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I’m not only a reviewer for FlamesRising.com, I am a fan. From the features and articles to the reviews, I read and enjoy it all. I’ve even gone as far as purchasing Instant Antagonist: Selfish Succubus, the first product from Flames Rising Press. Therefore, it should go without saying (but I’m saying it anyway) that I read all of Monica Valentinelli scribes on da’ flames, and I believe that she’s one of the best contributors on the site (and coincidentally puts my feeble writing talents to shame). So you can imagine how honored and excited I was to have been given a reviewer’s copy of “The Queen of Crows”, written by Monica V. and published by Flames Rising Press (their first published fiction no less).
Tad Williams returns to his current epic fantasy series with the third (and not-yet-final) installment of a novel entitled “SHADOWRISE.” This particular tome is well over five hundred pages, and continues the story of the betrayal of the Eddon family and the battle between the faeries and the mortals.
If you’ve been following my work here on FlamesRising.com, you might recall that I reviewed SHADOWPLAY, which was the second book in this series. After reading that book, I ended up going back and buying the first volume entitled SHADOWMARCH in order to get caught up on the series. I feel that’s a pretty important distinction to make, since there is a lot that happens between books one, two and now…three.
I normally tackle book and RPG reviews; however, I thought I’d give a movie a shot. You may be asking yourself why this movie would even make it to a site dedicated to all things horror, but Percy Jackson fits just as easily as, say, Harry Dresden or Mercy Thompson or the many characters from the Kelley Armstrong novels. Urban fantasy is a fantastic genre, despite the fact too many authors seem to be jumping into its waters. Percy Jackson & the Olympians: the Lightning Thief may be the longest name for a movie in 2010, but it is a big movie in scope and promise.
I have to say that of the tie-ins to the Witchblade universe, the title I was least excited about was The Darkness. I’m not really a fan of following around the bad guy, and it seems like Jackie Estacado’s whole job, being the Darkness incarnate and the head of a mob family, is all about being the bad guy. So I acknowledge that I wasn’t enthusiastic about picking up The Darkness/Pitt #3 when it was sent by the publisher as a pdf download.
I’m happy to say, however, that the series really deserves a chance, in large part due to the balancing act between The Darkness and Pitt, two series that have come together for this continuing crossover.
The Introduction sets the scene: for a long time the Dragon-Blooded have ruled Creation (or at least, the Realm of the Scarlet Empire) but now their position is threatened, particularly by the resurgance of the Solar Exalted but also the rise of the deathknights and other disquieting – at least, if you’re Dragon-Blooded – events. A rule that seemed certain, fixed, timeless, is now at risk and an all-encompassing war seems likely. Interesting times, as they say… and good if you want to run an exciting game! The purpose of this book is then stated, to present a wealth of further detail about the Dragon-Blooded to enrich that game, whether you want really well-developed rounded adversaries or want to actually play Dragon-Blooded characters. The first part of the book focusses on information about the Scarlet Dynasty – the Great Houses of the Realm – and on those Dragon-Blooded who Exalt outside of that organised structure, then there comes all the rule mechanics you need to create Dragon-Blooded characters, and rounds off with notes on the sort of games in which all this detail will be of benefit.
You may recall that I’ve received a couple of reviewer books based on the “Supernatural” TV series to shoot my way through (if you don’t recall or you just didn’t know, you can click here to read all about it.) If you do, then you may also recall that I was disappointed with my first contestant and was concerned that the WB exec’s had sold out with gusto to earn a quick buck on some lame books at the expense of the fans and their beloved show. Well, I’m happy (and relieved) to report that my second foray into the book series was better than the first. But then again, that’s not saying a lot.
Rite Publishing’s Ironborn of Questhaven introduces a Pathfinder RPG compatible race and related mechanics in the vein of the Warforged from 3.5 Eberron and 4th Edition Dungeons & Dragons. I was pleasantly surprised at the cohesiveness of the product and only one thing made me frown while reading the 21 page e-book.
I really like the race description as it is told in the first person perspective by the first Ironbound, Firstbuilt. Firstbuilt tells about how his race was born when a great artificer found her assistants lacking, so she built a construct to serve her. Then he, Firstbuilt, created another who also created another and so on.
