Archive | Interviews

Matt Hughes, Liane Merciel, and Tim Pratt Discuss Their Forthcoming Pathfinder Tales Novels

Posted on March 21, 2012 by

Welcome back to Golarion–the world of Krunzle the Quick, Isiem the wizard, and Alaeron the seeker of forbidden knowledge. Here you’ll find lands such as Cheliax, Numeria, Druma, and Nidel where greed, secrecy, and savagery await heroes and readers alike.

Below, the authors of three forthcoming Pathfinder Tales novels discuss how they came to the world of Golarion and what stories they found there.

Behold, Matthew Hughes (www.archonate.com) who writes science fiction, crime, and media-tie novels as Matthew Hughes, Matt Hughes, and Hugh Matthews. He is best known for his Archonate tales, including Template in the Planet Stories line, and his recent Hell and Black trilogy. His Pathfinder Tales novel Song of the Serpent is due out in 2012.

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Victories, Setbacks, and Character-shading Moments: Robin D. Laws on Writing a Pathfinder Tales Novel

Posted on March 13, 2012 by

The Worldwound weeps. The living tower looms overhead. The demon Yath and his minions spread throughout the southern kingdoms. Trying times call for unlikely heroes. In The Worldwound Gambit by Robin D. Laws, the charismatic con-man Gad pulls together a band of roguish adventurers— caustic Jerisa, gentle Tiberio, haunted Calliard, pragmatic Vitta, and the mad fire magician Hendregan–to head north to face Yath and make the world safe for thieves and miscreants once again.

Heroic fantasy, mystery, horror, comedy, and dashes of swashbuckling romance… Laws wraps it all around a heist. Yes, dear reader, The Worldwound Gambit is a heist novel and it is glorious!

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Bloody-Handed Heroes: Howard Andrew Jones on Writing a Pathfinder Tales Novel

Posted on March 6, 2012 by

In Plague of Shadows by Howard Andrew Jones, the half-elf Elyana and her companions must race across the ravaged land of Galt, scale the Five Kings Mountains, and scour the Vale of Shadows for the cure that will save the cursed Lord Stelan.

Prepare yourself, for Plague of Shadows, dear reader, is fast-paced, sword-and-sorcery at its best.

“Friendship and loyalty lie at the heart of Plague of Shadows,” said Jones. “In whom can you really place your trust, and what does friendship really mean? Not that I’m ever on a soapbox about it. But loyalties, choices, and friendship drive the plot.”

In the short form or long, Jones has been praised frequently for his lightning quick pacing and irresistible plotting—pacing that does not sacrifice character development but depends upon it. Indeed, as Jones says below, “plot is character.”

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Beyond Her Goals: Elaine Cunningham on Writing a Pathfinder Novel

Posted on March 2, 2012 by

The Pathfinder Tales novel Winter Witch by Elaine Cunningham and Dave Gross tells the story of Declan, a magical mapmaker, and Ellasif, a diminutive barbarian from the Lands of the Linnorm Kinds.

“Some people are born knowing what they’re meant to be,” said Cunningham. “Ellasif is one of them, and from a very early age she was determined to become a fighter despite her apparent physical limitations.”

Together, Declan and Ellasif search for a missing child and in the process discover a lot about what it means to be a hero.

A veteran of shared world settings, Cunningham has written extensively in the Forgotten Realms. Her Realms work includes the Songs and Swords pentalogy, Starlight and Shadows trilogy, and the Counselors and Kings trilogy, as well as Evermeet: Island of Elves and City of Splendors: a Novel of Waterdeep (with Ed Greenwood). Her Realms stories were collected in The Best of the Realms, Book III: The Stories of Elaine Cunningham. She contributed Dark Journey to the New Jedi Order series set in the Star Wars Expanded Universe.

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From Selfless Warrior to Sinister Magician: Dave Gross on Writing Pathfinder Tales Novels, Part 2

Posted on February 27, 2012 by

Welcome to part two of our talk with Dave Gross. If you missed part one, you may want to go check out Part One first.

Dave Gross continues the adventures of half-elven Pathfinder Varian Jeggare and his hellspawn bodyguard Radovan in Master of Devils. This time the oddly paired duo travel to the exotic land of Tian Xia, and Gross layers the storyline with a third narrative.

“Master of Devils is more about being trapped in a situation anathema to your desires,” said Gross. “What will it take to make you give up your pride or even your life?”

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V20 Companion Interview with Rich Thomas and Justin Achilli

Posted on February 24, 2012 by

Recently White Wolf launched a Kickstarter project for the V20 Companion, which is a supplement to Vampire: The Masquerade 20th Anniversary Edition. This is the first Kickstarter project for White Wolf and it looks like the V20 Companion is going to be a very cool book. We wanted to know a little more about it and posted an open call to fans to submit their questions.

We’ve compiled the submitted questions and added a few of our own. Rich Thomas and Justin Achilli have taken the time to answer them for us here.

