and adventures for the CALL OF CTHULHU roleplaying game.
“Call of Cthulhu has long been a touchstone in my personal gaming history,” said Gareth-Michael Skarka, owner and director of Adamant Entertainment. “It was one of the first games that I played, and I continue to come back to it through the years, so I’m incredibly excited to be able to add Adamant’s voice to the Call.”
Adamant will be releasing two new settings for the game: THIS SCEPTER’D ISLE, which brings the horrors of the Mythos to Elizabethan England; and SHADOWS OF THE RED HAND, a full treatment of 1920s gangland Chicago. Award-winning game designer and mythos author Ken Hite will be developing Adamant’s line of CALL OF CTHULHU products, which should be released in late 2009 and early 2010.
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Posted on April 24, 2009 by Flames
Abstract Nova products are now available at RPGNow.com.
The long-awaited Tales of the Seven Dogs Society fiction book is also available in pdf format for only $3.95.
Tales of the Seven Dogs Society is a collection of three self-contained novellas based on the Aletheia role-playing game. Monica Valentinelli, Jim Johnson and Matt McElroy present three separate mysteries, each featuring a different interpretation of the Society. Together, they paint a picture of a world filled with the unexplained… a world the Seven Dogs Society seeks to comprehend. Buy the book at DriveThruHorror.com or RPGNow.com.
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Posted on April 17, 2009 by Monica Valentinelli
To celebrate the arrival of Alara Reborn for Magic: the Gathering, Wizards of the Coast provided Flames Rising with an exclusive look at a brand new card for this series. According to the official page for Alara Reborn, it “is the third and final set in the Shards of Alara block. It is a 145 card expansion with randomly inserted premium cards. It will be available in booster packs, intro packs, and fat packs.”
The deck is artistically unique to the Magic: the Gathering series, because the entire Alara Reborn set is printed in full color with gold accents. Based on the plane of existence Alara setting, the cards were constructed around a story, the machinations of a single signature character, the evil planeswalker Nicol Bolas. Nicol is a iconic character, an ancient dragon with an epic thirst for power in all shapes and form who has been featured in fiction as well.
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Posted on April 14, 2009 by Matt-M-McElroy
Meet new people. Play new games. Madison Games Day, May 30th 2009.
Matt M. McElroy (of Flames Rising and DriveThruComics.com) and Jason L Blair (designer of Little Fears) announce Madison Games Day, a ten-hour event dedicated to introducing Madison-area residents to meet new people and play new games.
Madison Games Day will take place on Saturday, May 30th 2009 at the Pizza Oven on Monona Drive. From 12p until 10p, Madison-area gamers are invited to stop in, meet local players, and try new games. A variety of games are slated for play and attendees are urged to bring their own as well. Have a game you want to try but your regular group isn’t into? Bring it! Have a hankering to dust off an old favorite for one more spin? Bring it! Want to give a game you weren’t sure about another shot? Bring it! There is an official event schedule but pick-up games are encouraged. If you have something you want to run or play, bring it along!
For complete information on Madison Games Day, join the Yahoo! Group or you can register an event, or view the existing event line-up, visit the official website at MadisonGamesDay.wordpress.com.
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Posted on April 13, 2009 by Flames
Author M. Joseph Young has joined our ongoing Horror Design Project here at Flames Rising and tells us a bit about writing horror elements for his Multiverser RPG.
Multiverser Horror
Some people think that horror is easy: dial up the kill rate, and soon every character is terrified.
What, though, if the characters are immortal?
This was the fundamental question we had to face in writing horror scenarios for Multiverser. Player characters are “versers”. Death is the doorway to take you to the next world, and the next world is where the next adventure awaits. Dial up the death rate, and for the verser it becomes a game of choosing how to die, how to end the horror and get somewhere nicer. Thus if we were going to create horror scenarios, we were going to have to figure out how to frighten someone who is completely unafraid of death. That meant understanding fear, and its more fundamental causes. Here are a few of the things we learned. Each has value.
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Posted on April 8, 2009 by Flames
A modern take on the classic “apocalyptic” novel, Hater is similar in tone to the seminal works of H.G. Wells, and also the recent films 28 Days Later and I Am Legend. Hater tells the story of Danny McCoyne, an everyman forced to contend with a world gone mad, as vast numbers of the human population suddenly become irrationally violent, killing all who cross their path.