At first glance this seems like it could be tagged as “The Punisher Meets Blade,” and that’s not necessarily a bad thing because there are solid differences that give this comic its own signature stamp, so endless comparisons are not needed. In the first panels we’re introduced to William Garrick, a man that’s part of a special task force hunting “the things that aren’t human.” But he’s also on a personal mission of revenge. The opening gives enough background to get things started before the story moves into a tense and revealing action sequence.
The protagonist here has a slick “don’t mess with me” attitude and there’s a nice mixture of darkness and humor. Some of the dialogue in a few spots is a bit cliché but, because of the fast pace of the story and the composition within the panels, it doesn’t detract from enjoyment of the narrative.
You should, by now, already know about Amanda Feral.(1) The celebutante zombie star of Happy Hour of the Damned and Road Trip of the Living Dead is back in action, returning to Seattle’s night-life scene, albeit with far less cash than she started with. Like the rest of the world, Amanda’s finances are on the rocks, and the only thing that looks like it will save her(2) from the bone-breaking threats of the reapers, to whom she’s indebted, is taking a role on a reality show. Amanda’s no actress, but playing herself to the camera is something she’s perfected.
I’ve not experienced “Dime Novels” before. I’ve never really even seen one before, although growing up my mother owned a “collector book” composed of several dime novel reprints that I once looked through. They’re a format that seems to have died out here in the union long ago. It looks like however, that the “Dime Novel” format could be on the verge of a comeback.
My dad happened upon a new gothic horror series while visiting one of his favorite websites and asked me to check it out. Following his queue I did a little homework and indeed I’d discovered a new book series titled “Jason Dark: Ghost Hunter”, a series written in the spirit of the “Dime Novel” format.
Back with another overdue review of Witchblade (provided for review by the publisher in pdf format). Usually I don’t comment on the alternate covers (many of them have way too much cleavage for me to appreciate), but I have to say that Chris Bachalo’s Cover B is brilliant for this issue — it’s an almost Disnified version of Sara wearing very little Witchblade armor, but she’s just so cute that her scantily clad bod seems secondary to the hair and earrings being featured. None of the covers are particularly relevant to the content inside in this issue, so the cute factor goes a long way.
Sejic and Marz continue their excellent work in issue #131, which is really a wrap-up to the “War of the Witchblades” story line. Poor Julie’s been left out in the cold, not knowing about Sara’s secret, paranormal life.
After I got done reading CHANGES by Jim Butcher, the twelfth novel in the Dresden Files series, the first words that popped into my head were, “Holy hell.” First? There is absolutely no way that I can review this book without spoiling something for someone, so consider this a warning – if you don’t want anything spoiled for you, then don’t read this review. Second? If you’re a fan of the Dresden Files, then this is “the” book for you.
Okay, now back to the review. The first chapter opens up with a sucker punch to the gut. (You can read the first chapter of CHANGES on the author’s website.)
A number of entities have carved a successful niche for themselves creating support products for D&D. One of these, Open Design LLC, operates under an interesting model; direct patronage. They produce material, in part or in full, based on what their sponsors wish to see and are willing to finance. One of their more recent products, the Imperial Gazetteer, describes the region containing the Principality of Morgau and Doresh. This realm was once like any other, but is currently controlled by vampires and ghouls. As one might expect, most of the adversaries presented within are of considerable power; this region is not one on which 1st level characters could expect cut their teeth, by any means.
The book begins with a brief introduction to the subject material by co-author Wolfgang Baur. The first chapter details the history of the principality, giving a brief overview of less recent events while covering more current history a bit more closely.
On the front cover of my copy of THE STEPSISTER’S SCHEME, there’s a quote. The quote reads:
“These princesses will give Charlie’s Angels’ a serious run for their money, and leave ’em in the dust.” — Esther Fresner, author of Nobody’s Princess.
Immediately, that quote set my expectations that THE STEPSISTER’S SCHEME was going to be a so-called fantasy “popcorn read.” That I was just going to sit back and watch Cinderella, Snow White and Sleeping Beauty kick a whole lot of troll butt while they flirt their proverbial tiaras off. You know that part where you shouldn’t judge a book by its cover? Yeah, guilty as charged.
