Category: Reviews

Want to read a horror review before you buy? Read over 225 full-length reviews of books, games, DVDs, music and more from Flames Rising horror and dark fantasy!

Demon Inside Fiction Review

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DEMON INSIDE is a dark paranormal romance novel by author Stacia Kane about a character named Megan Chase who has somehow found herself in charge of a group of demons. The sequel to PERSONAL DEMONS, this particular story focuses on Megan’s struggles with her new “responsibility” and what she must do in wake of her knowledge of the dark things — namely demons — that exist in this world. Megan’s guide to this world is her sexy lover Greyson Dante, who is literally too hot to handle at times.

I feel that this particular story fits squarely in the paranormal romance genre, because there is a heavy emphasis on the sexy relationship between Megan and Greyson.

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Witch of Salem Game Review

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Cooperative games are popular these days. Playing against the game so that the players win or lose collectively is appealing in a day and age when people even compete with each other for the best Christmas light displays. In Witch of Salem, the players take on the roles of occult investigators working against the evil sorcerer Necron, who intends to open inter-dimensional gates to allow the Great Old Ones into our world to wreak havoc. Sounds simple enough, doesn’t it? Trust me, it’s never that simple.

The board shows a representation of the fictional city Arkham, Massachusetts. There are eight locations the players can visit; Miskatonic University (also the starting space), the Sanitorium, the Arkham News offices, the Witch House, the Hotel, the Cemetery and the Church. The eighth location is the sunken city of R’lyeh, which players will only visit in the end game phase to prevent the Great Old One there from bursting through.

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Special Features (Slasher Flick RPG) Review

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Okay, my last few reviews have been pushing the horror envelope rather well. I’m here to today to say that this puppy fits to horror like hockey masks and FOX News. What we have today is a mini-sourcebook for Slasher Flick. This system’s game focuses on slasher horror and its conventions, some of which are archetypical characters, insanely powered mad men (and sometimes women), and mayhem. This mini-sourcebook’s name comes from the special features bundled into DVDs Yep, you’ll require Slasher Flick before you pick this game up because there is precious little to mine from it that isn’t directly useful to the core material. Should you happen upon this first though I think you’ll find that you will want to pick up the source material.

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Fantasy Craft: Call to Arms Review

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The Call to Arms line from Crafty Games delivers single player character types. The three I’ll look at today are the Gallant, Infernalist, and Monster Slayer (a good mix to say the least). Each of these PDFs are about six pages long, but only have three pages of usable material.

Pages one and two constitute the cover art and credits. Page six has the mandatory legalese. The question now becomes this: are three pages worth $1.75? Let’s find out!

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DragonArt Fantasy Review

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Since my day-job is that of an illustrator I have a lot of “How to Draw…” books. Some of my favorites are Impact Books. Mechanicka (Doug Chang), John Howe: Fantasy Art Workshop and Bold Visions, the Digital Painting Bible by Gary Tonge. Impact has a good lineup of art books available. Some better than others: I thought the art in Fantastic Realms was horrid, and in general I’m not a fan of the heavily stylized Manga-style art (artbooks). For people in to the Manga style, Impact certainly has it covered.

DragonArt is geared for the young adult reader/ artist. That’s ok. Just because it is a “young adult” book doesn’t mean an adult like me couldn’t get good use of it. Actually I find some of the young adult art books do a wonderful job at breaking things down in a manner anyone can understand.

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Thankskilling Movie Review

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Thankskilling can’t be dubbed “critic proof” because its success is yet to be determined. A more accurate term to describe Kevin Stewart and Jordan Downey’s movie about a murderous turkey would be “anti-critic.” This opinion is not lost on these two upstart filmmakers. In fact, the following is an excerpt from the home page of Thankskillingmovie.com:

“ThanksKilling promises nothing but a cheesy good time. It’s the perfect cult film to watch with drinks around Halloween or especially during Thanksgiving! Laugh at it because it’s funny. Laugh at it because it’s bad. It’s meant to be taken with a grain of salt.”

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Crystal Rain Fiction Review

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CRYSTAL RAIN is the debut novel by author Tobias S. Buckell about John deBrun, a fisherman who had lost his memories, who becomes embroiled in a conflict to save Nanaganda against the bloodthirsty Azteca.

I have to admit that I wasn’t sure what to expect when I picked this up, because the title and the cover art totally threw me. Billed as science fiction, I was surprised to see a swashbuckling guy with a hook holding a gun on an airship. Then I started reading CRYSTAL RAIN, and I was immediately hooked. In my mind, CRYSTAL RAIN accomplishes what I like the most about the science fiction genre. CRYSTAL RAIN explores the consequences of advancements in technology on both the environment and the culture, but it does it in a way that’s integrated with the story, the world and the characters.

