Category: Reviews

Want to read a horror review before you buy? Read over 225 full-length reviews of books, games, DVDs, music and more from Flames Rising horror and dark fantasy!

Zero Hunters #2 Comic Review

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I have to say, I’m really getting into the ZERO HUNTERS series so far. Issue #2 delves more into the character relationships and packs just as much of a punch as the first.

After downloading my free review copy, I dove right in. The panels start off with the introduction of a new member to the ZH team, Officer James Mitchell. He’s green and doesn’t believe a word of what he’s told. But that all changes soon enough after a nice little romp in a shady underground club.

As a potential sidekick he’s sharp and quick enough on his feet to keep up. Overall, Mitchell makes a nice addition to the unit, and he adds a bit of comedic relief and a contrast to Garrick. We also get to meet more of the Zero Hunters. The players are tough and like the job, and they’re a great backup for Garrick and his personal mission.

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Tide of Souls Fiction Review

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When the water levels rise, so do the hungry dead.

This is the premise for Simon Bestwick’s outing for Abaddon Books zombie apocalypse themed, “Tomes of the Dead” series entitled Tide of Souls. The Story Surrounds a polish ex prostitute that has been trained by her father in special forces hand to hand combat, a recently called back to duty British squad commander whose a born leader but who has a dark secret in his past, and a marine biologist that might just have all the answers as to why the dead and the water levels around the earth have risen and taken over, so long as they can keep him upright and off the bottle.

Let me say this, “Tide of Souls” is possibly the best book that Abaddon books has published to date.

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Revere: Revolution in Silver Comic Review

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Just before I received this comic, I read Abraham Lincoln: Vampire Hunter. In that book, history gets turned every slightly, so that readers can be treated to a vision of the Sixteenth President. It’s a fun game to play, which is evident by the flood of books related to this genre.

Comics, however, get to reveal Paul Revere’s secret story. His story proves equally fun.

Grant Bond’s artwork in Revere: Revolution in Silver is, for lack of a better word, wicked. His splash pages along with the sketchbook at the end of the book show an incredible range of style. He often crafted two-page splashes with incredible effect. The colors are mostly dark (red is used for blood and the British mainly). Lots of grays and blacks fill this book; however, it looks vibrant.

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Supernatural: Book of Monsters, Spirits, Demons Review

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k everyone, take your best “Wizard of Oz” impression out of the closet and chant along with me: “ Monsters, Spirits, Demons and ghouls, OH MY!”

As of this last weekend I read “Supernatural: Book of Monsters, Spirits, Demons and Ghouls” and thus wrapping up my three part supernatural quest. If you haven’t been keeping score, my first venture into the quest was tangling with a book that forgot that it was based on the Supernatural TV show and did its own thing. My second part of the quest proved to be an improvement that led me into the depths of John Winchester’s history, mind and research via his journal.

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Nosferatu: The Beast That Haunts The Blood Review

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I’ve been a recent convert to White Wolf’s World of Darkness system, and have enjoyed immensely playing Vampire the Requiem. My initial character was of clan Ventrue – almost by default – but after reading through the Nosferatu clan book, I think I know what clan affiliation my next character will have.

Nosferatu describes the most repellent of the Kindred clans; the most disquieting vampires in the whole World of Darkness. No matter their sire, the vampires of this clan – Haunts, Freaks, and any number of less pleasant terms – have characteristics that set them apart from everyone else – even other Kindred. Their deformities may be physical, or they may tend toward having a powerful odor following them.

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Aposperos: Merchant of Souls Review

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After a little over a year of writing RPG reviews (and one movie review), I’m dipping my big toe into comic reviews. I’m currently looking at two comics that are so off the mainstream path I find myself giddy. I love comics even though I don’t love where the Big Two have taken them in recent years. Independent writers and artists hold fresh characters that can take some surprising turns. My layout for my comic reviews will be different than my RPG reviews in that I’ll only focus on the writing and the artwork. There are more aspects–coloring, lettering, inking (or tracing according to Chasing Amy)–to comic creation; however, I will only focus on the two primary areas. Here goes.

There were moments in Aposperos (from Visionary Comics Studios) were the artwork, a style that is so far from what I like, worked for me.

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Review of Wings of Wrath by C.S. Friedman

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Years ago, I had read the Coldfire trilogy by C.S. Friedman and had really enjoyed it, so when the opportunity came up to review a book in her new series, I was pretty intrigued.