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Victories Aren’t Guaranteed: Dave Gross on Writing Pathfinder Novels, Part 1

Posted on February 21, 2012 by

A “half-breed” protagonist past his prime and his hellspawn bodyguard must find a missing Pathfinder before it is too late. Sczarni, werewolves, and a very weird witch woman… With Prince of Wolves the first novel in the Pathfinder Tales Line, Dave Gross captures the pulpy grandeur of Golarion without burying the characters under mountains of world-building.

“In Prince of Wolves,” said Gross, “one big question is, How can you find something you never lost? It’s about searching for the wrong thing, or realizing that you had it all along. It’s also about finding the unexpected.”

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What do you want to know about the V20 Companion?

Posted on February 16, 2012 by

Yesterday, White Wolf publishing launched a Kickstarter project for the V20 Companion, which is a supplement to Vampire: The Masquerade 20th Anniversary Edition.

Twenty-one years ago, Vampire: the Masquerade hit the tabletop RPG market like a black-clad bolt from Hell itself and changed the way games were played forever. It wasn’t just about playing a game; VtM changed people’s lives and defined a lifestyle. Last year, White Wolf created a deluxe 20th Anniversary Edition to celebrate all that Vampire: the Masquerade has meant to its creators and its fans and the response was astounding. It was clear to us that the players want more classic VtM, so we began work on the V20 Companion.

The Flames Rising crew wants to know more…We think you do, too. Here is your chance to help us interview Rich Thomas and Justin Achilli about the book.

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Monica Valentinelli is Haunted…

Posted on February 9, 2012 by

Jeremy L. C. Jones recently had the chance to talk to Monica Valentinelli about her role as editor of HAUNTED: 11 Tales of Ghostly Horror, the collection of ghost stories that we published late last year.

Bullet-riddled Etherometers, EMF detectors, tasers, and inconclusive footage of the spooky sort… Haunted: 11 Tales of Ghostly Horror, edited by Monica Valentinelli, features original stories by Alex Bledsoe, Richard Dansky, Jess Hartley, Jason Sizemore, Chuck Wendig, and six other writers. While there are plenty of ghosts, poltergeists, and the supernatural unknown, the stories in Haunted focus, primarily, on the ghost hunters, chasers, or investigators.

Appropriately enough, the collection kicks off with an overview of ghost hunting (and the culture surrounding it) written by veteran hunter, Jaeson K. Jrakman, who describes the collection as containing “spine-tingling stories of phantom horrors lurking in the shadows of long-forgotten abandonments.”

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Ron Marz Tells Us About Top Cow’s Artifacts

Posted on December 28, 2011 by

One of the best things about my role at DriveThruComics.com is working with an amazing group of authors and artists that are producing some awesome comics. One of our publishers has a universe shattering series going on now and I recently had the chance to talk to Artifacts series author/architect Ron Marz about it. This interview was originally crafted for the DriveThruComics Newsletter, so I wanted to do things a little differently. I did some “crowd-sourcing” for questions from folks reading the series. I added those suggestions to my questions and fired them off to Ron.

Artifacts was originally a limited series that involves the bearers of 13 mythological items such as the Witchblade and The Darkness. Recently it was announced that Artifacts will continue past issue 13 and the affects on the Top Cow Universe will be lasting. Here Ron tells us a bit more about the series…

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Streets of Bedlam Interview with Jason L Blair

Posted on December 6, 2011 by

Streets of Bedlam is a pen-and-paper roleplaying game in which you play characters with histories, who’ve done bad things, who may do a few more, but who have a code they stick to, fuzzy though it may be, that guides them through life and allows them to make a difference. Everybody in this town wants something but your characters are aiming higher than most and maybe, just maybe, they’ll do some good. At the very least, maybe they’ll stop some bad from happening.

Written and designed by critically-acclaimed game writer Jason L Blair, the man behind Little Fears, Streets of Bedlam will be built around the award-winning Savage Worlds ruleset published by Pinnacle Entertainment Group.

In this interview I ask Jason for details about the inspirations he drew from and the characters that you play in Streets of Bedlam.

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12 for ’12 Interview with Matt Forbeck

Posted on November 17, 2011 by

Author and game designer Matt Forbeck recently announced the 12 for ’12 project, in which he will attempt to write a short novel every month in 2012. We think Matt might have gone just a little crazy, but we’re also pretty sure Matt can actually pull this off…so Jeremy LC Jones had a little chat with Matt about the project.

Um, Matt, what are you thinking?

I’m thinking I want to write and I want to self-publish. I’m thrilled with my current publisher, Angry Robot, but there are some projects I’d like to do that wouldn’t work with them. That’s what 12 for ’12 is all about.

I’m a fast writer, so technically I should be able to handle writing 12 novels in a year, especially if they’re shorter ones like these. I’m shooting for 50,000 words each, which is what anyone participating in NaNoWriMo (National Novel Writing Month) this month is shooting for. That’s still 600,000 words of fiction in a year, but I’m pretty sure I can manage it.

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Interview with author Ray Wallace

Posted on November 15, 2011 by

Escape from Zombie City (A One Way Out Novel) by Ray Wallace has been released in Trade Paperback (the eBook is coming soon!) by The Zombie Feed Press, an imprint of Apex Publications. Below in an interview with Ray by The Zombie Feed.