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Shadowrun: Digital Grimoire Review

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After a brief short story demonstrating how a diverse group of different backgrounds might come together and meet foes known to at least one of them, this work dives straight in to present some new magical traditions. These traditions incorporate the underlying philosophy that a magic user might study, different ways of thinking about magic, and suggest the sorts of ritual practices suitable for a student of that tradition.

The first one is the Egyptian tradition. Magic users raised in this tradition base their beliefs on those of Ancient Egypt, using imagery and items from that period, scribing hieroglyphs and visualising their powers as emanating from an appropriate deity of the Ancient Egyptian pantheon.

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The Cold Case of Robert Suydam RPG Review

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Super Genius Games brings us another piece of Lovecraftian horror with After Lovecraft: The Horror at Red Hook. Lovecraft’s creations have been responsible for a tremendous amount of gaming material. The After Lovecraft project takes an innovative approach to Lovecraft’s work. This line transforms Lovecraft’s writing into in-game materials. Since many of Lovecraft’s tales come from the First Person perspective, they make wonderful “diaries.”

You can even download the source material at supergeniusgames.com should you or your players need it (or you want to trick it out as an in-game prop). Because awesome people work at Super Genius Games you can also find a copy within the game as a handout.

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2012 Movie Review

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I’ve been hearing about this Mayan predicted apocalypse flick called 2012 for months now. The barrage of commercials on TV and in the movie house and all the controversy on the news concerning the accuracy of the Mayan calendar has stirred up a lot of publicity… and another guaranteed box office hit in Director Roland Emmerich’s back pocket. But what I get from all this is something much more terrifying than Mayan predictions; it meant another trip to the movies with my natural disaster film obsessive wifey.

You see, I’m not a fan of all these natural disaster films that keep cropping up. In my book, if you’ve seen one, you’ve seen ‘em all. And yet my gal can’t get enough of ‘em! Back in our “young love” days I learned early on about her second love; natural disaster films. I once had a “stay at home” date at her apartment and during a conversation I confessed that I’d never watched Armageddon.

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eCollapse RPG Review

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There are two ways to go about writing a super hero RPG. The first is to focus on the Heroes, such as with Marvel Super Heroes, DC Heroes, or Godlike. These games are interested in the setting and world view. They have rules, but aren’t really dictated by them. The second way is to study the philosophy of Super Heroics and then apply some mechanics to it. It is here that we find games like Capes, Truth and Justice, and eCollapse. Here we find ourselves asking questions like “what does it mean to be a hero” or “what kind of choices can I live with.” Both roads can lead to some excellent gaming, but I usually find myself playing the former and reading the latter.

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Goblin Markets (Changeling) Review

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In Unknown Armies, something called the Swap Meet exists. It was one of those mystical places where you buy the memory of the date you never had in exchange for the memory of watching your first child being born. While Goblin Markets doesn’t come across quite as harshly as the former example, the theme of the book is caveat emptor. The reason why I’m bringing up both games is to illustrate how wickedly cool and troublesome such a place can become. These places are hard to get into and so much more difficult to escape. Oh, you may leave the market easily enough. It’s just the choices made while midst the vendors that will haunt you. These places allow for once-in-a-lifetime meetings between characters, a look at what the characters really want, and enough subplots to seed an entire campaign.

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First Lord’s Fury Review

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FIRST LORD’S FURY, Book Six of the Codex Alera series by Jim Butcher, is the final chapter in an epic fantasy tale about the desperate final acts of Alera against the Vord. This deadly, insect-like foe is battled by the Canim, Marat, Icemen and Alerans in order to save the continent from imminent destruction.

Reviewer’s Note: Due to the very focused nature of this final installment, this review may contain unintentional spoilers.

This particular book is very combat-intensive and is a bit more linear than other books in the series like PRINCEPS FURY or CURSOR’S FURY. Many of the subplots presented earlier in the series are not as heavily present here as they are in the other novels; subplots that are resolved come in spurts, with the exception of the deadly Lady Aquitaine who had (if you remember) been given “life” by the Vord Queen.

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Judge Dredd vs. Aliens Comic Review

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When I was presented with a review copy of the “Judge Dredd vs. Aliens” graphic novel, I wondered if I was the best bloke for the job. My experience with both iconic characters is really one sided, favoring the aliens. I’ve known as feared the “Aliens” from a young age but my experience with Judge Dredd was very limited.

True story; in my late teens I was following in my dad’s footsteps and worked as a mall Santa Claus (I was a little young to be playing jolly old St. Nick, but they needed the help.) One day my “elf assistant” brought a stack of comic books to read over our lunch break; amongst the pile were some Judge Dredd comics. While I was a serious comic geek at the time, I hadn’t ever touched a JD comic before. Taking the opportunity I ate my Subbaro’s special of the day while reading a few comics.