WINGS OF WRATH is the second book in the Magister trilogy. I hadn’t read the first book, so that is something to keep in mind when you’re reading my review. Often, series are either structured in a way that you can pick up a book at any point and get into the story pretty quickly, or you have to read the series from the beginning. For many reasons, I felt that I really needed to go back and read the first book…primarily to appreciate a particular character named Kamala.

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Soul Hunter Book Review

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Previously I mentioned that I generally don’t care for Chaos Space Marine novels (see my Dark Creed review). I think it’s because I have a difficult time seeing how I’ll be able to relate to the characters. How can I root for the bad guys? Dark Creed proved me wrong on that, and since Soul Hunter came in my monthly care package from BL, I was willing to give it a shot. This is the first Aaron Dembski-Bowden book for me as well, so I was anxious to get a taste of what he brings to the table. I wasn’t let down.

Let me say that the author does an excellent job in sucking you in to the whole vibe of, well…darkness. The Night Lords are like the Batman Chapter of Traitor Marines. Darkness and fear. That’s their shtick. They really have it down pat. From the very prologue I was hooked.

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Serpent Scales: Happiness is a Sten Gun Review

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I reviewed the Savage Worlds edition of The Day After Ragnarok a few months back. As a fan of bleak settings, Kenneth Hite’s dark little world is a contender. Atomic Overmind Press now releases Serpent Scales, which are meaty bits that focus on a specific (and I mean specific) aspect of that world. In this review, Hite takes on the British Sten Gun, which may be most deadly to its user.

I’m going to combine layout and artwork today. I mostly liked the layout with the exception of a sidebar on page two. The sidebar could have been a bit darker for readers.

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The Plane Below: Secrets of the Elemental Chaos (D&D 4E) Review

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The Plane Below greatly expands on the Elemental Chaos, which is one of the fundamental planes of the Dungeons & Dragons 4th Edition cosmos. To be sure, this supplement is primarily intended for Dungeon Masters and is best suited for paragon and epic tier games. There is no doubt that the Elemental Chaos is aptly named, for although there are some relatively stable places to visit, much of the plane is filled with a roiling chaos of raw elements from which the rest of creation is derived. It is a hostile and alien place — just the sort of place to drop your players into unexpectedly to watch them squirm.

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Witch Hunter: the Blessed and the Damned Review

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The Introduction opens with the comment that while there’s plenty been published about the Adversary, precious little has been produced – bar the core rules – to support Witch Hunters themselves. This book sets out to change all that, a tome designed to aid Witch Hunter characters, honing them into potent and effective forces for good. To put things in context, there’s a brief summary of the way things are – the war between the supernatural and the protectors of mankind, the Orders of Solomon and their operatives the Witch Hunters. A war now waged in secret, although once, in times of legend, more open.

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The Battle For Slaughter Gulch Board Game Review

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Deadlands, a mix of classic Western, science fiction and alternate history, has gone through a few changes and several editions in its 14-year history. A miniatures battle game and a pen-and-paper RPG of the Deadlands setting – the Wild West with magic and the supernatural in an alternate history timeline – have both been popular and successful, and last year a new addition has been added to the fold: a board game of the Deadlands world, produced by Twilight Creations.

Deadlands: The Battle for Slaughter Gulch pits two to six players against each other in a struggle for control of a small town. Each player leads one of the factions in town: The Agency (think precursor to the Secret Service), The Texas Rangers, The Blessed (Missionaries bringing the Good Word to the uncharted West), Hucksters (spell-slinging dudes from back East), Shamans, and Mad Scientists.

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Tracker: First Look Comic Review

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I have to say that teaser comics are just unfair. When I got a hold of Tracker: First Look (from the publisher, in pdf format) I saw that it was a convention exclusive, and that it didn’t have its own number on it, but it didn’t occur to me that this meant I’d be getting a sneak peak into something I might not be seeing more of. And man oh man, does Tracker look like it’s going to be a series to follow.

In the preview, Alex O’Roarke is discovered as the single survivor of a massacre on a bus. Found by his FBI agent partner Jezebel Kendall, Alex should be dead — he’s been shredded and has suffered far too many wounds to still be breathing.

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A Brief History of Gnolls Review

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A Brief History of Gnolls is the first in a series of books planned by Skirmisher Publishing that explores the mythology surrounding classic fantasy monsters such as Orcs, Ogres, Goblins and Trolls. In this edition, Paul Haynie delves into the literary origins of the Gnoll, a creature born perhaps somewhat accidently within the last century. To be clear, this booklet is almost purely academic. So if you are looking for inspiration on using Gnolls in your game, this is likely not the product for you. If you’re interested in how this creature came to be added to our fantasy lexicon, however, this is an interesting, albeit short, read.