The Zombie Feed: Who is your biggest literary influence, and why?

Ray Wallace: That’s a tough one. There are so many. But if I was forced to choose just one then I guess I’d have to go with Clive Barker. The Books of Blood are still some of the best horror collections ever written. I’ve always loved the way he merges the beautiful with the grotesque. And his ability to describe utterly fantastic worlds and creatures is truly awesome at times. Whenever I read one of his stories it makes me want to sit down at the computer immediately and start writing.

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Discussing Monsters in America with W. Scott Poole

Posted on October 15, 2011 by

From aliens to zombies, historian W. Scott Poole ventures deep into the darkest shadows of American history in search of witches, sea monsters, and serial killers. Both a masterpiece of scholarship and a heartfelt homage to horror films and literature, Monsters in America is one man’s journey into the violent truths the rest of us prefer to ignore.

Jeremy L. C. Jones stops by Flames Rising to talk with a self-professed “lifelong horror nerd” about America’s dirty little secrets and our sordid part in the cover up.

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Interview with Developers Webb and Bailey on Strange, Dead Love

Posted on October 11, 2011 by

Flames Rising is pleased to present you with a special interview, just in time for Sweetest Day! Earlier, we asked you to help us come up with interview questions for White Wolf Publishing developers Russell Bailey and Eddy Webb. We’re happy to share their responses as they dive into your burning questions about Strange, Dead Love, the new paranormal romance sourcebook for Vampire: the Requiem that debuts in early December. Thanks to everyone who commented and shared their thoughts on this sourcebook. The questions below were pulled from your feedback!

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Talking Horror Comics and Hack/Slash with Brea Grant

Posted on August 18, 2011 by

Many Flames Rising readers may recognize Brea Grant from her role as Daphne on the popular television show Heroes. Did you know that the multi-talented Brea also writes comics? I recently had the chance to talk comics and acting with her for the site. We talked about her upcoming comic-related projects as a comic book writer and her new role as Cassie Hack in the upcoming Hack/Slash motion comic series.

What can you tell us about your upcoming role as Cassie Hack?

I will be the voice and sort of the face of Cassie in the new animated comic. We’re using animation, rotoscoping, green screen, all sorts of stuff to make it super cool and fantastic. So it’ll technically be my face but a lot of animation as well.

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Eric talks zombies with B.J. Burrow

Posted on August 15, 2011 by

It’s not the end of the world-it’s just zombies.

B.J. Burrow is the author of a zombie novel called The Changed, which is published by Apex Book Company. B.J. also contributed stories to Apexology: Horror and The Zombie Feed Volume 1.

Flames Rising reviewer and zombie fan, Eric Pollarine, sat down with B. J. to talk undead, writing and a few other topics…

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An Interview with Pathfinder Author Dave Gross

Posted on August 9, 2011 by

Dave Gross is the former editor of gaming magazines including Polyhedron, Dungeon, Dragon, Star Wars Gamer, Star Wars Insider, and Amazing Stories. If that wasn’t enough, he’s also written fiction in a number of game worlds, including the Forgotten Realms and, most recently, Golarion, the home of the Pathfinder gaming system. His new novel, Master of Devils, releases later this month. Dave took time out of his busy schedule of writing and watching kung fu movies to chat with us about his upcoming release.

Flames Rising: You have an impressive history in editing for gaming magazines and anthologies, and a whole run of Forgotten Realms novels for Wizards of the Coast. What was the path that brought you to writing fiction for Pathfinder?

Dave Gross: In 2008 I visited the World Fantasy Convention in Calgary. It was mainly a social trip to catch up with some old friends. Two of them were also former colleagues from Paizo, Director of Sales Pierce Watters and Publisher Erik Mona. Erik mentioned his plans to start a Pathfinder Tales line and asked whether I’d be interested in contributing. Already I loved what I’d seen of Golarion.

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SJGames Week: Interview with Munchkin Illustrator John Kovalic

Posted on July 27, 2011 by

Kill the Monster – Steal the Treasure – Stab Your Buddy

To celebrate the Munchkin 10 Year anniversary, FlamesRising.com asked John Kovalic, the main illustrator for this collectible card game, to open up the floor to questions from his fans for this interview. Every question you read here was asked by a fan on John Kovalic’s Facebook page.

In his own words, find out how John works on Munchkin with Steve Jackson Games, what some of his memorable experiences are, and more.

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SJGames Week: Interview with Steve Jackson

Posted on July 25, 2011 by

As part of our continuing coverage for Steve Jackson Games Week, FlamesRising.com is happy to offer you an interview with the President of Steve Jackson Games, Steve Jackson himself. Today, Steve shares his thoughts on game design, his company and his secret role with the Illuminati.

How long has Steve Jackson Games been in business?

More than 30 years now. Before that, starting in 1976, I was a regular freelancer for Metagaming. Before that I was gaming a lot but not professionally.

If you had to pick just one, what’s your favorite game?

I don’t have to pick just one! *smiles* I like lots and lots of games, which is one reason I have been doing this for so long.

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