We’ve reached the end of the road or, in this case, perhaps the river (I suppose ferrymen haunt both). Our trip within White Wolf’s underworld concludes with a look at the newest embodiments of death . . . the Geist. Before we get too involved in the newest World of Darkness line, let’s take a step back. The World of Darkness 1.0 saw five main entities–vampires, werewolves, magi, changelings, and wraiths–haunt their shadows. When the reboot happened, four came back.
This book is a return to Wraith . . . but only to a degree.
Wraith: the Oblivion is an amazing game that did some truly inspired things. White Wolf seemed to experiment more with the two bastard children of the five lines. Changeling had their dreadful cards (the art on those were beautiful though) and Wraith had the concept of the Shadow.
It makes a lot of sense for a small press like Top Cow, which has a lot of great titles on the market, to put everything together into an art book and showcase some of their best pieces. In The Art of Top Cow preview that I received from the publisher, I got to see thirty images of the more than 300 pages that will appear in the final book. Two of them, unfortunately, were nearly naked images of Sara Pezzini of Witchblade that look more like pinups than gallery images; another is a Top Cow poster that features three of the Top Cow women in all their busty glory. Hopefully those three images are not representative of a large portion of the included art (though certainly part of Top Cow’s target audience will surely appreciate them — just not my part of the market share!). In the preview, some of the pieces are really quite excellent, and I’ll highlight some of them quickly here.
The Dead Reign RPG from Palladium Books presents a story that details a lot of familiar territory where zombie survival games are concerned, yet added lots of interesting twists, zombie variants, survival tips & guides, weapons & equipment, great adventure ideas, several quick roll tables, and a partridge in a pear tree! I personally LOVE (not like, LOVE) the bleak tone and style of the setting and the theme of the “survival of humanity” while maintaining your humanity (and sanity) the core book delivered. As an added bonus, fans of Palladium’s “Megaversal role playing system” are in good shape here as it’s just as loudly and proudly displayed as ever!
Where the core book detailed the setting, themes and tones of the DR world, the first sourcebook “Civilization Gone” went into a lot more detail and information concerning what the average person will face daily in a world that’s suddenly without civilization to protect and nurture them.
As you could tell from my reviews of the first half of the “War of the Witchblades” arc, back in May, I was loving them. Matt would send me a new PDF from the publisher, and I’d eagerly open it to see the next installment.
Except when I didn’t. That’s right, I completely neglected to download Witchblade #128. Rather than miss the fourth issue in the saga after the download period expired, I did what any self-respecting comics reader (and reviewer) would do — I waited for it to arrive at my friendly local comic shop (FLCS) and bought that sucker. This was a good choice, because without issue #128, the rest of the story wouldn’t have come together so well. Since they’ve been on the shelves for awhile now, I thought I’d review the rest of the “War of the Witchblades” arc, and recommend that you all keep an eye out at your local FLCS for a trade collecting these six issues.
Restless Souls comes to the gaming table with the interesting idea of playing a character who is not quite dead and not quite living either. This thirteen page add-on to your d20 or Pathfinder game is an expansion of the Questhaven campaign world by Rite Publishing, but the content within can easily be adapted to just about any fantasy setting. Within its pages, you will find a new template which will transform any (now dead) creature into a restless soul, along with twenty-two new feats and ten new spells.
The idea behind Restless Souls is a good one, and even as I read the opening introduction, as told by one of the restless dead themselves, ideas were already running through my head about how I could use this in one of my games. Restless souls, it is explained, are those who died having left some critical task yet unfinished — what adventurer doesn’t, right?
One of the perks of being a reviewer on Flames Rising are the free E-books. I’ve been given some great books to review that I probably would have never come across and enjoyed otherwise (see my last review of This is My Blood for a great example). Fate and da’ flames have now granted not one, but four advance reader books for yours truly to read and review. Even more interesting is that these books are all based on the “Supernatural” television show!
I really enjoy watching the “Supernatural” show. I’ve been watching it since it first started, I got a few of the seasons on DVD and I’ve been considering checking out the RPG as I am a modern horror RPG junkie.