The PDF has two illuminating essays that detail the origin of the term “Gnoll” and the its path through the years — and various editions of Dungeons and Dragons and popular online games — to become the half-hyena creature that we all know so well today.

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Savage Suzerain RPG Review

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Have you ever discovered a game, but wish you found it earlier? Maybe your gaming group has changed and you miss a key player. Perhaps your group wished for a game about X, but no such game existed. Once the desire passed, out came game X. To a degree, that is how I feel about Suzerain. About five years ago, I started a campaign for two friends. They were excited about the premise; however, they were less than excited about the game engine–Savage Worlds in this case. Their problem (and mine too really) rested squarely on the advancement piece of the game. Characters in Savage Worlds feel pretty damn powerful after a few sessions.

Playing once a month for five years creates some incredibly potent characters with this system. I wrapped up that campaign last weekend, mere weeks after discovering this unique little game.

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Twilight Crusade: Gabriel Review

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“Raining Fire” is the first in the TWILIGHT CRUSADE: GABRIEL series from Moonstone and introduces us to a female embodiment of the archangel Gabriel. She’s fed up with her job, has a jaded outlook and some high powered, kick-ass weapons. I’m all for tough heroines and heroes ready to take down the bad guys, and I enjoy a complex good vs. evil story. Unfortunately, I didn’t think there was enough in the first issue to fully deliver the hard-edge and gripping storyline that it initially promises—but there is great potential here for any future issues.

An introductory page gives us some background. It lays out the story of Lucifer and the fallen angels, Michael the other archangels, and the ones that couldn’t choose a side. The latter are called the Hollow because “they were so empty of passion they couldn’t choose a side.” Being banished to earth, many of the Hollow bore children with humans. The offspring were called the Nephilim.

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Night Horrors: Unbidden Review

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The Unbidden is Mage: the Ascension’s contribution to the Night Horrors line. For those who haven’t read my earlier reviews on this line, these books detail the kinds of monsters that monsters fear. You may be saying to yourself that the spellcasters in Mage aren’t really monsters. They are trying to enlighten the world, which isn’t high on many evil “to-do” lists.

What is horrible about these do-gooders? The authors address this question in the introduction. Magic is the horror that the typical Mage has to face. Magic is temperamental, akin to catching a tornado in a mason jar. Yeah, it may look cool in there, but there IS going to be a mess down the line. There are also antagonists in this book (great ones, I might add); however, they all boil down to the dangers of magic.

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Chronica Feudalis RPG Review

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The Introduction – or “Translator’s Foreword” – sets the scene magnificently. This is not, we are told, a modern game of mediaeval times but a role-playing game written in mediaeval times by some monks seeking a pastime, an imaginative entertainment. This delightful conceit is continued throughout the entire book, complete with mediaeval-style illustration.

The first chapter, Imagine, describes what the game is about. Beginning with a series of pen-pictures describing dramatic scenes from mediaeval life, the author explains how a group of young monks play a game of ‘Imaginings’ wherein they pretend to be other people: a brave knight or a cunning thief, perhaps.

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Witchblade #134 Comic Review

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A new three-part arc is launching on Witchblade, featuring the assassin who (apparently) attacked Sara Pezzini earlier in the series: Aphrodite IV. The green-haired, probably mechanical assassin is hunting a fleeing scientist for a shadowy organization, and after a witness sees her get shot by a space ship that then disappears, Special Cases is called in to investigate. Sara and Gleason hit a lot of dead ends with their attempts to figure out either the weaponry or where their quarry may have gone until Sara recalls a mysterious contact: Argent. After a chatty phone call in which much is revealed (except for Argent’s real identity), Sara decides to go solo and investigate on some leads without calling to let Gleason know where she’s headed.

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Review of Derek Gunn’s The Estuary

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So- many of you would ask, what do you get when you take equal parts sleepy panoramic beautiful Irish seaside town, a World War II era biological weapon that turns it’s victims into flesh eating walking dead, and a writer that knows how to develop a plot, believable characters along with action sequences that make you believe that you are right in the thick of it all?

Well, I’ll tell you rather than keep you in suspense. You get Irish born author Derek Gunn’s wonderful first full length outing for the zombie/survival horror fiction publishers Permuted Press, entitled : The Estuary, that’s what.

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