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Dancers in the Dusk RPG Review

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Dancers in the Dusk and Swords at Dawn are bonus content books for Changeling: the Lost. Not part of the original planned publishing schedule these books were the result of excellent sales, fan support and the very creative folks at White Wolf stepping into the Hedge once more for another look around.

This book is an excellent mixture of art and writing, much like the rest of the Lost books. However, for reasons difficult to pinpoint exactly this book was a great read. There are tons of great story ideas and plots twists a Storyteller can introduce into a chronicle or even just make use of as inspiration for new ideas and threats to keep the tension going throughout the game.

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Robin Hood and Friar Tuck: Zombie Killers Review

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The other day in my email there was a new
Offering of an eBook novel for me to review.
“What’s this? A new tale of the great Robin Hood
As a zombie killer?!” Now this should be good!
Tis a different style of novel, for better or for worse
For this Canterbury tale is told entirely in verse.

I ask you to follow along with me if you would
About this unique take on Friar Tuck and Robin Hood
As they deal with a hoard of zombies and their maw’s
Their horrible stench, their appetite and also their claws.

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Mr. Phelps Space Detective 1 Comic Review

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Considering I’m a huge fan of Fear Agent (Dark Horse), it stands to reason I’d be on the look-out for other pulpy sci-fi adventure “with stones”. Now I should mention right away that Mr. Phelps Space Detective is not as awesome as Fear Agent. I’m not saying it’s bad, though; oh, no, far from it. In fact, if you are looking for an action SF ka-boom fix, this should do rather nicely.

Mr. Phelps is, as the title suggests, a space detective. He also has a ship called the DeForrest (great name) and a side-kick / love-interest named Kat… who’s a cat. Well, a cat-person. Yes, a bipedal cat… person. Anyway, it all seems to make sense in the comic, which is full of space-faring adventure, explosions and people screaming in vacuum, greedy dudes named Jorge, an attack by clones, an odd device called a “hitchhiker” and lots of made up words like “skunc”, “frik’n scumlick” and “quarb”. In other words: Very, very fun.

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Finch (Ambergris Cycle) Fiction Review

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As the final novel in the Ambergris Cycle, FINCH is the conclusion to a complex plot that takes place in a rich, detailed setting. In this novel, the “gray cap” aliens have all but taken over humanity and this is the “last chance” for the rebels to fight back. Although the rebels are lurking in the background, FINCH is primarily about John Finch’s investigation of a double murder of one gray cap and one human. The case turns into some interesting directions, which is why John often reminds us he isn’t really a detective.

First off, I would like to mention that FINCH is constructed as a stand-alone novel. As a reader, you can pick up this book and not know anything about the story before digging in. However, this is not the type of book you will read in one sitting. Every word, chapter and turn of phrase has an intelligent architecture to it that forces you to slow down and savor every concept before realizing how they fit into the rest of the story.

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Complete Alan Moore Future Shocks Comic Review

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There can be no doubt that, love him or hate him, Alan Moore is one of the greatest creative minds to ever grace the comics medium. His story-telling is so earnest, weird, kooky, slick and downright awesome all at once that it’s no wonder he’s one of the Greats. Now, I’m a Moore admirer myself, and I’m especially influenced by his earlier works; specifically Swamp Thing, Captain Britain and his many 2000 AD accomplishments. Sure, I suppose little things V for Vendetta, Watchmen and From Hell are what people mostly know him for, but I like to think his best work was with Mighty Tharg and his humble weekly newsagent-bomb 2000 AD. And with the galaxy’s greatest comic Marvelous Moore laid upon us mind-blowing wonderment-inducing things in the form of titles such as The Ballad of Halo Jones, D.R. and Quinch, his Time Twister tales, Abelard Snazz, and, of course, Future Shocks.

Review by Steven Saunders

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The Stars Are Right Game Review

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THE STARS ARE RIGHT is a board game produced by Steve Jackson Games. Inspired by the Lovecraft mythos, the object of the game is to “summon” ten points worth of servitors and gods before your opponent.

After playing through the game multiple times, I feel that in order to get a sense for what the game is about, you really need to play through it twice. To set the game up, you place the cardboard stars in rows of five by five, for a total of twenty-five. Each player gets five cards to start; I highly recommend giving each player a Turn Sequence card to help keep the movements straight. On the card there are a series of symbols that are used at different points in the Turn Sequence. There are two types of symbols, primarily. The directional symbols allow you to change the way the board is arranged; the pieces are double-sided so there’s a lot of different variations on how the pieces are set up.

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