Flames Rising is pleased to bring you the first chapter of David Moody’s Hater, which is currently available at Amazon.com.
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Posted on April 7, 2009 by Flames
Renowned RPG Publisher Offering Free and Discounted Downloads to Reward Fan Loyalty
In light of recent announcements, some fans have expressed concern over the future of electronic (PDF) format book sales in the RPG industry. White Wolf Publishing today has announced that it currently has no plans to discontinue its existing PDF products.
“Quite the opposite,” says Eddy Webb, the Alternative Publishing Developer for White Wolf. “I believe this is a growing market with potential we haven’t yet had a chance to fully explore, both as publishers and as fans of role-playing games.” Eddy remarked that he has dozens of upcoming PDF-exclusive products on his schedule in addition to continuing to provide PDF versions of upcoming products, and that White Wolf is still actively looking into returning to the print-on-demand arena.
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Posted on April 6, 2009 by Matt-M-McElroy
Posted on the front page of DriveThruRPG.com:
Wizards of the Coast has instructed us to suspend all sales and downloads of Wizards of the Coast titles. Unfortunately, this includes offering download access to previously purchased Wizards of the Coast titles. We are in discussions with Wizards about their decision to change their approach to digital sales of their titles and will post more information as we have it. If you would like to let Wizards know your opinion on offering D&D titles for download, we suggest the D&D Message Boards found here.
This…did not go over well with folks who regularly purchase pdf versions of Dungeons & Dragons from these websites.
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Posted on March 14, 2009 by Monica Valentinelli
As a horror and dark fantasy writer and fan of the genre for years, I’ve noticed certain horror tropes that are used time and time again. For example, in supernatural horror you will almost always see the pentagram used as a satanic symbol and the story will typically revolve around the Catholic religion. In slasher flicks, typically there’s always one modelesque female who ends up getting slaughtered viciously in a gory bloodfest. Vampire stories range from the horrific to the romantic, but almost always center around a Master Vampire who is deathly allergic to sunlight. I’m sure you can name several horror tropes that you recognize, but do you know where these tropes began?
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Posted on March 13, 2009 by Matt-M-McElroy
From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters and battling evil.
The Player’s Handbook 2 offers Dungeons & Dragons players new options with new Races, Classes and more. This book introduces the primal power source, which draws on the spirits that preserve and sustain the world. Wizards of the Coast has offered up a handful of previews and excerpts on the Dungeons & Dragons website and a few lucky gamers out there have already received their pre-ordered copies of the book (some have even posted spoiler threads if you have the energy to dig through them).
Flames Rising was lucky enough to get an advance copy of the book for review and we are teaming up with a handful of other websites to explore some of the new options being made available to players of Dungeons & Dragons. Specifically we are going to be taking a look at the Shaman Class today. After our Look at the Shaman you will find a series of links to other sites examining other sections of the book.
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Posted on February 26, 2009 by Flames
If Science Fiction is Your Thing…
…then, come March 10, you will be a very happy camper indeed! That is the day that Atari and CCP Games will be releasing the ultra popular MMORPG EVE Online to the retail world. And why, do you ask, would this be any different than, say, subscribing online? Several very good reasons, one of which is financial and the other is simply geekish.
First, the financial aspect. EVE Online will be retailing for about $34.95, which is a good $15 cheaper than many new games that come out.
Written by Joe Rixman
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Posted on February 17, 2009 by Matt-M-McElroy
The Buried Tales anthology of horror and supernatural fiction transports you to the rural town of Pinebox, Texas, where secrets are buried but the dead don’t always stay that way. Join us for a dozen killer stories by David Wellington, Shane Hensley, Jess Hartley, J.D. Wiker, Monica Valentinelli, Charles Rice, and more.
Buried Tales of Pinebox, TX
Published by: 12 to Midnight
Edited by: Matt M McElroy
Retail Price: $11.99
Stock#: TWL6001
Buried Tales of Pinebox will arrive summer 2009! Stay tuned for more previews here at Flames Rising!
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Posted on February 11, 2009 by Jason Thorson

Hurts so Good: A Friday the 13th Retrospective Part 1 wrapped up with Friday the 13th Part VI: Jason Lives. Be sure to check out Retrospective Part 1 before continuing here.
There are so many Friday the 13th movies, even this retrospective gets a sequel. So let’s continue with our bloody stalk down memory lane as we try to answer the question: Despite these movies being so bad, why do I and millions of others love them?
Jason Thorson
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Posted on February 8, 2009 by Jason Thorson
On February 13th, 2009 a new installment of horror cinema’s most prolific series opens, unlocking Camp Crystal Lake and unleashing Jason Voorhees on yet another generation of horror fans. By way of Michael Bay and Platinum Dunes, Marcus Nispel’s (Texas Chainsaw Massacre remake 2003) Friday the 13th re-imagining/remake will mark the twelfth time in the last 29 years that we’ve been given the opportunity to spend an hour and a half at Camp blood.
The Friday the 13th films are guilty pleasures one and all. They’ve contributed as much to the global pop cultural make up as any other film or film series made. The iconography in these movies is among the most recognizable, comparable to The Wizard of Oz and Star Wars. The hockey mask-wearing, machete-wielding maniac is now considered cliché. Harry Manfredini’s musical score has been imitated arguably more than any other. And we all know what happens to those morally bankrupt youngsters who have sex, do drugs, and decide the investigate strange noises – rules that have become permanent fixtures in the horror genre.
Jason Thorson
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Posted on February 3, 2009 by First Oni
We have an early preview of an upcoming Apocalypse Prevention, Inc. sourcebook from Third Eye Games.
API Worldwide: Canada Preview
Gabriel gritted his teeth and pulled the belt tight. Pain flared up in his shattered leg as the tough leather bit down, but soon settled back into a dull throb. He positioned his makeshift crutch under one shoulder to keep as much weight off the limb as possible, fixed the rubberized part against the snow and levered himself upright. The leg positively shrieked with agony as he rose, but the splint held. He’d have thought himself lucky to have found it if it hadn’t come from the twisted wreckage of his snowmobile.
Wearily, Gabriel produced a cigar. The heavy tar did nothing to dull the pain, but it gave him something to do while he thought. At least he was partially mobile again and he could turn his attentions to more pressing matters. The massive glistening bulk behind the vehicular remains shifted slightly, reminding Gabriel of the first order of business. The abominable snowman – it almost sounded jolly, for heaven’s sake! Strange how people forgot the true meanings of words over time. He’d smashed into its face at top speed and still did little more than stun the brute and write off his ride home. But he knew a better way.
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Posted on January 23, 2009 by Matt-M-McElroy
A powerful and infinitely sinister force is conspiring to reunite the Shards of Alara. This reunification will come with a deadly price – sheer chaos, as realities begin to overlap. Thus begins the Conflux.
Wizards of the Coast is releasing a new expansion to their popular Magic: the Gathering game. In addition to Puzzles, Launch Parties and other events, the company has handed out a few preview cards to show off.
Here at Flames Rising we are happy to reveal this new card:
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Posted on January 8, 2009 by Flames
A new horror design essay has arrived here at Flames Rising. Author Maurice Broaddus tells us a bit about the creative process that went into his recent project with Wrath James White.
Religion and Horror
Some people have asked about what the thought process behind bringing Orgy of Souls to light. So I thought I would explore that for a bit.
At the World Horror Convention 2007, Wrath James White and I were telling award-winning writer, Gary Braunbeck about our collaboration. If I could capture a facial expression of his reaction to just the IDEA of the two of us writing together, and use it as a blurb, I most certainly would have done so.
Wrath James White and I have very little in common beyond being bald, black horror writers. Our writing styles, our lifestyles, our politics, our worldviews, our spiritual perspectives – on paper, we shouldn’t even be friends.
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Posted on November 12, 2008 by Flames
The Horror Design Essay Project continues today with a little something from freelance writer Joe Rixman. Joe recently took part in our Halloween Horror series with the Tear-Drop Rattler.
Today he is going to tell us a bit about the work he did on a couple of books for White Wolf’s Vampire: the Requiem RPG.
Ancient Vampire Tales
I was lucky enough to be friends with a writer at White Wolf who thought my writing was good enough to open a couple doors. Thankfully, Matt McFarland signed me on for two books that he was developing freelance for Vampire, Ancient Mysteries and its sister book, Ancient Bloodlines. I have to tell you that I am probably the luckiest guy in the world to have gotten this opportunity and grateful to both the developers and the other writers I had the chance to work with on them. As to the actual books…
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